Reviews from

in the past


Controlling and throwing multiple Kirbys at the same time is pretty fun at first and each level is unique while using very well the new gimmick, unfortunately, later on the levels get waaaaaaaaay too long for their own good which makes them quite tiring even with it's amount of creativity, the lack of checkpoints/lives also makes this game a lot more punishing than it should be, and the game only warning you that the final world requires you to get all the Rainbow Medals almost at the end of it was a big slap in the face and made me lose interest in beating it, the gameplay is just too simple to really hold my interest in a game as excessively large as this one.

This game has quite possibly one of the best collections of minigames in the franchise, though, not only they are very varied and fun, but some of them are very complete, like Strato Patrol EOS, which is a small shooter 'em up that includes its own levels and bosses, without mentioning the amount of fan service that goes even far enough to include characters from Kirby Right Back at Ya, the sub-games are the only thing that is really avoiding this game from getting a mid/10.

yeaj ngl i dont know what they were thinkin for this one

awesum game :] Kirby is my friend

It's fun because it's different.
Kirby's "stylus only because remember the DS has that" game.
Also that odd type of game where finishing requires all/most of the collectables (tho this isn't rare for Kirby I guess)

Main gameplay is cool and all but those side games cheffs kiss better than some main game levels. Especially "Strongest Sword" if only for the music

This game rules, even if the mechanics are a little cumbersome at times.


Cute game, cute animation, though when I do bad at a childrens game it makes me question my own existence so 0/10.

Got more out of the minigames than the actual game honestly

unique but made me pissed of ngl

Super nostalgic, i love it so much

Lost my cartridge as a kid 😭

My status:

(All Medals, 98% Completion, January 21, 2012)

Did not finish but THOROUGHLY enjoyed every minute of this game. Just goddamn fun as hell and bright and odd. I must protect my kirbs.

Welcome to Kirby Anxiety Attack. We got:
• The most expressive Kirby ever
• Bangin soundtrack
• Incredible Nintendo level design (TM)
• You can kill Kirby!!
• Set him on fire too!
• 10 Kirbys!!
• Dedede
• Right Back At Ya references!!
• DAROACH JUST SHOWS UP
• Wacky space apes!
• You can drown!?
• Poyo when you enter a door!
• Crazy sound effects (GREAT GEAR GODDAMN HOMIE)
• Some pretty incredible side games!!
• T O P S C R E E N M A R X
• ESCARGOON MY BELOVED

I am kirby's strongest soldier

With 5 medals per unique-idea-executed-in-four-steps stage and a lovely if extrenuous map screen Kirby Mass Attack is more firmly entrenched in the Nintendo Platformer Designâ„¢ space than its more experimental DS predecessor. In contrast to that game's elegant use of the touchpad, Mass Attack's central gimmick mostly amounts to scratching and tapping the screen in stages that sometimes have the tendency to joylessly iterate on concepts that should have remained concepts (Sandy Canyon Stage 6 scares me). Nonetheless, its lavish 2d production values, maybe the last of its kind from a Nintendo pipeline perspective, the pure vibes of the hot air balloon stage and the sheer quanity and quality of subgames gives it an air of sprezzatura in spite of its shortcomings. Its cute.

THEY MADE ME GO BACK AND COLLECT THE MEDALS TO BEAT THE GAME

fun idea and actually executed quite well! has the absolute best minigames in the series

Ohhhhh this one hurts. I wish I liked this more than I did, I really really do. I know a lot of people really like Mass Attack. There are things I really like about it myself. The sub-games are great and wildly inventive. This is one of the first times Kirby went all-in on its random lore callbacks, and it's particularly audacious here with its anime cameos. There's a certain brazen moxie to calling the big bad "DEATH GOD" - not that Kirby's any stranger to baddies like DEATH GOD, but usually it's a bit more subtle about it. The Birdees actually go through a character arc, which is WILD for a throwaway supporting character in a Kirby game. There are a few really cool stage concepts, like the first ring of Dedede Resort and the vehicle-oriented stages in Volcano Valley.

But good grief, is the actual experience of playing the game miserable. I suspect a big part of it was my emulator setup, but I don't think that's it in its entirety. The actual action of the game is flinging Kirbies around and guiding them from point A to point B, but the little guys are so hard to even aim correctly, nevermind micro-manage. So many things can go wrong during normal play, and then the game introduces things like those eggs you have to protect that require precision gameplay in a game ill-suited for it, or all those sub-bosses (especially Great Gear, King Eelongo, and Steelsnapper) that exist just to waste the player's time. That the game expects NO DAMAGE RUNS in this game for 100% completion is insanely cruel, but at least that's just for completionists or folks who really got into it. You don't need to master the game to see the ending, right?

Well, you kinda do! See, the game presents itself as having alternative paths, where each level is split into rings of stages, and only some Stages need to be cleared to reach the boss. That's a neat concept, but access to the next ring is gated behind specific stages, so there's no reason to varying your route. On top of that, the last level in the game requires that every Rainbow Medal be collected. Since there's one Rainbow Medal in every stage, you're just gonna have to play all of them. Furthermore, you need a certain amount of Kirbies to access every stage, and if you don't have enough, you have no choice but to grind out more Kirbies in a previous stage. And you have to EARN those Kirbies, they're not just hanging around waiting for you. Each Kirby essentially requires a 1-Up's worth of work, so you can't just duck into a stage and nab what you need, you're essentially playing out lengthy stages over in their entirety if you can't pass muster. So you might think of stages in earlier levels, where you're relying on fewer fiddly mechanics that'll mill out your Kirbies, but nope - every time you switch levels, before you've beaten the penultimate level's boss, you lose ALL BUT ONE Kirby for your efforts.

It's a striking contrast with Kirby's MO; even earlier games in the series with strict requirements, like 2 and 3, allow for a free, casual, full-ish experience of the game, almost never limiting progress in a given stage to that in another. I like it when Kirby games have bite and challenge the player, but so much of this is just tedium and busywork in a game where moment-to-moment gameplay is either exhausting or mindless (the opposite side of the coin to all the above is that when you have a full team, you mow through enemies quickly - but its it really a reward to have to wait around less? And anyway, so much time is spent trying to keep defeated Kirbies' spirits from flying away, so... more busywork). I'm simply not having fun for the majority of the experience, and I feel bad about that.

On touche à la perfection du jeu Nintendo (avis subjectif pour cause de jeu de ma jeunesse)

i don't know the general consensus on this game, but i liked it. i don't remember much about the main game other than it was kind of fun, but the minigames were the highlight for some reason. not really the best kirby game but it's a fun experiment w the dualscreen stuff.

It was an okay idea, but trying to make sure all of your Kirbies get to the end can be annoying, especially on certain stages. Control were also wonky at times. Decent for a normal playthrough, irritating trying to 100%.

this made my hand hurt. just unfun to play

Review in progress:
I wasn't impressed at all. The new gimmick of controlling a lot of Kirby's with a stylus isn't fun or interesting. The levels all blend together.

The first game I ever owned. It’s immensely nostalgic to me. I love it’s beautiful pixel art and incredible chip tune OST. It’s obviously not a perfect game. The touch controls really wear down on me after some time and the final world requiring a specific unspecified collectable is really mean to do to the player. Still a childhood classic that I’ll forever cherish.

THE SKELETON APPEARS! 💀

Kirby ataque masivo ma ma masivo dale cintura rodilla piso ayyy


This game is so under appreciated and I think it's one of my favorite gimmicky Kirby games. It's so much fun to use the intuitive gimmick to it's fullest and I felt like I had mastered controlling 1 million tiny Kirby's all at the same time. The music is great of course, the level design is some of the best in the series, the gimmick never gets old, and the game is an endless train of constant charming moments. Ok now that we got through that small part of the game, we can talk about the sub games which are the best in the entire franchise and what really carry this game. There is not a single bad sub game here, my favorite being the pinball one. It's genuinely fantastic and I don't think there's a bad thing about this game. It's a shame it basically came out when the 3DS did, I feel like this game never gets talked about enough despite it being so unique and one of my personal favorites.

I love how chaotic it is to have 10 Kirby's to land multiple punches on enemies! creativity of the game's levels are unique and everyone has in mind how to use each Kirby, a Nintendo DS classic

This game has no right being as long as it is. The gameplay, while fun at first, gets too monotonous after a while, especially with the game's overly long stages, that go on for way too long. There were some enjoyable moments, but I think this might be my least-favourite Kirby game so far.