I was introduced to DayZ about 3 years ago by my partner, it was something she was really into when we met. We started playing DayZ on the PC (she was on Xbox prior) starting off vanilla, but eventually transitioning to modded and community servers. Personally I really enjoy the RP PVE servers, there's just something about getting to roleplay in a post apocalyptic setting, just trying to exist with other people, somewhere vaguely Eastern European. I actually started learning to speak/read Russian for the sake of making navigating the roads easier, which sounds silly but it certainly has come in handy more than once. This game is very enjoyable, I don't lightly spend over 1000h on a game. But I think this is well worth the time spent, even if it is just two hours of running back and forth between a trader and our base.
Esse jogo definitivamente precisava de mais atenção por parte dos devs, é um dos jogos com a experiência definitiva de survival mas sinto que o tempo não fez tão bem pra ele, falta uma mecânica de movimentação mais fluida, correção de bugs, otimização, anti-cheat melhor entre outras coisas. Mas como a maioria dos servidores cheios possuem mods e personalizações, da pra ignorar os pontos negativos.
Com 28 horas ainda não sei fazer porra nenhuma no jogo, dito isso, jogão
Com 28 horas ainda não sei fazer porra nenhuma no jogo, dito isso, jogão
Sempre ouvir falar de DayZ, por ser uma referência em jogos de zombie survival, mas nunca joguei, essa é a primeira vez que jogo sem saber nada do jogo, no começo não entendi muito, mas quando você pega a mecânica do jogo, fica bastante interessante, pois seu sistema de sobrevivência é bem realista, e isso te prende de alguma forma, e a vontade de lotear para cada vez ficar mais forte de prende nesse jogo, me agradou bastante esse jogo
Standalone ripped apart the DayZ community.
Initially 100% of players were playing the first version of DAYZ played with a mods via ARMA2.
There were hundreds of custom servers on Arma2 DayZ, Multiple maps, modded vehicles and so many fun extras to keep people engaged.
Then DayZ standalone came along... This game launched with like 3 fucking guns, no cars, no planes, no helis, and took place on the FIRST base chenarus map.
Dont get me wrong, At the time it was so EXCITING to see a OFFICIAL DayZ game, The graphics were better along with some of the animations. At the time It really felt like DayZ was going to grow with this new game.
NOOOTTT really the case 💀. The development was so hellishly slow the fanbase began to split up, and many went back to Arma 2.
After years of weak updates, they eventually opened the game up so modders could host custom servers with new maps/custom items. But clearly DAYZSA must be harder to mod than any ARMA game because people never seemed to really create much
Initially 100% of players were playing the first version of DAYZ played with a mods via ARMA2.
There were hundreds of custom servers on Arma2 DayZ, Multiple maps, modded vehicles and so many fun extras to keep people engaged.
Then DayZ standalone came along... This game launched with like 3 fucking guns, no cars, no planes, no helis, and took place on the FIRST base chenarus map.
Dont get me wrong, At the time it was so EXCITING to see a OFFICIAL DayZ game, The graphics were better along with some of the animations. At the time It really felt like DayZ was going to grow with this new game.
NOOOTTT really the case 💀. The development was so hellishly slow the fanbase began to split up, and many went back to Arma 2.
After years of weak updates, they eventually opened the game up so modders could host custom servers with new maps/custom items. But clearly DAYZSA must be harder to mod than any ARMA game because people never seemed to really create much