Reviews from

in the past


A little wonky to get into, but twitchy platforming games like this are always fun. Didn't care much for the aesthetic and some of the level design choices were a bit too brutal. The story wasn't really needed and just reminded that there wasn't a secondary hook(laugh track) to anything going on, just the basic game and score chasing. Id encourage anyone who needs more neon white or seum to check those ones out, then maybe stop by cyber hook once your cup drains a bit

Where it Shines:
Physics - 9/10
Synthwave Theme - 10/10
Fast and Furious - 8/10
The Good:
The game really is fun to speedrun and swing around. It can be a bit clunky sometimes, but once you get the hang of it, it really feels like you're spider man in the grid.
The Bad:
It's kind of a more of the same game. After playing an hour of it I felt like I had seen all it had to offer.
Summary:
I would love it if this game wasn't just cyber hooking, but rather a game that included cyber hooking as a major movement mechanic. As it stands, it just didn't have enough to hold my attention. It's not a bad game, just not for me. Still worth checking out.

****note on my ratings:
half ⭐: hot trash garbage
⭐: below average, needs work
⭐⭐: average
⭐⭐⭐: pretty good
⭐⭐⭐⭐: excellent
⭐⭐⭐⭐⭐: all time favourite
half star ratings between those mean it's slightly better or worse than stated in this list.
*

Genious idea, exellent execution. I did not get into the speedrunning side of things but just playing through the story mode was very fun. A steal for the price.

Cool fast and fun. Probably didn't it enough time but its fun to play if nothing else it catching my attention.

Give me a vr game with these physics i swear to god


one of the most fun platformers(?) ive played in a while, i have 3 stared all levels

hidden gem first person platformer.

Cyber Hook is a very fun first person platformer. The movement is very solid, allowing both tight and free platforming, and the levels are well designed around this.

It can get pretty hard, but it includes a time slow mechanic which helps make it more approachable.

Visually leans into a synthwave aesthetic, and pulls it off excellently. The levels are super readable and everything is beautifully neon.

There's a hub world of sorts, but all of the levels are accessed through a level select. I think this is a missed opportunity, the game could gain from having "worlds" split up around the hub area.

Who needs a good story when hook swing go weeee (the story is decent tho)

Fun game for what it is but it has too many glitches on ps5

the demo was fun but got repetitive

The game is dead and the devs have never responding back to me if they were going to fix the workshop. If you want to play this game expect to just play the single player maps. It's fun if you buy it for like 5 or 10 dollars...

Was very surprised by this little gem. Mechanics are nuanced, but intelligently so and not for its own sake, feels great.

Spider-Man if he was a shut-in redditor in 2018 (this is a compliment unfortunately)

I like going super fast and flying though the air like a NINJA!!! Most of my time spent was running in a circle in the hub area to see how fast I can get. Pretty sure I broke the sound barrier… a lot.

The perfect game for people who love the idea of speed running but don't have the time or patience to commit to it on a massive scale. Clearing a PB and learning how to move through an area as fast as possible always seemed fun to me, and I loved watching streamers do what I couldn't.

Cyber Hook presents a similar feeling in 30~ second areas rather than a 2-8 hour game. Learning the game's physics and how to make the most of its speed and gravity is at the core of what makes it fun, and as you strive for top plays, you realize how thoughtful the placements of each hook point and platform is to accommodate absurd plays.

I love the puzzle-esque sensation of figuring out optimized ways to move forward, and all the diverse paths one can take to do so. I spent the last week going back and forth with a friend, spending hours at a time just to get a millisecond faster than him in a single level. Definitely the most competitive I've been in a game in years.

Great game, I'm helplessly addicted.

This game feels amazing to play, the speed you can gain through momentum is exhilarating. It doesn't have area or music variety like other games do, but the core gameplay is very strong. I didn't like how it just ends in an anti-climactic way though, and the difficulty curve was a mess.

Very fun movement time trial platformer with a grappling hook as the main mehcanic

Played the demo and watched my friend play a few games. Incredible platforming that I'll be buying VERY soon

Oyun zorlarsanız 2 saate yakın bitiyor.
Hojtur beğendim.

Dives into the complicated genre of first-person platformers and succeeds. But I'm not sure why I never thought about it again since.

This is one of my favourite games. One of three games I've given five stars and for what the game is, I've spent far too many hours swinging around on here and speedrunning on PC over the past two years.
So, I figured I'd buy the recently released PS4 version so I could play it in bed while also supporting the developers but this version lacks a lot of polish.

As a trophy hunter, I thought this would be the easiest Platinum Trophy I would ever get but nope! One trophy is literally impossible to get as either you can't watch other people's replays or no-one has the game to be able to make them so you can watch them.

Although Marathon Mode isn't in this version, you still have the bit where the lil robot says "you unlocked Marathon Mode" and the camera pans over to where the purple crystal would be and it's just not there haha.

But then there's just a lot of screen-tearing and visual glitches too. Platforms not spawning in or randomly placed invisible blocks that kill you that aren't there in the PC version. Plus, some stuttering and very frequent game crashes.

Probably most annoying though is the "aim assist" (?). I turned motion controls off but after that, it would randomly snap to nothing or the camera would just move around without me doing anything. (EDIT: I've since realised this could've been me just holding the controller in my weird way and accidentally touching the touchpad of the DualSense controller which also moves the camera, but you can't disable this future so it's still dumb and not good for people who hold controllers like I do)
As someone who adores this game, I think it sucks that a lot of people's only exposure to this game is kind of broken. On PC, it's perfect. But this PS4 version being played on PS5, while maintaining that addicting fluid movement with great levels, is under this mess which I hope is resolved.

Fun arcade type movement game, nothing to phone home about but still some mindless fun


Hit's the perfect sweet spot of games were the main loop of constantly progressing in difficulty of levels along with unique challenges introduced along the way is balanced with a story that might as well not exist.


+ Excellent sense of momentum
+ High skill ceiling
+ Well implemented leaderboards, replays, workshop content

- Repetitive level design
- Unnecessary story shoehorned in