Tedious backtracking in the last part of the game, boring locations, annoying NaviCust programs that must be swapped all the time, shitty dungeons, terrible gimmicky boss fights like BubbleMan and DesertMan, a crazy amount of BugFrag grinding necessary if you wanna truly 100% the game, Serenade's time trials are a bigger test of luck than skill, you are FORCED to get TeamStyle to get ONE V4 Navi Chip and you are also forced to play the White version to get the Mistman chips.
No idea how this is considered the best game in the series.
No idea how this is considered the best game in the series.
While it was somewhat annoying that this entry split into two versions, this game is still super solid and had a lot of cool shit to it. The combination of deckbuilding and grid based tactical action is as clever as ever, and the game adds in a new upgrade system where each upgrade takes space in a small grid, and you need to do a little Tetris puzzle to fit as many as you can. It's a real neat system that adds some depth, and also the bosses are more cool than ever this time around. Solid!
This review contains spoilers
(4/13/22) Mega Man Battle Network 3 is an incredible game that I would urge many people to play. It does a phenomenal job of delivering a compelling story, great characterization, fun gameplay and a banger OST. I wanted to replay this one after my replay of BN5 particularly because Great Battlers had been living in my head rent free for like three weeks (it still is lmao).
In a lot of ways, I was able to appreciate some of the more nuanced details of this game much better, particularly when it came to the character writing and OST. Chaud's struggle became a mirror for me and Mamoru's sickness remained incredibly emotional, heightened only by the shared experience by Lan and Hub. However, in other departments the games flaws showed. Many times the riddles required to proceed forward with the story were incredibly vague and difficult to find. Additionally, the new NaviCust feature while incredibly fun, allowing one to customize MegaMan to fit whatever form or gameplay style they like, made certain sections very painful. Having to install "Press" or "EnergyChange" every time you came upon a certain field obstacle made for a lot of menu'ing which added up quite a bit. Still though, this game remains a favorite of mine and one I will fondly look back on for just how much passion was put into it. Onwards to 100%.
(4/18/22) I 100% it. Postgame is so ridiculously full of content, I loved every second of it. BN3 is a gem and I'm happy I revisited it. Also N code chip deck is the best fr.
In a lot of ways, I was able to appreciate some of the more nuanced details of this game much better, particularly when it came to the character writing and OST. Chaud's struggle became a mirror for me and Mamoru's sickness remained incredibly emotional, heightened only by the shared experience by Lan and Hub. However, in other departments the games flaws showed. Many times the riddles required to proceed forward with the story were incredibly vague and difficult to find. Additionally, the new NaviCust feature while incredibly fun, allowing one to customize MegaMan to fit whatever form or gameplay style they like, made certain sections very painful. Having to install "Press" or "EnergyChange" every time you came upon a certain field obstacle made for a lot of menu'ing which added up quite a bit. Still though, this game remains a favorite of mine and one I will fondly look back on for just how much passion was put into it. Onwards to 100%.
(4/18/22) I 100% it. Postgame is so ridiculously full of content, I loved every second of it. BN3 is a gem and I'm happy I revisited it. Also N code chip deck is the best fr.
I made a no good video about this game. The main point was that deckbuilding is way better than experience points.
Please, whatever you do, don't watch it. Thank you.
https://www.youtube.com/watch?v=jhvUGrxfqnk
Please, whatever you do, don't watch it. Thank you.
https://www.youtube.com/watch?v=jhvUGrxfqnk
This game improves upon the 2nd game and tones down a lot of the tedium. The story is ok but the character writing is good and makes you care for thr main character and his friends. The combat is excellent with some new style change forms, a customized in which you can equip Megaman with added upgrades than can change combat a bunch of new and challenging bosses were added and a an epic let boss fight that is decently challenging. This game also has an epic end game challenge at the end of it. This game was the first in the series that i played and I loved it! It’s my favorite in the series and having recently replayed its an all time favorite for me.
This review contains spoilers
Played on Analogue Pocket. Reached end credits. Won't be playing post game. I don't think this was a bad game, but it wasn't for me. I had to force myself to finish it. The last boss was tedious. I screwed myself by not spending time building up a good library of chips. I wish this game had a larger OST. I wish this game didn't have such a trope filled story. It very much reminded me of old kid cartoons. The combat system is at the last interesting. There's 8 other games in this series. Not planning to play them for now.
At first glance, the (western-only) split versions of Battle Network 3 mark the moment when Pokemon's influence creeped into the franchise. Although Blue/White continues in the same iterative vein as before, this time Capcom delivered a much more noticeable improvement on multiple levels. Starting with the combat system, whose art of endless refinement (whether deckbuilding or strategy) is enhanced by new chips that offer better control over battle grids, defense, enemy positioning and then some. The result brought the tactical aspect into focus, whereas BN2 largely emphasized elemental skills. A similar - if more subtle process took place in the build variety, replacing power-ups with the more complex Navi Customizer; a small menu-based grid that configures stats and abilities via collectible blocks, with numerous combinations despite the strict set of rules behind their placement. Next to new features like monster raising and convenient, but less dramatic upgrades to menus and past locations is the revamped Net world - perhaps the least confusing of their quasi-mazes, while its dungeons rank among Battle Network's most original yet.
The overworld side of their program - though, didn't improve by much. Scavenger hunts and NPC searches (abundant in job quests and especially in the exhausting second half) are still just lame attempts to reach the 20-hour mark, but thankfully most scenarios here are tolerable if not entertaining.
The overworld side of their program - though, didn't improve by much. Scavenger hunts and NPC searches (abundant in job quests and especially in the exhausting second half) are still just lame attempts to reach the 20-hour mark, but thankfully most scenarios here are tolerable if not entertaining.
Pretty much the same things i've said about BN2 applies to this game, it preserves the style system and expands it a bit, the combat has some neat small things that are new and makes the fights more enjoyable and dynamic, the story is definitely the best one of all the BN games, which is not saying much as it follows a kid's shonen Cardgame/Toy series, nothing to write home about but there's some touching and cute moments here and there.
But the exact same problem that the previous game had is present here, a lot of backtracking, a lot of running around in circles looking for what to do next, a lot of burnout at the last 20% of the game, it's baffling honestly that i've started the game more positive and ended in the exact same spot that i've ended in the previous game, again i had to force myself to finish it cause i was just not feeling the random encounters and the bloated garbage the game orders you to do, it's marginally better than the first game but nothing too drastic.
But the exact same problem that the previous game had is present here, a lot of backtracking, a lot of running around in circles looking for what to do next, a lot of burnout at the last 20% of the game, it's baffling honestly that i've started the game more positive and ended in the exact same spot that i've ended in the previous game, again i had to force myself to finish it cause i was just not feeling the random encounters and the bloated garbage the game orders you to do, it's marginally better than the first game but nothing too drastic.
The Plantman and Flamman scenarios for this game are fucking horrible. "Let's make the player have to permanently spend a chip just to do some arbitrary action in the overworld, and to do it they have to add a navi customizer program that takes up an unnecessary amount of space, duh uhuhuhuh that sounds like a good idea". You could say the same about having press lines in general, too. Why is making Mega Man tiny necessary for the gameplay? The navi customizer is like a big, new, shiny toy that the developers couldn't help but overuse, and it makes going through the main game of this unnecessarily shitty at times.