Reviews from

in the past


A relaxing God simulator I wish it could be expanded upon some more. A simple giant acting as god to help amongst the tribal people in need. I played this game a bit faster than I should but I sadly do not have to proper attention span needed to take my time and play perfectly.

You either help or terrorize the people to worship and build monuments in your honor. The whole point is to avoid doing so much in one day because you'll eventually get too big to even help out the villages. I did what I can to get as much love as I could possibly get but MAN, just the littlest things can really switch up a person's attitude. Natural disasters are devastatingly brutal and some people just stand a little too close for comfort. Even trying to deliver a flower from across the island just in time before they finish building a statue leads to a slight minor inconvenience. It's a difficult task of trying to maintain size and accessibility. This game often reminds you that you can't fix everything, you can't constantly have people rely on you. I obviously didn't take that advice and tried to maintain 8 different towns spread far apart, drastically increasing my size whenever I do good or bad

If I took my time and probably focused on one village a day, or even build a remote island for Doshin to get some midday naps in, I probably would've gotten more "Love" monuments than "Hate" monuments. It was funny as hell as I was walking in on a village telling my friends on call "Nah, they love me" and immediately seeing a stature of a nail piercing my body being built LMAO.

I know Doshin will never see the light of day again but I can see the possibilities on what a "modern" Doshin game might possibly look like

too alien for the modern american with a short attention span (me)

Doshin the Giant is is "port" of Kyojin no Doshin (The same name but in Japanese) from the Nintendo 64 Disk Drive. The game is honestly more of a Remake than a port if anything, the game plays quite differently from the original version with some new and removed features.

The main goal of the game is to create a village by helping the islanders by bringing them trees or manipulating the ground for them to build on, but other than that there isn't much else to do or worry about. Sometimes you may have to cope with natural disasters like Fire which happens if there are too many trees but can be put down by walking on it a few times, A Volcano is you are really unlucky and cannot be avoided so say goodbye to your town, and rainfall which only happens on small islands but can be avoided if you are tall enough to touch it.
The end goal of the game is to build all 16 monuments which can be done by mixing around different villagers from different cultures, if there are red and blue villages it will be a village with red and blue cultures so it will have its own unique monument and a mix of blue and red buildings, so the goal is to make all monuments with all 15 color combos.

The game will reward you by either being nice or evil with good or bad points, both fills a bar and whenever you complete it you will grow in size, growing in size helps you walk faster and carry bigger object but it's actually not necessary for anything in the game.
The good and evil balance also serves no purpose, the only thing you can affect is a village if you destroy a monument or kill too many people, they try to make another monument but they'll add a spiked walk to try to keep you away from it with a more "spiked" design to the monument to show their anger but it doesn't change anything, to get the ending you can make either good or bad monuments they do not matters.

The game is really easy to finish and can be finished in under an hour or two if you know what you are doing, a good tip is to avoid making a village next to mountains because they'll start wanting to build houses on the mountains and they have really bad AI, so try to stay on flat ground like lonely islands and such. This game could've been much more if they added more extra maps to play on or some endless mode where the day doesn't end forcing you to come back to the title screen after every end of the day.
Though my biggest complaint about the game would be the walking speed, Doshin is extremely slow, if you are on an emulator do not feel ashamed of using the x2 speed button, you'll need it.

The game is overall a unique take on god games but unfortunately, the game is really unpolished, though it's still easy to have a good time with the game, it just lacks content to replay.

this yellow freak is your god whether you like it or not


Es ist Doshin the Giant. Dieses Spiel ist voll und ganz ein Kunstwerk, überhaupt nicht wie ein konventionelles Spiel und sehr einzigartig. Sicherlich nicht das beste Spiel, was es je gab, aber für das, was es ist und machen will mag ich es sehr. Habe in meinem Leben wohl kaum etwas gespielt, was so ist wie Doshin the Giant.

This game is very difficult to master, but it offers endless opportunities to have fun

doshin the giant is an endlessly charming god game, and despite being a genre i have no interest in, it's really fun. i'm not really in the mood to get doshin's ending but it's really fun to just mess around and do things for the islanders every now and then.

What if games were more like this

beat in one hour and 31 minutes wow!

"In the wake of Doshin, the GIANT" is an astonishingly good album yet this garbage piece of software hardly even uses it as a soundtrack.

You literally get to play as a god trying to make your people happy so you can grow bigger and they will build monuments to worship you. It's such a unique little game

Contraparte a Pikmin dos años antes de Pikmin. La pequeñez, prisa y control de multitudes de uno frente a la grandeza, pausa e individualidad en el control del otro. Ambos humor, colorido, vida, naturaleza y colectividad. Los dos nacidos del mismo concepto: tomar un género existente (la estrategia en tiempo real) y añadirle un avatar.

El mapa como campo de juegos. Un diálogo constante entre nuestros verbos y la geografía. Un mundo sujeto a reglas, tanto evidentes como ocultas, las cuales iremos sacando a la luz mediante nuestra experimentación.

El gigante como símbolo de la unidad de los pueblos, de su resiliencia ante las constantes desastres naturales, siempre dispuestos a seguir adelante a cada nuevo día. Pero por encima de eso se impone la experiencia tangible de controlar a un gigante de pasos lentos y pesados, que tropieza y se desliza por pendientes y aplana colinas con sus saltos.

Versión larga: https://yosoyira.medium.com/doshin-el-gigante-cdd18658019c

i would surprisingly go as far to say the best thing about this game is the soundtrack album that released a year after the original 64dd game. Seriously one of the coolest listens ever, as well as asano’s other albums (Genny Haniver and Spacewatch) offering much more different but equally amazing atmospheric post rock in general.

I get why people complain about the lack of gameplay for doshin the giant but I personally really really love what this game is going for, a chill experience with what seems like little to do at first, but grows into an experience you end up enjoying because you realize the relaxing vibes are really all it goes for. I also kind of like to treat it as some avant garde thing as well, with the interesting themes of uhh… the cycle of life explored especially near the ending which I imagine can be left to many different interpretations. Still really love this game standing on its own as one of the most fascinating things Nintendo technically released still, and the fact that it was a 64dd exclusive game at first of all things is incredible to me.

I fucking love moving the ground up for little guys in blue hats

absolute fuckin video games i love art so much

Where did he go. Bring him back

☀️ summer in a lil chocolate chip cookie sized disc ☀️

Doshin di per sé è un gioco che per com'è costruito non ha problemi o difetti di sorta, funziona nel fare il suo ma rimane comunque un titolo ahimè piuttosto ripetitivo. È divertente il design e le interazioni non tanto con gli esseri umani ma con l'ambiente, mi è piaciuto molto modificarlo e vedere via via come le persone creavano costruzioni. È divertente anche fare il demone e distruggere tutto random, ma va beh, i limiti sono imposti dal suo essere senza obiettivi concreti e senza quindi un termine effettivo

Nothing has the vibe this does


Interesting game that has a ton of charm. The mechanics of the world are surprisingly complex, like how having mountains surrounding a village will prevent tornadoes from spawning but can also risk the potential volcano eruption. There's definitely a lot that goes on under the hood. I know of a few things I hadn't experienced in my single playthrough, and there are probably many more I have no knowledge of.

I love the design of the world and its inhabitants. The story is nice too, the ending sequence had me feeling some sort of way. You really feel like part of the world because of the involvement and interactions you cast upon the world. I feel guilty for accidentally scaring (and killing lol) the villagers, enjoy seeing them thrive, and get frustrated when they don’t do what I want them to. Even just walking around and seeing the fish flail around on land adds so much character. The OST and official album have some bangers and they do a great job at representing the game, too.

I haven't played a god game in the longest time, the last one I probably played was some flash game 15 years ago or something, but I felt like Doshin embodied the genre quite well with how creative you could be. The game allows for multiple avenues of play, giving it as abstract of an experience as blatant as its presentation.

Unfortunately, there is some jank to it that affects gameplay. The villagers’ directions aren’t very helpful but can inadvertently lead to easy heart farming. Picking up desired object gets difficult because of the controls. I couldn’t figure out how to spawn flowers on my own either, but I bet that might’ve- Oh. It says how in the handbook that comes with the game; I probably should have checked that lol. Oh, they even have the Y+X thing I learned of after I finished the game lol.

But yeah, I would consider the game a 4.5/5 for what it tries to be, and I knock it down half a star because of the issues that trouble the playing experience.

I love when Nintendo does bizarre stuff like this. This game slaps! It's cute, weird, charming, and it makes me feel like a good person :)........... but also makes me feel like a bad person whenever I accidentally make these people angry :(

Also, for some reason, this game gives me vibes similar to that SpongeBob episode with the prehistoric versions of the characters, I guess the music is kinda similar and that's why. Weird, but I like it.

I feel cool for even knowing this game's name.