Hob would have been a fantastic game if it had been polished. Unfortunately Runic closed down and you can tell the game suffered from it. It's still worth playing through if you're a fan of Runic and wanted to see what they could have been capable of outside a dungeon ARPG. The game has great graphics and music. However it has frame issues, unpolished gameplay, a story that isn't fully realized, and major collision issues.
lotta really cool ideas here. the world and the way it changes as you progress through the game is an incredibly cool approach to exploration. things you do literally change the layout of the world, and this is used in some pretty neat ways. combat is pretty barebones though, and I haven't talked to anyone who didn't run into a handful of glitches while playing. all in all, there is enough here to enjoy, but it definitely falls short of its potential.
Plataformas colorido cuyos saltos son ligeramente imprecisos. Está bastante trabajado en los puzzles sin ser ninguno complicado. Ideal para niños un poco más crecidos dada la dificultad de algunas plataformas, pero muy asequible. Una cosa que no se si es bueno o no es que la espada choca en las paredes, impidiéndote a veces dar un golpe certero. El diseño de niveles es bastante pasillero, pero no por ello malo al llenarlo de secretitos. Tiene entornos de lo más variados y como curiosidad, carga rapidísimo, pudiendo entrar a jugar en pocos segundos desde que inicias el juego.
Platinum trophy earned, including two complete playthroughs (100% collection; minimum collection speedrun with minimal deaths). An action-adventure game in which the player controls a hooded figure as they explore a world filled with mysterious ruins, Hob is primarily focused on exploration and puzzle-solving, though it also has a fairly basic combat element. Without going into too much detail so as to avoid spoilers, I'll say that the way that the world opens up as you explore is unusual and engrossing, and while there's no direct explanation of how the world has reached its current state, the world-building is impressive and engrossing, offering just enough by way of clues while allowing the player's imagination to fill in the blanks.
Hob is a very pretty game with rather monotonous gameplay. Most of your time will be spent navigating and searching for a way forwards. The entire adventure consists of running from place to place pressing puttons and pushing objects, with only the occasional combat encounter. I didn't exactly dislike my time with Hob, but there's nothing standout about the experience besides stellar art direction. In the visual department that is, music is practically nonexistant. Though the general ambient sfx were pleasing.
There were some technical difficulties in the beginning where the game would crash. Both instances were resolved by reducing shadows and shaders to medium.
I also ended up resorting to hints twice, as the water level and final corruption had easy to miss paths forward.
There were some technical difficulties in the beginning where the game would crash. Both instances were resolved by reducing shadows and shaders to medium.
I also ended up resorting to hints twice, as the water level and final corruption had easy to miss paths forward.
An intricate world that leads the player through various shifting and changing landscapes which ultimately connects back to one another. Platforming through the world can be a bit tedious at times as missing a single jump could set you back to a far away respawn point. Your objective to destroy various alien nests scattered over the world becomes quite clear from the start, but finding the correct chronological route can be a bit difficult at first when examining the world map. The combat with enemies feels a bit wonky and unfair at times as dodging, blocking and attacking doesn't feel very swift and enemy attacks are difficult to time. Overall, the art style is quite unique and it's non-dialogue story telling lets the player wonder and speculate on their own what exactly happened to Hob's world.
Je l'ai eu gratos sur l'EGS il y a quelques mois. C'est un Zelda like très sympa, pas mal cryptique aussi.
On sent que l'équipe de développement est assez modeste, ça manque de polish à certains endroits (surtout lors des combats qui manquent de précision et d'impacts).
On se balade dans une map unique, et ponctuellement on doit parcourir certains donjons pour débloquer de nouveaux outils (Téléportation, Grappin) ou simplement pour faire progresser l'histoire.
Son principal défaut - ou qualité suivant le point de vue - vient du fait qu'il est IMPOSSIBLE de se perdre. Le monde est certes "ouvert", mais tellement balisé qu'on sait instantanément où il faut aller.
On devra résoudre certaines énigmes, mais là encore ce n'est pas ça qui va nous bloquer. C'est bien simple, s'il y a un élément inhabituel à l'écran, c'est qu'on doit s'en servir quasi immédiatement, à l'endroit où on se situe, pour résoudre "l'énigme".
Comme je cherchais un jeu "détente" j'ai très bien accueilli cette facilité, puisque j'ai pu jouer de façon très fluide, sans "bloquer".
Il y a quand même un peu d'exploration pour récolter des points qui permettront d'acheter des améliorations, ou d'agrandir sa barre de vie / de mana, mais là encore ce n'est pas trop trop caché.
Je trouve dommage aussi que les développeurs n'aient pas profité de cette facilité pour en faire un jeu tout public : il y a pas mal de phases "sanglantes", ce qui n'apporte rien au jeu et l'empêche donc d'être un parfait candidat pour jouer avec son caneton...
Au final j'ai "terminé" le jeu en un peu plus de 7h, et le plus gros problème que j'ai rencontré vient d'un bug : le dernier "objectif" du jeu ne s'est pas déclenché... (donc je ne l'ai pas vraiment terminé )
On sent que l'équipe de développement est assez modeste, ça manque de polish à certains endroits (surtout lors des combats qui manquent de précision et d'impacts).
On se balade dans une map unique, et ponctuellement on doit parcourir certains donjons pour débloquer de nouveaux outils (Téléportation, Grappin) ou simplement pour faire progresser l'histoire.
Son principal défaut - ou qualité suivant le point de vue - vient du fait qu'il est IMPOSSIBLE de se perdre. Le monde est certes "ouvert", mais tellement balisé qu'on sait instantanément où il faut aller.
On devra résoudre certaines énigmes, mais là encore ce n'est pas ça qui va nous bloquer. C'est bien simple, s'il y a un élément inhabituel à l'écran, c'est qu'on doit s'en servir quasi immédiatement, à l'endroit où on se situe, pour résoudre "l'énigme".
Comme je cherchais un jeu "détente" j'ai très bien accueilli cette facilité, puisque j'ai pu jouer de façon très fluide, sans "bloquer".
Il y a quand même un peu d'exploration pour récolter des points qui permettront d'acheter des améliorations, ou d'agrandir sa barre de vie / de mana, mais là encore ce n'est pas trop trop caché.
Je trouve dommage aussi que les développeurs n'aient pas profité de cette facilité pour en faire un jeu tout public : il y a pas mal de phases "sanglantes", ce qui n'apporte rien au jeu et l'empêche donc d'être un parfait candidat pour jouer avec son caneton...
Au final j'ai "terminé" le jeu en un peu plus de 7h, et le plus gros problème que j'ai rencontré vient d'un bug : le dernier "objectif" du jeu ne s'est pas déclenché... (donc je ne l'ai pas vraiment terminé )
I'd describe this game as video game fast food.
The controls and combat are just enough to be enjoyable, but never go beyond that.
There's no real story other than "These things are helping me clear evil growths."
The art style and aesthetic has charm, but stays the same throughout, making it get kind of bland after an hour.
The over world I feel tries to have the feeling of being open, but fails overall. You're essentially just pointed in a direction, only to press a button and it opens up another path. Maybe there's a side path here that leads to upgrade materials, but never anything interesting.
Walk foward, press button, neuron activation.
The controls and combat are just enough to be enjoyable, but never go beyond that.
There's no real story other than "These things are helping me clear evil growths."
The art style and aesthetic has charm, but stays the same throughout, making it get kind of bland after an hour.
The over world I feel tries to have the feeling of being open, but fails overall. You're essentially just pointed in a direction, only to press a button and it opens up another path. Maybe there's a side path here that leads to upgrade materials, but never anything interesting.
Walk foward, press button, neuron activation.
Minimalistic adventure game focusing on the exploration of a constantly changing environment as its main appeal.
+ well-designed and pretty world with a neat blend of nature and abandoned technology
+ satisfyingly hidden secrets everywhere
+ very simple but competent controls
+ understated ending that may provoke some reflection
- barely noticeable soundtrack
- little guidance on progression
- no particular feature that stands out beyond the setting
+ well-designed and pretty world with a neat blend of nature and abandoned technology
+ satisfyingly hidden secrets everywhere
+ very simple but competent controls
+ understated ending that may provoke some reflection
- barely noticeable soundtrack
- little guidance on progression
- no particular feature that stands out beyond the setting
HOB é um jogo muito bonito, com um combate divertido, em mapa cheio de segredos e puzzles e uma boa história contada de maneira sutil.
Se você gosta de jogos como Zelda, vale conferir HOB, apesar de esquecido, esquecível é uma coisa que HOB NÃO é.
Críticas: Pra mim, os maiores problemas pra HOB não ser um 8 ou 9/10 são seu mapa super confuso, sua parte RPGmeio rasa, e objetivos um pouco obtusos.
Se você gosta de jogos como Zelda, vale conferir HOB, apesar de esquecido, esquecível é uma coisa que HOB NÃO é.
Críticas: Pra mim, os maiores problemas pra HOB não ser um 8 ou 9/10 são seu mapa super confuso, sua parte RPGmeio rasa, e objetivos um pouco obtusos.
Not well-suited for the smaller screen of the Switch Lite. I think I'm overlooking clues to help solve puzzles because I can't tell they're on-screen.
Update: I picked this up for PC and I'm playing through it now.
Final Review: Some moments of frustration trying to figure out what to do next. Good exploration aspects and a very satisfying, beautiful setting. Easy puzzles in a mostly casual style. I was hooked.
Update: I picked this up for PC and I'm playing through it now.
Final Review: Some moments of frustration trying to figure out what to do next. Good exploration aspects and a very satisfying, beautiful setting. Easy puzzles in a mostly casual style. I was hooked.