Reviews from

in the past


Finally, Battle Network perfects its cool-ass battle system. There is an absurd amount of post-game content, and even the regular story content is more present and in higher quality than most of the Battle Network games.

Lan literally threw his PET as a weapon and knocked a man out cold.

That's insanity. And I love it

when people say the best mega man game is 2 or 3 or X

they're lying

this

right here

is

the goat


This review contains spoilers

Takes all the good parts of 1 and 2 and continues from there, adding small touches to make the overall experience better.

BugFrag grinding is now less annoying and it forces you to genuinely pay attention if you want some of those rare chips. Good shit.

The plot's a lot more interesting too, focusing on some heavy stuff and handling it well, but the dumb fun BN logic and shenanigans are there too, making for a tonally grounded story that never feels overly gloomy.

There's still quite a bit of that ''go here, go there'' bullshit that killed BN2's late game for me, but the core game's more focused, so it was that bit less annoying.

Overall, good shit, do play it.

the big boy, the best out of the first half of the series

no se se que lo estaba jugando me mola el combate no ir de punto ses a punto sas asi que no se

YOU WOULDN'T DOWNLOAD A MEGA MAN?

I made a no good video about this game. The main point was that deckbuilding is way better than experience points.

Please, whatever you do, don't watch it. Thank you.

https://www.youtube.com/watch?v=jhvUGrxfqnk

This review contains spoilers

(4/13/22) Mega Man Battle Network 3 is an incredible game that I would urge many people to play. It does a phenomenal job of delivering a compelling story, great characterization, fun gameplay and a banger OST. I wanted to replay this one after my replay of BN5 particularly because Great Battlers had been living in my head rent free for like three weeks (it still is lmao).

In a lot of ways, I was able to appreciate some of the more nuanced details of this game much better, particularly when it came to the character writing and OST. Chaud's struggle became a mirror for me and Mamoru's sickness remained incredibly emotional, heightened only by the shared experience by Lan and Hub. However, in other departments the games flaws showed. Many times the riddles required to proceed forward with the story were incredibly vague and difficult to find. Additionally, the new NaviCust feature while incredibly fun, allowing one to customize MegaMan to fit whatever form or gameplay style they like, made certain sections very painful. Having to install "Press" or "EnergyChange" every time you came upon a certain field obstacle made for a lot of menu'ing which added up quite a bit. Still though, this game remains a favorite of mine and one I will fondly look back on for just how much passion was put into it. Onwards to 100%.

(4/18/22) I 100% it. Postgame is so ridiculously full of content, I loved every second of it. BN3 is a gem and I'm happy I revisited it. Also N code chip deck is the best fr.

Best game in the series. Finally got everything balanced just right.

While it was somewhat annoying that this entry split into two versions, this game is still super solid and had a lot of cool shit to it. The combination of deckbuilding and grid based tactical action is as clever as ever, and the game adds in a new upgrade system where each upgrade takes space in a small grid, and you need to do a little Tetris puzzle to fit as many as you can. It's a real neat system that adds some depth, and also the bosses are more cool than ever this time around. Solid!

I used to google all of the codes to get the best chips from the vending machine

Tedious backtracking in the last part of the game, boring locations, annoying NaviCust programs that must be swapped all the time, shitty dungeons, terrible gimmicky boss fights like BubbleMan and DesertMan, a crazy amount of BugFrag grinding necessary if you wanna truly 100% the game, Serenade's time trials are a bigger test of luck than skill, you are FORCED to get TeamStyle to get ONE V4 Navi Chip and you are also forced to play the White version to get the Mistman chips.

No idea how this is considered the best game in the series.

I don't fully remember this game but I do remember buying a PET in elementary school and shaking that thing for hours a day, only because of how raw this game was and made me want to do the game in real life

This review contains spoilers

Mega man "dies" in this game and it honestly makes me sad but was effective enough to make me cry.

Peak of the Battle Network series.

Easily the best battle Network game, the balance between story and gameplay is just amazing. Thought chip balance is super wack (sonic boon does 900dmg in a single chip, sensor3+ice stage, PlantManV4)

The Plantman and Flamman scenarios for this game are fucking horrible. "Let's make the player have to permanently spend a chip just to do some arbitrary action in the overworld, and to do it they have to add a navi customizer program that takes up an unnecessary amount of space, duh uhuhuhuh that sounds like a good idea". You could say the same about having press lines in general, too. Why is making Mega Man tiny necessary for the gameplay? The navi customizer is like a big, new, shiny toy that the developers couldn't help but overuse, and it makes going through the main game of this unnecessarily shitty at times.

I'm not a fan of the normal Mega Man games, but this series has one of the coolest battle systems of any game I have played.

Mid af, no se por qué a la gente le encanta este, tiene un montón de misiones super tediosas de backtrackear las dungeons, es estupido

Pretty much the same things i've said about BN2 applies to this game, it preserves the style system and expands it a bit, the combat has some neat small things that are new and makes the fights more enjoyable and dynamic, the story is definitely the best one of all the BN games, which is not saying much as it follows a kid's shonen Cardgame/Toy series, nothing to write home about but there's some touching and cute moments here and there.

But the exact same problem that the previous game had is present here, a lot of backtracking, a lot of running around in circles looking for what to do next, a lot of burnout at the last 20% of the game, it's baffling honestly that i've started the game more positive and ended in the exact same spot that i've ended in the previous game, again i had to force myself to finish it cause i was just not feeling the random encounters and the bloated garbage the game orders you to do, it's marginally better than the first game but nothing too drastic.

Compression codes rule (in concept)


If you don't cry like a child at the ending I don't trust you

Can't believe i cried because of a goddamn GBA game

Tied for my favorite MMBN game, improves everything over the previous game, story is also more interesting. Main complaint about the game is the amount of times you have to shove a story program into Megaman.exe's asshole. F Folder my beloved.

GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO