Reviews from

in the past


This review contains spoilers

Me gustó muuucho el enfoque femenino del miedo a ser cosificada, con intenciones sexuales o reproductivas, siento que es algo en lo que los juegos de terror de esta época destacan (Heather Mason en SH3, Angela Orosco en SH2, Clara en Rule of Rose), pero me parecía un poco contradictorio que el propio juego sexualizaba bastante a Fiona en beneficio del espectador,,, siento que en un juego con este tono y encima con una protagonista que no deja de sufrir acoso sexual rompe un montón el mensaje.

Aparte de eso, es muy gracioso escuchar al actor de doblaje de Travis Touchdown hablar de alquimia, y amo a Hewie!!💖💖💖💖💖💖

QUE JOGO BOM NAMORAL!!! Um CLÁSSICO do survivor horror que eu nunca tinha jogado, agora dei uma chance e virou um dos meus jogos favoritos!
A gameplay é ótima, a mecânica de interação com o Hewie e como isso afeta a relação com ele (e até o final do jogo) é SUPER INTERESSANTE, mesmo sendo simples. Os puzzles são bons. Fiquei preso em algumas partes, mas era só botar meus dois neurônios pra funcionar que eu passava sem a menor dificuldade.
Os perseguidores são icônicos e meu favorito com certeza é a Daniella, apesar de ser uma CHATA INSISTENTE.
A história consegue ser bem confusa no início, mas com o tempo ela vai se completando e fazendo mais sentido!

Recomendo super <3

This review contains spoilers

everything i absolutely LOVE in a game; beautifully detailed & stylistic ps2 graphics, a strong fem protag, a puppy, actual terror, amazing ost, dark/deep topics handled with care, & not-so-sane villainous women.

some people describe this game in a not-so-kind way, using SA terms to latch onto it in a short blurp. i think the way they told the story telling of something so dark & horrible was really handled quite well, except the game over sounds. those are truly terrifying & uncomfortable. the commentary about being constantly sexualized is not something that players who didn't grow up fem can always immediately identify with, so it hurts to see people call this (pardon this, i saw someone say this & it stuck with me because of how gross it was) "bad touch simulator." when, yes, this game is running from stalker enemies who want you for just your body, i feel as though i could relate to it (on not such an extreme scale). to be a woman is to be often seen as an object, a lustful longing. the game encapsulated that very well. other's call this game "edgy" whereas it is, in my opinion, completely not. i don't think with the way the narrative was written that it would just be created solely for shock factor or gross out content. there's something here that i believe any woman/fem presenting person could relate to. much like sh3 (sorry. i try to not bring it up every 5 minutes but it took me 10 to write this review) you either "get it" & relate to it, or you don't.

sexuality, gender constructs, etc should be considered in more horror games. there's something truly terrifying about how human brains react when exposed to such raw emotions & feelings. i don't feel like many games can showcase stuff like this, whether they're afraid of talking about it (probably why this will never be remade/re-released), or just handled completely horribly; by using disgusting imagery. when imagination & left out details leave your mind to wander & fill in spots.. sometimes making it more impactful than if it was just shown as an image on screen. i love these now 'retro' games where they weren't afraid to tell a story without having to rely on forcing the player to watch gruesome acts of torture, much like many many many horror movies do. i love ps2 horror for that.

that being said.. playing it was very fun, hewie felt like he was actually being trained & responded better & better as the game went on. some puzzles were absolutely obtuse & i needed a guide, but i think if i didn't play this in one sitting (11 hours.. okay i really liked it & wanted to know the story) i could've figured out the puzzles by looking around longer/better.

i absolutely loved the 'comment' section in the menu. i am an absolute WHORE for flavor text in horror games & loved that you could see that throughout the game. i heard in hard mode you can read hewies!! definitely need to do a replay. honestly a con i had was that there was not enough flavor text in some parts. i read all the notes i was given & still wanted more information on some of the characters, especially daniella.

all in all, great game. terrible that it's impossible to play on original hardware. :(

maldito resident evil 4 ofoscou o lançamento dessa obra prima

try not to get raped simulator


Si bien tiene un par de cosas que siento que podrían estar mejor sin lugar a dudas es uno de los mejores survival horror que jugué, podría decir que tiene uno de los mejores diseños de niveles que ví en cualquier juego de terror y el gameplay es exquisito, survival horror en su estado puro.
En fin, es un juego obligatorio para cualquier fan de los survival horror

this was so conceptually cool. i need to return to this soon™

idk how to really word stuff well but this is legitimately the scariest game i have ever played and probably will ever play.. it's very rare to see womanhood related fears be explored in horror games aside from silent hill 3, but haunting ground does it masterfully

hewie you'll always be famous

A fascinating intersection between Resident Evil and Silent Hill. Lov that Dawg!! Compared to the rest of the story and tone, the unlockable outfits are just so tone deaf lol

the story was so weird 😭 but I loved the game and characters ily hewie

Shrek and Fiona true love VN, absolutely recommended.

Me encanta cuando un gordo retrasado interrumpe constantemente mi exploración y resolución de acertijos, obligándome a correr para esconderme. Y no sólo es el retrasado, todos los enemigos son una molestia durante el gameplay y sólo provocan risa en cinemáticas. La mecánica del perro está muy poco pulida y el rebote exagerado de las enormes tetas de Fiona distraen, pero al menos tiene buena dirección de arte y atmósfera (arruinada cada que aparecen enemigos nada aterradores).

This is another one of those rare and hard-to-find games that any physical copies are nearly impossible to get your hands on, much like Rule of Rose. It's safest to try and emulate than getting the physical copy.

The game starts out with a car crash where your character is captured and stripped, left in a cage until she manages to escape and exploring the mansion leads to your first chaser in the game, Debhilitas. A huge man-child that has decided to make you his new plaything.

After this, you soon come across Hewie, a beautiful white Alsatian who does his best to help you out and you can even actively train to do tricks to help with unlocking other puzzles later on to progress through the mansion.

Unlike Rule of Rose, there's no effective way to fight off the stalker as you could with monsters in Rule of Rose. Your main defence is to run away, hide or even use Hewie to distract them so that you can get about a room or two away from them and hide effectively.

The story is dark with what their intentions for this character are, however, the multiple endings gives the option for replay-ability, though, the bad ending is one you'd have to activly work at getting by abusing the poor dog.

There's also a fan theory going around that Hewie here is that white dog you rescue in RE4, then comes back to aid you fighting one of those El Gianti creatures you face.

Another gem of a retro game that I recommend you look up if you love horror games.

Gameplay + Stream

Really really good stuff going on here but I just don't know if this chaser format can hold up an entire game? Can't really think of any examples where the horror isn't completely neutered an hour or two in when the chasers just get in the way of increasingly tedious puzzles. The breast physics are so fucking distracting especially considering the themes. Insanely good looking game we should never have progressed past ps2 graphics. Hewie :)

literally the most misunderstood game ever

A must play for people who consider themselves fans of the horror genre, as creative in it’s approach to the gameplay as it is terrifying, its a real test of mettle and how much you can handle, it tosses away conventional regular enemies to instead focus on a posse of stalker enemies who chase you around as you try to desperately advance through various levels, speaking of those, it’s amazing the amount of interesting environment you can pack with such a simple setting, some later levels are just jaw-dropping in terms of atmosphere and detail. It’s a true spiritual successor to RE1, but you’re not playing a person capable of being able to shoot any threat that comes their away, quite the opposite in fact, Fiona can and will succumb to the stress placed upon her by enemies which leads to a variety of panicked states, she only has her wits and some piss poor attacks to maneuver or defend herself, the German Shepard she rescues, Hewie, does the real carrying but even then he can only temporarily stop enemies and not permanently incapacitate them, add to that the fact that the stalkers in this game don’t have a habit of giving up easily on chasing you and you have a great basis for some truly terrifying moment to moment gameplay.

Oh yeah, the story is also interesting and holds it’s own quite well, Fiona might not say much but her expressions show a sea of emotions, seriously the facial animations for the game are pretty fucking good and they add a lot to the cutscenes, one of the most terrific scenes is pretty dependent on em! As for other aspects I really like how an act of unwarranted kindness from Fiona, even in the depths of hell, is what ends up saving her, I think it’s a neat way to shine a light on an aspect of Fiona’s personality.

This review contains spoilers

La historia está buena y engancha el mal rollo. Mi queja es la escena final, si no coordinás bien el timing del escape, se autoguarda en momentos donde no hay forma de salir vivo de esa caverna.

Yeah, no, I don't get the hype. This game is awful, I'm sorry.

You want to know how scary this was? Play tester audiences had NIGHTMARES over one of the stalkers you encounter in the game. This shit is FIRE.

incredible game with a sort of confusing, disgusting, but still amazing story. i adore the spooky atmospheres in the mansion (especially the area where most of your encounters with the 2nd stalker take place) and the soundtrack is lovely. if you have ANY interest in survival horror and are ok with heavier topics i highly recommend you play it

In 2005 Capcom released two of the best survival horror gameplay experiences, but sadly only RE4 got the attention it deserved... This was a constant thrill. Its expansive interconnected castle still looks amazing and somehow has zero load times on PS2, meaning the stalkers can follow you room to room basically anywhere and you have to learn how to lose them. You can hide in designated spots like wardrobes or under beds, but also just in the shadows, behind doors.. Eventually your pursuers will learn how you're tricking them. Something this ambitious, with an AI dog partner no less, could have been a disaster but the mechanics are really functional. It just doesn't hold your hand at all. I can see why it probably won't get rereleased today due to its themes (and the most disturbing game over screens ever) but it's something more people should try out... on PCSX2. I'm lucky to have a copy

butter dawg
the dawg wit da butter


Haunting Ground is a tough one to review, it's a spiritual successor to Clock Tower 3 which is closer in tone to the first game in the series while also being a very fundamentally sound game in its own right. But even though I liked a lot of the game, it didn't really resonate with me at all.

The setup creates a lot of mystery and intrigue that kept me going through the early parts of the game but my interest really waned in the latter half since a lot of the revelations at that point lean too much on supernatural elements that betray the foreboding and gothic atmosphere that the game has. I also find the game to dip in quality when it came to the chasers, Debilitas and Daniella are both pretty freaky but in completely different ways and are really memorable compared to Riccardo who is just a hooded guy with a gun. I'd say the story as a whole is fine, it's got that PS2 survival horror vibe that I love, some memorable characters and a cool reveal near the end but nothing that really stood out to me.

The gameplay is the main highlight here with the main aspect of it being Hewie, your dog companion who can help with puzzles, fending off chasers and is just all around adorable. When you first get him though I was super worried, he was barely responding to my actions and making him follow you for just a few rooms was an extreme chore, but shortly after you pet him, feed him jerky and occasionally scold him, he becomes really obedient and his behavior becomes a non-issue. The puzzles which utilize Hewie are probably my favourite parts of the game, they range from basic stuff like having him crawl through holes to pick up items to having to pick up the scent of a plant that you need to other neat ways. Other puzzles are decent but some can be brute-forced and a lot of them boil down to writing down blatant words onto a plate and then inserting then into golems but it's still enjoyable.

The other key aspect of the game would be running away from chasers, it works pretty similarly to how it did in CT3 but slightly more refined I'd say. There is no bar that shows you how panicked Fiona and instead her panic state is indicated via visual effects with the screen becoming more blurry and desaturated as Fiona's panic state rises. I really like this since it does wonders in being stress-inducing and is also amplified by how difficult she is to control when in a state of panic. Another thing I like is how each chaser has a completely different theme, it helps them feel more distinct. But with that said, I don't find this game to be very scary, any encounter with a chaser can be solved by flicking up on the d-pad to have Hewie bite them and then running away into a hide spot. The game tries to make it a bit more interesting by having items that you can throw or plant on the ground that can stun the chasers but they're really janky and getting them is really awkward since you have to do this luck-based minigame that's just lame so I didn't bother. After a while these encounters start feeling really sterile, especially when you're trying to explore the castle but have to spend minutes getting away from the chasers first, it just ends up halting progression without accomplishing much else.

But even after saying all this I don't really have any strong emotions towards this game. The negatives are really minor (except the final boss, Fuck Him) and didn't impact my overall enjoyment too much and I like a good chunk of what's here, but I don't really love anything. It's a vague statement that I usually hate saying but Haunting Ground just didn't click with me.

dont remember being this stressed out by a game before
very impressive for 2005, presentation was sick