Reviews from

in the past


This review contains spoilers

Bienvenides lectores a un juego de cocina, amistad, cabañas en el bosque y verduras parlanchinas. Una novela visual para jugar con mantita, auriculares y … La luz apagada…
Bienvenides a Compañeros de Cocina.


⚠ Leer esta reseña puede tener efectos secundarios tales como:

❕ Hambre repentina

❕ Querer ser Karlos Arguiñano

❕ Apuntarse a Master Chef

❕Pesadillas nocturnas

Alto ahí, ¿Pesadillas Nocturnas? Ah que no os había dicho que este juego da miedito.
Cocinar da miedo, ahí tenemos Pesadilla en la Cocina de Chicote. Pero no solo eso, que te salte aceite, que se te queme el bizcocho en el horno, la paella con guisantes y chorizo… que te cocinen y no te echen ni una pizca de orégano, que te quieran por tus chichorritas…

Cooking Companions no es una novela visual al uso, es un relato de terror contando de una manera muy cuqui y para engañar al jugador. Si os gustó Doki Doki, este juego os encantará.

Como buena visual novel, nuestro objetivo es establecer relaciones con los otros personajes, humanos en este caso; con un medidor de corazones❤️ que irá del 1 al 5. Estas relaciones nos sirven para conocer mejor a los personajes y saber su historia.

El juego posee de 5 modos:

🔘 El primero de ellos, es diciendo NO en el menú del juego, con esto se desbloquea un juego, más cozy y amable.

🔘 El segundo es el juego normal, conociendo o los personajes, cocinado y tomando duras decisiones, además de ver las pesadillas y horrores que ve el protagonista por la noche, mientras duerme.

🔘 Tercer modo: La historia de los Chompetes, esta se desbloquea al finalizar el juego. En ella veremos otros protagonistas, en esta ocasión un grupo de 4 niños, siendo el protagonista / lector uno de ellos.

🔘 El cuarto modo es el Pesadilla, no apto para sensibles ni cardiacos. Está lleno de Scaryjumps, imágenes muy a lo Junji Ito, y situaciones muy horribles, gore y extremadamente terroríficas.

🔘 El Quinto modo es el Juego plus, este juego empieza justo después de los acontecimientos ocurridos con Mariah, y los personajes tendrán 3 corazones para poder avanzar rápido en la relación.

Cooking Companions es un relato de tarde de lluvia como un libro de Stephen King. De esos que sabes, ya que no va a acabar bien, y que sus protagonistas van a pasar mil penurias. Un relato doloroso (Recomiendo buscar a Pan de maíz) y escabroso, donde somos protagonistas de primera mano y participes de una historia de asesinatos, desapariciones y leyendas eslavas en 1900. Pero sobre todo es un juego de cocina y recetas deliciosas.

Reseña completa en mi patreon: https://www.patreon.com/posts/cooking-101156924?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

i bought the game cause i liked the appetizer edition just to google what happened instead of playing it

2 stars deducted because the two guys were never canonically gay and the best guy got the saddest ending


MatPat made 2 theories on this

love myself a good amputee porn

Cooking Companions might be the best example of a 2 star game I can think of. It’s fun and engaging during the playtime but when it’s done you don’t really remember or care much about it aside from the obvious grotesque bits. Largely forgettable, though fun in the moment. The story is kind of everywhere, while at the same time played as straight as possible with no real “but what does it MEAN?” moment. You can infer it with no issues.

And for those who hate jump scares: sorry, there are a few. Though, they are largely done to a good effect and are part of the story and not just squeezed in to scare the player. It really puts you in the main characters eyes and mind as much as possible.

I’d play this again if anything to try and get the CGs I may have missed while glossing over the story. It does have some great art, I’ll give it that. The only environments seem to decay right before your eyes in a gradual, almost undetectable way until you realize oh something isn’t quite right here, though maybe you should have realized that when the vegetables start talking to you.

I didn't like this game much, kind of just a jumpscare simualtor

These sorts of narrative games serve an important place in the economy by giving e-girls and white guys who say things like "heckin doggo" something to stream to their audience of 600 people for special occasions.

That doesn't make them good though.

cw: cannibalism, murder, genocide

I'm not necessarily against using events of history for horror. In fact, I'm overall in favor of it. I think La Llorna (the Guatamalan film) is one of the greatest modern horror movies of our era. Detention is a beautiful look at the tragedy and pain of Taiwan's martial law. You can build something incredible from history and pairing it with the rage and terror of horror.

But there's a... tastelessness (no pun intended) to the game's set up. The talking veggies, the dating sim presentation over the murderous cannibalism... it's not presenting itself as a subtle narrative, its just a stupid goofy gimmick. That's not what I take issue with. Its enjoyable enough trash. It thinks its a clever twist game, but its really straight-forward in what it is.

But... placing the narrative within the Holomodor of Ukraine sits wrong with me. Its a heavy historical context and setting it as a motivation for character to start eating each other... Its not a context I would place next to the dating sim parody aspects. There's black comedy and there's using history for horror and there's just pissing on the real genocide and famine that was inflicted on a population for goofs. I could accept some kind of ghost story about the Holomodor victims seeking out revenge or, albeit warily, turning on innocents out of the blind pain of their experiences. Here, its a motive for cannibalism. Its crass. Its disgusting. Maybe I'm the only one who doesn't just shrug this off as the banal MattPat game but... I don't care for this one bit.

Kinda mid, bought it for 20 whole dollars for 5 hours of gameplay, horror felt forced at some points. There were a good few points of tension however, good game but not worth the money; buy it on sale.

my friend recommended this vn to me!! i 100%'ed it on my old laptop (it broke 3) and i found the plot interesting and spooky! a lot of the scares really got me and the art direction is solidly horrific lmao!!! absolutley worth it if you're thinking about getting it

let's say you go to a restaurant and, for the sake of this dumb analogy, order the full course. they keep the theme, the element that ties it all together, a secret because hey, people due love figuring it out by themselves! that's what everyone else is doing! look how good it worked for hello neighbor!

you start digging into the first course and getting your hopes up! what you thought was gonna be cooking DDLC has more up its sleeve that you believed and you begin feeling optimist up for the main dish...

...after a few bites, something's off. What was supposed the highlight of the whole experience is absolutely not what you expected it to ramp up to. You start to feel... a subtle aftertaste that becomes increasingly more apparent with each bite until it finally completely turns you off from it. You finish it anyway because whatever, you've payed for it and hopefully the dessert can wash away the lore from your mouth.

then the dessert arrives and it looks familiar in the worst way possible. do you remember imscared? do you remember spooky's house of jumpscares, SPECIFICALLY (for some reason) the rebecca black spoof? well, that's dessert baby! and you know what? have a side of some of that LORE that you're just DROOLING to DIG INTO!!!!

all the positivity that had ingrained itself in you from the first course is promptly uprooted and you get get as bitter as the "twist" coffee they tried offering you as you were finally able to walk away from this mess. it is then that the true horror is revealed. you look up to your waiter as you prepare to pay the bill and finally realize: it is none other than MatPat himself