Reviews from

in the past


A text adventure built from the ground up for the modern art school dropout A24 alt hoes.

The most boring video game ever made. It was such a huge pile of self-indulgent, fart-huffing excrement that I made a thread about it on ResetEra just to express my overwhelming contempt for being scammed into spending actual monies on it. Trash. Garbage. Waste. I've found all manner of putrescence stuck between the seats of my local cinema that have more worth than this crap.

Just a normal delivery sim nothing to see here

Kentucky Route Zero is a haunting dour game that has some truly stunning moments backed with some really great music. The only problem is that the weird obtuse-ness of it's style can bleed over into the gameplay being tedious and a chore to get through.

On longer playthroughs, the walls of text and strangeness can get grating and a slog to read through. It is a truly bold and interesting game though that is still worth trying for the experience, the moments of this game that are an absolute home run are worth getting to if a David Lynch visual novel appeals to you in any sort of way.

This review contains spoilers

Extremely dissapointing.
The game is extremely boring at times,in fact,is the only game that i nearly fall asleep playing,it is one of the most pretencious games i ever played,and that build up for act 5 that is by far the worst part of the game,it feels like a waste of time that wastes all the build up from the previous acts.another that this game does badly is conway,he is the character that we most see and he just dissapears and we never seen him again,no conclution,no develompent,no nothing,characters in general this game does badly,they feel flat af.
By far the best part of the game are the interludes,my favorite being the third one,it gives me a really good sense of exploration and makes my imagine how the place,eventually we see how it is in act 4 and it kinda kills that sense of imagination of the interlude,but still by far the best section in the game,another thing this game does right is perpectives as they are constantly changing.

This game just feels as it doesnt stand tall on anything and feels incomplete and a waste of time.


Kentucky Route Zero is a point and click adventure
game about a secret highway running through the
caves beneath Kentucky and the mysterious people
who travel it. The player controls Conway, a delivery
man tasked with making an important delivery for
an antique shop, alongside their dog. The player will
encounter a wide variety of interesting characters
that are unique, quirky and play off Conway and
each other incredibly well. Kentuckv Route Zero is a
game that doesn't stick to the typical tropes of
point and click adventure games. The visual style,
art design and thought provoking nature of the
writing kept me thoroughly engaged. While the story
was weird, and sometimes confusing I was
completely engaged and often times was left
questioning what I was witnessing on my screen. I
thoroughly enjoyed my time playing Kentucky Route
Zero.

Pros:
The atmosphere and art design
The narrative
The characters, dialogue
The soundtrack

Cons:
Pace of the narrative
Open world map and traveling
Played on: Xbox Series X via GamePass

As dark as it gets, this game is largely about people and their relationships, so there's always some joy in there." – Cardboard Computer

A beautiful experience; a sorrowful piece of work.

El entreacto entre el II y el III es de lo más soporífero, melífluo e insulso que he """""jugado"""""". El juego es pretencioso, la jugabilidad es nula y las historias están lejos de ser más allá que una peli de sobremesa. Le doy 3* porque aunque a mí no me guste es bueno, muy bueno, que salgan juegos de este tipo, que se atrevan a hacer algo distinto.

Es uno de esos juegos donde tienes que darle bastante vueltas. Un título centrado en sensaciones y experiencias. Viñetas. Experimenta y busca cambiar su estilo continuamente. Diría que lo aprecio más de lo que realmente me gusta.

In the process of finishing. Kind of creepy vibes but overall really interesting.

One of the best narrative games of all time

This game has a lot of care and love behind it. Sadly, it's a love that is far beyond my reach. The game is abstract and ambiguous. A lot of negative reviews call it pretentious, but seeing how it gets lots of praise and many people consider it to be among their favorite games, I don't think that is the case.

I will blame myself, and assume that I wasn't able to connect with the story and it's characters; to grasp the meaning behind all those lines of dialogue. As invested as the first chapter got me with it's cool visual style and it's intriguing story, I quickly began to lose interest and failed to remain attentive, as I couldn't understand what was going on.

A simply amazing game not enough people speak about. This one goes straight to one of the best game I have ever played. An artistic play more than a game, but a play where you decide the past, and rarely the future, of the characters

Destinato a rimanere relegato nelle classifiche di uno sparuto manipolo di temerari, "Kentucky Route Zero" è un videogioco di enorme importanza, non fosse altro che per la capacità di mettere in luce gli enormi limiti della critica e del pubblico di giocatori, entrambi relegati ancora a una condizione di minorità.
L’opera magna di Cardboard Computer - frutto di dieci anni di lavoro - è un’avventura grafica colta e raffinata, un romanzo interattivo che usa e rielabora innumerevoli fonti letterarie e cinematografiche (da Lynch a Márquez, tanto per citare i riferimenti immediatamente evidenti) attraverso cui costruire il drammatico racconto di un’America popolata da emarginati della società in piena crisi economica, senza rinunciare a una vena di brillante ironia. Strutturato come una pièce teatrale in cinque atti e cinque intermezzi, "Kentucky Route Zero" ammanta situazioni e personaggi del realismo magico tanto caro alla più celebre letteratura sudamericana, creando un’atmosfera di lucida assurdità che rimanda a tanti classici del fantastico, conferendo ulteriore fascino al racconto dal ritmo compassato.
Recensito con il consueto pressappochismo dalle testate italiane per poi scomparire velocemente dai radar, KRZ innalza il livello del medium videoludico e attua una riuscita commistione tra differenti linguaggi amalgamati in maniera sorprendente, candidandosi di diritto a gioco del decennio. Un’esperienza che - per i motivi espressi sopra - non può essere adatta a tutti ma deve essere consigliata a tutti, aiutata dall’ottima traduzione italiana resa in uno stile molto vicino all’elegante prosa dell’inglese originale.

Best book I ever played, best game I ever read.

I love a good narrative-heavy game, so I was excited about Kentucky Route Zero, but it just didn’t sit right with me at all after the first chapter. I was bored to tears. Might be the highest ratio of time spent checking my phone to playing a game I’ve ever had, I’m not going to waste my time with the rest of this.

every frame a painting every line a poem

Loved the writing, but it was too long-winded at times. I think people comparing this game’s writing to Disco Elysium set up unfair expectations. I still enjoyed it very much and the final scene made me emotional in a way few games ever have.

The only video game that holds the prestigious honor of making me fall asleep while playing it, not once, but three separate times.. I’ve nodded off in other games but I straight up fell asleep, controller in-hand, playing Kentucky Route Zero. I cannot stress enough how boring the actual act of playing this video game is. Which is a bummer because I liked the characters and thought the story had potential.

The game started off walking the line between intrigue and taking itself way too seriously before toppling head-first into pretension. I really just do not think this game is for me in any capacity. It feels more like an experimental art piece than anything else. I honestly think this could have made a trippy and very interesting HBO series.

+ Terrific art direction and generally just wonderful art style
+ Phenomenal sound design
+ Great original music. Seriously some of my favorite parts of the game.

- Holding a controller in your hand and hitting buttons to play this video game is incredibly boring
- So much reading. It’s all reading. First time that's ever bothered me.
- Is this a video game?

Beaten: Nov 26 2021
Time: 11 Hours
Platform: Switch

Between this and Disco Elysium, I feel a new maturity in games writing. Maybe it was always there, but prose like this has never gotten such attention before. Kentucky Route Zero confidently steps away from the puzzles that define the point and click adventure genre, opting instead to put its knotty intellectualism squarely in the written word. More simply, if you like the kind of books whose language doesn’t give itself to you easily, you’ll like this game.

KRZ is upfront with what it is. The game begins at a gas station shaped like a horse, where you have a meandering conversation with an attendant, talk to your dog, and try to get directions. It takes its time, loads you up with casual symbolism, and sends you on your way. You’ve only got street names for directions, so you’ve gotta look for landmarks and pay attention to where you are. The map isn’t too big, so it’s not too hard, but it does get you immersed in the world in no time.

As a game, it’s just a very simple point and click adventure. You walk around til prompts come up, click on em, and get started reading. It has a strong aesthetic sense, especially in the backgrounds, which are detailed and concrete as often as they’re composed of stark abstract vector graphics. The character models leave a bit to be desired in their simplicity, and personally I feel that a more expressive style might’ve suited the game a bit better, but what’s here is strong and gets everything across well enough.

KRZ is an enormously affecting piece of media. It stirred memories in me, good and bad, every couple of minutes. Sometimes I’d rediscover an old dream, or a newfound anger, or just a vague emotion. If ya like books and feeling things, check it out

one of the most affecting game experiences i've ever had

Existe muchísimo mérito en ser capaz de hacerte sentir tantos sentimientos con cosas que realmente no estás entendiendo. No del todo. Muchas veces estás completamente perdido con qué está pasando pero entiendes a la perfección lo que está transmitiendo.

Una historia melancólica, surreal y experimental sobre la decadencia de las comunidades rurales bajo el capitalismo, y como los lazos que se forman son la mejor manera de sobrellevarlo y desafiarlo.

I liked the first 4 acts, but act v did nothing for me at all.


first review: i doubt i'll ever wrap my head around all the ideas at play here, but i don't think that's the point. for now, i absolutely adore the art and the pacing of the narrative

after finishing: well, it took me like 2 years, but i finally got through this. it's beautiful, impenetrable, and such a special work in the history of games. time to hit the essays

I kept trying to go back to it but eventually just had to DNF it. I figured that if I hadn't gotten it in Act 4, I wouldn't get it at all. KRZ came heavily recommended to me from many people but it's very much Not For Me. The story did absolutely nothing for me, gameplay was pretty unfun. Atmosphere neat.

Painfully pretentious, with a healthy side of slow pacing, weak characterization, and a nonsensical 'story' if it can even be called one. The very worst aspects of 'magical realism' all rolled into one package.

It almost feels like some sort of inside joke where the people calling this a masterpiece are just pranking the rest of us by saying there's a deep and moving message here and that we 'just didn't get it'. A story doesn't need to be blatant, but at a certain point esoteric brilliance and vapid nothingness end up being indistinguishable from one another.

Still mindlessly fucking boring after act 2