Reviews from

in the past


I put this game off for way too long...
Dishonored is simply a masterpiece in style and gameplay. Atmospheric music, very fun abilities, dozens of ways to play the game and a world which has so many details that change by your own hand. You can be silent and never be seen or you can execute every person you come across.
Just wow!

Dishonored é uma aula de level design! Sonho com o dia que os jogos de stealth aprendam algo com ele. Infinitas passagens e acessos em cada área, inúmeros jeitos de resolver as missões e uma história que te permite eliminar todos ou preservar todos, e claro, com consequências pra forma que você joga, influenciando diretamente no final do jogo. O mundo dele é muito dinâmico, os guardas conversam sobre as ações do jogador, sentem medo, se equipam mais se o jogador é muito agressivo... enfim, cada detalhe nesse jogo dá pra perceber como foi minuciosamente pensado.

Ele entra pra minha lista de jogos stealth favoritos, uma obra que vai me marcar por um bom tempo.

After spending 50 Hours in this Game and getting every Achievement, I have to say Dishonored is probably one of my favorite games. I would recommend it to everyone how likes stealth games duh and also to people that never have played stealth games but i wouldn't recommend to 100% this game because the city trials are pain, just pain.

i do not think i will ever forget the first time i played dishonored, it was a game left on my dads' late friend's xbox 360. i never actually managed to finish it on that 360, like a lot of stuff i played on it, but god do i remember it. i wouldn't finish dishonored until my dad eventually just showed up one day with a copy of definitive edition on ps4, and it was a great experience. i've since put in like 4 different playthroughs and each time it's very enjoyable. great world, great visuals, great characters. really good stuff.

For me really hard to start enjoy in this game, but in one day I manage to do this and... I can't stop playing untill I finished whole game with all endings and all dls (time trials is exclusion, cause my nervous is not enough, but its fun in the begining).

We have stylish dirty visual, atmospheric ost, interest story with chose, awesome gameplay and well measured length of the walkthrough. Thx Arcane.


Daud chapters clear the main game so hard it's not funny.

This review contains spoilers

Steam punk Assassin's Creed mixed with a hint of BioShock.

I remember playing this game back when it was new and hearing a lot of mixed opinions on it from friends. Some people hated it while others had nothing but good things to say and when I first played it, I can't say I was a huge fan but now that I'm older coming back to it I found it much more enjoyable.

Gameplay: Dishonored is a 1st person stealth based game with shooter, choice-based elements and Magic abilities. You play as a dishonored royal protector on some alternate planet from ours set in a steam punk timeline. This game has some very minor horror-ish elements with a big focus on stealth and choice making. In this game you can decide how you play by either being evil and going a high chaos route and killing anyone you want or going low chaos and not killing anyone or few people. You go from mission to mission in the story to a bunch of small semi open world maps where you have a main target to either nonlethally neutralize or assassinate with a small handful of optional side quests that usually aid you in either getting a special kill or nonlethal take down. It's very open-ended and the whole dynamic gives this game a lot of replay ability. There is a bunch to explore, and I think almost every time I play, I find a new way of moving around the map I didn't know about before. A lot of fun to be had here, you also have a really fun to use and upgradable kit of a crossbow, foldable sword, grenades, a steam punk musket and razor wire traps. You also get sleep darts and magic powers that allow you to teleport, see though walls, summon rats, possess people and more. The powers all remind me of BioShock and the whole general theme of killing lords, royalty and leaders of a falling empire all shout BioShock, but the gameplay feels like a first-person Assassin's Creed with some classic Bethesda side quests and glitching (I’ll get to that in a minute). The gameplay is fun but there is a big problem with the gameplay, that is the reason a lot of people don't like this game. killing people and going high chaos gives you the bad ending and the game punishes you for it by causing more rats and weepers (which are basically plague zombies, I’ll get to that in a bit too). Now as an adult I get it and get that the whole moral is your actions have consequences but for the average player that doesn't care about that kinda stuff they are definitely going to find this agitating. As I mentioned earlier, I ran into quite a bit of glitches, mostly in the dlc but the number of crashes and graphical errors I ran into were not great and when you are trying to shoot for different achievements this can get very frustrating. Speaking of frustrating, the rules on what counts and doesn't count are crazy vague. For example, I ran through the entire game and didn't kill anyone but also didn't get seen I got every achievement for this except the one for not killing anyone. In the mission stats it says on every mission I'm clean, but the achievement never popped, and I read online some vague reasons as to why but honestly there really is no excuse. For a game to have such a tedious set of achievements it should have this system down because I honestly have no idea what I did wrong here, it feels more like a glitch than anything. Also the flooded district level sucks balls and man of course that's the mission I had to play though like 5 times because I either missed collectibles or someone somehow saw me somewhere. The base mechanics for the powers, collectibles and how the collectibles upgrade your kit along with being able to buy upgrades from merchants in the game is all well balanced and fun. I do wish this game had a new game plus so you can actually upgrade all of your powers in one go. They only give you enough to buy all upgrades once and then upgrade like 5 things to level 2 before you can't anymore and it's kinda lame. Speaking of dlc there was a bonus challenges mode that's purely all gameplay with very specific missions and objectives and I played a little bit of this, some of the missions seemed fun and I'm sure they are good but I was kind of burnt out on the game and put it down before completing these, maybe I'll go back to it at some point but one thing about the gameplay I will say is it definitely can get stale, especially if you are trying to get specific achievements and need to restart areas over and over again. The other dlcs are more or less extensions of the main story and just serve as story B about a side character.

Graphics, music & voice acting: The graphics in this game are pretty cool, the game has a unique art style where the environments look semi realistic while all of the people and animals have this almost cartoonish look. Some people's hands look bigger than their heads and a lot of characters have this stocky vibe. I don't dislike the art style but I'm not a huge fan of the way characters look. It's all personal preference and the graphics for a 360 game don't look bad at all. The music and original soundtrack is pretty solid. Aside from the cool credits song there isn't anything crazy memorable here and I remember the final area had this loud like horror movie music and it was Honestly super distracting and off putting. The voice acting is another area that's meh. It's absolutely not bad at all in this category but there aren't any groundbreaking performances to be had here either.

Story/ SPOILERS: Story wise I like and dislike this game and wanna talk about spoilers so be warned! Basically, this game takes place in a steampunk-ish empire called Dungwall ahhhiii mean Dunwall (seriously not the best name) a city that is in the middle of a rat plague and right away the empress is assassinated, and her daughter kidnapped and you are dishonored and blamed as the assassin. From here, you pick your path and decide the fate of everything and everyone you come across. The openness is both fun and immersive and I think this is the strongest part of the game. The world also has some hefty back story for how the plague started and where the supernatural aspects come from in the form of audio logs and A LOT of reading. This is probably a complaint about all Bethesda Games. I love reading and notes in games but the number of books, notes, letters and memos you can find and read are way too much and I feel half of it is just there to pad the runtime. If you are looking to do and read everything aside from a good and bad playthrough of the base game the runtime of this game is easily pushed to like 80+ hours especially if you are looking to 100% the story and DLC. The supernatural aspect of the game involving the outsider is probably the most interesting part of the story. The whole story surrounding him and where he comes from is very mysterious and intriguing. The main cast of people you assassinate, save, interact with and get quests from are all... okay and some are more interesting than others unfortunately since you play as a silent protagonist in this game I find most of the interactions kinda fall flat and most of the entertainment comes from the missions themselves, the fun gameplay mixed with missions like House of Pleasure or Lady Boyles last party is really what drove me to keep playing. The game does have a few twists I didn't see coming the first time I played and neither did my girlfriend when I played it again. The biggest problem with this story is probably the lack of a compelling villain, you basically work to kill the guys that dishonored you and took the empresses daughter Emily only to get dishonored again and have to kill the guys that helped you the first time and save Emily AGAIN... and that's the end of the story. Also, unless you play the dlc for the real empress assassin Daud, I was honestly confused as to how his story even fit into this game. When we first run into Daud in the flooded district, he's like "yeah I know a lot of stuff assassin" and that's basically all he tells us other than his audio log and notes that tells us yup this guy was hired to kill the empress and man was I let down that was the farthest his story went in the base game. His dlc does fix this and explain what he was doing the whole time and I’m glad because I really like him and his little group of assassins but i was hoping he’d play a better role in the main story. I don’t know what I expected his story to be, but he just felt like he should have been more important than what he does in his dlc. His DLCs are fun but for me they were riddled with glitches and pretty much just exist to set up the villain for the second game. Some of those levels are great and some not so great. Overall, the base gameplay is fun, the environments are cool and the core story about revenge isn't anything groundbreaking but fun and fit for a game like this. If you like Assassin's Creed, Bethesda Games, BioShock, or steampunk stuff then you'll probably love this game. It is a good game, maybe not a 10/10 masterpiece but definitely worth trying out but I can see how some people may lose interest.

Overall: 7.5/10

Gostei do jogo, única reclamação que tenho é que achei as conclusões das missões muito lineares pra um immersive sim, só tem duas opções: letal ou não letal. As soluções não letais são bem criativas. Zerei só uma vez até agora fazendo uma run stealth low chaos, planejo zerar de novo pra ver se descubro mais coisas.

É um bom jogo, eu consigo ver isso, mas acho que comecei a jogar ele em momento que só quero jogar as coisas sem me preucupar muito com a historia. No meio do jogo eu percebi que só estava pulando a maioria dos dialogos e livros, oque eu nao me sinto bem fazendo porque esse jogo parece ter uma historia muito boa.

Vou deixar engavetado ate o dia em que eu tiver tempo e saco pra ler historia.

Dishonored's opening scene is very simple yet effective in captivating the player's interest in the game world. A boat ride on the river with a view of the steampunk city Dunwall and Dunwall Tower. The whale hanging on the trawler caught my eye and the overall aesthetic really drew me in despite the game's age. Unfortunately after a few missions Dunwall started feeling repetitive as some of the missions locations were perhaps too similar. (let's ignore the fact that there are two missions in a row in the same location)
The main story is definitely a strong feature of Dishonored, the characters and dialogues are well written (I'm still not a fan of silent protagonists tho).
My issues are with the gameplay. Many praise the Dishonored for allowing various different approaches to each level, but to me that brings too many balancing issues. Trying different ways to tackle a level often felt like I was tampering with myself so I ended up using the same two abilities and equipment. I found myself spamming the blink to avoid fighting with NPCs because why waste time with a pretty dated combat gameplay?
The chaos mechanic is a great addition, not enough to make me want to replay the game straight away, but I might do in the future.

This might seem like a negative review but I actually really enjoyed the game. Therefore I want to highlight what might be my favourite feature of Dishonored: The Heart. I absolutely adored it. I haven't played Dishonored 2 yet but I hope it's there too

Sou péssimo em jogos de stealth e achei que o final ruim não fosse tão ruim.

Maluco, eu me forcei a ser bom só pra fazer o final decente.

Bom jogo.

I pretty much suck at stealth games, and that´s why Dishonored is so great. The player has enough tools and possible routes to complete their objective so as to encourage any playstyle and experimentation one could want. Do you want to never be seen? A complete pacifist? Did you get caught? Well, here is a bunch of ways you could fix the situation. Do you want to just rush through the level or explore every nook and cranny there is? What if you just want to straight up massacre the whole population? You can do that too, and the game allows you to build up your character to be able to do just that.

Add a compelling story with some twists and turns, and a completely new and fascinating world to explore, and you have a must play.

Amazing game with great replayablity and fun sword fighting. It's a shame that even given all of the options to handle an encounter it will always feels like you're missing out on content if you don't go the no-kill/no-detection route

Dishonored, despite my upset with the base games narrative, is an amazing game. Well put together all around, with some very intuitive mechanics and fun gameplay. The first trials DLC falters, but is infinitely supported by the two Daud related DLC to a point that trials becomes insufficient to the package. A must play.

fun game that mixes bioshock gameplay style and open-ended maps with stealth and a bunch of side objectives that plays really well. Didnt expect it to be so arcadey but it actually works really well and makes a lot of sense for this style of game, just wish the levels didnt have so many different loading zones for certain individual buildings but it is a 360 game so i get by it has them
The story is alright but it has the same problem as most other games that let you kill or spare every enemy where if you take the kill route the game lectures you on how "your just as bad as the kidnappers, tyrants etc" which is always an awful trope

I don't really get Disohored. I know people love it but I don't really know why. It's fine.

mt legal, mas o meu pc não rodou kk

Pretty fun, great worldbuilding, but it seems a bit counterintuitive to have so many power and upgrades for killing for the game disincentivize that style. After I completed it and getting the high chaos ending after trying to spare most (and getting 0 kills in most levels) I must say I would've had more fun going full slaughter mode.

Plus, my dumb ass ended up killing a few guards after taking them out non-lethaly by letting them fall or by other enviromental hazards at the beginning. I may be stupid.

I can’t believe I let this sit unplayed for so long. I’m a big fan of the super gritty atmosphere and setting of this game. Also I didn’t realize how dark the story would be, I did have the high chaos ending so maybe that’s why. Im hoping the second one is as good as this was. But first I’m gonna play through the 2 DLCs.

One of the surprise hits of its generation. Set in the plague-ridden steampunk-esque city of Dunwall, Royal Protector Corvo arrives home just in time to watch his Empress' murder and find himself framed. On the run, he allies himself with a covert group of Royalists who task him with murdering the conspirators who framed him and recovering the rightful heir to the throne, the young girl Emily. Corvo also garners the attention of the Outsider, a strange and chaotic god who gives him eerie powers to aid in his quest.

While I'm not usually into stealth games, Dishonored just did everything right. The levels are both expansive and absolutely stuffed with things to find, so exploration is worth taking your time to do; even better, some of your powers aid in traversal so you can comb even the highest reaches of the spires and homes of Dunwall. Stealth is simple and smooth, and while combat is tiny bit clunky you can often fight your way out of most scrapes, especially if you pick the deadly powers available to you. There is a slightly oddly-implemented morality system called "Chaos" here that feels a tiny bit under-cooked, and disincentivizes players from deadly force, but it's a small mark against an otherwise fantastic game.

Dishonored is truly a gem from it's generation and it can be easily established because of how well the game aged. I played the game back in the day in 2014 or 2015 and while I already liked the game back then, I have to say I loved it even more.
I can easily get why, it's mainly because I completely changed my playstyle by being more focused on stealth than on fighting. I barely fought any ennemies at all to be honest and focused mainly on not being noticed and managing to end the game in low chaos (which I did !) to get the good ending. And by doing that I could realize how good Dishonored's level design was good, with the multiple paths I could take to get to my objective. But more importantly I learnt that I could get rid off all of my main targets in a non lethal way that is way more interesting than just stealth killing all of my ennemies on my path. It would lead me to explore all parts of the well crafted levels made by Arkane. The levels are quite small but still gives multiple paths to get to your objectives and going back to the first one after playing the second makes it feel like a draft of what they could do.
I also want to adress a word to the Blink because I think this is one of the best feature I've ever seen in any game I've played. What I like in this power is how balanced it is. It's clearly not broken since you can't use it as much as you want but it's still quite powerful since you can easily go through the levels with it. What makes it balanced is how fast and easily you can be spotted by your ennemies so you will use your power really carrefully and not rush through your ennemies and teleport to a corner of the room and stop being chased. And it's also a very pleasant tool to use to get rid of your ennemies.
The art directory is also something that prevent the game from aging poorly, it's still pretty up do date even for a 2013 game and it makes it really enjoyable.
Story-wise, the game is pretty decent and doesn't try to be focused a lot on it. It's more of an excuse to put you in different situations, the story serves the level design and not the other way around.
So the main quality of the game clearly is the level design and the gameplay and I would recommend anyone who still haven't played it to do it even in 2024.

Para el que le guste tiene que estar muy bien

Ben bu oyunun bu kadar iyi olduğunu bilmiyordum... Orijinal versiyonu dümdüz adam kese kese bitirmiştim ve iyi bir stealth oyunu olarak kafamda yer etmişti. Kütüphanemde Definitive Edition versiyonunu gördüm ve oyunu denemek istedim başından kalkamadım. Bu oyunun sunduğu özgürlük neredeyse Hitman'in verdiği özgürlük kadar. Oyunun finaline kadar hiçbir hedefi öldürmeden geldim. Yani oyunun bana böyle bir imkan vermesini beklemiyordum. Hiçbir hedefe elimi sürmedim hepsini biriyle anlaşarak onlara hallettirdim. Böyle mükemmel bir oynanış olanağı olamaz böyle bir şey yok. Hitman kadar demiştim ama biraz daha az olması onun eksikliği değil kesinlikle. Dishonored Hitman'in yapamadığı bir şeyi de yapıyor o da hikaye. Çok müthiş bir hikayesi var oyunun. Kraliçe'nin ölümüyle başladığımız oyun birçok komplo ile hainlerle tuzaklarla ilginç yan hikayelerle devam ediyor ve son buluyor. Hikayesinde en ufak sıkılma duyduğum bir noktası olmadı. Kısaca hikayeye bayıldım. Oynanışa gelelim derdim ama satırlardır oynanış özgürlüğünü övüyorum burada derinleştireyim. Kontroller çok rahat oyunda açtığım bazı skiller sonucunda ışınlanarak hızlı ve sessiz koşarak hayalet gibi takıldım. Mükemmel bir deneyimdi. Ben kimseyi öldürmeden gitmeye çalıştım ve gayet zevkliydi. Son bölümlerde biraz soykırım yaptım öldürerek gitmek çok çok daha zevkli ama sonu etkilediğinden kendimi sakındım bu oynanıştan. Bıçak ve aletlerin kullanımı çok güzel ve kullandığınız zaman oyunu da güzelleştiriyor. Ne kadar fazla araç kullanarak oynarsanız o kadar çok zevk alıyorsunuz. Hedeflere farklı şekilde yaklaşmaktan ve hedeflere ne olacağına karar verebildiğimizden zaten bahsetmiştim çok efsanevi bir özellik. Oynanış da tek kelimeyle efsane. Grafiklere gelelim orijinal oyundan ne kadar farklı bilmiyorum ama çok nefis gözüküyor kendine has sanatıyla dizayn edilmiş oyun. Gerçekten o şehrin atmosferi karakterlerin dizaynı vesaire her şey çok güzel duruyor. Hikaye çok iyi, oynanış efsane, grafikler müthiş. Bu oyunu oynayınız, yakın çevrenize oynattırınız hatta torunlarınız olursa onlara dahi oynatın bu efsaneyi herkes tatsın. 10/10

Diss-On-Her made me realize that I need more quality Bioshock-lite games in my life

This review contains spoilers

História ruim, gameplay meia boca. Só se salva a liberdade de fazer a missão como bem entender, pena que se você quiser ser uma máquina de matar, você não vai ter o verdadeiro final do jogo.


One of the most addictive games I have ever played. Of course, the stylistic world design and the its right and sweet amount of stealth-action are the most essential factors making me say that. The only reason I'm not giving 5 stars is the increasing amount of annoying bugs glitches as I proceeded.

An amazing game I can't believe I didn't get to sooner.