A little wonky to get into, but twitchy platforming games like this are always fun. Didn't care much for the aesthetic and some of the level design choices were a bit too brutal. The story wasn't really needed and just reminded that there wasn't a secondary hook(laugh track) to anything going on, just the basic game and score chasing. Id encourage anyone who needs more neon white or seum to check those ones out, then maybe stop by cyber hook once your cup drains a bit
Where it Shines:
Physics - 9/10
Synthwave Theme - 10/10
Fast and Furious - 8/10
The Good:
The game really is fun to speedrun and swing around. It can be a bit clunky sometimes, but once you get the hang of it, it really feels like you're spider man in the grid.
The Bad:
It's kind of a more of the same game. After playing an hour of it I felt like I had seen all it had to offer.
Summary:
I would love it if this game wasn't just cyber hooking, but rather a game that included cyber hooking as a major movement mechanic. As it stands, it just didn't have enough to hold my attention. It's not a bad game, just not for me. Still worth checking out.
****note on my ratings:
half ⭐: hot trash garbage
⭐: below average, needs work
⭐⭐: average
⭐⭐⭐: pretty good
⭐⭐⭐⭐: excellent
⭐⭐⭐⭐⭐: all time favourite
half star ratings between those mean it's slightly better or worse than stated in this list.
*
Physics - 9/10
Synthwave Theme - 10/10
Fast and Furious - 8/10
The Good:
The game really is fun to speedrun and swing around. It can be a bit clunky sometimes, but once you get the hang of it, it really feels like you're spider man in the grid.
The Bad:
It's kind of a more of the same game. After playing an hour of it I felt like I had seen all it had to offer.
Summary:
I would love it if this game wasn't just cyber hooking, but rather a game that included cyber hooking as a major movement mechanic. As it stands, it just didn't have enough to hold my attention. It's not a bad game, just not for me. Still worth checking out.
****note on my ratings:
half ⭐: hot trash garbage
⭐: below average, needs work
⭐⭐: average
⭐⭐⭐: pretty good
⭐⭐⭐⭐: excellent
⭐⭐⭐⭐⭐: all time favourite
half star ratings between those mean it's slightly better or worse than stated in this list.
*
Cyber Hook is a very fun first person platformer. The movement is very solid, allowing both tight and free platforming, and the levels are well designed around this.
It can get pretty hard, but it includes a time slow mechanic which helps make it more approachable.
Visually leans into a synthwave aesthetic, and pulls it off excellently. The levels are super readable and everything is beautifully neon.
There's a hub world of sorts, but all of the levels are accessed through a level select. I think this is a missed opportunity, the game could gain from having "worlds" split up around the hub area.
It can get pretty hard, but it includes a time slow mechanic which helps make it more approachable.
Visually leans into a synthwave aesthetic, and pulls it off excellently. The levels are super readable and everything is beautifully neon.
There's a hub world of sorts, but all of the levels are accessed through a level select. I think this is a missed opportunity, the game could gain from having "worlds" split up around the hub area.
The perfect game for people who love the idea of speed running but don't have the time or patience to commit to it on a massive scale. Clearing a PB and learning how to move through an area as fast as possible always seemed fun to me, and I loved watching streamers do what I couldn't.
Cyber Hook presents a similar feeling in 30~ second areas rather than a 2-8 hour game. Learning the game's physics and how to make the most of its speed and gravity is at the core of what makes it fun, and as you strive for top plays, you realize how thoughtful the placements of each hook point and platform is to accommodate absurd plays.
I love the puzzle-esque sensation of figuring out optimized ways to move forward, and all the diverse paths one can take to do so. I spent the last week going back and forth with a friend, spending hours at a time just to get a millisecond faster than him in a single level. Definitely the most competitive I've been in a game in years.
Great game, I'm helplessly addicted.
Cyber Hook presents a similar feeling in 30~ second areas rather than a 2-8 hour game. Learning the game's physics and how to make the most of its speed and gravity is at the core of what makes it fun, and as you strive for top plays, you realize how thoughtful the placements of each hook point and platform is to accommodate absurd plays.
I love the puzzle-esque sensation of figuring out optimized ways to move forward, and all the diverse paths one can take to do so. I spent the last week going back and forth with a friend, spending hours at a time just to get a millisecond faster than him in a single level. Definitely the most competitive I've been in a game in years.
Great game, I'm helplessly addicted.
This is one of my favourite games. One of three games I've given five stars and for what the game is, I've spent far too many hours swinging around on here and speedrunning on PC over the past two years.
So, I figured I'd buy the recently released PS4 version so I could play it in bed while also supporting the developers but this version lacks a lot of polish.
As a trophy hunter, I thought this would be the easiest Platinum Trophy I would ever get but nope! One trophy is literally impossible to get as either you can't watch other people's replays or no-one has the game to be able to make them so you can watch them.
Although Marathon Mode isn't in this version, you still have the bit where the lil robot says "you unlocked Marathon Mode" and the camera pans over to where the purple crystal would be and it's just not there haha.
But then there's just a lot of screen-tearing and visual glitches too. Platforms not spawning in or randomly placed invisible blocks that kill you that aren't there in the PC version. Plus, some stuttering and very frequent game crashes.
Probably most annoying though is the "aim assist" (?). I turned motion controls off but after that, it would randomly snap to nothing or the camera would just move around without me doing anything. (EDIT: I've since realised this could've been me just holding the controller in my weird way and accidentally touching the touchpad of the DualSense controller which also moves the camera, but you can't disable this future so it's still dumb and not good for people who hold controllers like I do)
As someone who adores this game, I think it sucks that a lot of people's only exposure to this game is kind of broken. On PC, it's perfect. But this PS4 version being played on PS5, while maintaining that addicting fluid movement with great levels, is under this mess which I hope is resolved.
So, I figured I'd buy the recently released PS4 version so I could play it in bed while also supporting the developers but this version lacks a lot of polish.
As a trophy hunter, I thought this would be the easiest Platinum Trophy I would ever get but nope! One trophy is literally impossible to get as either you can't watch other people's replays or no-one has the game to be able to make them so you can watch them.
Although Marathon Mode isn't in this version, you still have the bit where the lil robot says "you unlocked Marathon Mode" and the camera pans over to where the purple crystal would be and it's just not there haha.
But then there's just a lot of screen-tearing and visual glitches too. Platforms not spawning in or randomly placed invisible blocks that kill you that aren't there in the PC version. Plus, some stuttering and very frequent game crashes.
Probably most annoying though is the "aim assist" (?). I turned motion controls off but after that, it would randomly snap to nothing or the camera would just move around without me doing anything. (EDIT: I've since realised this could've been me just holding the controller in my weird way and accidentally touching the touchpad of the DualSense controller which also moves the camera, but you can't disable this future so it's still dumb and not good for people who hold controllers like I do)
As someone who adores this game, I think it sucks that a lot of people's only exposure to this game is kind of broken. On PC, it's perfect. But this PS4 version being played on PS5, while maintaining that addicting fluid movement with great levels, is under this mess which I hope is resolved.