Reviews from

in the past


The fact that Invincibility is 1,000,000 studs but there are no stud multipliers and every enemy has the accuracy of a gunslinger on adderall is DISGUSTIN

I almost have every Minikit in the game but I barely have 300,000 studs total so the hypothetical grind would be ridiculous

It was bad.

I'm glad the days of borderline scam "ports" of games to handheld consoles are over.

Full props to the dev. Child me had a lot of fun with it. But it's clear they were restricted by budget and executive decisions.

They kinda did these handheld ports dirty, didn't they? This one is definitley better than the first one, and the level design and variety is a bit more entertaining. Also they actually thought to include the ship levels in this game so that's a plus.

All in all, it was definitley a distraction during long car rides so for that I'm thankful.

[GBA Version] A huge step up from the GBA version of the original game. This one is still cut down, but a kid would not have felt too ripped off to play this version back in the day. They ditch the still cutscenes from Lego Star Wars 1 to have the little character sprites play out the scenes through short actions and picture word bubbles, and it's honestly pretty funny and very creative (Loved the HK-47 reference).

Apparently this was a broken mess, luckily seven year old me didn't give a shit about that


Das ist das beschissenste Kackspiel und zugleich verkackteste Beschissspiel, das ich je gespielt habe.

Viele Levelstellen laufen in Zeitlupe wegen zu schlechter Performance (ca. 10 FPS), sowohl auf echter Hardware als auch im Emulator. Absolut alles ist verbuggter Müll, Charaktere stecken manchmal unter Objekten fest und respawnen nicht auf festem Grund, wodurch kein Fortschritt möglich ist und das Level neu gestartet werden muss.
An manchen Stellen wird der untere Bildschirm fast komplett schwarz, die Charakterauswahl hat dabei keine Icons mehr, weshalb man raten muss, wo welcher Charakter ist.

Bei einem Level muss man sogar ins Nichts auf eine komplett unsichtbare Plattform springen, da man ansonsten nicht nahe genug ist, die eigentliche Brücke mit der Macht aufzubauen. Das passiert jedes Mal und kommt auch genau so im YouTube-Walkthrough vor. Später im Spiel gibt es ein aufgrund von dauerhaften 5 FPS fast unspielbares Jump-and-Run-Level mit grauenhaften Kamerapositionen – noch schlimmer als überall anders sogar – und schwingenden Offscreen-Baumstämmen, über die man weitere Plattformen erreichen muss.

Und nun das Todesurteil für dieses Lego-Spiel: Die Originalveröffentlichung hat zwei Minikit-Glitches und ein nicht freischaltbares Level, wodurch es komplett unmöglich wird, das Spiel zu 100 % abzuschließen. Erst in der später erschienenen US-Revision, die NICHT für die europäische Fassung erschienen ist, wurde der Fehler behoben. Also musste ich teilweise die USA-Rev1-ROM verwenden, die ich »zufällig« sowieso herumliegen hatte. Dafür habe ich durch viele Experimente selber herausgefunden, wie ich meinen Spielstand per Hex-Editor USA-kompatibel machen kann, und anschließend in der anderen Spiel-Version die entsprechenden Stellen gespielt, den Spielstand wieder Europa-kompatibel gemacht und auf meine deutsche Cartridge übertragen.

Sinnlosen Scheiß, wie ein Western-Filter oder dauerhaftes Regenwetter als Extras, gab es nebenbei auch. Eines davon heißt Gute-alte-Zeit-Modus, was zwar immerhin korrekt geschrieben ist, aber dann doch lieber als „Spiel beenden“-Schaltfläche hätte fungieren sollen.

In der beigelegten Anleitung steht übrigens zum Wahrer-Jedi-Status Folgendes: „Wenn es dir gelingt, diesen Status in jedem Kapitel zu erreichen, schaltest du das größte Geheimnis des Spiels frei.“ Wahrscheinlich dachte sich Amaze Entertainment, sie hätten die Spieler immer noch nicht genug verarscht und um ihr Geld betrogen – denn bei dem großartigen Geheimnis handelt es sich in Wahrheit um ein riesiges, leeres Sandkasten-Level, das keine Sammelobjekte oder ein Ende besitzt und nur aus Sandbergen und willkürlich platzierten, schwebenden Objekten und einem dauerhaft in die Wand laufenden Riesenvieh besteht, das man nicht erreichen kann.

Letztendlich konnte ich es mit dem genannten Trick und viel Geduld zu 100 % mit allen Minikits auf der europäischen Originalcartridge durchspielen. Es kann durchaus sein, dass ich der erste Mensch auf der Welt bin, der das mit dieser Version geschafft hat.

Stank as hell, got lost a ton, no idea if I even have the cart for it still

The little port that could-ish.
Recently revisted this one, on an old and barely-functioning cartridge I've kept with me no less. It was brief, no surprise, but the sights and sounds were quite the thing indeed.
It's one of countless little lukewarm relics from a more civilized age, one where licensed adaptations were a fundamental institution of the gaming landscape. Nowadays, Star Wars has survived (even Lego Star Wars), but I don't think there's half a chance the 'next' Lego Star Wars really gets made. Converting a (n admittedly awesome) toy line into a series of video games? Then getting Lucasfilm to the bargaining table again? It's just not in fashion these days, compared to the general fare of microtransaction crossovers et al.

Hell, this gimped DS port that I was raised on is another little footnote, from a time when handheld ports, no matter how compromised, were so necessary. When handhelds, no matter how compromised, were necessary. That's something I can /maybe/ see returning eventually, depending on how Nintendo structures their product line, but I think there's still a fundamental post-App-Store gulf in terms of portable gaming that'll never really go away.

The game itself is a fine, if not admirable, attempt at bringing a generally low-intensity console game for children to the DS. It runs a bit poorly and looks worse (though that has it's charms), of course, but that was certainly fine enough back then. It's compromised in gameplay, too, essentially being a separate title in terms of levels etc.
In the future, I'll for sure play the PSP version, because I've recently learned that the first three lego games on that system (this one, Indy, Batman) were genuine full ports of the console editions. That's the coolest thing ever, and I feel nothing but rage learning every subsequent title until late in the Vita was just an up-port of the DS version.

[Revisitation of my Childhood, Part 0.5]

(copy-pasted from LEGO Star Wars: The Video Game)
This game and it's predecessor were not the first LEGO games I played, but they...were also not the ones I remember the most. While it is a game from my childhood, I have some semblance of nostalgia for it, indeed. But that does NOT mean I like the game. It has very little merits, and even someone with the most nostalgia for this game can agree with that. But what I can say is that this game is definitely better than the first, from what I remember. My file on the game was at 76%, so I was definitely going for 100%. Still can't be bothered to replay it though.

Being a big Star Wars fan, when I played this game when I was little, I truly learned there could be hot garbage games

While following basically the same shtick as the GBA version of the first game, the controls, enemies, basically everything has been improved. Instant response is back for an example, heck yeah.

Now here's an interesting game design choice, making the explosion of the death star stage before the Luke and Vader fight, I gotta give credit where credit is due since this is the first time a star wars game has ever done this.

The LEGO Star Wars GBA duology is an interesting case, they both take forms as a demake of the original home console title unlike its DS counterpart which tries to be a handheld version of the console version, here it's a totally different game which would be expected from the GBA.
This game uses an overhead view with a fake isometrical angle to create a depth that makes you think it's 3D but it's just another Sonic 3D Blast, Fool me once but not twice. Like the DS version, the stages are not all like in the Console version where they merge some stages together.

Should you bother with this game, not really unless you care about weird releases like this and it's definitely an interesting one to look at, it's not bad by any means it's an ok licensed game for the GBA and your closest bet to a LEGO game on the platform so do give it a try if you want to.

lmao this game is certainly something. Even as a kid I knew this game was absolute jank. Props to the team for trying to make an ambitious weird version of the game on the DS, but the end result is a really janky buggy mess. Game is even impossible to 100% for the first print of the game, so good luck to all completionists out there. I wouldn't say this game is totally worthless, because if you happen to be someone that enjoys really janky messy video games this gives you plenty of things to get excited about. If you like your games to be mostly functional however, you might want to look elsewhere.

Las carismáticas figuras de Lego vuelven a tomarse el universo de Star Wars y nos llevan hacia una nueva aventura para la GBA, que esta vez se centra en los últimos tres episodios de la saga creada por George Lucas. Los movimientos de los personajes mejoran sobremanera y el apartado gráfico también recibe grandes modificaciones, por lo que se entiende que los errores de su predecesor han sido corregidos. Es un título creado para entretener y absolutamente para nada más, sin ningún tipo de profundidad y aparentemente sin ningún tipo de dificultad, basándose en contar la historia de la rebelión y todos los personajes memorables de la primera trilogía de una manera jocosa hasta más no poder. Recomendado para los seguidores de Star Wars y para aquellos jugadores que solo busquen un cartucho para pasar el rato.