Reviews from

in the past


Simple yet great gameplay. Switching the "state" changes the stage/blocks which results in a satisfying loop. The stages are quite short but some are really tough to get on par.
Great little game.

Joguinho bem simples e bobinho, acho que o que eu mais gosto nele é que é bem curtinho, tem poucas fases, mas instiga a ficar rejogando para tirar pontuações melhores e terminar as fases no menor tempo possível.
Fora isso, não há nada de especial.

Found out about this game because of Minus8


didn't expect this game to be so incredibly hectic (and short). It was pretty alright though, the gameplay is fun but trying to rush the levels perfectly can be annoying.

Apparently the bonus levels don't unlock anything so I will leave it at this.

Pretty fun up until the last 2 incidents, soundtrack goes hard while you're not being bombarded by every sound effect under the sun, art was cute, I can't say a lot about this game. There's next to no story as far as I can tell, and it's like an hour long. Being as short as it is, I didn't really have enough time to get used to how everything worked before it ended, so I wound up getting thrown out of the wall a lot due to the game stopping for a bit each time the blocks swapped.
Neat game, 6/10, definitely just feels like a one-off sorta thing but I guess there's a sequel. I might.

It is just a really fun platformer with a S tier soundtrack. You gotta love the wayforward girls.

Mighty Switch Force é um ótimo Game. Seus gráficos 2D são charmosos, a trilha sonora é absurdamente fenomenal, contém Puzzles e fases bem divertidas e sua jogabilidade é muito precisa, apesar de simples. Pode ser que ele não tenha muito conteúdo, mas vale apena jogar, nem que seja por mera curiosidade e você pode achá-lo por preços baratos na E-Shop do 3DS, mas caso não tenha um 3DS, você pode jogá-lo na versão de PC ou na Mighty Switch Force! Collection, que está disponível para Nintendo Switch (um tanto quanto irônico, considerando que a palavra Switch está presente no nome do Game), PS4, Xbox One e PC.

Prós: Os gráficos 2D tem o seu charme; A trilha sonora é fenomenal; A jogabilidade é simples e precisa; O Level-Design e os Puzzles são bem feitos.
Contras: Fator Replay fraco.

PS: Essa review foi escrita antes da Nintendo não disponibilizar mais compras na E-Shop do 3DS, ou seja, em 2020, é por isso que o comentário sobre a E-Shop nela não envelheceu bem.

Short but solid set of ideas done well. Music and 3D effect are the standouts.

I honestly just bought this game for the music, but the game that came with it is pretty fun too!

Solid level design and nice replayability (very suitable for speedruns too). Also, this game's soundtrack is one of Jake Kaufman's best works.

Fun puzzle-platformer with a cool gimmick. It actually made for a fun use of the 3ds's 3D.

There are a lot of games on my 3DS that I've owned for ages but never gotten around to playing. Whether it was something I was recommended that I just haven't gotten around to, something I got in a humble bundle, or something I got for free through My Nintendo Rewards, there's a lot of 'em, and these were two of them XP. In a somewhat unorthodox review format, I'm gonna review two games at once here! It's largely because they're both SO similar and on the same platform (not to mention fresh in my memory), that reviewing one and then the other would be repeating a lot of the same words. Not to mention, most of the points worth making about the games is in relation to one another, so I figured I might as well make this a two-for-one review~. It took me a few hours each to beat each of the games without really worrying about the extras in either.

The Mighty Switch Force games were developed by WayForward for the 3DS. They're both puzzle platformers that revolve around the titular group (presumably) as they go through levels as cops rounding up escaped prisoners in the first game, and as fire fighters (who seem to have employed the prisoners from the first game) saving civilians in the second game. You go through a level with a radar on your bottom screen saving all five people and then getting to your robot buddy to exit the stage. There are time trial goals (and in the second game, an optional hidden baby to save) in each stage you can also go for, but they're ultimately optional.

Each game has sixteen stages, and the main gimmick is the titular "switching" you can do with the A button. Pressing the A button toggles the state of the stage and makes certain platforms disappear and the other ones reappear. You can also jump and fire your gun to get through the game's platforms and enemies as well (in the first game it's just a gun, but in the second game it's a back-mounted fire hose). But you better be careful, as switching the level's state while you're standing in front of a disappeared block will pop you out of the level, sending you back to the last checkpoint you were at (as well as making you lose one of your three health hearts).

The level design between the games is pretty similar in general quality, but I'd say the second game has better polish overall in just about every way. A lot of that owes to being a firefighter instead of cop, as there are way more interesting puzzles/obstacles revolving around your firehose than the simple destructible blocks and enemies that the gun solves in the first game. While there ARE stationary fires you can put out, it's more than just that XD. The first game is mostly about platforming and precise timing with your state switches, but the second game cranks that up a bit by incorporating blocks you can fire water though to rechannel water (they have pipes inside them~). There are also blocks in each game that won't disappear if you're standing on them, and doing such will switch which level state they're tied to. With three sets of those as well as some with pipes inside them, the second game's levels can get to be quite the head scratchers at some points.

Given the time-trial nature of the game, both games can very sped through with great momentum if you're good enough, but that's far easier said than done XD. Another cool feature each game has is that the 16th level is not just far longer, but it also takes the ability to manually toggle the level's state from you. Instead, your helmet will flash three times before the state toggles automatically, and this makes for some really tense platforming (although it can get really annoying if you're having trouble getting the timing down). It would've been really nice if they'd given you more practice up to that point to get used to automatic toggling, and that's especially true since levels have no true checkpoints. They have checkpoints in a sense, but those are only for if you fall in a pit or get crushed by a block. If you lose all three of your hearts, you're starting that whole level over again, and that can get really annoying for levels with time trial goals of 4+ minutes XP. The game is however merciful on its final stages, each of which have pretty tough bosses at the end, and if you die at the boss, you just restart at the start of the boss.

The presentation of the games is a mixed bag, but not in a way unfamiliar to WayForward. Both games don't have a ton of music, but the music they do have is really pumping and heckin' rocks. It's easily one of my favorite parts of the game, especially the vocal remix of the 2nd game's main level theme that it uses for its credits song. The character designs, however, are much more WayForward in how incredibly horny they are. The only character coded male in either game is your cycloptic robot companion, and all the other characters are very skinny, very sexually clothed women (from the main character, to the prisoners you're finding to the civilians you're saving). If that's something you can just blaze past without caring about, more power to you, but I found it really obnoxious in the same way I did with how Shantae does it.

Mighty Switch Force
Verdict: Hesitantly Recommended.
Mighty Switch Force 2
Verdict: Recommended.
Both games are $6 on the 3DS eShop, and for what they are I think that's a fair price, but I think the 2nd game easily outshines the first with what it adds to the formula (even if it is a decent bit harder than the first). Neither are must-plays, but if you haven't tried them yet and the character design I've mentioned hasn't frightened you off, they're worth their price of entry. I'd hesitate to drop the $20 the HD pairing of the two goes for on Switch, but if these both sound like incredible games you MUST play on Switch, then I guess that's your choice to make XP

Divertido juego de plataformas y puzzles.

i put this game off for like a decade only for it to be like. two hours long. it's a decent little puzzle platformer, but probably not worth what i paid for it back in 2013. check it out if you want, just know there are way better options out there

Very Enjoyable Mega Man-Esk Puzzle Platformer. Also, the music slaps so hard, One of the best video game OST's out there. Can't wait to try the sequel.

Really cool concept but way short and feels like they could have explored the idea more. I played this off the heels of Shantae solely because it was also made by Wayforward. I saw there's a collection of this and its sequels, that's probably worth the money, but I wouldn't recommend just this one.

yeah im.. still stuck on incident 12...

Might Switch Force delivers what it promises! It's a cheap game and has great puzzles. I enjoy the game. The final challenge is so much fun! The puzzles are insanely creative! it is not a difficult or easy game its difficulty is moderate, the game has no story you are just an intergalactic policewoman whose objective is to capture escaped prisoners after catching them all you will have to find a robot that takes you out of the level great action and puzzle games.


i could make a joke about Cops or something but not feeling it

A ton of fun, but incredibly short if you don't go for 100%.

A puzzle game with a lot of life and energy...just try not to accidentally kill yourself!