Reviews from

in the past


Por muito tempo foi o meu jogo favorito

Wow this game is AMAZING. It's got everything I love about the first 2 mgs games and more. I don't know if I have much more to say this game is just a beautiful experience from start to finish.


simplemente una obra maestra

debería ser ilegal saltarse la intro cada vez que arranca el juego

i don't think it is best mgs on storywise bur gameplay is best of the best. diffulculty is fair. fun game.

He pp'd also the last r1 with EVA looking into her eyes was adorable

Third game beaten of 2024 and its the third game in the series ? what a coincidence. anyways i feel like the game is overrated though tbh i played the other mgs games before this one ( including 5 , peace walker , portable ops ) so it didnt really do much for me. OST is 10/10. Story is alright thought the amount of cutscenes is down right offensive and they just get spammed. MGS games follow a formula : get to base, do that , fight boss , cutscenes , torture scene , bike chase , metal gear fight , info dump and final boss. This one follows it to a T, but with obviously expanded segments. I like the clear inspiration from 60s media, especially from russia with love. All in all, Big Boss deserved better - both in lore and from konami.

"SNAKEEEEEEEE EATEEEER"
Um dos melhores jogos que já pude jogar durante minha vida, simplesmente uma obra prima, algo indescritível e que sempre vou me lembrar.

An amazing stealth espionage game developed by the genius mind of Hideo Kojima. Engaging and smooth stealth mechanics, plenty of hidden details and a truly amazing story. Worth your time.

metal gear solid 3, é auto explicativo

10/10

There are modern day games that tries to do bare bones stealth gameplay when this game did something almost flawless in the f*cking Playstation 2

Almost completely perfect. Fantastic graphics, gameplay and guard AI that are amazing even today, a good level of difficulty, and an incredible story full of both comedy, action, and emotion all come together for a true masterpiece. The only part I outright dislike was the final non-boss section, which was the only moment in the entire game that stands out poorly, but the rest of the game more than made up for it.

Naked snake too sexy

game was fine too ig

This review contains spoilers

Realmente, uma obra-prima, Kojima se superou nessa daqui, todo o carinho, trabalho e detalhe que esse jogo tem exala uma paixão ímpar por parte do Kojima, não tem como, é tudo muito característico, fora a ambientação extremamente imersiva, todo esse cenário selvagem de sobrevivência adiciona muito inclusive a gameplay do jogo, que faz questão de combinar estes elementos, apesar dos elementos de sobrevivência serem bem simples, já são mais que o suficiente pra fazer o jogador realmente sentir que ele está sozinho em uma situação de bosta em que ele tem que se virar com o que tem, as bossfights deste jogo são tão criativas, quando eu descobri que você tem que desequipar suas armas contra o volgin pq são condutores de eletricidade realmente senti (mais uma vez) a atenção aos detalhes deste jogo, fora a história extremamente emotiva que o jogo desenvolve, a dinâmica entre Big Boss e Snake realmente passa aquela ideia de uma relação além de homem e mulher, algo quase beirando a maternidade mesmo que fique bem claro que não é algo do tipo, e realmente, ver o snake, essa maquina imparável com pouquíssimos momentos sentimentais, chorando por conta de tudo que a big boss fez REALMENTE é de partir o coração, jogasso demais.

Wow! without a doubt this is my favorite of the original 3 MGS games!

From a pure gameplay standpoint it's an upgrade in so many ways! The camo system is incredibly fun and encourages stealth game play in all sorts of new ways! Choosing subsistence is also the correct way to go for this experience, as the new camera system makes the game feel incredibly modern! Hunting for food and hearing Naked Snake's opinions of each one was a cute little thing (it was also cute to hear a companion at the end's opinions as well lol).

My favorite addition game play wise however had to be the breakable silencers. I think this added a new level of narrative to the game play experience through this one simple change. Before in the MGS games, you had the choice of using a bullet/choking to kill an enemy, "permanently" removing them from an area, or a sleep dart/tactical take down which would incapacitate them for the time being but allow them to get woken back up by other guards or once you reloaded the area. Ultimately this made it an easier choice for the player, I can use my silenced pistol to kill, or my other silenced pistol to put to sleep. From the start, you typically knew what you would go for more often. Sure there was an element of "I'll be a good guy or a bad guy" but ultimately it was a slight bump in difficulty. However with the introduction of breakable silencers, the game hits you hard with the fact that you have to be LOYAL to the choice of killing or not killing. At first I was going for as little kills as possible, using precise head shots with my knockout pistol from a distance, or hitting a soldier's knees though a hole in the wall to put him so sleep and sneak past. It was a lot of fun and added that extra difficulty bump I mentioned earlier. And then my silencer broke. I was now hit with a realization, if i wanted to use my knock out pistol I would be making sound, LOUD sound. That's simple, I thought, I'll just be extra stealthy until I can find a new silencer! That's much easier said than done. After attempting a particularly difficult stealth section without the ability to pick off targets from far away, my faith in a kill-less run wavered, I wanted to see the story unfold! I wanted Naked Snake to win! I wanted to win! This slow breakdown of the comfort I had found in knowing I could always stealthily take down guards and keep the number of casualties I caused to be low was really important. When I sat hidden in the bushes aiming a silenced lethal pistol at the head of an unsuspecting guard I thought to myself "I don't really want to do this. But It's easier this way." That shot into the grunts head altered the course of the rest of my play through, it would be easier if I just killed the guards. I had set out to stay non lethal, and I had failed my mission.

(Story Spoilers Ahead! Please Play this game if the game play above seems cool to you! The story is just as good!)

Speaking of failures, I loved this games narrative. I think it's my favorite overall narrative of the first 3 MGS games. MGS2 had a really really compelling ending that left my jaw dropped for the entire final codec call, but in terms of an overall story I think this game hit it out the park. I think one of it's biggest strengths is that The Boss at the start basically says the games theme outright "What do you fight for?" or rather, what do each of these characters fight for? What is the point in fighting? Who wins the war? And that's where this game being a prequel, the earliest game in the series, is genius. The answer that I came to as a player? Nobody wins. You know this as a player from the start, Solid Snake has defeated Big Boss, with the exception of Ocelot none of these characters are familiar, they have all already failed and we know it. I don't know if I can fully articulate how smart each major character plays into this question, Big Boss of course ultimately becomes what he fights to stop in this game. The Boss is a character who seeks to make herself "whole" through violence, and ultimately loses what little she had left with the very violence she tried to complete herself with. Volgin seeks absolute power, and believes war will allow his power over others to shine through, which of course, ultimately kills him. Eva sees war as profitable, bending it to her whims, but ultimately losing in the end. Ocelot is without a doubt my favorite character in this game, There's of course the twist at the end that may undermine the "truth" of his character, but still the performance he puts on is so intriguing to see. While Naked Snake doesn't know what he fights for at first, he hopes that by blindly following his mission, he'll understand what it is he fights for. Ocelot on the other hand thinks he knows what he fights for, but ultimately, learns that he doesn't. Seeing the slow growth of a character (pretending to be I suppose) obsessed with being good at war, what ultimately is the downfall of the rest of the main cast, learning that the only way to win is to not fight at all (right down to the blank trick on the plane) is so fun to see. Of course, I think the themes of some of these characters can be read even more openly, this was just what I got out of the game as someone who's not typically the best at diving TOO deep into a story without outside help lol.

Ultimately, I would recommend anyone who has the means to to play this game! I think playing 1 and 2 first is a good idea, but ultimately this IS the first game in the series chronologically, so while some bigger picture things and references might go over your head, the main story is contained enough I think anyone could enjoy it.

Oh yeah the half star off is for the escorting Eva section at the end. I don't tend to use save states, but that section was so infuriating, especially as the final segment in the game after an annoying rail shooter segment, that I broke my rule. It's my review I can be petty about taking it down a notch lol.

A masterclass in storytelling, bringing so much to the MGS lore, managing to stay consistent with the themes of previous games, while implemneting a new perspective on the story as a whole. Gameplay wise, it's fairly different from the other entries, to the point where i don't think it makes the older games feel outdated, but rather, makes this one feel surprinsingly modern and smooth. At this point, MGS is easily one of my favorite video game franchises of all time.

Uma experiencia tão unica quanto a dos outros jogos.

O gameplay deste jogo sem duvida é o melhor e mais profundo ate este momento, alem disso a exploração dos cenarios se tornou demasiadamente mais divertida, o level design que ja era um ponto forte aqui subiu exponencialmente.

Entretanto este jogo tem talvez um dos momentos mais maçantes dos 3 jogos da era 3d ate agr, a perseguição de moto, eu não via a hora de sair logo dessa parte escriptada, mas de resto não tenho o que reclamar, é um jogo fechadinho com uma bela historia de um homem sofrido.


A streamlined experience with memorable characters, creative boss fights, and a deeply impactful story.

But what may be the best part is how this acts as a perfect entry point. It's not reliant on expansive lore or convoluted character development. If you want to show someone why this series is praised so much, this is the game you should show them.

I'm still in a dream
Le scénario du jeu est marquant mais pas aussi intéressant que les autres mgs. Et on sent qu'à la base la caméra n'est pas pensée de cette manière. Et naked snake c'est un noob assoiffé de gun et de boobs. Sinon c'est chef-d'œuvre

I tried playing this game last year and got really pissed at the first mission because it was so difficult for me. I only understood it when I tried playing it again a couple months after I beat the first mission in vc with a friend whos a huge Metal Gear fan, and I was malding asking "Why can't I beat this?!". Their response was, "You're trying to play it like any other game, you're not playing it like Metal Gear.". At that point it clicked. The CQC system, the HIGH TACTICAL ESPIONAGE ACTION, the camo system, the story, the political themes present, the characters and the dynamics they bring to not only the world but how they portray the political state of the world at time, even just The Boss' speech at the end of the game could make this top 10, almost everything is just perfect. Hideo Kojima really is a genius writer, and I can't wait to experience this series in full.

Well, can't say I don't see why this game is so revered. A truly impressive achievement. The level of detail and complexity in every aspect is astonishing. So much effort and ambition has been put into this game that I can almost overlook the issues I had with it. Almost.

Unfortunately among the fantastic soundtrack, beautiful, detailed visuals, greatly expanded stealth gameplay and very competent story there is a fair bit of clunk, menu clutter and a sizeable amount of dissapointing bosses. These things did not ultimately take away too much from my enjoyment of Kojima's magnum opus, so I'll just take away half a star.

Truly the solidest of all the Metal Gears. Even if there is no Metal Gear present in the game. Or Solid Snake. Huh.