Reviews from

in the past


The Job system started here but is not fully fleshed out.

Pixel remaster makes this one of the best Final Fantasies

Esse jogo começou a estabelecer alguns pontos do que é um jogo bom de final fantrasy mas ainda pecava em diversos pontos. Além de ter um vilão extremamente fraco.

four young orphans have to save the world from a guy who threw a hissy fit over his inheritance, and to be fair it was a lousy gift

A quaint and cozy little RPG that sadly ditches the more story and character-focused aspect of its predecessor.

There's not much to say about this one. It's a fun but basic game, and it finally feels like the series is finding its footing.


Tbh, not my fave FF. I remember playing the DS version, though I was a lot younger, and it would've been one of the earlier ones that I played through fully. I did feel I had a positive time with it then, but wonder how it'd hold up now...

The introduction of jobs was really interesting, and this game has some cool ass bosses. Of the original trilogy from the pixel remasters, I think it's my least favorite, as the story is really pretty subdued. The best part of the game for me was the final dungeons which absolutely ripped, and constituted probably 1/5 of my entire playtime lol. Mayhaps too long? A lot of the backstory etc is loaded into that end game bit.

As with the other pixel remasters the sprite work, attack animations, and re-orchestrated soundtrack are wonderful.

Also now that I have XIV under my belt this game gave me a lot of wojack pointing energy. I'm glad to have played it again regardless, as I needed a refresh on the early entries of FF. I am really looking forward to playing the rest of the pixel remasters.

Interesting to return to Final Fantasy III now, as it’s one of only a handful of Final Fantasy games that I have prior experience with. I got the DS remake back in my teens and had a decent time with it up to the water temple, where the difficulty seemed to spike dramatically. The prospect of doing a lot of grinding was partially what put me off playing many JRPGs going forward; kind of a funny outcome, given that it probably wouldn’t have been That taxing.

Anyway, approaching the pixel remaster version now I was primarily struck by the surprisingly large scale of FF3. “Scale” seems to be the primary focus everywhere: the game features a huge 44 song soundtrack, numerous modes of transport, a robust job system, and even some honest-to-god optional content! Even the story, which in many ways is the most stock and underwhelming of these NES games, feels at least filled with a fair amount of incident and rotating locales. I can only imagine what it must have been like to have played this when it first came out in Japan and gotten the revelation that the world you’re playing in is only one (floating) continent in a much larger land! I like that this scale also extends toward making the world feel more alive with detail; being able to shrink yourself to explore certain dungeons gives the impression that all of these spaces have whole secret worlds within them, while existing in others where they are but one small component. The game’s light “hidden paths” mechanic (brilliantly tied into your party characters’ sole detail, that they are kids that enjoy exploring) also helps this feeling.

For all this ambition FF3 still remains breezy, taking me less time to complete than FF2 while feeling a lot “bigger” than it. There are more dungeons, but they tend to be shorter and more realistic in scale as opposed to FF2’s massive labyrinths. The game is well balanced; with only a couple instances that required some brief grinding, it managed the trick of making my party feel powerful While being challenged by powerful enemies (especially at the end game). The expansive job system allows for the kind of customization that FF2 aspired to provide, but there’s also an occasional puzzle component to it that I found enjoyable. The only thing really holding back FF3 for me is that the narrative is, again, Very stock. There’s not a ton of satisfaction inherent in “balancing light and dark,” as compared to the vastly more exciting implications of FF1 or some of FF2’s more enjoyable plot maneuvers. But it’s at least a passionately made object, so clearly designed to push a budding development team’s ambitions to the furthest extent they could on the hardware they were working with.

The job system is really cool. The story is great but they might be times you need a guide, so be prepared to change jobs once in a while

This review contains spoilers

I'm only getting into the Final Fantasy series now, with the only other game I've finished being FF1. FF3 is both very similar and very different to FF1, and I think I liked it about the same on aggregate, though it hits higher highs and lower lows.

FF3's job system introduces a lot of flexibility, and the Pixel Remaster makes it very open so that you can change classes at will, any time (other than in battle), with the caveat that you won't get any MP if you change into a magic class. I really appreciate this system in theory, but in practice it kind of falls apart when a good third of the classes are just... bad, or have obviously better counterparts. The magic options are also very limited until quite late in the game.

Finding out that the floating continent was just that, a continent, blew my mind when I flew off the edge and was able to make it to the second world map. That was so cool and I felt the world was far more immersive than before, even if the telegraphing was somewhat off. A few steps I didn't really know where to go and just had to figure out "what was available". The worst of it was getting bombed down in Saronia, but that doesn't hold a candle to the nonsense that is finding FF1's airship.

The dungeons are much better than FF1 with less Asshole Design in their layouts, but there are two standout dungeons where the gimmick is "everything duplicates if you hit them with a weapon". I got the impression you could avoid this by using the Dark Knight job, or magic, instead I simply ran away from every encounter in these dungeons and had to play catch-up later on. The mini/toad dungeons are also unpleasant but at least I can use magic, they're not designed badly per se, they're just not to my tastes.

Combat with mooks was fine, though sometimes mooks were very strong for your current capabilities and would inflict statuses upon statuses. I've described this as FF3 being mean sometimes for no reason. The boss fights are also very largely monotonous and drawn out, being big HP sponges where you have to repeat the same core set of actions a good 20 or 30 times to chip away at them while you constantly heal and revive yourself against AOEs. The lategame slew of bosses gets really bad for this.

Despite my complaints, FF3 is full of charm. Sure, I griped about boss fights and some unpleasant enemies/dungeons here and there as I was playing it, but I was very consistently having a Good Time while doing so, and enjoying the adventure that this game gave to me.

Divertido, carregado totalmente pelo sistema de jobs e a dificuldade

The best of the original 3 games by far. You get some crap dungeons like the two with splitting enemies and the Crystal Tower is a bit of slog (even with Pixel Remaster QOL changes), but it's still leagues above FF II, and feels meatier than FF I.

FF3 is the best one in the NES trilogy, i liked the job system but i really hoped that all the jobs were good. it had a good progretion but it goes to shit the moment you enter the crystal tower. the soundtrack and the art still great, also, the devout is the cutest thing i ever seen.

We really finaled their third fantasy bros

This review contains spoilers

With this experience completed, I now have played through the NES trilogy of Final Fantasy titles. Essentially, this is a better FFI, an evolution if you will, as it takes the jobs and leveling system from it, and makes them even better. While the story may not be as compelling as its predecessor, Final Fantasy II, or even have unique characters that it offers, I think FFIII is the most memorable of the trilogy. From better designed dungeons, awesome locations, and an even better OST, this is definitely the strongest of the Pixel Remasters that I’ve experienced so far (not including VI).

The overworld is amazing and the theme that goes along with it is a perfect combination that truly reinforced the theme of heroes going on a journey, and the various airships were really neat. The Invincible is awesome because it acts like a home base with the ability to rest and buy items/equipment/magic. The dungeon layouts and traversals were designed far better than I and II’s and the worst dungeon, the final one, is still better than a lot of the ones in those games. I am grateful for quick saves and the ability to turn off encounters, since the final dungeon has no way to save, so I ran back to The Invincible and rested before facing off against Cloud of Darkness. The event and set piece that was Saronia was awesome, too.

The job system returns from I, but grants a lot more freedom for your four party members and presents a lot of different setups for the adventure’s various encounters. There’s times the game makes it VERY obvious which jobs you should switch to, (like when they give you a bunch of Dragoon or Dark Knight equipment) and my final jobs for my party ended up being Dragoon, Sage, Ninja, and Magus. I love Dragoons, from it being my true first job in FFXIV (after reaching the minimum level for Lancer), and playing through The Legend of Dragoon recently, I was stoked to have access to this job. Though I did start off with Warrior, Monk, Black & White Mages and kept the Monk around for a while, I switched around the other three constantly as new ones were available. The times where you had to go “mini,” I was not too fond of, because in order to deal damage, you have to swap your whole party to mage jobs if you desire to move forward. Overall, a really solid system, but as the game goes on it makes most previous jobs irrelevant.

After giving us named characters in II and with a darker story, they definitely went back to the simplicity of I. There is some neat subplots from the NPCs that join your party and the whole deal with Master Noah and his disciples, but as a whole, it definitely was not as “grand” as II’s presentation. However, I really liked the idea of “light and dark working together” at the end emphasizing a balance between the two.

Also shoutout first Moogle appearance, love these guys.

Mais curto do que eu esperava, com muito mais jobs do que eu esperava, a grande maioria tão inútil quanto eu imaginava. Mas é uma loucura o quanto esse jogo mais de 30 anos atrás já estava definindo de base pra todo o resto da franquia. Surreal. Uma história bem mais simples e monótona principalmente vindo do 2, mas ainda divertida e cheio de momentos muito memoráveis em particular os momentos que claramente inspiraram Minish Cap!

A solid sequel that offered some really good mechanics, but felt like too much of an experiment at times.

Continuing to work my way through this franchise has brought a new appreciation for it. I really enjoyed the mechanics and levelling overall, but some of it (including the "jobs" system) felt like an experiment that didn't hit the mark quite right.

The story was more of the same, fated heroes must save the world from dark forces. The world was a bit more unique starting on what looks like a floating island, and expanding to to a bigger overworld. The tie between the story and expansion of explorable world was new and appreciated in this, and there was a thicker plot with dialogue and more interesting NPC's than the prior two entries. There was also more side content you could miss than the earlier ones, making it so you could blow through the game or spend some time getting the last few summons and weapons which I appreciated.

Gameplay overall felt good, but you really need to grind at the end to not be at the mercy of the RNG gods for the final act. I liked the concept of the jobs system (which is essentially classes), but it made it a little too "gamey", since you could just switch your core job at will. It also kind of made choices feel like they didn't matter in regards to your character because you could just change everything at will.

Combat felt a little more tight though with enemies using more varied attacks and strategies, and needing to be more balanced. I honestly felt like I could just go to auto battle for every encounter in the first two games and this one did require a bit more strategy which I liked.

I feel like this game was a branch between the original NES entries and the more story driven games we get later, but it just felt a little too much of an experiment felt a little off.

I played this entirely on Steam Deck and it ran flawlessly. 60hz/60fps and didn't break a sweat (not surprising, but still nice). I had 0 crashes or frame dips. The deck is tailored for this kind of experience. It took me just over 21 hours to complete.

Overall I really enjoyed the game. The story and combat felt like a step up, but the jobs/classes didn't feel like they had any weight or reason to choose them other than what the story dictated at different times, and the end game was a bit too grindy. With all that said I still highly recommend it and it is a good time.

I kinda missed the FF2 leveling system after this game but this was more fun in general tbh.

Best one of the Pixel Remaster compilation and probably the best version of FF III.

This review contains spoilers

This is the game where I really began to see the start of everything we've come to expect from generic JRPG's. Young adventurers embracing the light to fight the forces darkness threatening to shroud all existence. It's your typical fare.

Coming from Final Fantasy II's "build-your-own-hero" system to this far more limiting "Jobs System" was a real let-down, but the Jobs introduced are a fun idea. There are 22 jobs to choose from, but it seems that by the end of the game only about 5-7 are worth investing levels into. Many are simply upgraded versions of prior Jobs, which only makes it feel less worthwhile that you've leveled up an all-powerful Black Mage only to need to start back at Job Level 1 when you unlock Magus near the end of the game.

Of the first three installments, this was by far the grindiest of the series. There are two moments throughout the game where the XP gain jumps tremendously, but the first one doesn't happen until about 1/3rd of the way through the journey. This means you'll be grinding for small percentages each fight just to make yourself strong enough to take on some decently-challenging bosses. This wouldn't have been as much of an issue, however, if the game didn't have some mind-numbingly frustrating design choices. Not the least of which is how you restore your party's HP and MP...

In the prior Final Fantasy games, you can rest at Inns in towns, often for a small price. This feature is also present in this game. When out in the wilds, though, you needed the "tent" or "cottage" items to act as portable Inns. They came with a hefty price, but were well worth it to spare you having to march all the way back to a distant town just to rest up and potentially lose HP and MP getting back to where you were. These items are removed from Final Fantasy III, and it makes every single time you need to heal a headache until you eventually (about 90% of the way through the game) get a semi-permanent cottage.

On my quest to complete all the offline games in this franchise, this is the first that's truly hard to recommend. If you're like me and want to see the evolution of THE core JRPG series that defined role-playing video games, then you won't want to pass this one up.

You might want to stay away from the Nintendo DS port (which is also now on PC), though. Everything good stays the same, but everything bad only gets worse in that messy remake.

this is the most that i have felt like i am playing a prototype of real final fantasy, rather than a fully formed game. there's a lot to like about this! it has an astounding sense of scale that almost feels "next-gen" despite still being a famicom game. it's really cool to see the edge of the world or the gnome forest or the endless sea or the enormous saronia or the interior of the invincible. especially in the mid-game, there are lots of fun job combinations. the focus on hidden paths and items gives a nice sense of exploration.

but even though this game has lots of interesting pieces, they're all a little clunkily assembled. this goes for a dragon quest 3 style episodic town structure, but the episodes resolve themselves so quickly that it barely feels like anything happened. there are a few good ones like the town of cursed outlines or the floating forest in the desert or goldmember's mansion, but overall i could tell you more about the towns in ff1 than i could the towns of ff3. the lack of character in town episodes is especially noticeable in saronia, a huge city where npcs all say the same things.

there are lots of little annoyances in traversal that add up. it's fun to have a shrinking sequence where you're forced to use magic once or twice, but tedious to have to shrink or frogify just to get through a gate and reverse your status. hopping mountains with the invincible feels slow every time. and having to park one airship to go ride the other airship that can dive underwater is always a chore. despite the hidden paths in towns and dungeons, the dungeon layouts tend to be very boring. lots of simple hallways and symmetrical rooms that don't give much sense of exploration beyond noticing a hidden path. this really contributes to the final gauntlet feeling like a slog, just as much as the difficulty spike.

crystals handing out sets of jobs gives the game unique "mechanical chapters", where you'll use one set before moving on to the next set. the early jobs feel a little restrictive because it takes a while before you get the good spells, but mid-game jobs like geomancer, viking, bard, ranger, and thief have interesting unique abilities. i did like the boss fights that were built around short-term gimmick jobs like scholar and dragoon, but i wish those sequences had more than one design trick each. the late-game jobs settle into the good versions of the base jobs, which is fine but does feel like the game giving up on the potential of the job system before it really had a chance to blossom. but it is a fun consequence of the gendered job designs that the warriors of light come off as genderfluid. i think ff2's equipment system ultimately does a better job of making characters feel adaptable to different situations, even without unique commands.

all that said, i'm still mostly positive about this game. i got to see some nice sights and listen to some nice music and build some nice teams. they can't all be as revelatory as ff2.


My team consisted of:
Macklemore: Warrior/Knight/Dragoon/Ninja
Eminem: Monk/Black Belt
PEE: Black Mage/Magus
Post Malone: White Mage/Devout

I failed to get 100% because i missed 4 enemies and 1 chocobo forest. I feel like such a fraud its unreal. I liked this version more than the DS one, truth be told. Comparible to 1 in overall quality, and comes out as a better game, but 1 leaves such a bigger impression on me. Theres nothing as insane as a fallen knight stuck in a time loop, and most everything cool in here had been done before in it. Most classes felt totally worthless and samey too, something im glad 5 fixes. I’m still mad about the missables, but ig ill get 100% when i replay it in 7 years

en ciertos aspectos, es igual de bueno o mejor que lo mejor del 1º.

y tambien tiene momentos que son peores que lo peor del 2º.

al final se balancea en una experiencia rpg que es tal vez igual de buena que en FF1, pero más inconsistente en calidad, aunque los malos momentos me pegaron fuerte por lo que considero mi experiencia ligeramente inferior que con el 1.

el sistema de trabajos es una buena idea, por desgracia mal implementada, ya que se usa más como resolución de puzles o problemas que como una manera real de expresar tu propia forma de jugar, no se lo tomo muy en cuenta porque al final es un juego de NES y es normal que sea tan primitivo.

Final Fantasy 3 introduces the job system... more like I would rather be working at my job system.

In what is apparently my latest hot take, I think this game is worse than FF2 actually.

The job system is kinda interesting and of course is the foundation of more to come, but for a game that is trying to have more of an expanded story its funny how it doesn't have as impactful moments as either of its predecessors.

Also the music is worse. (Town of Amur is great though).

The game trapped me in the in game dungeon just to make me suffer and I won't forgive or forget.

Kinda cool how you can walk around the big ship. And now that I think about it, the numerous airships and surprisingly expanding world map give FF3 more character than I was thinking to admit when starting to type this review.

Can't wait to play FF4! How far will I get into the series this year? Stay tuned.

It's actually kinda impressive how much the core idea of the Job System is a diamond tier idea and equally impressive how much this game fucks it up. You pretty much get the only good jobs right out of the gate and every other job is a down-grade. You get forced to use the Scholar and Dragoon and everything else can kick rocks for all it matters.

Either than that the game is kinda goated. I could honestly seriously see myself thinking this was the greatest game ever if I had played it back when the original came out. Even if I wasn't playing the remaster, I can really feel how much the game tries to sell a adventure, plain and simple. Even if it does mean making really stupid decisions like how only one air ship can fly above mountains.

Eternal Winds is one of the best video game songs ever.


This was pretty good. Definitely the best out of the three original Final Fantasy games. It has a simple, but still pretty sweet story. Combat and job systems are great, and it's nowhere near as grindy as FF2. Random encounter rate is lower too, which is definitely nice. The world is way more fun compared to 1 and 2 as well, and you get a wonderful sense of adventure. Some things are still repetitive, but I would recommend it for sure.

I decided to play this as my first mainline Final Fantasy game due to its job system. The system might not be as robust or complex as most modern class/job progressions nowadays, but it delivered well for its time. The storytelling and replayability were surely not the highlight of the game.

The additional features of the Pixel Remaster like the 4x experience and disabling encounters helped me enjoy this game even more.

A nostagic version of the original RPG from the NES that went back in its mechanics after the second one in the series went on an experimental yet no so appealing approach. The story is more fleshed out with more plot points, characters and places to visit. Also, the job system now lets you change your tactic so long as you when and how to use each. Also, this version oozes charm from its particle effects and orchestral soundtrack.

The only thing I wasn't really a fan of was the dialogue. It really felt too cheesy and generic, more on the generic "shounen anime" side, so to speak. Plus, it also dragged out a bit by the end as the boss fights kept coming and it wouldn't end. Fortunately it did just as the 20 hours mark was reached.

As a remaster THIS IS THE BEST VERSION OF FINAL FANTASY 3, PLEASE I BEG YOU, IF YOU PLAY ANY VERSION, PLAY THIS ONE.

With that said, This is still FF3 the game is amazing until the crystal tower where the games progretion drops to a snail pace and it becomes a marathon to finish the game without any savepoints... NOW in the Pixel remaster version there's Autosaves every couple rooms, so there's no danger of actually losing progress... However the game still ask you for a lot if you want to beat the final boss.

With that in mind, FF3 is still the best game in the NES trilogy, and it began the Job System that I love beyond believe, I still recomend it, but be aware of bullshit near the end after getting the last crystal.