Sadly I cannot speak much about this game as, sadly, all the other ports of this game are pretty/highly unstable. Even with patches to try and make it work, it still ends up running oddly and crashing badly to the point of losing all progress which was really disheartening,.
I will certainly be returning to this in the future and for the moment I still enjoyed this and want to see where it goes.
Gameplay + Stream
I will certainly be returning to this in the future and for the moment I still enjoyed this and want to see where it goes.
Gameplay + Stream
In my attempt to make David Lynch sick by thinking mean thoughts about him landed me in the hospital due to a fairly damaging seizure. I was in the hospital for like 3 days only thinking a happy thoughts about myself and stealing any sort of medical equipment I could find and I have about two bags full of hospital equipment now. Tonight I am back home and I will hook up all of the hospital tools and start thinking negative thoughts about David Lynch again. The 3 days should have rested me and tonight I will use these heartbeat monitors and toilet thing to have extreme negative energy.
I booted this up to get some footage for a video and wow this is one of the worst ports of anything ever lmao. 360 dp wasn't a masterclass in suvival horror game design but it had some moments of tension in it's combat design. Meanwhile this version locks the game to the easiest difficulty and removes the original's tank controls thus making every enemy a non threat. It also looks really desaturated for some reason https://www.youtube.com/watch?v=Rbhj6_9SZyQ please hunt down the xbox version if you can i beg!
What stuck out most amongst the many intriguing elements of the game was the stoicism of the protagonist. Sure, the way he reacts to seemingly intense situations seems absurd but he deals with them all in such a level headed and calm manner that I feel has been of great influence to me during everyday life. You think so too don't you Zack?
Swery likes Twin Peaks. There's no way there wasn't some level of direct influence here. No getting around that. It's beyond simple homage or appreciation -- this isn't like Silent Hill 2 and Lost Highway -- it's frustrating how its refusal to branch off hurts it.
Is what I would say if I didn't keep playing. Wouldn't that be a shame, Zach?
Swery is deeply trying to be something more and punch high above its weight. It takes the confines of "Twin Peaks-like" and manifests as its own beast. Seemingly dissonant elements arrange into a casserole, with some unneeded elements like combat (which he didn't even WANT to include in the game but was forced to by publishers).
Deadly Premonition falls into a lot of the same pitfalls as Drakengard 3 for me -- as games developed by the same studio, Access Games, they both have gameplay so frustratingly grating at points that it goes beyond a narrative statement and just becomes a slog for the sake of it.
Unlike DOD3, however, Deadly Premonition's characters are some of the most enjoyable in the medium. They have relationships, 24-hour schedules, and just feel like characters that have real lives. York specifically is a treat to engage with.
Zach engages with our own influence and perspective through the game using York, and we walk away from Greenvale able to shatter that barrier and kill off our past.
Is what I would say if I didn't keep playing. Wouldn't that be a shame, Zach?
Swery is deeply trying to be something more and punch high above its weight. It takes the confines of "Twin Peaks-like" and manifests as its own beast. Seemingly dissonant elements arrange into a casserole, with some unneeded elements like combat (which he didn't even WANT to include in the game but was forced to by publishers).
Deadly Premonition falls into a lot of the same pitfalls as Drakengard 3 for me -- as games developed by the same studio, Access Games, they both have gameplay so frustratingly grating at points that it goes beyond a narrative statement and just becomes a slog for the sake of it.
Unlike DOD3, however, Deadly Premonition's characters are some of the most enjoyable in the medium. They have relationships, 24-hour schedules, and just feel like characters that have real lives. York specifically is a treat to engage with.
Zach engages with our own influence and perspective through the game using York, and we walk away from Greenvale able to shatter that barrier and kill off our past.
A favorite of mine, for its combination of murder mystery, loads of dry and absurdist comedy, and open world life simulation. I also find it entertaining how it mixes these elements with a certain shameless "video-gamishness" that has fun giving out rewards for the most random things, like running over telephone poles or staying up late at night to headshot zombies. I also personally relate to its setting.
Possibly the most insane game i've ever played, but i wouldn't call it a "so bad it's good" one. This one was honestly just kind of...really good?
Sure it's bizarrely designed at points, clumsily handles a few topics, etc etc. I don't think those things take away from the overall experience all that much, if anything i wouldn't say this game would be "Deadly Premonition" without em.
Everyone says this game is just Twin Peaks, and rightfully so. But i also find it super interesting how it tries to be beyond that in the second half. It almost feels like it's trying to lead you into a false sense of security if you are familiar with the show, it tries to make you believe that everything will go exactly like it until it doesn't, and everything goes batshit insane! In a somewhat similar fashion but still distinctly different i feel.
There are genuinely some really heartfelt moments here, incredible character writing, a solid mystery, interesting way to handle an open world set in a small town full of distinct people to make it as real as possible, and so so so much love in here. I'm honestly baffled this has the reputation it does but maybe it has something to do with seemingly running at a terrible framerate at the time it released.
It's time for you to leave town. Are you ready to go?
Sure it's bizarrely designed at points, clumsily handles a few topics, etc etc. I don't think those things take away from the overall experience all that much, if anything i wouldn't say this game would be "Deadly Premonition" without em.
Everyone says this game is just Twin Peaks, and rightfully so. But i also find it super interesting how it tries to be beyond that in the second half. It almost feels like it's trying to lead you into a false sense of security if you are familiar with the show, it tries to make you believe that everything will go exactly like it until it doesn't, and everything goes batshit insane! In a somewhat similar fashion but still distinctly different i feel.
There are genuinely some really heartfelt moments here, incredible character writing, a solid mystery, interesting way to handle an open world set in a small town full of distinct people to make it as real as possible, and so so so much love in here. I'm honestly baffled this has the reputation it does but maybe it has something to do with seemingly running at a terrible framerate at the time it released.
It's time for you to leave town. Are you ready to go?
Deadly Premonition is a broken, buggy mess. It has clunky controls and combat. It looks like a blurry, brown mess. Despite all of that, it is such a charming game, I cannot hate it.
The characters are all memorable. Everyone has their own personalities and talking style; it really stands out. The town is quaint, and I began enjoying the long drives from one end to the other (though this did increase the chance of clipping through the ground or the game crashing).
The dialog is awkward. The voice performances are on another level. Yet it all works together. The story is surprisingly solid. The oddness of this works in the game's favor. Everything is so weird, it makes it charming. Definitely worth checking out if you have the patience to get pass the badness of it all.
The characters are all memorable. Everyone has their own personalities and talking style; it really stands out. The town is quaint, and I began enjoying the long drives from one end to the other (though this did increase the chance of clipping through the ground or the game crashing).
The dialog is awkward. The voice performances are on another level. Yet it all works together. The story is surprisingly solid. The oddness of this works in the game's favor. Everything is so weird, it makes it charming. Definitely worth checking out if you have the patience to get pass the badness of it all.
«Deadly Premonition» — хороший пример того, как из киноцитат и чужих находок можно создать собственное, по-настоящему оригинальное произведение.
Японский Твин Пикс не заказывали? Вот я тоже не заказывал, а Deadly Premonitions: Director's Cut существует. Никогда не подозревал, что мне понравится нечто, сочетающее геймплейные элементы классического японского сурвивал хоррора времён первый четырёх Сайлент Хиллов (примерно с таким же управлением, интерфейсом и тоже от настоящих японцев, прям с японскими именами), нарративной игры (это раньше называли интерактивным кином, как Фаренгейт какой-нибудь или Heavy Rain) и ходилки-ездилки по открытому миру (вроде Мафии), ещё и с мини-играми всякими, потребностью в еде и сне, удовлетворительной дозой как минимум удовлетворительного юмора и чертовски хорошими отсылками к Твин Пиксу.
Японский Твин Пикс не заказывали? Вот я тоже не заказывал, а Deadly Premonitions: Director's Cut существует. Никогда не подозревал, что мне понравится нечто, сочетающее геймплейные элементы классического японского сурвивал хоррора времён первый четырёх Сайлент Хиллов (примерно с таким же управлением, интерфейсом и тоже от настоящих японцев, прям с японскими именами), нарративной игры (это раньше называли интерактивным кином, как Фаренгейт какой-нибудь или Heavy Rain) и ходилки-ездилки по открытому миру (вроде Мафии), ещё и с мини-играми всякими, потребностью в еде и сне, удовлетворительной дозой как минимум удовлетворительного юмора и чертовски хорошими отсылками к Твин Пиксу.
This game was bestowed grace only by the good will of misguided 2010-era reviewers who, at the time, didn't know better. Deadly Premonition and its development team - Swery65 ahead of the rest - deserved to get much, much more shit for this game and especially its god-awful PC and PS3 port than they ever got.
The port first (PC): Game crashed 8 times. Lost my save file 3 times over 45 hours of playtime. Without a fan-patch, it looks worse than ass. Just an absolute piece of crap port, only topped in its awfulness by Dark Souls: Prepare to Die edition.
The story of this game is a patchwork of more or less memorable scenes, torn from each other square by square and then scattered with the wind on the deadest open world map you've ever seen. Yes, the team went to the Pacific Northwest for research and yes, large swaths of land there are legitimately just unused and not given sufficient purpose - but it is not as bad as it is in this game. The shoddy, unsatisfying collectibles barely do a thing to brighten up the piece, and sidequests are often laden with repeated lines or otherwise utterly banal filler-dialogue from characters. (I'm going to slap someone if I hear "A human bone...?" again I stg)
There's also a persistent sense that the happenings of the game were thought up fairly disconnected from each other, and then put in a very loose sequence. Threads fray and are abandoned, and many of the twists happen with very little discernible motivation or reason. Characters turn around to be villains and, in the process, shed their entire prior characterisation. And frankly, all Deadly Premonition had were its characters. Subverting them and breaking them in half is at best an exercise in aimless shock value and at worst a despicable product of a bigotry towards the people the story villainises.
Combat fucking sucks. It's slow, and the most frustrating and least responsive-feeling type of tank-controls. Tank controls aren't a priori bad, but here they feel like you're reversing a truck at all times - and the flash-stepping enemies without a clear silhouette don't do it any favours. Encounters are repetitive, weapons work nonsensically. No.
Deadly Premonition, like all work that Swery65 misdirected, is joylessly derivative and deeply despicable, rewarding any good you may see in it only with disappointment. This is among the games I wish I could unplay - get the ~2 days I sunk into it refunded back into my lifespan.
The port first (PC): Game crashed 8 times. Lost my save file 3 times over 45 hours of playtime. Without a fan-patch, it looks worse than ass. Just an absolute piece of crap port, only topped in its awfulness by Dark Souls: Prepare to Die edition.
The story of this game is a patchwork of more or less memorable scenes, torn from each other square by square and then scattered with the wind on the deadest open world map you've ever seen. Yes, the team went to the Pacific Northwest for research and yes, large swaths of land there are legitimately just unused and not given sufficient purpose - but it is not as bad as it is in this game. The shoddy, unsatisfying collectibles barely do a thing to brighten up the piece, and sidequests are often laden with repeated lines or otherwise utterly banal filler-dialogue from characters. (I'm going to slap someone if I hear "A human bone...?" again I stg)
There's also a persistent sense that the happenings of the game were thought up fairly disconnected from each other, and then put in a very loose sequence. Threads fray and are abandoned, and many of the twists happen with very little discernible motivation or reason. Characters turn around to be villains and, in the process, shed their entire prior characterisation. And frankly, all Deadly Premonition had were its characters. Subverting them and breaking them in half is at best an exercise in aimless shock value and at worst a despicable product of a bigotry towards the people the story villainises.
Combat fucking sucks. It's slow, and the most frustrating and least responsive-feeling type of tank-controls. Tank controls aren't a priori bad, but here they feel like you're reversing a truck at all times - and the flash-stepping enemies without a clear silhouette don't do it any favours. Encounters are repetitive, weapons work nonsensically. No.
Deadly Premonition, like all work that Swery65 misdirected, is joylessly derivative and deeply despicable, rewarding any good you may see in it only with disappointment. This is among the games I wish I could unplay - get the ~2 days I sunk into it refunded back into my lifespan.
The story for the game is great and i love the mystery and characters for the only reason for it having personality which kept me engaged but Ong the last 3 chapters are so fucking good story wise like there's so many twists, i don't really fuck with the gameplay for the rest of the game and its so hard to take this game seriously cus there's so much funny shit like stock sfx and shitty va but thats what makes the game so endearing and charming.