Reviews from

in the past


Maybe I'm just not in my roguelike mood, but this game fell off for me after 4 or 5 hours. Great fundamentals and there's a lot to talk about, but some of the decisions and the gameplay loop itself felt a little dull after a while

The first two floors filtered the fuck out of me. After that it becomes like a top 5 roguelike easy.

Dead Estate is a really strong Twin Stick Roguelike that I would highly recommend to some and passively recommend to others.

If you're looking for a chaotic, fast paced and unhinged time you'll find it here. Impressive sprite work and memorable characters perfectly punctuate the experience as a worthwhile one. I was especially a fan of Chunks, the nemesis like creature that stalks you if you spend too long on a floor.

But if your looking for an especially polished time I would say look elsewhere. UI elements get in the way sometimes and it can be difficult to understand your positioning. Additional weapons also felt kind of useless. I mainly just stuck with the starting weapon for whatever character I chose to play as.

But overall I had a blast. It provided that "one more run" feeling I love and at the time of writing I've achieved the true ending with best girl Cordelia. It's a game I'll periodically jump back to and one I highly recommend you give a shot.

Another conflicting game for me because the presentation is nice, the sprite work is great, the music is cool, and the character designs are, impressive to say the least. But with all of that said, I just couldn't find anything interesting about the gameplay, at least not anything interesting enough to keep me playing. As someone who's 100%'d The Binding of Isaac and put enough hours into Enter the Gungeon to understand it, this game doesn't have anything that really makes it standout from those for me. The isometric angle and ability to jump on furniture would be an interesting idea if you weren't constantly hit by things that are "inches" below you. So many times where I try to avoid an enemy by jumping over them just to get hit. In fact, most hits felt like you were cheated in some way. Sure the designs of the enemies themselves are nice but so many feel like a giant middle finger to fight - any enemy that sits in the air or off screen waiting to drop on you is a direct message from Satan to remind you he exists. Doesn't help that 90% of them also feel like bullet sponges, and the guns either don't help with that feeling OR are so good you only want to use them on bosses. I could go on about the different kinds of items but in general, you don't get the creative and seemingly infinite item combinations of Isaac, which is fine, but I wouldn't say these items necessarily made the game more fun either. It mostly feels like you're able to stock up a large amount of them very easily, which doesn't even always end up with you feeling stronger. In my 15+ runs I would say I had 2 runs where I was able to quickly kill bosses or instantly clear rooms. While my original plan was to get the true ending on every character, it was on my 6th character that I realized I didn't really care.

Overall, not a bad game by any means but it couldn't keep me entertained longer than 10+ runs and I don't think I'll be playing it again. The bountiful breasts were not enough I guess.

Desborda carisma y el gameplay es bastante divertido de hecho. Pero como me pasa con Crypt of the Necromancer, me cuesta encontrar motivacion para jugarlo sin una historia que seguir. De todas maneras, es espectacular y tambien lo recomiendo mucho.


Super fun and charming roguelike with a ton of content and pretty artwork. The game also happens to feature the hottest character in media: Jeff.

I LOVE the art style! Fuji main for life

-Cordelia mi amor 😍-
De las mejores cosas que e jugado recientemente, tiene un gameplay simple retador por momentos y con bastante rejugabilidad. Me gusto mucho su pixel art, personajes carismaticos y la cantidad de items/perks por usar.

Ah y el juego aún esta recibiendo actualizaciónes :D


I finished this a few times, and unlocked quite a few of the characters; it’s really fun! The lore and the characters are super fun and interesting, and i really liked the art style.

p.s. i love the witch so much

fun, stylish, well made roguelike in the vein of isaac/gungeon (but isometric).

it's a smaller game but it doesn't overstay it's welcome.

Not bad, the boobs do improve the experience. But it doesn't do anything unique or specially well, the isometric point of view or the small rooms maybe weren't the best choices either.

what if nemesis got isekai'ed to roguelike game

A fun little experience but aiming and moving in the cramped, isometric rooms is bothersome

100%'d this a little while back and enjoyed every moment I spent with it. Can't wait to get back to it when the update comes

The hours I play into this game is like how I used to play with Binding of Isaac. Once I learned that there were unlockable characters and hidden achievements, it encourages me to spend even more hours into this game. A good one. Repetitive, but not-so boring roguelike game. Love the fast-paced gameplay. It also has the ability to jump through/away from enemies which is actually a good
game mechanic. I guess that's why I like the game so much because it's made by some Newgrounds users.

only rougelike that doesnt SUCK

my favorite rougelike, honestly. insanely addictive with issac-style crazy item combos that can lead to truly memorable runs. a great story and lovable characters to top it off, not to mention Bazongas

Decent roguelike but there are much better ones out there, no real reason to play this

Overall alright rougelike. Classic no meta progression gameplay loop. Like the visuals a lot and the enemy designs. Most bosses are big eh, enemies feel bullet spongey. All the weapons, even the ones that were good, felt eh too use as well.

Entrei pela bruxa gostosa e continuei pela mesma coisa na real :/

crawling, shooting, searching, running
everywhere while troubles coming

Resident Evil meets The Binding of Isaac? Sign me up! Fantastic character designs and tons of replayability.

Solid roguelike, not much else to say. The horny isn't for me but the games pretty good

Binding of Isaac but from a frankly horrible isometric point of view that severely hinders the games readability.


This review contains spoilers

The nemesis from Resident Evil 2 & 3 showing up was really cool. I'm glad it was implemented for this game so you don't wait around on a floor for too long.
Also Boobs.

Cheap death, no weapon variety, no real progress,

Went into a run as Lydia and I now know how Oppenheimer felt like after dropping that bomb

The more you play the merrier it gets, didn't really enjoyed at first but now its magnificient