Reviews from

in the past


Solid sequel.

Having experienced La-Mulana 1, I wished I could do it again, but blind.
My wish was somewhat granted, by the fact that La-Mulana 2 existed.

Embarking on La-Mulana 2 I did what I should've done from the very start in the first La-Mulana: take notes. Boy does it pay off to do that from the beginning :D

Overall the game was very enjoyable, and had a lot of pluses over the first game, especially in the esoteric text department.
Lots of traversal options are available from pretty early on, especially coming from the first game, this is very much appreciated.
The puzzle difficulty overall was lower, not sure if because the text isn't as esoteric anymore (English text is now comprehensible!) or on purpose, especially with many NPCs literally telling you what to do this time around.
This game had considerably more bosses though, some of which were really damn annoying, and some platforming sections that really try to get on your nerves by kicking you back to the beginning from taking one hit or making one mistake.

The plot and dialogue is rather humorous, especially the crystal skull texts. I feel like this one went a bit too far into the wacky side compared to the first game, which kind of gave a bit of serious/solemn vibe from time to time.

In conclusion if you are looking to scratch the itch that La-Mulana gave you, the sequel is a solid choice.

!!! CURRY STANK !!!

Tout aussi bien que le 1. Possède ses mêmes qualités et défauts. Je le trouve plus exigeant en terme de difficulté que le 1er.

I like the part of the gate of the dead theme that sounds like an italian restaurant

Better than the first, and I love it. Puzzles weren't as annoying, while keeping the great music and gameplay.

Despite the quality of life improvements in this sequel (grabbing ladders in midair, a more versatile jump, etc), I find that La-Mulana 2 doesn't grab me as much as the original. I appreciate the much greater amount of character writing in 2, but it doesn't focus on what I really want, which is more interaction between the three members of the Kosugi family, for the most part...oh well.

Plus, I played this when it came out and it was pretty buggy at first, so it's hard to separate my feelings about the game from that. Still, it's a La-Mulana game, so even though it wasn't what I personally wanted, it still is an exceptional work.


This review contains spoilers

One of the most convoluted Metroidvanias I have ever played. The Eternal Prison, as the central area in late-game, is just so memorable not only in its own mechanics and atmosphere, but also in how it connects the clues, areas, characters and lores of the whole game.

This game is really good but also I'm way too stupid to figure out some of these puzzles without a guide

What if you simply pushed every aspect of the previous game to the absolute limit? More art, more personality, somehow even stronger visual design and music, more readable puzzles without losing the challenge of the thing; La Mulana 2 is great. It's electric, and I'm glad we have it because it is sitting at the absolute apex of this genre.

As much a work of love as it is one of complete insanity. The most incredible thing about these games is that they exist. If I told you about it, you wouldn't believe it. If I showed it to you, you still wouldn't believe it. If I explained it to you, you'd think I was crazy.

And then you play through it.

Norse epics, mid-seventies pseudohistory and four thousand year old Sumerian myths reimagined as increasingly elaborate puzzles. Deadly traps and mysterious riddles that aren't pulling your leg or punishing you arbitrarily, you just didn't pay enough attention, because you have grown used to not having to pay attention, it's just a video game, right? But it's not just a video game. It is a trial. A test of your worth. The penitent man will pass. The penitent man will pass. The penitent man will pass.

It exists. Somehow, it exists. These are the greatest games ever made. There is nothing else like it.

Nobody else does it like Nigoro.

MULBRUK FOREVER

not as great as the original but only because the ruins are well known by this point. even so, it manages to make La-Mulana feel alive, fresh and new again. it's less unforgiving when it comes to puzzles, but considerably harder as a side-scroller

La-Mulana is still the best metroidvania of all time. the sequel? second best

I had dreams about this game and played it for hours a day for about a week. The enemy placement gets very annoying in the late game though and on release it was REALLY rough in terms of glitches, but this game is consuming in a way I haven't experienced before.

Have to give this a 4/5 for how hooked and invested this game got me, but this game has a GRIP of issues. On the technical side, way too may glitches and hard locks for a full release product, and the translation errors are completely inexcusable for this type of game. Enemy placement towards the latter half of the game and the last few bosses were also a fucking nightmare. That out of the way, there's still very few games that offer the sense of accomplishment that LM1 & 2 provide.


Watching a let's play of La-Mulana was one of my first introductions to gaming on the internet outside of the AVGN. When I just happened to look at Kickstarter, one of the last times I ever did, and saw a post of La-Mulana 2, I thought it had to be a joke. It turned out to be completely legit, and 3 years later we finally got it, right at the beginning of this August. I waited to play it not just because I wanted to wait for bugs to be polished out (of which there were apparently very few; mostly balance changes from the looks of things), but to wait for other people to beat it and post guides about it because, knowing La-Mulana 1, I knew there was no way that I was gonna be able to solve the whole sequel by myself. I was very right! After 27 hours of playing, I finally conceded and started using the wiki. EVEN THEN, it took me a little over 45 hours to completely beat the game. I played through on hard mode (effectively meaning many more late game enemies in earlier areas and all bosses have double health and do double or triple damage), and got all the achievements (to unlock the fun extra outfits :D ) but for beating every boss without using subweapons (because as in the first game, you'd have to be absolutely insanely good at the game to do that on even normal mode :P ).

La-Mulana is a 2D action adventure game in the mold of old MSX games such as Castlevania and Galius Maze (mostly Galius Maze). It's all about exploring a giant series of ruins, reading slabs and talking to natives to learn about puzzles, and fighting tough enemies and tougher bosses. It's a serious combination of mental and reflex power, and the sequel is largely more of the same with some significant changes and upgrades. The most obvious change, of course, is a whole new set of ruins to explore full of all new puzzles, enemies, and bosses to conquer! But there are more nuanced changes as well, of course.

Mechanically, there are some immediately noticeable changes from the original. The game has been brought into the 21st century by not only allowing you to duck but also to jump onto ladders! (You can't jump off them though). Although the weapons, subweapons, and even nearly all the extra passive items are taken from the first game, these additions make the game play very differently from the first (especially once you get the item that enhances "weapon technique" so you swing faster but also up and down-facing slashes). The way enemies and pots respawn has also been slightly changed to be both proximity and time based, so if you leave a room and immediately re-enter it, the enemies won't necessarily respawn like they did in the first game. The other REALLY nice improvement from the first game is that you can buy an item fairly early on that gives all mini-boss and boss enemies a health bar at the top of the screen, and that thing is SO nice to have.

The presentation has also received a significant upgrade. The remake of the original freeware game (which was made to look like an MSX game) was originally designed for Wiiware, and the graphics look it. La-Mulana 2's spritework is a significant upgrade on every front, and the higher resolution really shows its strengths here. The music is all good, but I would say that it's biggest fault is constantly reminding me of the music in the first game which I have a lot more nostalgia for. All great music: I just like the first game's music more :P .

The story is a LOT more lore-based now than the first game. Where the first game revolved more around a slow discovery of the truth of the ruins, this game kinda follows something similar, but the cat is already out of the bag in regards to the twist from the first game. This means that, at least as far as I can remember from the first game, there are a fair few more puzzles that focus on talking to an NPC to get a task, doing the task, and reporting back to that NPC once it's done.

Speaking of that, the overall comparison of this game to the first, to me, is that this is the superior game. The original game had a lot of holdovers from the original's remake, mostly in its puzzles and map design, that had tried to recreate more vindictive elements of older MSX adventure games. La-Mulana 2 is certainly a longer game, but it's also just far more fun to play to me because it is just generally not as mean and cryptic. La-Mulana 1, at least the opening, is far more about taking things section-by-section, one level at a time, so things get very confusing when later on puzzles span the entire length of the ruins and you need to readjust your brain completely. 2 starts expanding things immediately out of the gate, and also gives you the App to record NPC dialogue and signs you read right at the starting village, so you can immediately start taking note of suspicious or confusing things you read to use in later puzzles.

That's not to say that La-Mulana 2 is an easy game by any measure (the hard mode only affects combat, not puzzles, and puzzles were what I got stuck on time and again XP ). The 2nd and 3rd bosses were SO hard I thought I was sequence breaking (nope, they were just really hard :P ). That's like nearly ALL of La-Mulana 1 though, so I'd say the boss design is just generally more fun and less vindictive than the first, even if a good portion of that may just be that they have a health bar so you can see how well you're doing against them.

Verdict: Highly Recommended. If mind-bending puzzles and tough action adventure combat and platforming are your jam, you cannot go wrong with La-Mulana 2. The game does spoil the plot of the first game more or less entirely, but none of its puzzles. As the first game's plot is such a backseat to the bosses and puzzles, this is an excellent primer to the original game's remake if you've ever thought of playing that. Even if you never beat it, I got more than enough out of the first 27 hours I could actually figure out myself to justify the 15 bucks I spent on it. This is a sequel that is largely more of the same on the surface, but all the more nuanced improvements make this an overall fantastic improvement on the original :D

Unfortunately, I didn't vibe with this game as much as I did with the original.

Not only does it seem mean in the ways original wasn't platforming-wise, but it's also full of reused things. The original felt new and unique every step of the way, while La-Mulana 2 often repeats bosses' gimmicks and tasks you to find the same items as you would in the original.

Not only that, most of the locations feel like references, and while there is a very bad story explanation for that (one that lessens La-Mulana 1, too!), it always feels like a "Lost Levels" type of sequel. Too much of it is just La-Mulana but more.

While I've enjoyed my time with it, I feel like most puzzles are far more forgettable due to the Mantra system being expanded and you effectively needing to fiddle with the spells to cast the right one.

While a good game, great, even, it doesn't have the same place in my heart as the original.

🚫 ONLY A SUMMARY OF THE REVIEW IS AVAILABLE. READ MISC SECTION ON WHY 🚫

La-Mulana 2 builds on its predecessor's legacy and improves on nearly every aspect, the result being a Metroidvania-type of game with a very demanding difficulty level but also a very rewarding experience. With a visual environment that brings back memories of the 16-bit era, a marvelous soundtrack and a more detailed plot, La-Mulana 2 may not appeal to those who did not enjoy the original but anyone else will easily be all over it quickly enough.
👉 opencritic SUMMARY

La-Mulana 2 is a sequel that improves on the legacy of its predecessor in nearly every single way and which brings an overall improved Metroidvania experience to the Nintendo Switch. Its difficulty level may get frustrating sometimes but dedicated players will be duly rewarded by the effort they put into it, and with its charming 16-bit era visual world, wonderful soundtrack and entertaining plot and dialogues, La-Mulana 2 will certainly appeal to most players out there.
👉 metacritic SUMMARY

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◻️ ⚠️ Review originally written for FNintendo (defunct website) and published on May 7th, 2020. Full review is currently unavailable. Expect restored written piece translated into English.
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◻️ ✍️ in European Portuguese (Main body of text translated into English with A.I.)
◻️ 📜 Review Number 37

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ F I N

La-Mulana 2 is not as charming as the original game. In every other way, it's better.

Most notably, it's way more polished. The controls are slicker, the menus are easier and nicer to navigate, and there's more quality of life features than the first time. Playing through La-Mulana (which I also love, by the way) can feel like a chore at times. La-Mulana 2 rarely does.

But the games are really about the puzzles, and LM2's puzzles are just better. The first game's puzzles are iconic, but a lot of them are borderline impossible to solve on your own without being heavily hinted at the right answer. It's often due to a lack of information rather than a difficult but reasonable logical leap, which just leads to frustration on the part of the player. This game has very few of those - its hardest puzzle is for a completely optional map showing the location of some items. By the time I solved it (with hints from online) I already had all of the items, so it was completely worthless. Oh well.

It's a bit of a shame it leans so heavily on the first game for its lore (and some puzzles) because it's a much nicer entry point to the series. I wouldn't recommend you play this without playing the first game, but I wish I could. If not for the reliance on elements from LM1 I think this would be a much nicer experience for someone who has never played either game. All that said, it's entirely possible that the reason I feel that these puzzles are more accessible is because I played it after the first game. It's hard to tell.

This is a great game and an even better sequel. If you liked the first one you will love this. And if you haven't played either, what are you waiting for?

The 2nd metroidvania I've ever played. (the 1st is La-mulana remake in 2013)
La-mulana 2 improved the gameplay and the quantity of content. It's more attractive and modern.
Despite some awkward puzzles, it's nearly perfect for me.
Highly recommended.

The world of eg-lana is simply amazingly put together. Puzzle design is generally really well thought out, with some exceptions (a handful of puzzles are too obtuse to reasonably figure out on your own)
The controls are improved from the original, but they are still way too clunky for the bosses and minibosses the game wants you to face (too much hitstun, not enough recovery frames. In some instances you can easily get stunlocked into losing 1/3 of your healthbar).
Because of this, bosses are pretty lacklustre and not fun to fight at all (to the point that I ended up cheesing a few of the most egregious ones with the pistol)
World building and puzzle design would net this game a 4.5/5 easily. But shoddy gameplay makes me take this down by one star.
Overall still a great game that I would sincerely recommend to anyone who loves intricate puzzles, lore and world building.

Second verse, same as the first! Incredible action/adventure platformer, great soundtrack, fun characters- you'll probably need a guide for some bits but on the whole I found it less impossibly obtuse than lama-lama 1. Lumisa and Mulbruk are great. My only real complaint is the ancient aliens stuff. Most devs don't really have the cultural sensitivity to play in that space without showing their asses, nigoro is no exception. They even included a secret "ass gallery" room. I don't like it but its fine I can handle a little ass. 4.5 stars Im out here smashing vases while my treasure fairy yells "Go coin girl, go!"

This game isn't for everybody, but it's a truly wonderful game that has lots of clever riddles and challenging boss fights. very rewarding to get through it all.

i love this game a lot but it's the hardest sell i'll ever have to make. a game filled to the brim with my favorite things that also sucks ass sometimes and had a very buggy release. will always hold a place in my heart

A damn fine sequel. A game that started with me feeling a little bummed out that I wasn't going to have the same experience as the first game, due to me going "hey! that's that thing from the first game that needs that other thing!" within my first hour, soon turned into a similar experience of pure, amazing, metroidvania mystery.

When the game starts going, it really starts going. Giving you a bunch of areas to explore immediately, puzzles and objects that are newly added to the series and just that same pang of exploration and discovery that only a La Mulana game can give you. The middle third of this game was one of my favourite sections in games.

The new portrait art is fantastic, it gives NPCs a bit more of a personality and also is a good excuse for the team to show off their amazing artist that works for them (i forget his name sorry!!). Movement feels better, game flows pretty nicely and the areas all have their own distinct styles still.

The only things really keeping this game back from being as good as the first one for me is maybe an over reliance on mantra spells for puzzle solutions, a pretty insane (by la mulana standards) puzzle two thirds of the way through that left me utterly stumped even after its solution and a sloppy ending, where the last dungeon is just a mini-boss rush with hell dungeon rooms from the PREVIOUS game stapled in between...and then the final boss is also very similar to the final boss of the first game with no real surprises. Also, no hell dungeon??? C'mon!....BUT, those issues aside, I can't help but heavily recommend this game and the original for people who love good metroidvanias.


Nigoro really knows their shit when it comes to level and puzzle design. La-Mulana 2 while a significant step down from the previous game (I mean seriously, how the hell do you match the world design of La-Mulana 1) still holds the same pillars of incredible area design in terms of a metroidvania, each room still holding secrets and significance in the overall puzzle box structure. Biggest highlights were Heaven's Labyrinth which was a rotating area completely in your control, as well as the whole mantra system in general which makes for some interesting riddle deciphering, and Ancient Chaos which can go fuck itself (but also it's just a fantastic challenge).

La-Mulana 2 also asks for the same amount of attention, traps and punishing platforming requiring your upmost engagement lest you get completely destroyed. It unfortunately has more of an emphasis on combat this time around to match the warring conflicts in Eg-Lana and I really believe it is to its detriment, since LM2's combat isn't deep enough to justify being fun on its own and relies solely on its enemy design, of which for the most part La-Mulana 2 fails at in miniboss and boss design. There's a couple highlights of course, but I found a lot of it to be really dull going through the motions.

The one thing La-Mulana 2 improves on its predecessor however, is in terms of lore and storybuilding. It's not a particularly deep story, but every single enemy, boss, and tablet ties neatly into the lore of the 7 past children of the Mother. It ends up combining several different cultures to make a ridiculously cohesive whole, with everything from Norse mythology to Egyptian, Hindu, and Japanese. There's even some Babylonian DNA here, giving LM2 a real cultural mythos highlights feel. It works really well atop of LM1's lore, which makes sense considering the simplicity of the previous game's story, where as LM2 is kneedeep in generational conflict and quest for power.

Overall, La-Mulana 2 is still an amazing experience even if it is inferior to its predecessor in most ways. Still one of the best metroidvanias I've played, and a worthy recommendation for anyone looking to spend time taking 32 pages of notes and looking like you're attempting to find Pepe Silvia. (9/10)