amazing game. beautiful feudal Japan aesthetic and characterization, enhanced by it's folklore. Gameplay is frenetic and intuitive. could be better, a little less cloying, but has it's own charm. story is good and the Monohime x Kisuke duality is quite interesting. Great replay factor. a rare gem of the Wii and Vanillaware.
First game i beat in 2022 and man, it is a good one. I was introduced to Vanillaware through the masterpiece that is 13 Sentinels but i've known that that game is a departure from what these guy usually do. Luckily a friend of mine gifted me Muramasa (along with fellow Vanillaware game Odin Sphere Leifthrasir) for Christmas and after a few days, i finally beat it. And boy, this game is pretty good.
As far as the visuals goes, this is easily one of the prettiest 2D games i've ever played. I know hand-drawn 2D art is Vanillaware's MO but it admittedly did not shine in it's full potential in 13 Sentinels. While the art in 13 Sentinels is pretty good, i feel like this game showed me what Vanillaware is truly capable of when it comes to 2D art. I would often be staring at the backgrounds of levels just because it was so neat and it helps that this game has a killer soundtrack as well, one that's better than what is in 13 Sentinels (even if that one was also good). I'm looking forward to seeing more of this talent when i eventually get to Odin Sphere.
Gameplay-wise, it is admittedly pretty braindead. I did not get any game overs at all until near the end. However, this made it for a great game to unwind with after coming home from work so the easy difficulty is absolutely fine here. Unwinding after a long day by cutting through legions of enemies will always be fun and, to make a comparison, the more i played it, the more i was feeling like "man, this is just Tales LMBS combat but actually good and fun to play". There is a harder difficulty as well but i did get bodied when i switched to it so i never really played the game on it. However, what i don't like about the gameplay is the level restrictions on all the Muramasas you can craft. On one hand, it's to prevent you from just saving up and crafting the most powerful one but on the other hand, like 70% of them are unusable unless you grind a lot in the optional Caves of Evil. It does not help that you need to be at a very high level to even view the alternate endings for each character, something that in the end, i just watched on YouTube. Ending rankings btw are Kisuke 2 > Momohime 2 > Kisuke 3 > Kisuke 1 = Momohime 1 > Momohime 3
Speaking of the plot, it's definitely not the point of the game. It was interesting coming from 13 Sentinels, a very heavy plot game, to this, where the plot is basically a non-factor. But that's ok, what's here works. It's honestly comparable to an Inti Creates game, even if i'm generally more invested in Inti Creates plots and characters.
If you're looking for a short and quick game to play, definitely check this one out.
As far as the visuals goes, this is easily one of the prettiest 2D games i've ever played. I know hand-drawn 2D art is Vanillaware's MO but it admittedly did not shine in it's full potential in 13 Sentinels. While the art in 13 Sentinels is pretty good, i feel like this game showed me what Vanillaware is truly capable of when it comes to 2D art. I would often be staring at the backgrounds of levels just because it was so neat and it helps that this game has a killer soundtrack as well, one that's better than what is in 13 Sentinels (even if that one was also good). I'm looking forward to seeing more of this talent when i eventually get to Odin Sphere.
Gameplay-wise, it is admittedly pretty braindead. I did not get any game overs at all until near the end. However, this made it for a great game to unwind with after coming home from work so the easy difficulty is absolutely fine here. Unwinding after a long day by cutting through legions of enemies will always be fun and, to make a comparison, the more i played it, the more i was feeling like "man, this is just Tales LMBS combat but actually good and fun to play". There is a harder difficulty as well but i did get bodied when i switched to it so i never really played the game on it. However, what i don't like about the gameplay is the level restrictions on all the Muramasas you can craft. On one hand, it's to prevent you from just saving up and crafting the most powerful one but on the other hand, like 70% of them are unusable unless you grind a lot in the optional Caves of Evil. It does not help that you need to be at a very high level to even view the alternate endings for each character, something that in the end, i just watched on YouTube. Ending rankings btw are Kisuke 2 > Momohime 2 > Kisuke 3 > Kisuke 1 = Momohime 1 > Momohime 3
Speaking of the plot, it's definitely not the point of the game. It was interesting coming from 13 Sentinels, a very heavy plot game, to this, where the plot is basically a non-factor. But that's ok, what's here works. It's honestly comparable to an Inti Creates game, even if i'm generally more invested in Inti Creates plots and characters.
If you're looking for a short and quick game to play, definitely check this one out.
Great art style just like Vanillaware always delivers. A very simple metroidvania style game with satisfying combat. Unfortunately, the areas are very samey and you don't get many meaningful upgrades to make the combat more interesting. Those things combined make it feel like a chore to play towards the end.
This game looks fantastic and plays good. The action is stylish and fun to slash away at enemies. Would be one the Wii's best exclusives but it is out on the Vita if anyone has that thing lying around. This game deserves a sequel or port to modern consoles or PC. This game is awesome and deserves more recognition.
Vanillaware did an amazing job with this hack-n-slash, the graphics are beautiful, the gameplay is fun and easy to learn but difficult to master, you get sooo many blades to make and none feel the same. The story is actually interesting though the beginning I felt lost, but it catches up at a good pace. The controls work very well though pushing UP to jump can work a nerve. The only minor flaw is while Kisuke has a different story, the places and enemies don't change so I'm not gonna do his arc.