Reviews from

in the past


This feels like a fan mod of DOOM 2016 to make it Warhammer, and you know what, it absolutely rules.

For 30 dollars it's a steal. Pure joy

I am pretty lukewarm on this game. I like the aesthetics, the general structure of the missions, the high speed action and the lifesteal mechanic, but the story didn't grab me and the upgrades often don't feel meaningful.

Doom 2016 made by people who love making games but are not strictly speaking, good at making games

If you've played either NuDoom, you've played this game before.

Maybe if I cared about Warhammer I'd have cared about this game but uh, I kinda don't. Even if I were a Warhammer fan, I'd probably only bump the rating up to like a 5/10.

This game is a personal reminder that torrenting a game is a viable option. What you see is what you get with this title. You can say that phrase for a lot of other titles, and you could use that argument for some games that I personally have enjoyed. But I'm not interested in this presentation, I'm largely tired of this gameplay loop, and I simply do not think this game is anything good.

This game understands it's world is really unpleasant, like in a good way. Too many external systems for me, but the moment-to-moment combat encounters are quite entertaining.

What you see is what you get. Necromunda is a game that probably matches your expectations exactly. I want to give a disclaimer that this is a buggy game, but i don't really factor that into my overall opinion of it because it will probably get fixed sometime in the future.

For starters, Necromunda is one of those rare Warhammer 40K games that focuses not on grand battles between various different dystopian factions, Necromunda is a game limited to one planet, a planet that lacks Orks, spaces marines, and those elusive space elves that you just can't seem to get rid of. This game takes place on a panet that is basically a super-sixed arms manufacturer. The architecture is dirty, grimy, and horribly rusty the whole way through, really capturing this sense of an industrial society that just sucks, badly. In the visuals department, Necromunda is not lacking, it delivers, it looks like polished and occasionally runs great on my rig.

Gameplay-wise Necromunda is a good, but not impressive affair, the game is pretty much a culmination of several FPS trends that have been around in the recent years. It's got guns that feel good, but are quite limited, the loot system might as well not exist because it adds almost nothing to the game. The customization is by no means amazing, but it's definitely better than nothing. The powers are, once again, not anything new, but they do change the way the game is played. The addition of the cyber-mastiff, the canine that follows you around, sniffs out enemies and attacks them, would do a lot more for the game if it's AI wasn't so scerwy. The game also has a mechanic where you can attack an enemy immediately after you've been attacked to get your health back, and that helps keep things aggressive and fast, with the advanced movement further developing that design philosophy.

The music of the game isn't anything to write home about, neither is the story. The atmosphere, however, is excellent, and does a perfect job of establishing the world that you're stuck in.

Overall Necromunda isn't winning any awards, but it's one of the better Warhammer 40K games, and is definitely a notable eurojank title.

it's like if Titanfall 2 and E.Y.E. had a baby that got dropped on its head on birth