Reviews from

in the past


It was better than the pretty poor performance it was subjected to, but it did have a lot of rough edges and downside. Too many muddled systems and unsatisfying strategy, some problematic characters when you put a lot of thought into it. But overall, I do wish it got some sort of a second chance.

Offers a scathing critique of American exceptionalism and in particular, the individualist great man theory narrative associated with Abraham Lincoln by paralleling him and other American icons to one of the few things as bad as America: Fire Emblem

I literally bought this because intsys made it and I could use my amiibo, everything else about the game was unremarkable

This is one of those really original games that kinda suck ass to play so you are left waiting for a sequel that will never come

This review contains spoilers

A comic-book styled game in a steampunk era is certainly not something you see every day. The fun ideas don't stop there, as the leader of your group is Abraham Lincoln himself, and half the cast of playable units (or maybe even all of them and I just don't get some of the references) are famous literature characters, like Tom Sawyer or the cast of Wizard of Oz.

The story unfortunately isn't quite as zany as the set-up would have you think. Outside of a few instances (like escorting the Queen of England through Buckingham Palace, or using a giant mechanized Abe Lincoln robot) the game is largely just a generic alien invasion story.

I think the gameplay is generally quite fun, and each character comes with their own weapon focused on a different playstyle, like close-range, long-range, enemy distraction, healing, enemy stunning, and more. Unfortunately there's a couple of huge issues with the game that just make it a frustrating time.

Every action in the game costs steam. It costs 1 steam to move a space, and X amount to use your weapon, changing depending on said weapon. The enemies also have their own steam counter, and much like Skinner and his aurora borealis, no, you can’t see it. If you save enough steam on your turn you can perform a counter-attack (called an “overwatch”) on the enemies turn, and this likewise applies to enemies and their invisible steam. Thing is, with an enemy they’ll counter you the literal second you get into view, which based on the camera and map design, means they spot you 99.9% of the time before you spot them, and they will then proceed to do another counter every single time you so much as nudge the control stick. Your own overwatch on the other hand seems insanely inconsistent, as half the time enemies are free to just walk up to your face and slap you without your character doing anything about it. I know I’m using the right weapons with enough leftover steam (as indicated by a bright green gun icon on the character screen), so I have no idea why it sometimes works and sometimes doesn’t. Much like another Overwatch it’s something that sounds very good in theory, but was utterly ruined in implementation by the developers.

The other big issue I have is the way the camera works. It's a cramped over-the-shoulder view, meaning you have very little visual information at any one time (which is especially annoying on a small 3DS screen). This means that all the action and enemies happening outside of any characters view are impossible to see, which makes it pretty hard to plan around corners and whatnot. This combined with the above issue is what makes it truly awful. I could accept the insane enemy reaction time if the game had some kind of birds eye view so you could see what's going on at all times. I could accept this regular third person view if enemies didn't stun you the second a pixel of your character pops around a screen, before you could know they were there. But having them both together is just messy.

Speaking of keeping enemy actions blind to the player, on an enemies turn you still don't get to see them. Instead your view is solely locked on your character(s). It will generally point in a direction of the enemy movement, but that could be anywhere from right behind the wall to on the other side of the map. When an enemy attacks a character the camera will instantly switch to the attacked character...sometimes. Sometimes that just doesn't work, so you'll see someone losing health and have no idea how it happened.

I find that the game was generally better once I got long-range characters (seriously The Fox is OP) because trying to get close enough to enemies that can shoot your nipple off your tit from another continent is hell.

Also this is one of those 3DS games that you can still find for under £5 brand new and sealed, so if you're one of the 5 people who still buy 3DS games, it's a good deal.


Citizens! Look around! Can you hear that fearsome sound? It’s that corpse of a game done dirty, killed off by the 3DS' closing! Enjoy the meme, that so-called Code Name S.T.E.A.M.~! (Load up your drive to fight back the reductive menace) What a dream~, why hate on Code Name S.T.E.A.M.~?! United they stand with every Valkyria, XCOM, and—[record scratch] erm, just those two and Fire Emblem mainly.

| Trouble Brewing |

I speak of Intelligent Systems’ 3DS character strategy experiment that debuted alongside Splatoon yet couldn’t have had a worse fate. It came a long way from rocky origins and launch reception, yet now so few are interested. At best, physical copies go on sale at different stores, retailing far cheaper than any other evergreen Nintendo titles I know. Then people pay attention, or remark that the game deserved its bomba-stic fate. With the death of the 3DS eShop and any pull the system had outside its fans and retro enthusiast press, there's an increasing risk of this becoming a mere footnote, something misunderstood back in 2015 and only a bit less so now.

Code Name S.T.E.A.M. deserves better, both because it plays well and because it’s a great example of the developers' ambitions, even as the Awakening/Fates gravy train steamrolled all in its path. We’re talking about an alternate late-1800s steampunk Earth where Lincoln’s alive, everything looks like pulp fiction, and public-domain American literature heroes work together to defeat Lovecraftian horrors before everyone’s dead. Yes, the premise sounds as bonkers as it gets, including a multi-stage trip to Oz and invading Antarctica with the likes of Tom Sawyer and Tiger Lily in your crew. Compare this to the florid, but often predictable, heightened medieval exteriors of most Fire Emblem worlds. Int-Sys gets extra mileage from fresh settings like late-Victorian London, the bowels of Miskatonic University, and what might as well be the Schwarzwelt from Shin Megami Tensei: Strange Journey.

This wargame’s more puzzle than adventure, but it feels like both. Due to challenges like relying on units’ sightlines and exploring every nuance of each map to progress, I had to really apply myself in ways I'd expect mainly from a classic Jagged Alliance title. Here’s a game where replaying missions becomes more comfortable and advantageous because nearly every character and strategy can become viable. Want to turtle through long maps, abusing overwatch during the enemy phase while moving across every inch? How about rampaging through on the first try, surviving close calls and leaving collectibles untouched for a replay? It all works! The final set of maps epitomize what’s great about this mix. Elevation conflicts, alien baddies acting in cycles, sightline control, and clutch aiming for weak points are all so satisfying to juggle. Intimidating, also, since your lack of a top-down view, or any map really, enforces a fog of war linked to your guys' individual and combined vision. (Those who hold this decision against Int-Sys when it's clearly a way to solve the age-old problems associated with FoW in Fire Emblem's paradigm will always amuse me!)

I have to admit the game’s pacing isn’t all there, same with do-or-die motivation to complete it (and I only completed this a few years after buying it full price…). The problem almost everyone had around launch—enemy phase speed, which got patched up not nearly quick enough to cool down the anti-hype—didn’t help at all. I think waiting around to see enemies move, take position, and wreck my last move keeps my interest, but it doesn’t appeal to everyone. Beyond that, it’s hard to get in the mood for maps featuring constant reinforcements or intimidating boss encounters. Adding the ABE mini-game at story intervals makes a bit of difference, though, as do the shorter, more puzzle-slanted maps. Code Name S.T.E.A.M. strikes a good balance of map types, mission designs, and introducing new element when needed. Maybe they could have tightened up the mecha mini-game's controls and given it a lot more substance, though.

S.T.EA.M.’s strengths take a bit to properly describe, likely the reason why this will remain a cult classic. The game’s frustrating but rarely unfair, presenting a ton of maps where you find new ways to abuse your party’s advantages. It’s got excellent replayability thanks to later character introductions (meaning new ways to replay earlier maps) and extra modes like Merciless or multiplayer. Eschewing traditional strategy game tropes, like an overhead map or the inability to extend visibility and movement for a unit, gives this game a strong identity. Peeking around corners, hoping to not aggro a counterattack or worse, means there's almost always some healthy morsels of tension to feed on. And the presentation’s quite excellent: catchy progressive rock, the comic-book story sequences, and a short but very memorable eldritch-invasion steampunk story works so well for me. (Shout-out to the voice acting! I loathe Adam Baldwin’s involvement, but everyone fits their roles perfectly, especially James Urbaniak as Randolph Carter.)

| Deadly Dance |

Here’s a list of awesome things you can do in Code Name S.T.E.A.M.:
•Launch bomb aliens onto mines (using John Henry or another explosives user) to create a domino effect of explosions that tears through spawners and enemy lines
•Stun literally every enemy, then have a scout fighter pick them off thanks to extra damage on stunned foes
•Jump from wall to tower to behind the enemy’s weak point using Lion, picking up Gears and plenty of extra steam packs along the way for maximum damage in a round
•Explode enemy squads from afar with penguin droids; waste them with specials like Queeqeeg’s harpoon
•In general, do ridiculous stunts with North American literary legends (plus Abraham Lincoln) that are super silly yet serious—you might call this camp, even

| Intersection: Me vs. You |

I highly recommend trying this bad boy out if you want something like Intelligent Systems’ 3DS puzzlers, wrapped into a wargame premise that’s rather unlike the games it’s frequently compared to. Yes, you have interception fire and squad-level combat like in XCOM or Valkyria Chronicles, but this game emphasizes exploring very precisely-designed environments with stakes changing a lot of the time. Reinforcements, too, are a big No to players who tried or wanted to try this, but I think they’re more manageable here than usual because of your skill pool. Knowledge of character skills, shot-to-hitbox detection, and the foibles of managing your steam gauge makes for a satisfying feedback loop.

Quick note: play this on a New 3DS for maximum enjoyment. That system gives you a 3x enemy phase speed toggle for situations where you really need to skip enemy actions or replay a mission. I used an OG 3DS + Circle Pad Pro to get analog camera movement, so consider that if you want to minimize stylus or face button use. Consult a guide when necessary to find all the Gears so you can get different steam boilers early on. Getting better equipment up through mid-game helps a lot later on while pushing you to understand each map in depth.

In oh so many ways, Code Name S.T.E.A.M. was Int-Sys' attempt to prove they could bring their wargame design chops outside the Fire Emblem mold, synthesizing many well-appreciated aspects of other big-name character tactics games into a unique whole. Woeful release-period impressions. and a lack of retrospective coverage from outlets that ought to have one or two writers interested, basically sunk this title's reputation and left it unable to resurface. It's hardly the fault of some conspiracy of journalists or FE fanboys as some will resort to suggesting. Nor is this (or any) Nintendo software exempt from incisive critique, as I can understand where the detractors are coming from WRT no map, slow between-turn waits, and an emphasis on puzzle solving over constantly improvising to hobble through the campaign. Yet I'm hopeful that this and other 3DS-era experiments like Rusty's Real Deal Baseball can eventually attain some prominence and reevaluation in the system's library, an era of tumult and risk-taking uncommon for the publisher.

(In case you couldn't tell, I wrote this review a few years before joining Backloggd, hence the somewhat different style. Alas, ResetEra wasn't too interested in *Code Name S.T.E.A.M. at the time, and anyone wanting to give it a go now might as well visit a certain website rhyming with "ache chop" to get a digital copy for Citra or their homebrewed 3DS. Thankfully the game runs and plays like a dream in emulation, as this detailed r/FireEmblem poster can testify. I'm sure a replay would reveal some bullshit to me, but also various things I couldn't appreciate at the time.)

What a weird game. It feels especially strange considering the time that it came out. It’s a pretty. Decent game and it runs pretty well on 3DS. I wonder if this series will ever return

The game designed to make you wish you were playing Valkyria Chronicles.

I wish this game was fun, because it looks really cool.

I think it's an interestingly unique concept but honestly got bored quite a bit.

Such a weird little game. I'm not sure who thought steampunk American literary heroes vs literal lovecraftian monsters was a good idea, but it kind of worked. Its hard to figure out who the target audience was and the markets didn't help. What percentage of people who play video games even know Randolph Carter is Lovecraft's alter ego he wrote into a few of his short stories? The gameplay was pretty solid. Standard XCOM fair, but you line up weak point shots instead of rolling the dice, which heavily favors aggressive play. The game did a good job constantly introducing new characters and maps, but ran out of enemies to pull from halfway through the game and started to throw multiple previously plot-important bosses at you all at once. The soundtrack, however, was fantastic. While the enemy music could unfortunately stumble into dubstep, the player phase music was a glorious combination of metal and strings , somehow giving songs that were both fully metal and 18th century america. Despite my enjoyment, it doesn't get my recommendation as there's simply better games you could play instead. Its not like this will ever get a sequel with how poorly it performed anyway.....

Typically I don't like games of this genre, I hate waiting out turns, and the slow paced gameplay often makes me bored. But code name steam uses it's combat in a way that elevates the game, and it never feels like I'm just waiting for my next turn as the enemies are so thought out that I like watching to see if they'll find where I've hidden, or if my characters will live a risky attack. Then when it is back to my turn, the engagement rises as you manage your steam for both movements and attacks, often leaving it up to the player if they risk moving closer to the end goal, or play it safe and use the steam to take out an enemy safely. And with such a diverse roster of weird characters, the mechanics never feel stake as characters have different steam amounts, and weapons offer different play styles when approaching a level. There are so many underrated 3DS games but this is by far my favorite.

It's like they knew that the idea behind the game (public domain book characters led by Abraham Lincoln to fight aliens) was so stupid and the execution so half-baked that they didn't bother polishing the gameplay. The character's movement and lack of 'oomph' in the weapons make the game feel a like a throwaway effort.

Other issues are that the enemy designs are super forgettable and the story is basically a 0/10 and can be pretty corny also.

Steampunk Abraham Lincoln and the Cowardly Lion with a gun is badass. I also genuinely think the steam resource gauge is an interesting mechanic

Abraham Lincoln in smash bros.... .. . ..

What can I say, game isn't jiving with me at all. I wanted steampunk, I got 80 cartoons with aliens and boring stereotypical characters and an awful story. Gameplay is pretty mediocre as well, it's all trial and error with no real strategy. Too much stun and other cheap tactics in order to create a false sense of difficulty. Every character has their own special attack and most of them just suck. It's all frustrating to play. Too bad.

It's one of those weird rpgs without an experience system. The premise is really cool but I couldnt get into the actual gameplay.

this has a painful amount of star trek actors in it
game was alright

After getting through the initial stages I started to warm up to the game. The steam mechanic functioning as the joint movement and action currency is pretty clever and forces some tough decision making. The handling of the POC characters is generally pretty embarrassing. Sometimes there is a lack of information provided that can make scenarios feel frustrating. Notably, it's hard to tell if your attack is likely to hit an enemy's weak spot and there is no overhead map view.

I try to remember this game and then my brain melts. I remember people discussing this game along with Splatoon and saying "wow Nintendo made two new IPs." I can't believe this game could even stand next to Splatoon.

It is one of many strategic games. This one made special by the characters being uh not typical videogame characters. I think people should give it a chance more if I am going to be completely honest.

intelligent systems was in their Ugly arc hard


Third person turn-based strategy shooter where you defend the Earth from an alien invasion with characters from classic American literature and your movement, actions, and enemy phase potential are all tied to a single resource (Steam). The people who dump on this game clearly never got to the part where you fought giant aliens with Mecha-Abraham Lincoln.

Weird hidden gem. This game can only be described as your English teacher writes a crossover fanfic between the novels in the school library, aliens and steampunk with a pinch of history.

Underrated gem for Nintendo's library, but the only problem was that it was on the 3DS.

"[insert Nintendo IP here] is the most underrated." You coward. You absolute coward. You moron. You're wrong. It doesn't matter if its F Zero, Chibi Robo, Star Fox. Metroid. Golden Sun. Your answer doesn't matter. It's wrong. Codename STEAM is the most underrated Nintendo IP in existence, and the one that deserved better. It is truth.
Melodrama aside I unironically love this game so much and will be eternally salty it flopped so hard we most likely won't get sequel.
9/10
Loved it