Reviews from

in the past


Fucking dragons lair owns. Me in the lads were at a con that had a sick arcade area with this game in it and we played that shit for hours until we actually beat it. Thank god it didn’t actually cost real quarters

Inacreditável isso ter saído em 83 pra arcade

Animação absurda de linda, é um filme interativo ne então capricharam. É uma experiência única, pena que depois que você termina a primeira vez não tem porque jogar novamente mas serviu pra inspirar vários jogos no mesmo estilo que eu particularmente gosto.

Vale muito a pena a experiência recomendo.

wow that sure is animated well, Don Bluth was great wasn't he

I'd be lying if I said this game was fun to play, but damn do I like looking at it.


Very interesting concept for a game but very hard to decipher what button you have to press for specific actions, there is a guide that comes with the game that is advisable if you'd even want to touch this game

my friend bari got to witness me slowly regain the ability to finish this game in the oldass emulator i had on a usb drive and we both pogged when i finally did it

No - I refuse point blank to give this anything more than one and a half stars. Graphically its gorgeous but quite frankly if I wanted to watch a second rate Don Bluth cartoon, i'd buy a dvd or rent something online.

Gameplay wise this is just one over-long QTE sequence where sheer memorisation triumphs over any sort of skill. Thankfully I have the PC version so I dont have to spend out the sheer amount of credits this game must have demanded to make any degree of progress. Just bleh.

this game technically isn't very food but my experience over one spring break meticulously memorizing every input and researching dragon's lair project to see how the level selection algorithm worked to get the max score possible CANNOT be beaten

The amazing animation is the perfect distraction from the horseshit gameplay.

30 years ago, Dragon's Lair and the lesser known "Space Ace" entered the arcade scene with a unique concept that would later characterize - rather infest - the plethora of early CD games to come, coupling the masterful art of Don Bluth and the avant-garde Laserdisc technology. By far Cinematronics and Don Bluth's greatest shame, being equally responsible for minting the very same grotesquely skewed vision that still persists to this day: "Video games are the interactive movies of the future." Not even Don Bluth's very own scribbles can save this arcade "classic" from the shipwrecks and the calamity that resulted of its legacy.

~ Juegos que Hay que Jugar Antes de Morir ~
Parte 2 — Los 80: Caída y Resurgir

Juego 52: Dragon's Lair (1983)

La idea es fascinante y artísticamente te deja con la boca abierta, pero no hay juego. Es una serie de QTEs inesperados hechos para sacarte monedas una tras otra. Me esperaba mucho más.

In the 21st century, you're going to end up with one of two mindsets when you play through Dragon's Lair; either it's an antiquated fossil of a game that's as advanced as a bonus feature off a Harry Potter DVD and you'd much rather watch someone else's playthrough on Youtube, or the interactive 80's animated movie feel of the game kind of makes playing through this game (and dying many, many times) honestly kinda charming and you kinda don't care that the game is one giant QTE because you end up losing yourself in the game's general "groove".

I fell under the latter camp. I will admit that I probably would be a lot less kinder to this game if I was actually playing the original coin-consuming 1983 Arcade version rather than the Switch port collection that helpfully allows you to restart as many times as you want and has an on-screen button guide so the game isn't as ridiculously obtuse, but I'm glad time has been kind to Dragon's Lair and that they've now released a version where the picture is so crystal clear that you can practically see the animation cels' imperfections. Perhaps one day I'll pop off the training wheels and actually play Dragon's Lair "the way it was intended to be played" but for now, I'm glad to have finally experienced this piece of gaming history, even if I know that it's not that meaty of an actual game and that most of the game's charm comes from the Don Bluth animation.

In order to get a truly worthwhile experience out of playing Dragon's Lair, which for me would consist of seeing most or all of its 22 minutes of animated footage, you have to treat it as if it were a Sierra adventure game, those of which were still years away. Some of the most appealing material in works like Space Quest and Leisure Suit Larry were seeing what outrageous things would happen when you mishandled a task.

While many are entertaining to watch (the first few times), it becomes an egregious issue here, especially since Dragon's Lair never lets up its intensity. It constantly chokeholds your focus, leaving you in an unending, high stakes but monotonous, button-mashing frenzy. You're rarely, if ever, given the opportunity to appreciate the beautiful artwork, a marvel for its time.

In a way, this is the epitome of games being impossible to rate. Bless you, Don Bluth. Hopefully the movie adaptation isn't quite as agonizing.

I feel bad for the people that have only played the arcade version or the many home ports of varying quality. Dragon's Lair Trilogy on Wii is a way better way to play the game, makes it way more accessible plus removes a lot of the bullshit timing of the other versions. That being said, this isn't a very replayable game.

This is a fun animated movie, but it's miserable as a videogame.

barely a game, but pretty groundbreaking for its time and a lot of fun for how fluid its animation is. not to be confused with the terrible home console version