Killer Instinct on the SNES was a technical marvel for its time and a blast to play. The visuals were impressive, the combos were brutal and satisfying, and the soundtrack absolutely rocked. However, the roster is smaller compared to fighting game rivals, and some may find the combo-heavy gameplay a bit too demanding for casual players. Regardless, for fans of 90s arcade fighters, Killer Instinct stands as a unique and memorable experience.
played as Sabrewulf
It's okay, I guess. I don't really find the pre-rendered graphics as appealing here as in the DKC trilogy, also by Rare. Single player was better than the early Mortal Kombat games were, but still annoying and frustrating. Also, fuck you for berating me in my face for playing on easy. You guys made Battletoads in Battlemaniacs so who's really winning here? Dumbass
It's okay, I guess. I don't really find the pre-rendered graphics as appealing here as in the DKC trilogy, also by Rare. Single player was better than the early Mortal Kombat games were, but still annoying and frustrating. Also, fuck you for berating me in my face for playing on easy. You guys made Battletoads in Battlemaniacs so who's really winning here? Dumbass
MATOU minha vontade de jogar.
Eu consigo entender muito bem a importância desse jogo para sua época, realmente em 94 isso daqui deveria ser ouro.
Porém sem dúvidas envelheceu muito mal. O jogo tem controles super duros e travados, um ritmo super lento e uma IA totalmente desbalanceada (Tem que ser muito brabo pra zerar esse jogo na raça).
Tirando o fator nostalgia (Que no meu caso não existe já que conheci o game recentemente) eu não vejo nenhum outro motivo plausível ou válido para alguém gostar desse jogo.
PRÓS:
- Revolucionário para sua época.
- Personagens interessantes.
CONTRAS:
- Controles "duros"
- Ritmo de gameplay lerdo.
- Envelheceu mal.
Eu consigo entender muito bem a importância desse jogo para sua época, realmente em 94 isso daqui deveria ser ouro.
Porém sem dúvidas envelheceu muito mal. O jogo tem controles super duros e travados, um ritmo super lento e uma IA totalmente desbalanceada (Tem que ser muito brabo pra zerar esse jogo na raça).
Tirando o fator nostalgia (Que no meu caso não existe já que conheci o game recentemente) eu não vejo nenhum outro motivo plausível ou válido para alguém gostar desse jogo.
PRÓS:
- Revolucionário para sua época.
- Personagens interessantes.
CONTRAS:
- Controles "duros"
- Ritmo de gameplay lerdo.
- Envelheceu mal.
Killer Instinct does not need any introduction, it is one of the better fighting games on snes, and the franchise is still around these days (barely).
It relies heavily on combos and the overall cast of fighters are just absolutely great. You can find your Scorpion, Sub-Zero and even your Ryu here, sure, but every fighting game did something similar to them, so I let that one slide.
Besides those however, you can be a skeleton who wields a sword, a werewolf and a raptor!
The combos are very punishing, the feel of the fights are very meaty and every punch has a good weight to them.
Just try out Killer Instinct, you will not regret it!
It relies heavily on combos and the overall cast of fighters are just absolutely great. You can find your Scorpion, Sub-Zero and even your Ryu here, sure, but every fighting game did something similar to them, so I let that one slide.
Besides those however, you can be a skeleton who wields a sword, a werewolf and a raptor!
The combos are very punishing, the feel of the fights are very meaty and every punch has a good weight to them.
Just try out Killer Instinct, you will not regret it!
I find Killer Instinct to be a very interesting fighting game. It combines many elements from Street Fighter and Mortal Kombat, and while the game has the same controls as the former, it doesn't feel like either of those games.
I found it a bit hard to find the best kind of combos to finish off my enemy, and rarely did the announcer actually say that I did a combo, so I think I just suck.
It's clearly a more fast-paced game than its contemporaries at the time, but it's odd that I didn't find it to be that smooth?
I don't know, for a game that such a high-emphasis on fast-paced combos... you can't run to get up-close to your enemies, which feels like that's what the game wants you to do.
I do like the Combo Braker system, that allows you to literally break out of a combo, which is nice.
And also, I do like that the SNES version does contain a Practice Mode! I know that it's common nowadays, but many home console ports of arcade fighters didn't have that.
So, on the gameplay side, I'm a bit mixed on this game, but I do like many of the concepts present here.
On the presentation, it's very much reminiscent of Donkey Kong Country, but because of this game's more "realistic" artstyle, I don't think it has aged as well as DKC, but I did find it charming, nonetheless.
I find the roster of characters also interesting, as you can play as a skeleton, a dinosaur, and a flame creature that really reminds me of Pyron from Darkstalkers... but I digress.
The music is pretty decent. None of the tracks really got into my mind...
With the exception of the main theme. I've known about it for years, but it's such a badass theme, and it translates really well on to the Super Nintendo!
All in all, Killer Instinct is a fine start for the series, but it feels like it could be better.
I found it a bit hard to find the best kind of combos to finish off my enemy, and rarely did the announcer actually say that I did a combo, so I think I just suck.
It's clearly a more fast-paced game than its contemporaries at the time, but it's odd that I didn't find it to be that smooth?
I don't know, for a game that such a high-emphasis on fast-paced combos... you can't run to get up-close to your enemies, which feels like that's what the game wants you to do.
I do like the Combo Braker system, that allows you to literally break out of a combo, which is nice.
And also, I do like that the SNES version does contain a Practice Mode! I know that it's common nowadays, but many home console ports of arcade fighters didn't have that.
So, on the gameplay side, I'm a bit mixed on this game, but I do like many of the concepts present here.
On the presentation, it's very much reminiscent of Donkey Kong Country, but because of this game's more "realistic" artstyle, I don't think it has aged as well as DKC, but I did find it charming, nonetheless.
I find the roster of characters also interesting, as you can play as a skeleton, a dinosaur, and a flame creature that really reminds me of Pyron from Darkstalkers... but I digress.
The music is pretty decent. None of the tracks really got into my mind...
With the exception of the main theme. I've known about it for years, but it's such a badass theme, and it translates really well on to the Super Nintendo!
All in all, Killer Instinct is a fine start for the series, but it feels like it could be better.
This game is a proof of how insane Rare used to be as a developer back then. They kept making masterpiece after masterpiece in all different genres. Killer Instinct was their first fighting game and they knocked it out of the park in their first try.
Fantastic visuals even ported to SNES, fantastic characters, one of the best soundtracks ever and a great comco system with all the ultra combos and the combo breakers introduced here for the first time in gaming.
Classic.
Fantastic visuals even ported to SNES, fantastic characters, one of the best soundtracks ever and a great comco system with all the ultra combos and the combo breakers introduced here for the first time in gaming.
Classic.
An awesome arcade fighter with cutting edge visuals for the time, a cool and sleek art style, a memorable and fun character roster, and strong, fast-paced gameplay that felt like a hybrid between the technique-heavy Street Fighter and the brutal and visceral Mortal Kombat, giving fighting game fans the best of both worlds.
Pros: I gotta reiterate, I'm not at all an authority on fighting games, I don't play them, I don't know them, I'm not good at them. Now that that's out of the way, I really did enjoy the energy of Killer Instinct, which despite not knowing how to play, trying to pull off moves and chain combos together, even for beginners, is really fun! I recall some great visual effects, like one involving knocking your opponent off of a rooftop, as you see a little cutscene play of them falling to their doom. That type of stuff made the game all the more exciting! And of course, Rare in the 90s, the CGI graphics were excellent, and the character design top notch, with a ton of creativity on the roster. Of course I appreciated Riptor and Sabrewulf as very non-human type characters, but also Glacius, Spinal, and the man on the cover, Fulgore, were incredibly badass too. Combo Breakers, Humiliations, finishers, there was plenty here to keep ya entertained... and who could forget Orchid's umm... flash fatality... Like, c'mon, these guys would go on to create Conker's Bad Fur Day, they weren't above that sort of thing! Heh.
Cons: I'm not gonna pretend I know how to critique this game's meta or advanced mechanics. All I know is that I suck at fighters, and this game did nothing to change that for me. It was in reality, another SFII and Mortal Kombat type of fighting game, polished, certainly, but it was still on that playing field.
What it means to me: I played it on Game Boy, SNES, and at the Arcade, and whoever I played it with, we had fun, but, no more fun than most other arcade fighters. I just really liked Rare, and this game was very Rare vibes. Also it was cool playing this two players on Super Game Boy, not many Super Game Boy games let you do that!
Cons: I'm not gonna pretend I know how to critique this game's meta or advanced mechanics. All I know is that I suck at fighters, and this game did nothing to change that for me. It was in reality, another SFII and Mortal Kombat type of fighting game, polished, certainly, but it was still on that playing field.
What it means to me: I played it on Game Boy, SNES, and at the Arcade, and whoever I played it with, we had fun, but, no more fun than most other arcade fighters. I just really liked Rare, and this game was very Rare vibes. Also it was cool playing this two players on Super Game Boy, not many Super Game Boy games let you do that!