i always got this confused with Raitendo's flash port of Air Pressure before i played this. at least to someone who grew up so closely with kongregate, this felt like a huge figurehead of "art games" in my developing mind alongside the aforementioned air pressure and gregory weir's babies dream of dead worlds. short and sweet but there's probably a star or a half in this rating purely off of how important it was to me.
Yes i showed this to my friends when i was 17 yes everyone thought it was dumb
Yes i showed this to my friends when i was 17 yes everyone thought it was dumb
I see and understand that this game is kind of predictable or derivative or simplistic or whatever, but like, sometimes you don't need to push boundaries. no-one has to die is just a little nugget of a sci-fi thriller. It's not exceptional, no. It's not any better than it has to be, about the quality of a middling Twilight Zone episode. You can finish this game in a fraction of an hour. It's a snack. Normalize snacks.
No-one has to Die is a lovely little 30min sci-fi story, reminiscent of say, Zero Escape. Its gameplay is simple but effective in conveying its story beats through its clever use of limitations. When the final "twist" to the mechanics coincides with the final "twist" and climax to the narrative well, thats just good design, frankly.
"Oh but its easy and short" so is eating a kitkat and I don't see anyone complain about those. Its as long as it needs to be and doesnt bloat itself with unnecessary padding in the story or bloated mechanics in the gameplay. Still to this day a lot of games could learn from this approach.
https://www.youtube.com/watch?v=Lwsr8wmHbcc
"Oh but its easy and short" so is eating a kitkat and I don't see anyone complain about those. Its as long as it needs to be and doesnt bloat itself with unnecessary padding in the story or bloated mechanics in the gameplay. Still to this day a lot of games could learn from this approach.
https://www.youtube.com/watch?v=Lwsr8wmHbcc