Reviews from

in the past


Produce's Mystic Ark effectively updates an old RPG idea: What used to be the 'Examine' command (a menu-based function that searches for pickups/NPCs in the player's direction, later replaced by the interact button) is now a full-fledged system. Also found in their previous Elnard (from which they also inherited its radar-map encounters), this time the feature is used not only for collecting items, investigating objects and talking, but also for matching the former with the second to make progress. Not surprisingly, their gameplay is more puzzle-oriented than the average JRPG. Its dungeons compose a decent overview of adventure game techniques (push blocks, levers, crumbling-floor traps, etc.), but the quirky levels, the wealth of creative and funny moments, and the equally complex hub world made their method quite unique. Plenty of tasks are just tricky enough to require a bit of experimentation and thinking (or guides), but rarely do they leave the player directionless.

Combat - instead, isn't nearly as brainy nor exciting; turn-based frontview battling that would have felt outdated even in '95, despite improving over Elnard in many ways (notably the addition of modular auto-tactics and a range of skills across both magic and attack commands). Sometimes they lapse into mazes or standard trials, and the pacing & menus resemble that of old-school crawlers. But across its towns, scenarios (check out the brilliant 'haunted-house-with-environmental-puzzles' of act 6), enemy designs, gameplay variety (including monster capture and minigames), QoL (minimizing backtracking burnout by allowing fast travel from virtually anywhere), characters, cutscenes and graphics, Produce shows remarkable progress.

This work, along with the more Zelda-rooted Lufia 2 (and Wild Arms to an extent), were the JRPGs that upheld adventure game traditions in an era that favored storytelling and combat, which - arguably, were much easier ways to inflate the runtime.

I dunno, normally I bounce off an rpg that makes you talk to every townperson for the first hour, but here they’re all cat pirates so it kinda rules. Combat seems super dumb so far but everything looks nice.

I don't have a lot to say about this one, mostly because I picked it up on a whim and there was something about it that was interesting enough to keep playing...but the game itself was simultaneously...lazy?

The basic premise is that there is some force that turns you into a little wooden statue, and you have enough willpower to break out. As you continue through the game, you get McGuffins (the Arks) that do different things, kind of like HMs from Pokemon. There's an Ark of Wisdom that if you use it whenever looking at a language you don't understand, it'll translate it, or provide insight into how something functions. Ark of Strength lets you perform a feat of strength, etc etc.

You eventually find other statues that you can instill these Arks into to create party members, and so you can kind of customize your party and switch them at any point, and while each has a very specific role and their own skills, it never really feels too different using one from another.

The ending also comes completely out of nowhere (the big bad is introduced in the dungeon before the last) and just kind of feels empty when you complete it. Nothing was particularly hard or difficult and so after beating it, it just kind of feels like 'okay.'

Siendo parte de una trilogía particular, mystic ark había salido a la luz en el año 1995, y planeado para salir en occidente bajo el nombre de 7th saga 2(7th saga también forma parte de dicha trilogía) para que al final sea cancelado dicho lanzamiento.
Según la entrevista con el director y planeador Shinji Imada, lo que buscaba en jrpg era una experiencia en que el jugador tenga la mayor influencia posible en el mundo sin necesidad de una storyline convencional ,7th saga era su primer intento para presentar una rpg ´´multi escenarios´´ pero a la hora de la verdad , no logro su objetivo debido a que el género era más complejo de lo que esperaba, pero gracias a esa experiencia ya tendría una base con cual guiarse con el título que hablare a día de hoy, Mystic Ark y sin más preámbulos......
jugabilidad
ya que estamos hablando de un jrpg de batallas por turnos, debemos hablar del mismo y la verdad, es la parte más débil del título pero tienes sus cosas interesantes, como elegir el orden que iniciara cada turno en combate, o que las Arks sean relevantes como para invocar miembros de la party como para imbuirlas en las armas o armaduras dándoles efectos especiales además de que cada personaje tiene sus propias habilidades especiales que no requieren puntos de magia (por ejemplo el robot tiene ataques fuertes ,tanto individual como grupal, la sacerdotisa puede regenerar tanto vida como magia libremente, el ninja puede dar doble estocada y también buffear daño a todo el equipo, etc.)con todo lo que mencione se podrían generar combates interesantes en el juego que puedan aprovechar ese sistema.....lamentablemente la dificultad de este juego solo se basa en quien hace más daño y quien se cura mas, casi no hay estrategia o algo que te sorprenda a nivel de dificultad, la gran mayoría de jefes los sentí igual, tampoco que aunque tengamos un radar para que podamos evitar los enemigos o sepamos cuando este uno cerca, los dungeon al ser tan cerrados siempre nos comeremos los combate injustamente , que por alguna razón ,dan una cantidad exagerada de plata y dinero por ende comprar las armas/armaduras de cada zona es bastante accesible,(sumando el hecho de que vuelve inútiles las armas que conseguís en los dungeons, incluso las secretas como la espada legendaria), en resumen , el combate no es tan complejo pero presenta cosas que podrían haberlo hecho mucho mas interesante en acción pero lamentablemente se queda como un potencial desperdiciado
ahora en otra parte de la jugabilidad, tenemos la interacción con el escenario, tanto para resolver puzles como desencadenar eventos de la historia que ,que es una de las cosas más interesante que puede ofrecer el título, mientras que en otro jrpg llegas a x sitio y te pide un objeto clave y lo usas en x zona ya para avanzar, en este va un paso más allá ,ya siendo capaz de tener una interacción más profunda, por ejemplo necesitamos una pieza de un reloj para un elemento clave, también los arks,al ser cada de diferente elementos serán esenciales para dichos puzzles como activación de mecanismo o leer libros de lenguaje desconocido, etc, incluso existe una gran participación a la hora de restaurar los mundos ya que debes buscar tanto muñecos de animales ,personas y de zonas para llevarlos a su lugar de origen. y todo sin que el juego nos lleve de la mano guiándonos con las pista que nos dan los npc, que a su vez llegar a ser bastante cripticas ciertos casos
Música
la banda sonora en general de este juego es increíblemente bueno, genera toda esa incertidumbre a lo desconocido con el tema del templo, como también los temas overworld de los mundos que dan esa sensación de aventura ,entre otros temas también destacan melodías melancólicas como enigmáticas pero lo que se lleva el premio son los temas de combate , que dios santo son muy buenos en general(hay como 7 temas de batalla y todos son un cheff kiss),sin lugar a dudas el compositor Akihiko Mori hizo un trabajo esplendido, lastima que su historial sea bastante corto y más de nicho
ojala aun estuviera presente........................
escenarios
ahora si, la parte más interesante del juego y la razón por la cual lo continue, es por la increíble variedad que pasa el personaje través de los mundos ,cada mundo ofrece algo único en cuanto a su temática, literal ya en el primer mundo actuaremos como espía en ambos bandos de una guerra entre 2 clanes de pirata de gatos(con la misión principal de descubrir la raíz del conflicto),en otro pasaremos día tranquilo en mundo lleno de niños(como una semana)jugando a las escondidas, armando una plaza de juego que a la vez descubrir los secretos de la dueña del orfanato, en otro tenemos que reestablecer un mundo entero que se encuentra sumido en el caos como que una zona no tenga color, en otra no tengan audio y la ultima la gente envejezca rápidamente y varios ejemplos mas
mi mundo favorito es sin duda el mundo 7,donde estas atrapado en una gigantesca mansión solo y sin capacidad de volver al templo o invocar compañeros , y en el camino para la salida, mientras vas resolviendo puzzles ,encontraras diarios ,escrituras en la pared o pedazos de hoja tirados en el suelo, de un sujeto que también fue atrapado , te va dejando pistas de como resolver los puzzles pero a la vez también muestra su descenso a la locura para que al final a línea de la meta caiga profundamente en el ´´abismo´´ y con el Ark que obtenemos al final de la mansión lo matamos para que pueda ser libre, y además de que nos da acceso al ultimo mundo....todo eso sin ninguna bossfight
en conclusión, aunque por palabras de Imada, el buscaba que este juego estuviese aún mejor explicado sobre varias cosas tanto las historia como algunas temáticas, pero con los resultados que alcanzo en Mystic ark estoy mas que satisfecho con la interacción o peso que tiene el jugador sobre los escenarios además de lo extravagante que se siente cada mundo como si cada uno se tratara de una Fábula clásica, aunque que el combate me parece un potencial desperdiciado, los otros aspecto que ofrece(música, temáticas y escenarios) resaltan con bastante fuerza, no es un título que pueda recomendar para una sesión directa sino más bien una más tranquila porque si no la experiencia puede llegar a ser frustrante

Game Review - originally written by Red Soul / Wildbill

Mystic Ark is a universe of mysterious doors, a huge multi-scenario RPG by Enix, that story-wise is not connected to The 7th Saga. Although a few of its features and characters have been carried over from the preceeding game, any reference that depicts this work as The 7th Saga-II is erronious. If such localization nomenclature were to be followed, Mystic Ark would more appropriately be called The 8th Saga. Nevertheless, our English patch will leave this game as Mystic Ark.

The tale centers around a single fighter who is captured by an unknown force, turned into a wooden Figurine, and whisked away to a spooky back chamber of a palace-like mansion that has only recently materialized on a desert island. When he or she is awakened by a eerie voice, the fighter encounters many other Figurines throughout the premises, some of which are fellow combatants who must be freed from this curse in order to be reanimated and fight at the hero’s side. In searching for their homes, everyone must confront a number of powerful adversaries along the way that seem determined not to relinquish any of the seven Arks that not only harbor special powers, but hold the keys to opening new doors to other worlds.

Hero Remeer or Heroine Ferris, whoever a player chooses to become at the start of gameplay - with an option to choose a new name up to 8-letters long - will explore the whole remote island chain and eight strange worlds before confronting the truth about the perpetrator that is turning almost everthing that exists into Figurines. For the most part, each world stands as a self-contained quest, much like the chapters of Dragon Quest-IV, and each new scenario appears stranger than the one that preceeded it. In the end, the hero must confront an unlikely villain in a situation that seems to defy rationality!

Mystic Ark is not an average RPG. It plays old school, but it’s much deeper than “A hero goes off to save the world” plot. The main character may have no defined background, but its safe to assume the author intended it that way. In literature, this phenomenon is called the “everyman character” which means Remeer could be any male, Ferris could be any female. The desired effect is to have a player assume the main character’s role.

Each world in Mystic Ark is so varied, a player winds up learning new concepts and growing in character, Of course, this happens to the main character in the game as well, as the story inveigles us to ponder our own virtues and ask questions such as, “Who are we? Do we have what it takes to be truly good people? Just how much does our own darkness rule us? Are we ready to change our world for the better?”

So take the plunge and find your own answers as you enjoy this fine masterpiece that is Mystic Ark.

Highly, HIGHLY underrated gem of the genre. I wish more people talked about this game.

Somehow better and worse than The 7th Saga at the same time. The worlds you go to each have a fun quirk you have to solve, like one overrun by weird machines where one half has no color and the other no sound, or a desert where cat pirates fight each other on ships stranded in sand. I struggle to remember any place I ever went to in 7th, meanwhile.

But in this game the hero and your characters are just there, and it’s hard to figure out why until the very end when the game sort of tells you. 7th Saga was interesting because each character had different strengths and alignments, and you also interacted with whoever you didn’t pick on your journey. It’s hard not to know in that game you’re collecting the magical objects because so is everyone else, and they’ll fight you for them too! Alas, there is little to no background for any of the characters who join you here. You just have action figures of a ninja, wizard, monk, healer, etc, that you can make come alive any time you want and put away when you’re done.

They both have one thing in common, though: both games are way too fuckin hard and not worth playing without either some kind of patch or codes.

I’m also taking a half star off because I’m actually talking about the game in my review. Usually I can come up with a silly little non-sequitur that only tangentially has to do with the game but is really just a vehicle to self-aggrandize me and my huge brain dick. And usually I can’t stand it when people just talk about the game. “Impressive graphics but I have to knock it a little bit for the awkward controls.” Like no shit, man, we all know it has good graphics and bad play control because we all played it, that’s why we’re on here! Why don’t you say something like funny or interesting about it instead. Or even worse, just a link to some wheezy asshole’s YouTube channel. Yeah my guy, I’m on letterboxd for games to procrastinate for a minute before I have to make my rent payment, but I’m definitely going to give you a click and put up with your nasal upper-register weird as hell Norgwegian-if-I-had-to-guess accent while you talk about how Dragon Quest V is overrated for an hour and a half. But anyway, you can see I’ve thought a lot about this and in most other cases I’m careful to avoid this pitfall but no, not this time, just straight up game commentary for Mystic Ark out of me. I have to consider the real possibility that it’s the game’s fault for this and not mine this time, so half star off.