Last day of June is a game that gets heavily overrated by its sad emotional story, but in my opinion I found this game very boring and just not a very well made game. While yes the story is very sad and emotional, it is very hard to take it seriously with the character designs. They all look super stupid and really creepy. The gameplay is also very bad. It is really just a walking sim with a few small puzzles. While I understand if you enjoy this game, I did not like it whatsoever. 3/10
Reviewing every game i've fully completed #43
Reviewing every game i've fully completed #43
🇺🇸 🇪🇸 Reviews
Last Day of June, with its poignant story on love and loss, provides an interactive adventure that can be completed in an afternoon and is recommended for any player. Through unique mechanics, it explores the consequences of our choices in a visually stunning narrative.
Last Day of June, con su emotiva historia sobre amor y pérdida, ofrece una aventura interactiva que se puede completar en una tarde y es recomendable para cualquier jugador. A través de mecánicas únicas, explora las consecuencias de nuestras elecciones en una narrativa visual impresionante.
Last Day of June, with its poignant story on love and loss, provides an interactive adventure that can be completed in an afternoon and is recommended for any player. Through unique mechanics, it explores the consequences of our choices in a visually stunning narrative.
Last Day of June, con su emotiva historia sobre amor y pérdida, ofrece una aventura interactiva que se puede completar en una tarde y es recomendable para cualquier jugador. A través de mecánicas únicas, explora las consecuencias de nuestras elecciones en una narrativa visual impresionante.
Last Day of June is a story of grief and loss. Personally, I have been fortunate to not have to struggle with the tragic and sudden loss of someone close to me. I can only imagine the pain and desperate feelings someone might find themselves in to rewind the seemingly harmless events that may have lead to their ultimate demise. This is where the premise of Last Day of June lies; if you can rewind time to change events, could you alter fate?
It was an interesting premise that hooked me. The characters with minimal facial features who spoke a type of cute gibberish evoked deep feelings that were easily felt. The art style drew me in with its beautiful impressionistic tone, painting a setting of a small hamlet where the neighbours knew each other well.
The story was thoughtful with potential to push me to self-reflect on life and death. However, the game design and pacing continually snapped me out of its world. It felt like a game that couldn't find the balance between presenting a strong narrative experience with gaming elements. In the end, I wanted to know if I could challenge fate but was bogged down with following a guide to move the story along. The conclusion was interesting and could be taken at face value, but I do believe it is open to interpretation for deeper meaning.
The story kept me going, but there were moments where I asked myself if I should continue on as the gameplay felt like a chore. Knowing that the game was a short experience, I trudged on and happy that I was able to conclude the developers vision.
It was an interesting premise that hooked me. The characters with minimal facial features who spoke a type of cute gibberish evoked deep feelings that were easily felt. The art style drew me in with its beautiful impressionistic tone, painting a setting of a small hamlet where the neighbours knew each other well.
The story was thoughtful with potential to push me to self-reflect on life and death. However, the game design and pacing continually snapped me out of its world. It felt like a game that couldn't find the balance between presenting a strong narrative experience with gaming elements. In the end, I wanted to know if I could challenge fate but was bogged down with following a guide to move the story along. The conclusion was interesting and could be taken at face value, but I do believe it is open to interpretation for deeper meaning.
The story kept me going, but there were moments where I asked myself if I should continue on as the gameplay felt like a chore. Knowing that the game was a short experience, I trudged on and happy that I was able to conclude the developers vision.
I am literally bawling my eyes out after the ending. Last Day of June is an emotional roller coaster where you start happy and end up really sad.
The soundtrack is amazing and definitely enhances the feels you get when playing this game. The game is about sudden loss, fighting the truth of that loss and eventually changing that loss to a different loss, but not removing it.
You should definitely play the game if you get the chance and definitely listen to the soundtrack after!
The soundtrack is amazing and definitely enhances the feels you get when playing this game. The game is about sudden loss, fighting the truth of that loss and eventually changing that loss to a different loss, but not removing it.
You should definitely play the game if you get the chance and definitely listen to the soundtrack after!
Rating 6.6/10 - Decent
In terms of presentation, there's no complaints that I can raise. The soundtrack is really strong, the visual style is great and a lot of what's here is very charming.
The story is also strong, as you want to see more from the side characters and it's also pretty clear that the team put a lot of effort on the intro sequence to make sure that it hits the right spot.
The main issues lie in the gameplay. It has a trial and error nature but unfortunately it makes you watch the same cutscene over and over regardless of how many times you decided to finish the small stories and, even that aside, the pace is incredibly slow (for example: every time the characters interact with something a small and unskippable cutscene plays out), something that feels unnecessary in a game that's already meant to be a short experience.
In terms of presentation, there's no complaints that I can raise. The soundtrack is really strong, the visual style is great and a lot of what's here is very charming.
The story is also strong, as you want to see more from the side characters and it's also pretty clear that the team put a lot of effort on the intro sequence to make sure that it hits the right spot.
The main issues lie in the gameplay. It has a trial and error nature but unfortunately it makes you watch the same cutscene over and over regardless of how many times you decided to finish the small stories and, even that aside, the pace is incredibly slow (for example: every time the characters interact with something a small and unskippable cutscene plays out), something that feels unnecessary in a game that's already meant to be a short experience.
This shit was so damn sad. Beautiful yes, but sad. Maybe the all around most emotional and sad game I've ever played. There may be games with sadder moments, but this all throughout is pretty emotional.
Anyways, let's get on with the actual game. The gameplay wasn't anything to write home about, but the point isn't to blow you away with the gameplay, it's to tell an emotional narrative in which you solve puzzles and control multiple characters stories. It would be cool if the gameplay was more intuitive, I felt there was a bit to many cutscenes, but what there was I had fun.
Now as I mentioned before, the story is so damn sad. Spoiler, your wife dies and you become paralyzed. You get in a car crash and she dies and you don't. Now that should've been the saddest thing but the other characters also have really sad Memories that the player collects. The saddest character to me was "The Best Friend" story. She was in love with the protagonist since she was litte, but another girl (your wife) had him, and all she could do was watch as the love of her life married and fell for someone else. It was just so damn sad to unfold. The old man lost his wife, the kid has no friends, and the shotgun guy lost his dad, everyone's life is full of sadness, but there is a lot of romance in their stories, a lot of beauty. I also really liked the ending, I thought it was bittersweet, nice but also sad, but the ending the protagonist would've wanted.
Speaking of Beauty, the game looks pretty great. I thought it looked beautiful, and even if the characters look a bit weird without their eyes, but I thought it was nice and unique. The game has this water colored, almost blurred at times look, as if every pixel was brushed over. The characters were also voiced very well, even if they are just making gestures and noises. Very well done art style.
Another thing they did great was the Music. It just created a great atmosphere, and sounded really nice. It amplified the beauty and emotion of the games best moments, and I thought the guy who did it did a great job.
Now I will say there is something a bit wrong with the game. It's the fact that the main character is the worst driver in the history of anyone who ever lived, in fiction or in real life. Why the fuck does he feel the need to swerve? Why when he swerves does he keep accelerating? He causes the crash so many times, and in the end, one of them has to die. The game makes it seem like it's not anyone's fault, but it was just going to happen regardless. He straight up just kills his wife and has so much time to stop before whatever in front of him can be any danger to him. It made me laugh so many times, was just like, why the fuck does he freak the fuck out so bad?
Anyway, besides the hilariously bad driving, I really liked this game. It's really really really short, like maybe 2 hours at most, 2 and a half if you want to collect everything, but that's what I wanted from this game. Something nice and short. It's a memorable story with memorable characters and moments. Fun puzzles, a great colorful and detailed art style, and great soundtrack. If you want a nice, short, and emotional game to play, I'd recommend "Last Day of June".
Score: 3.6/5
Letter Grade: B
Anyways, let's get on with the actual game. The gameplay wasn't anything to write home about, but the point isn't to blow you away with the gameplay, it's to tell an emotional narrative in which you solve puzzles and control multiple characters stories. It would be cool if the gameplay was more intuitive, I felt there was a bit to many cutscenes, but what there was I had fun.
Now as I mentioned before, the story is so damn sad. Spoiler, your wife dies and you become paralyzed. You get in a car crash and she dies and you don't. Now that should've been the saddest thing but the other characters also have really sad Memories that the player collects. The saddest character to me was "The Best Friend" story. She was in love with the protagonist since she was litte, but another girl (your wife) had him, and all she could do was watch as the love of her life married and fell for someone else. It was just so damn sad to unfold. The old man lost his wife, the kid has no friends, and the shotgun guy lost his dad, everyone's life is full of sadness, but there is a lot of romance in their stories, a lot of beauty. I also really liked the ending, I thought it was bittersweet, nice but also sad, but the ending the protagonist would've wanted.
Speaking of Beauty, the game looks pretty great. I thought it looked beautiful, and even if the characters look a bit weird without their eyes, but I thought it was nice and unique. The game has this water colored, almost blurred at times look, as if every pixel was brushed over. The characters were also voiced very well, even if they are just making gestures and noises. Very well done art style.
Another thing they did great was the Music. It just created a great atmosphere, and sounded really nice. It amplified the beauty and emotion of the games best moments, and I thought the guy who did it did a great job.
Now I will say there is something a bit wrong with the game. It's the fact that the main character is the worst driver in the history of anyone who ever lived, in fiction or in real life. Why the fuck does he feel the need to swerve? Why when he swerves does he keep accelerating? He causes the crash so many times, and in the end, one of them has to die. The game makes it seem like it's not anyone's fault, but it was just going to happen regardless. He straight up just kills his wife and has so much time to stop before whatever in front of him can be any danger to him. It made me laugh so many times, was just like, why the fuck does he freak the fuck out so bad?
Anyway, besides the hilariously bad driving, I really liked this game. It's really really really short, like maybe 2 hours at most, 2 and a half if you want to collect everything, but that's what I wanted from this game. Something nice and short. It's a memorable story with memorable characters and moments. Fun puzzles, a great colorful and detailed art style, and great soundtrack. If you want a nice, short, and emotional game to play, I'd recommend "Last Day of June".
Score: 3.6/5
Letter Grade: B
Eu realmente gostei bastante desse jogo, mesmo sendo bem curto ele tem uma história muito bem feita e emocionante do inicio ao fim, além de ter uma ótima narrativa o jogo é LINDO DEMAIS, a arte é perfeita
Recomendo demais pra quem gosta de jogos focados em narrativa, a história tem uma mensagem muito boa e é bem triste e emocionante, vale muito a pena jogar
A trilha sonora é incrível também.
Recomendo demais pra quem gosta de jogos focados em narrativa, a história tem uma mensagem muito boa e é bem triste e emocionante, vale muito a pena jogar
A trilha sonora é incrível também.