Reviews from

in the past


had big potential but its dragged down since it got delay based netcode at launch when the pandemic hit but still a fun game

Me partieron el culo en el online.

Um ótimo jogo de luta, mas infelizmente possui sérios defeitos.
Os personagens e seus modelos são muito bem feitos, os golpes e combos são meio difíceis de aprender (ou eu que sou ruinzão), e os personagens parecem meio lerdos se comparados a outros jogos de luta, mas não deixa a gameplay menos divertida.
O jogo é bem otimizado e tem uma trilha sonora daora.
O maior problema com ele são as microtransações, o jogo base só vem com uns 5 personagens jogáveis, a maioria dos personagens só podem ser obtidos comprando sua respectiva DLC, com cada uma tendo um precinho bem salgado, dois personagens de DLC já dão o preço do jogo base praticamente.
Por essa política extremamente predatória, Granblue Fantasy: Versus acaba se tornando uma decepção, mesmo sendo um ótimo jogo.
Tempo de jogo: 3 horas






Honestly difficult to enjoy this game when
A. I don't know shit about Granblue
B. A huge chunk of the roaster is DLC

But it was on sale for $3 so... Maybe next time.


Now that Granblue Fantasy Versus Rising is out I have to say that lookinf back on this game was very unfortunate, especially for me during COVID times.

I knew next to nothing about GBF and I wanted to give this game a try as well as the purpose of finding that fighting game that was my "true fighting game" that I would love to play. I did, but the results were not very satisfying. Bad networking and other things in life made me push away from this game, but every end comes a new beginning (sometimes). Bless GBVSR.

A beautiful fighting game with a surprisingly fun single player mode. The fairly basic gameplay lead to it feeling barebones in comparison to the competition. Still it was an underrated gem, cut short by COVID and the shakiness of its networking foundations.

Like most Arcsys games, it feels extremely samey, has no rollback unless the community is demanding it with pitchforks in hand and there's absolutely zero care given to people playing on keyboard.
Even if this game was free, I'd ask for a refund.

It's an IP I love, amazing character designs and OST and this fighting game lives up to those two as well
A place I think this game excels is one where I think a lot of other fighting games fall short, which is in the Single Player department. GBVS has a really fun, easy to sink hours into RPG Mode, it has a fair amount of basic RPG functions and lets you learn and play any character you want, even DLC characters you might not own, another thing a lot of other fighting games fail to do.

But acting as a skeleton to all of those amazing things is the fighting game itself, which sadly is where GBVS falls short.
It doesn't do anything exceptionally wrong, more that what it does have doesn't have a lot of depth or variety, things feel good, just you feel like you fall back to the same combos really easily with most characters and there aren't a lot of options available for mix-ups, regardless of this I enjoyed my time enough to revisit it recently and wrap up it's platinum game purely in anticipation for it's sequel that shows tons more promise and a lot more fun systems and variety.
Here's to GBVR, I can't wait to sink more time into that!

Played this immediately after the beta for the new game dropped (forgot that I even owned the first one for a while) and holy shit the second game is a huge improvement, and I really wouldn't mind buying it and PS Plus just because of how fun it is and how much more content it offers. Genuinely can't believe that THIS game only had 12 characters in the base roster and costed 50 dollars lmao. This isn't a great game, but it did give me Yuel, so... I enjoy it I suppose.

Lowain is so pitifully weak in the lore, that if he actually wins the fight, the win screen shows him at a bar telling completely exaggerated stories to his friends about how they beat actual gods in combat like its the world's funniest fisherman's tale, and I think that's extremely cute.

Neste jogo darei uma nota 08/10
Prós do jogo: Bom combate, boas animações, traço de anime bonito, boa trilha sonóra, e macânicas do gênero plataforma bons.
Contra: História fraca, vilões genéricos de animes revoltados que querem destruir o mundo e refazer da sua maneira, isso eu vejo em qualquer anime genérico que os Japoneses faz

an decent fighting game that was badly advertised and hidden through very stingy developers at the time, never going on sale (or very rarely) and being a discord fighter ; there's no purpose to play it anymore apart from some older mechanics

Certainly by no means a bad quality game, but felt incredibly weird and janky at times, small intricate details that made for kind of annoying situations, such as having to build moment while running rather then starting a full sprint (or having very little), different variants of the same move giving more options rather then being slower but strong.

Feels too different from most other fighting games I've subjected myself to. Now that the sequel is out and this game isn't getting anymore support, it's kind of not really worth playing.

Rip granblue you were definitely a game made by arc sys in your life span.

A pretty cool fighting game. I really felt the "Arc System Works" in this one.

getting this game on psn plus for free was fine until i realized over half the cast is DLC.

have no idea what a Granblue is, but really enjoyed playing this one. unfortuantely netcode was awful and never revisited. Zoey my beloved.

Pretty OK fighting game.
Granblue Fantasy still sucks, tho.

I like these characters a lot actually.

The game has both online competitive and story mode. First of all, the story mode is garbage. Online mode suffers from lack of players. Everyone who plays regularly is a dog of the game. If you are a new player, you have no chance to play with people of your own level. The game is unplayable in 2023.

Good fighter. Lack of good netcode has me not wanting to play online at all though. I'll wait for Rising to drop before really putting time in.

So here's the thing. I really enjoyed this game, and it's an extremely fun and solid fighter. I'm looking forward to the sequel soon. But you may be asking "If you liked it, why only 2.5 stars?"

Well, the game retailed for $49.99 and came with basically everything you expect from a fighting game. Story mode, arcade towers, versus, and a few other bells and whistles.

However, it also released with a roster of 12 characters. Now, this wouldn't be a problem IF the DLC didn't add 13 more for more than the games original retail price all together. And the major issue is that every character who is DLC is on the cover. You expect them to be in the game. But they aren't unless you buy them. It feels exceedingly scummy.

It's one of the most fun 2D fighters I've played, but the monetization is outright heinous.


Decent fighting game. Half the roster being paid DLC hurts though since the base game only offers a dozen.

I really like playing this game with my friends, brings us a lot of fun and joy

It's a shame this died so fast, the mechanics and characters were fun.

While Arc System Works did their best to make this game look as good as it possibly could, there's really not much saving a generic gacha mobile game setting. That said, this is probably the best looking generic thing I've ever seen. Fluid animations, flawless character models, beautiful levels, it's a shame the effort was used on a series with nonexistent art direction.

As far as the mechanics go, I'm going to be a bit of a boomer here. I entered training mode upon installing this game as is tradition for me, just to test out the controls and practice a little. I practiced for about 30 minutes before finding out that the game has "easy inputs" for many of the moves.

This means you can easily DP on reaction, you can shoot fireballs without a motion input, etc. since it's basically just a direction and a button. On its face, you wouldn't really think this would make a big difference, but it does. Motion inputs add a lot of extra layers of balance and technique to fighting games, it's what makes them so uniquely tactile. Some may enjoy this new-age change, but I'm personally disappointed that the next game is going to lean into it even more heavily by removing all downsides to using simple inputs.

The singleplayer is very boring for the most part. There's a decent boss or two and that's it. I'm not big on fighting games basically becoming a different game entirely in singleplayer, and Granblue is particularly egregious about this. There's this giant dragon boss that sort of lives in the stage, and you have to memorize its movements like a diet Dark Souls boss. Most of the levels require you to fight pitifully weak minions that are zero threat to you unless this is your first fighting game, also it's pretty frustrating that you switch direction from left to right depending on where you move ONLY in singleplayer. The story doesn't exactly make up for these shortcomings either.

Still, I enjoyed the game enough as is. It's cool to look at and there's a lot of impact to the combat. The visuals, while lacking in the art direction department, are still pretty stunning all things considered. I probably wouldn't bother with this game now since it's a little too late in its lifespan and it uses delay-based netcode, plus as of writing the next game in the series is coming out soon with rollback. Still, if you can get it for less than 10 bucks and you like Arc System Works then why not.