Imagine um jogo em que toda sua dificuldade se baseia principalmente entre o seu friendly-fire (fogo-amigo) que é indispensável para a mecânica que foi criada desse game. Basicamente, esse jogo te força a ter um cuidado maior no uso de seus poderes de maneira que force uma cooperação entre o seu time e de certo modo tenham um grande cuidado para não afetar nenhum de seus aliados na hora do combate, bem esse jogo se chama Magicka e é extremamente perfeito e competente nesse quesito onde por um simples erro de um pode condenar a toda a equipe. O jogo em si não chega a ser difícil, muito menos fácil demais já que ele foi criado para ser jogado com seus amigos que faz toda a sua jogabilidade ficar dosada na medida certa para agradar tanto os jogadores mais exigentes como os mais simples do gênero, por isso, Magicka é um jogo que provavelmente irá lhe garantir boas horas de diversão apesar de eu achar que ele podia ser um pouco mais curto do que é já que me desgastou um pouco em suas horas finais mas apesar disso ele realmente vale a pena de se jogar pela estética tão interessante e bem feita que ele se propõe a trazer com uma variedade de combinações e poderes até que bem vastos para a proporção que um jogo Indie tem!
Did not run so smoothly, I remember many disconnects and crashes in my time playing this. The game was also pretty short with the DLC just being survival arenas and playable characters.
The premise of mixing elements together before casting them is pretty novel. If you loaded up 5 Rock elements, you're going to toss a LARGE boulder. If you load up 3 Fire and 2 Rock elements, you fired a meteor. You and a friend could angle elemental beams at each other and they would combine into one omega beam. The shield element ended up doing more harm than good, considering it would reflect your own or friendly spells into unintended directions. Forgot to mention, friendly fire and self targeting is very possible in this game. You and your friends will be accidently killing each other constantly. The way spells interact with the environment and other players was a lot of fun. If you walk into a puddle, got wet, and tried to add the lightning element to your spell, you just died.
Unfortunately, the campaign is soft and the game is pretty short. For the first few levels you'll have fun mixing and playing around with the game mechanics. Then you'll find "the spell" that is most efficient and just do that. Over and over. Wish this game ran better and had more to it. The full roster of wizards to pick from ends up being pretty cool!
The premise of mixing elements together before casting them is pretty novel. If you loaded up 5 Rock elements, you're going to toss a LARGE boulder. If you load up 3 Fire and 2 Rock elements, you fired a meteor. You and a friend could angle elemental beams at each other and they would combine into one omega beam. The shield element ended up doing more harm than good, considering it would reflect your own or friendly spells into unintended directions. Forgot to mention, friendly fire and self targeting is very possible in this game. You and your friends will be accidently killing each other constantly. The way spells interact with the environment and other players was a lot of fun. If you walk into a puddle, got wet, and tried to add the lightning element to your spell, you just died.
Unfortunately, the campaign is soft and the game is pretty short. For the first few levels you'll have fun mixing and playing around with the game mechanics. Then you'll find "the spell" that is most efficient and just do that. Over and over. Wish this game ran better and had more to it. The full roster of wizards to pick from ends up being pretty cool!
A fun and quirky multiplayer game.
The gimmick of combining elements to form spells is interesting, but it gets old pretty quickly once you figure out what the extremely OP spells are.
Has a ton of annoying un-skippable dialogue that restarts every time you die
It's also fun to smash your friends with giant boulders in co-op
The gimmick of combining elements to form spells is interesting, but it gets old pretty quickly once you figure out what the extremely OP spells are.
Has a ton of annoying un-skippable dialogue that restarts every time you die
It's also fun to smash your friends with giant boulders in co-op