Reviews from

in the past


Ir's a neat idea to make a game that's a bullet-hell with RPG elements, but the lack of difficulty, extreme repetition, and slow nature of the game makes it only okay

It's a decent enough time, but can we talk about how it's pretty bad design to tell the player they should be trying to acquire D-Tokens by defeating enemies, allowing the player to progress as far as they can before dying, then informing the player after they died, "OOPS, YOU LOST YOUR TOKENS, SHOULD HAVE DONE THIS THING WE NEVER TOLD YOU ABOUT!"

I sat there and talked to every townsperson, read all the info signs, checked the options page for controls and general info, and they quite literally spring this rather important detail on you AFTER your first death, insuring that your run was a waste of time if you died (and you probably did).

(for the record, if you do decide to play this, open the ring menu and select the magic rope in order to leave...though I can't guarantee that it'll even be available on the first run because maybe the dev expects players to die quickly before throwing that info at them...instead of at the third boss, like I did)

Maior arrependimento na minha vida

Just boring. There are no actual items, there's just gold you use to upgrade stats between floors, so every run is the same and they get old quickly. Meta progression seemed very barebones with just a few unlocks that cost a billion tokens each. Pass.