Reviews from

in the past


Me encantan sus jefes y sobre todo que no aparezca la barra de vida. Sin embargo, me parece un error que si te equivocas comprando mejoras o no te convence una te tengas que joder porque no hay forma de conseguir más monedas

Probably the best indie game ever made.

good lord am i terrible at this game


Саундтрек, полноценный кооператив, неимоверно крутая визуальная составляющая. Донельзя уникальная игра, стоящая своих денег и десятков часов, потраченных на попытки пройти сложные уровни

O game é sensacional, os chefes são difíceis num ponto certo, a arte do jogo é absurda e a trilha sonora é de outro mundo

Só acho que deveria ter multiplayer online além do local, eu sei que da pra fazer stream da steam mas ainda assim não é a melhor das coisas pra jogar.

punched a hole in my monitor, do not deal with the devil

I almost broke my xbox because of this game

Cuphead’s relentless difficulty and classic cartoon art-design is a recipe to really captivate an audience. The type of audience that hates themselves.

When a truly difficult game comes my way, I often go in with caution. I don’t need everything to be braindead easy, but I do much prefer a relaxed experience over constant enemy placement, boss attack, confusing platform fuckery. Where Cuphead is able to separate itself from the games we know today as “bullshit,” is its fast-paced cutesy style of play.

Too many times in a game like the first Dark Souls, Sekiro, or the hardest modes on most FPS games, enemies are delay merchants, or there’s too many brutal, high damage attacks. Cuphead throws all of this out of the window and says, “Yo, check out this exploding bomb okay now look at this bullet wait actually blue and red bullet okay pink balloon you can parry this hold on pal I wasn’t done it’s time for my ultimate move, a floating head that follows you around. Checkmate, bitch.”

Cuphead’s ability to keep a lighthearted environment while also murdering you in broad daylight is what makes it stand out from its competition. Similar genres like shmups often fail to give you a break, it’s just a constant hellfire for 2+ hours. Cuphead’s boss difficulty can vary, and it isn’t all required to be done in a linear fashion. It’s really like an open world game where you have the freedom of saying fuck this, I’ll come back later.

A few things can really hold Cuphead back for me, though. Hit boxes on certain enemies, like the spaceships in Dr. Kahl, never seem to be all that close to them. Sometimes I’m standing around in what I think is a safe spot, only for a random attack to fly above my head but actually hit me in the process, even though it didn’t look like it did at all. There’s also some awful attacks. Again, Dr. Kahl is a huge blame here. The exploding bombs that follow you around are just ridiculous. I know Cuphead’s whole shtick is that retro feel of NES bullshit design, but when the majority of the game doesn’t feel that way, it’s hard to excuse this one instance.

My absolute biggest gripe with Cuphead, is the fact that the easier difficulty is just there for practice. I have no idea who thought this was a good idea; to add in an easier option but just deem it obsolete in the endgame. It’s not even like it just slows it down, they are completely different attacks with different patterns. What’s the point of adding a “practice mode” if that mode isn’t practice for “Regular” at all?

Also, fuck King Dice. Too long, no heals after levels unless you land on hearts, dumb. Lame.

I think what makes Cuphead so special is the fact that it’s just boss after boss after boss, with killer soundtracks and a great visual design. The difficulty is for the people who love masochism, while the rest of the game is for the people who love good overall game design. 8/10.

Um jogo muito bem feito, realmente parece um desenho dos anos 30, ótimas boss fights, mas já aviso que não émuito fácil não kkkkkk

Excellent animation, but as my older brother put it, "That game is impossible!" My nephew, 12 or 13 at the time, mastered it. It definitely has an audience.

An amazing game!

Its art-style is absolutely flawless and it translates so smoothly into the boss rush game it is!

The game is incredibly difficult but also fair and every single boss fight has at least one thing that makes it a blast to fight! And with all the weapons and charms you can unlock it allows for so many strategies and ways to take down your foe!

The only thing you can really get the game on is the fact the “run and gun” stages are not as good as bosses, but they’re still amazing!

Overall great game!

the drawings are beatiful and boss fights are good too,there is a lot of choosable gun and skills but I didn't like the part of the game named ''run and gun''

Ambiance incroyable , jeu de fou , je mets pas 5 étoiles parce que j'ai failli tabasser mon petit cousin

Very satisfying platformer. The difficulty makes it even more satisfying when you defeat a boss for the first time. I just wish there was an in-game incentive to beat all the boses with a S rank.

They made a deal with devil for this fire game!!!! Still cant beat it :(

I receive: your soul
You receive: an amazing jazz album

That bitch at the end who look like pyrocynical prevented me from beating the game fml

Gráficos únicos, gameplay rápida e fluida, chefes memoráveis. Com certeza o melhor run and gun que eu já joguei! Super recomendo.

buen jueguito le faltaron combates por turnos

Holy peak, this game is so awesome. I love the art direction of this game, easily one of the best art directions in gaming. The combat is so fun and the bosses are all so fun and challenging (except that robot).The music is so good, i love each track. The only area i don't really like is the run and gun stages, i'm just not a big fan of them and i feel like it slows the game down, like i just want to fight the bosses.


Sinceramente, o meu indie favorito.
Esse jogo é simplesmente foda, nem só pelo estilo de arte, mas ele faz tudo perfeitamente.
Os chefes, as músicas, a arte, a gameplay, é tudo perfeito.

Fun game, haven't played it but looking forward to playing it. One of my must complete game.

muito fácil de se irritar, mas depois que você ganha não tem sentimento melhor.

divertido, frustrante, constante oscilação entre ambos. ainda assim, eh uma experiência digna.