I beat the first six bosses? Campaigns? Whatever you like to call it and just wasn't feeling like continuing. But it was a fun dnd like experience with the levels being made up of events you choose from a deck. I think it's a little too focused on the combat and I would have liked longer story moments or non-combat options to choose from. But I can easily see it as a game you just turn on occasionally and play for a bit. Pretty fun.
No es una obra maestra, pero me ha entretenido sus buenas 40 h. Es cierto que los combates son muy repetitivos, y que según se acerca el final desbloquear cartas nuevas se hace un suplicio, pero aun con todo lo recomiendo. De hecho, yo iba camino a completarlo al 100%, pero el DLC de Iron Hunger me parece que está tan mal hecho que me ha quitado todas las ganas. Si buscais un juego donde el azar importa, y donde echar runs rapiditas, este os puede gustar.
Eso si, el señor es pesadísimo. A las 10 h tuve que quitarle la voz porque me daba dolor de cabeza.
Eso si, el señor es pesadísimo. A las 10 h tuve que quitarle la voz porque me daba dolor de cabeza.
It's kind of a cool idea but the budget restraints hamper it more the further in I got. I'm tempted to give the second game a chance since the marriage of CCG and Action game is neat enough on the surface level, I just wish it had more refinement. Perhaps going for a 2D system where the aesthetic can be uplifted and the clunky 3D can be streamlined? I don't know but I hope others pursue ideas like this in the future.
this was one of the earlier "deck roguelite" games and the presentation is great, imitating a sort of candlelit DnD session on a stormy night. The main issue with the game is the dull combat. I appreciate the attempt to genre mash, but I really think it would've been better just throwing that half of the experience out. If you read the premise of this and want to try it out, I'd recommend Inscryption instead.