Reviews from

in the past


Playtime: 14 minutes.

Breaking Point: the narrator describing the dwarf rubbing the coins in his beard while the model did not move. Just loudly broadcasting how much that game was not going to be for me with how luxurious the fantasy set piece actions & descriptions were going to be in the THREE DIMENSIONAL GRAPHICAL GAME.

Before Baldur's Gate 3 came an equally amazing gem of a game from Larian. Without the shackles of the D&D 5E system, I feel like this game had so much more creativity in combat to offer. It is to this day probably my favorite modern game. The modding scene on PC definitely helped it out as well. I think BG3 with open mod tools may someday reach this level, but until then I will always treasure D:OS2 just a little bit more.

Such a good crpg, worst part is getting all 4 party members online to finish the game

Los elfos son horribles, pero el sistema de acciones godines.

The OTHER reason I knew Baldur's Gate was going to rule.

You see, there is this cat, and it really wants something from you, but I just keep getting it killed.

So anyway, you can play as this skeleton, but you need to remember to put a bucket on your head so folks don't freak out.

I guess that what I am getting at is that I really need to figure out what that cat wants.


this game is the reason i think baldur's gate might not be for me

um dos melhores jogos que eu ja joguei. fiquei 1 mês inteiro vidradona nisso, nem falava com os meus amigos mais

After playing Baldur's Gate 3 last year, I remember telling one of my mates: "I have no idea where this came from? Larian just showed up and was like, I'm the greatest RPG developer ever, here's a certified godlike banger, goodbye." Having now rolled credits on Divinity 2, it turns out I'm just stupid. Larian's been cooking for years but my debilitating fear of top-down cameras and ability hotbars as long as Route 66 meant I completely avoided it. Divinity 2: Original Sin is essentially Baldur's Gate 3's older, slightly nerdier brother, and by extension, it's another boundary-breaking master class in how to make ginormous, sprawling experiences that are still somehow rewarding, reactive and quality-rich. And when I say quality-rich, I mean unfathomably quality-rich.

This game is like 80 hours long. It's just filled to the brim with stuff. It's one of those games that I have to dig deep, speak mystical incantations and summon my relentless 13-year-old, gremlin-brained self to have the patience, stamina and sheer lack of self-preservation to get through in a timely manner. And somehow, while offering such a vast spread of stuff to engage with, nothing in here ever really feels like it's scraping the bottom of the barrel. It's never just serving you up content. It's mission after mission of main event, must-play stuff, largely because everything from the side quests and the companion missions to the core story sections and even random NPC encounters are intertwined. Every quest somehow links into the larger story, every character has something relevant to say and every corner is filled with something worth investigating.

Having played this and Baldur's Gate 3 only a few months apart, it's wild to me how good Larian is at spinning these kinds of stories. They're unparalleled at setting up a huge world that you can explore freely while still somehow making every element you interact with feel like it's part of one, seamlessly unified narrative. Their games are labours of love, and Divinity 2 is no exception. It's just a really saucy, well-made, video-game-ass video game.

And that extends far beyond the story. The way it doesn't establish arbitrary rules regarding how you play or solve a situation. The way combat is a puzzle that challenges you to think outside the box. The way it never holds your hand or tells you what to do but slyly always somehow guides you back to your objective.

And yes, I don't think it's quite as good as BG3. It's more tedious to play, the inventory management is hellish, and act 4 is filled with bullshit gimmick fights and puzzles that are more annoying than fun. The difficulty spikes are also ROUGH at points. The tutorial area's my personal favourite, because it's like, oh here's some slugs to fight. Really learn the game and all that. Then it randomly just decides it's tired of all the loser baby shit now, and spawns in giant alligators with teleporting magic who will absolutely push your shit in for no reason at all.

And don't even get me started on the many, many sections where you get a potato-brained AI teammate you have to protect. Every single one of these goofy lil bastards will single-handedly pull off the most elaborately stupid manoeuvres you've ever seen, to the point where you wonder if they're throwing on purpose and you're gonna pop up in a YouTube prank video in two months' time. They'll actively cancel out every big-damage-set-up you're currently putting together, and then after they inevitably die, every NPC you meet will just chat mad shit about what a terrible person you are for not reloading every turn 9 times to protect them from their own stupidity.

But this is still an absolute banger from a studio that I'm slowly learning is incapable of dropping the ball. Considering the talks before Baldur's Gate 3 were that Divinity 3 could be the next big project on the docket for Larian, I'm pretty gassed to see what these dudes could do with the IP now they've managed to launch arguably one of the best RPGs ever made. Gonna hazard a guess that it'll feature way more horny vampire dudes and shapeshifting grizzly bear sex...

Это уважаемая игра. Несколько лет Нина пиарила мне эту игру как ультимативный шедевр, и по сути так и есть. Огромная вариативность в прокачке, множество классов, способностей, просто глаза разбегаются и лично я тратил по часу на то как лучше прокачать своего перса ( все равно выходил какой то амеба )
Сюжет эпичный, и завлекает. Из незначительных минусов, последний акт в городе показался не таким нагруженным на контент, как остальные.
Ну и тот факт что в это можно играть с другом еще плюс баллы к игре

A beautiful sandbox of chaos with enriched story telling and beautiful environments. Definitely one of the best CRPG's of the decade that it came out in if not the best.

I played as a skeleton and I collected bones and other dead things. My party didn't like me

Played through the whole game with my friends, it was incredible. My only issue is the third act. It's just kinda.. meh, and our reactions at the endings were weirdly silent. Like, we were excited that we finished the game, but the endings weren't very good. Regardless, the fun far, far outweighs the bad. A fantastic, easily recommendable game.

Puro engorilamiento. Mi agosto se fue y nunca volverá.

Pros:
- Es la experiencia más cercana al rol de mesa que he jugado en mi vida, con Baldur's Gate 3 pendiente. La cantidad de posibles interacciones con todo lo que te rodea, ya sea durante la exploración o el combate, es apabullante.
- Las posibilidades a la hora de crear diferentes builds son muy numerosas y permiten una libertad absoluta, sin el encorsetamiento clásico de las clases.
- La dificultad está bien medida. Siempre sabe cuando buscarle las cosquillas al jugador cuando este empieza a confiarse en exceso.

Contras:
- El escenario tiende a convertirse en una ensalada de personajes, enemigos, invocaciones, efectos de área y obstáculos que vuelve complicado enterarse bien de lo que está ocurriendo.
- Los diálogos, pese a estar muy cuidados, perfectamente doblados y ser muy numerosos, no consiguen dotar de suficiente carisma a los personajes que los entablan. Tampoco ayuda el nulo mimo artístico puesto en sus retratos.
- Lo que al principio son todo sorpresas a nivel de progresión, con infinidad de sinergias posibles y nuevas habilidades que mejoran a las anteriores, con el paso del tiempo adquiere mucha mayor importancia la estadística pura, el número con trazo grueso.
- La gestión de inventarios es un auténtico dolor de cabeza.

I've try to finish this game 3 times, and third time is indeed the charm.

Bored out of my mind. There's a semblance of cool co op teamwork here but I just couldn't get into it. I stole some spell books from a merchant without having to pay for it. That was the highlight of what I remember.

Divinity 2 é o CRPG com mais conteúdo que já vi, seja no combate ou no storytelling. É um jogo ambicioso que trouxe um design multiplayer no gênero totalmente diferenciado, permitindo jogadores darem freeroaming e fazerem missões quase como um MMO

Brilliant immersive-sim-like RPG with oh so many possibilities, interesting quests and well written characters

Ultra viciante y entretenido. Podría jugarlo horas y nunca me cansaría

I recognize this is a good CRPG, it just never clicked with me.

it got me super sucked in for a while but the story feels like its building up really hard to an awesome ending and then you realize its just the end of act 2 and now theres like a whole city section? i dont even think i finished this bc baldurs gate 3 came out LOL but i liked it



Overall:Great

Rating: B++/S++

"Deep dialogues with several possibilities that can affect your destiny others no longer affect so much this is something that this game take from the fallout franchise that we have a lot of this long dialogues with many choices and characters that affect our gameplay but it has a good story of "redemption" since you start as a prisoner and go to various adventures and plots, also be prepared because the maps and parts of the narrative that the story takes too long for this would be the negative point of the game but still everything is very well written "
"gameplay desing is simple inside but with lots of attack possibilities unlike baldurs gate 3 which did a lot more"

Gameplay/Game desing: B/S++
Narrative:B++/S++
Screenplay:A+/S++
Game Direction:B+/S++
Lore:A/S++
Actor/Actress Perfomances:A+/S++
Art Direction:B/S++
Characters:A+/S++
Contents:A+/S++

50 hours in, I need a break. This game is simply overwhelming and I don't have the mental energy to keep track of everything it requires me to. Plus I did not find it that captivating. Might pick it up again in the future or not.

Things I liked:
- colorful graphics
- the world is packed with all kind of things
- a lot of dialogues, all voiced

Things I liked less:
- generic fantasy "stock" story and characters, the kind you forget completely a week after you finish it.
- played on classic difficulty, it's not very newcomer friendly. On the 2nd chapter I gave up and started looking for guides online (including how to properly skill my characters) because most combats were frustratingly difficult. I shouldn't have to look at external resources in order to make the game bearable.
- the inventory can become messy really soon to the point you need 15-20 seconds to find an item. There is no way to search for a particular item and the sorting options are limited. Same goes for the quest menu. In general, the UI could use a lot of QoL improvements. Another example: you can't compare the pickable quest rewards with the items you have in inventory, so if you don't remember the stats of what you are currently wearing you could end up with a reward item that is worse or that you don't need.

I believe it is still better then BG3 in many ways

The modern CRPG from Larian Studios that really is leading to the revival of the genre. They went on to create BG3 that had such wide acclaim so obviously they are doing something right.

It is a good game and anyone who enjoys CRPGs should play it.

One of the best RPGs ever created. 10/10


I stole the teleporting gloves and got our party killed twice and then we never got out of fort joy. Now that BG3 is out I never have to touch this game again.

huge win for the crate stacking suck n fuck genre

Divinity: Original Sin II was a TRPG I should've liked considering my tastes, but playing it in a group of four had the opposite effect. Rather than getting engrossed in the stories, it came across as confusing and, quite frankly, a slog to get through. By the end, I even felt some hate for it. But is it my fault? Absolutely, I should’ve known that not going at my own pace would’ve ended badly. Lesson learnt.

I might revisit it in the future, but for now I’ll try and forget it exists.

This is the gold standard of TRPGs. YOu can pretty much do anything and get away with it. So much reaply value