Reviews from

in the past


I've try to finish this game 3 times, and third time is indeed the charm.

Bored out of my mind. There's a semblance of cool co op teamwork here but I just couldn't get into it. I stole some spell books from a merchant without having to pay for it. That was the highlight of what I remember.

Tenho 73 horas e não joguei nada desse jogo.

first version is a mess, go play the enhanced.

Impossible to get people to finish

Excellent game tho


My group has finally completed this game and my god its been good, a wonderful world and excellent mechanics and combat.

One of the biggest laughs to play as a group and something you can really sink your teeth into.

Definitely give it a go!

the red prince can knot me anyday. Dropped it half a star bc i remembered how unfortunately lukewarm the end sequence is :( the final reveal and fight were really lame and random

DOS was one of my favourite games ever made and this one is more of that, with a bunch of nice QoL improvements. Its combination of slick tactical RPG and co-op gameplay is pretty unique and I'd love to have more games like it. It's pretty much as close to D&D as you can get in gaming and I HECKING LOVE D&D. Absolutely recommended.

Шедевр РПГ. Прошел в коопе, но Фукай говорит в соло лучше.

An improvement on the first one but still the story begins to get muddled after the first Act.

one of the best RPGs I've played with friends in a long time. this is the perfect DnD game for people who don't wanna sit around a table like a regular boring DnD session. Just a fantastic game though it takes just as long to complete the game as if it were a DnD session.

One of my favorite rpgs in terms of combat and mechanics overall. Story is also good and as a coop experience it’s a blast. I’ve finished this game twice and there was noticable differences in each playthrough based on some choices we made. Good times all around.

Divinity: Original Sin II was a TRPG I should've liked considering my tastes, but playing it in a group of four had the opposite effect. Rather than getting engrossed in the stories, it came across as confusing and, quite frankly, a slog to get through. By the end, I even felt some hate for it. But is it my fault? Absolutely, I should’ve known that not going at my own pace would’ve ended badly. Lesson learnt.

I might revisit it in the future, but for now I’ll try and forget it exists.

This is the gold standard of TRPGs. YOu can pretty much do anything and get away with it. So much reaply value

An absolute blast to play co-op, and does everything the first game did, just better.
If you don't spend the first hour of the game with a bucket on your head, you're missing out.

There's a lot of depth to this game, particularly for those wanting to focus on getting a powerful or specialised build together. For me though, the narrative and adventure was the main draw and here I found the execution a little jilted and rough. The main story beats were hitting, but the emergent narrative didn't seem to hold together. There were numerous times where motivations and emotion seemed to cohere. For example, at one point we had a battle for a reasonably well laid out motive. But at the end of the battle, having lost one team mate, the gameplay just continued without any conclusion, at that point. It just ruined the immersion for me. A solid game though and I'm sure for those who are deeply invested in the combat mechanics, this will be great.

Divinity: Original Sin 2 is a great RPG with a stunning amount of depth to its gameplay that is hard to learn and hard to master. I will highly recommend it if you are the type of gamer who enjoys and appreciates putting a lot of time and thinking into: character builds, strategic battles, juggling multiple allies with different skillsets, and how all of your different items and equipment can be used to give you the edge. I will recommend against this game if that doesn’t really sound fun to you, or aren’t looking for a pretty long game. DOS2 is a very long game, with a ton of stuff to get through before you end up seeing the credits. IMO the story is pretty generic, but very solid throughout the whole game. The characters aren’t anything that great, but a lot of the dialogue you can have with the different members of your party can be great and quite funny at times. And I did find myself more and more invested in my companions' arcs the more stuff we got through together. The game is also FULLY VOICED(yes!) and has a great soundtrack, both of which add to immersion when playing.

One of DOS2’s greatest strengths, besides the very in depth combat system, is its collection of quests. Each area of DOS2 is quite large, and somewhat intimidating to explore. But I found it extremely satisfying to poke around town, striking up conversations with NPCs, jotting down little notes in my adventurer’s log, and watching my map expand following leads given to me by these NPCs. Then eventually watching my adventurer’s log dwindle down to a couple little things as I slowly kept completing quests and knew I was ready to move on to the next area of the game. Yes, this is a pretty generic feature of an RPG, but I thought DOS2 did a really good job of making it extra satisfying by making each area of the game an isolated box from the rest of the game. Once you decide you want to move on to the next area, you can’t go back to the previous ones. This forced me to play differently from how I normally do, and really made me want to soak in each area and really felt like I’d taken it all in, since I couldn’t just jump ahead on the main quest then run back and do some of the side quests I skipped earlier. The game does a really good job mixing self-containing quests in each act, as well as quests that deal with longrunning plotlines, and ends up giving you the epic feeling of having done something really grand in the later acts of the game. Even if the story beats are, like I said earlier, fairly generic.

In many RPGs, it’s often helpful to have the attitude, “If I feel too weak, I’m probably too low level for this fight, I’ll come back later” but in DOS2, it’s helpful to also ask yourself, “Am I thinking of the best possible way to use the terrain and my full team’s abilities to make this fight as easy as possible?” before you determine yourself underleveled. DOS2 is a challenging game, and expects you to be the correct level while also very intelligently using the game’s mechanics to your full advantage. It also becomes fairly obvious that DOS2 expects you to go through each area doing quests in a certain order, as some quests will be balanced around the lower levels of an area, while others will be balanced around the higher levels of an area. While this makes sense, I often found it quite challenging to tell which quests are on which end of the spectrum. There are also not really enemies you can “grind” for xp if you feel stuck, most of your xp will be from doing quests. This proved to be fairly frustrating at times for me, especially at the beginning of the game when I was still learning how the mechanics of the game worked on top of not really being sure which order I was supposed to do stuff in, and led to me spending a lot of time wandering around the map finding different enemies to get dunked on.

DOS2 has some mechanics that are awesome in theory, but end up feeling kind of weird when put into practice. The game has a “rest” mechanic that just feels kind of weird because it lets you be full health all the time, instantly, when you’re out of combat. You can even slap a bedroll into your hotbar and mash the hotkey while you’re running through a tunnel filled with traps to just top yourself off as you’re frequently taking damage. While, yes, I liked being able to rest up after every difficult encounter in this game, it felt like a weird system with no cost for using it when compared to Larian’s more recent CRPG, Baldur’s Gate 3, where you had to spend resources to do a long rest, and could only do so from your camp. The fact you could get better reputation with a trader was a cool idea, but the fact that it’s PER CHARACTER makes you be very careful which character you’re using to talk to the shopkeeper, and limits you to have a specific “trading guy” to get the best trades possible. I have somewhat mixed feelings on the ability to completely respec your character at the hub, as many times as you want, and for free. I definitely liked the idea of being able to do it, but I disliked the idea of feeling obligated to do it to respec into a certain social skill. You can quickly find yourself locked out of entire questlines if you don’t have high enough persuasion combined with a certain attribute. Or find yourself locked out of a really cool item if you don’t have enough “loremaster” points to identify what it is. Failing a persuasion or lockpicking check in a tabletop game works because the game master can still find a way to move the story forward. But in DOS2 I would find myself having to reload saves or respec characters just to not gate myself out of content. It would also be nice if you could adjust how quickly the computer played the animations in combat. Combat encounters frequently got to be large groups of NPCs, and you could find yourself talking a very long time just to do a few attempts on a fight if you’re struggling with it.

While it looks like I spent more time talking about stuff I didn’t like, I can definitely assure you that these complaints didn’t bother me nearly enough to detract from having a great time in this game. I felt like time was FLYING by as I was playing, even if I had a decent amount of mechanics I wasn’t a huge fan of, and found the beginning of the game very frustrating. I will definitely be back to do another run to challenge myself on high difficulties, as well as try new builds, and explore different companion characters questlines. I highly recommend if the game looks fun to you and you don’t mind sinking a lot of time into an epic adventure :)

Wish I could finish it, but I'm no longer friend with the person I played it with. One of my best gaming experience at the time though

This one wasn't finished because my friend Lrazzy doesn't like me anymore.

The most overrated CRPG I think i've ever played.

I adore everything about this game. The characters are all unique and bring something different to the game and the storyline overall is intriguing and fun. The voice acting is great and the gameplay is fun! I like that it’s replayable, with different characters bringing new things to the story and you can make different choices the next time around keeping it fresh.


this game is so awesome and its filled to the brim with shit but it also takes like a month of your real life to figure out if you want your character to use water or blood magic and then you find out you can do whatever you want so whatever

Possibly my favorite first act of any game. It's a shame that it can't keep to the standards of Fort Joy in later portions of the game. It's also a shame that the armor system encourages specializing entirely in either physical or magical damage.