Reviews from

in the past


Looks like an asset flip and plays like kenshi but less good.

Outward is THE RPG. It's hard-core and makes you think and prepare. Every journey is an adventure, filled woth the unknown, throwing off your pack to run away and sneaking back for it. Finding that shortcut to the next area, and making your build work, however you want. I beat the game, but during the final battle, I got knocked out. I woke up a day later to my friends stating we won. You aren't the chosen one. You are just a guy, adventuring crafting and more!

played it coop and it was okay, i would say the boring parts of the game can be overshadowed if you have someone to play with , the lethality of exploring and combat is what i liked most

Love the idea, but hate wasting most of my time walking.

I REALLY wanted to give this game a fair trial but holy shit, it's just so boring. Even with mods to speed up traveling the empty fucking world map. I cannot overstate this, 75% of your time with Outward won't be survival, combat, planning, listening to dialogue, or doing quests, it will be the endless WALKINGGGG.

And in the middle of all the walking, a random bandit comes at you from over the hill, you drop your backpack, and you have to wait AROUND 30 SECONDS FOR YOUR STAMINA TO COME BACK TO FIGHT!

All the cool "survival" elements like hunger, poisons, and 30 different status effects are just busy work with no real meat behind them. You need to carry 50 bazillion potions for colds and other nonsense debuffs that light up as soon as your toe toches a fucking micromilimiter of water. Not to mention that if you want to craft one of those things you are 100 thousand inputs away from doing so because you need to find and gather wood, craft a campfire, set it up, interact with it to start it, go into your menu and whip out the alchemy kit or cauldron, craft the bloody thing, and hold interact again to dismantle the campfire to retrieve your crafting thingy. EVERY. SINGLE. TIME.

Enemies on the second map immediately jump on the power scale as you go from one arc of Dragon Ball to the next for no fucking reason or rhyme, because you won't be any stronger on the second map compared to the first one because of the genius way this game handles character growth. In short: there is no growth. The only thing that decides your armor, or attack is the gear you have, I got 2-shotted on the second map by a fucking skeleton in the best armor you can get in the first town. Well, where do you get the better armor to survive the skeleton? In the second town of course, DIRECTLY BEHIND SAID SKELETON. And how do you find out you shouldn't fight the skeleton and maybe go around him? GET KILLED BY HIM OF COURSE, because as soon as you start combat and realize you are in too deep you can't disengage. There's no such thing as an aggro range from what I've seen, and this mf could keep up with me easily.

I decided to play this game because SsethTzentach made a compelling video on it, but ever since his review 3 years ago, the game is literally the same, despite getting the "definitive edition" and DLCs. The devs were simply not interested in adding a different voice actor for some shopkeeps, balancing the game, or making sure the maps don't look as barren as fucking Sherwood Dungeon, the shitty browser MMO. The game basically also doesn't feature any world-building that I could stumble upon. Nothing about what the fuck you doing, where are you, or why should you care about the pixels in front of you.

There's no other way to say this, Outward doesn't feel like a passion project, it doesn't feature any neat ideas or gimmicks, and it feels like some devs saying "Survival open-world games are popular on Steam, let's slap pseudo Souls combat on top off that and rake in the cash." I'm sorry, but after playing this right after Kenshi and UnderRail it really feels like that.

Just to drive this point home, this game currently at the time for writing has 66% on Steam, a "mixed" rating. Do you know how bad your game needs to be to reach 66% on Steam? It needs to be almost non-functional. Lords of the Fallen, the 2014 one, has 62%! And I would rather eat drywall and taze myself for 15 hours straight (which is the length of the main campaign) rather than play the game ever again. This ironically enough is a perfect comparison, just like LotF 2014 Outward feels empty, without passion, and it just copied whatever seems popular and wished for the best. Absolutely vision-less game.


Outward attempts to stand out in the RPG world by adding "hardcore" survival mechanics. These mechanics add nothing to the actual gameplay and are very tedious in nature. Having to collect materials and craft Potions for every possible status effect ,or other influences, is not fun. It's just a extra chore you have to remember before doing the actual fun parts. Also having no mounts or fast travel in this game means you will spend literal HOURS doing nothing but walking.

In conclusion Outward is a below average RPG that does not respect your time. There are far better RPG's out there. 3/10

Um jogo de sobrevivência muito punitivo que acabou ficando frustrante e chato. Sua gameplay é demorada e isso deixa o jogo muito mais demorado para pegar os recursos e você morre com muita facilidade.

"It looks and controls like a indie RPG from the Xbox 360." Is the best way to describe this game. That's not to say, I didn't enjoy this game. As you can see I gave it 4 stars. It was so refreshing playing a game that takes risks with new mechanics, like with the magic system and is more of a hardcore survival RPG.

nunca um jogo quis tanto que você não o jogasse

Gets boring quicker than relevance of Cyberpunk 2077

Definitivamente um jogo que é bem difícil, mas é super divertido de jogar, principalmente em coop.

While it starts off pretty neat and adventurous, it quickly devolves to tedium as you realise that death has no real impact, and enemies are terrible damage sponges (it feels like I'm playing SL1 +0 despite not doing anything special).

While I do think I'll be returning to the game at some point, the truth is, I feel like I've already experienced Outward in all its glory.

(Note: I joined the mage academy faction from the start of the game, not realising that it was actually DLC. That might be why all the enemies were so tough. Still, it was a bit of fun killing bandits which by far outclass me. Getting a friend to run around baiting enemies in split screen so that I could use my SL1 +0 skills to face them one-on-one was helpful).

Experiência co-op RPG boa, lutas interessantes, mas infelizmente, muita caminhada.

Woulda been better if I could skin people

Still waiting for a combat mod to make this fun...

Wanted to play it after I saw a streamer play it. But it's a bit too much to keep track of for me, and I ended up not being able to progress. But seemed to have good story, gameplay, "eater eggs" and such.

This game is amazing, I don't understand why the reviews for this are all so negative. If you're sick of open world RPGs that hold your hand with quest markers, have easy combat and fast travel, then you should give this a try. You don't get stronger in this game by levelling up, you get stronger by actually adapting to the combat and learning to prepare properly before venturing out.

I'm skeptical that people who call this game a walking simulator with an empty world actually played it at all, there's lots to explore and uncover in the world, and it takes a long time before you feel you really "solved" the game. The game isn't perfect, but it's one of the more enjoyable RPG experiences I've had in the last few years.

Friend: "So I got this helmet and staff from a literal god of lightning, how much can you give me for it?"
Merchant: "About tree fiddy."

Walking simulator with no purpose.

I was excited to try Outward since it looked similar to one of my all-time favourite RPGs – Kingdom Come Deliverance. Both are challenging and punishing RPGs, where your character is not “the chosen one” so you have to constantly learn to survive. I can get behind the idea of a game that doesn’t hold your hands through your adventure. I’m sick of uninspired titles which constantly borrow the same mechanics and concepts from other titles without adding anything original.

Outward seemed like it was going to answer that issue. I believe some of the most original development teams are indie or AA. The details put into Outward are great – you have to manage your thirst, stamina, and health as with any survival game, but there are even more things that can impact your character like disease, poisoning, curses, wounds, etc. I especially liked the idea behind the backpack, lantern, and camping systems. The backpack makes you more clumsy in fights so you can shed it at the touch of a button before fights.

And there is a coop and split-screen. We need more coop/split-screen RPGs.

So where is the downside?
Let’s begin with the combat. It’s simply not impactful or fun. You don’t feel any impact of your strikes, arrows, or spells. Stiff, fixed animations with no weight. There is no staggering of the enemies. There is no need to learn attack patterns or strategies. Enemies strike you relentlessly and all you have to do is time your strike and constantly move to decrease the chance of getting hit. Having clunky combat in a combat-based game is not a good start. They kinda tried to make it similar to the Combat of the Souls series but failed terribly.

The split second you feel you’re starting to figure things out, you get attacked by far stronger enemies and have zero chance of winning the fight. When you die, you don’t die. You just get respawned in a different __cpLocation with negative effects which means you have to constantly run back and forth since fast travel doesn’t exist. Nor do you have a mount.

This would be fine if the world was not so bland. A trip can take you around 10-20 min and you might not encounter anything during it. Outward seemingly wants you to explore, only to make sure you’re punished for it any time you try. The player is not even motivated to explore since you never get awarded for it. I’ve played for 10h and It feels like I made zero progress. Most of the side quests are also basically fetch quests or repetitive activities. NPCs also feel lifeless and from what I have seen of the storyline/lore so far is basic and not that interesting.

Outwards heart is in a good place, its ideas ranging from okay to excellent but the execution is consistently mediocre.

It tries to emulate souls combat but falls very, very short.

It tries to have in-depth death mechanics that help you tell unique stories, but ends up with repetitive events that only end up making death meaningless.

It tries to make a situational and highly interactive magic system but gets hamstrung by it's ux choices.

It tries to create a large world that's fun to traverse but ends up with maps with a few, very obviously signposted locations where things are, surrounded by empty, boring space that you have to slowly walk through.

I like the spirit but the combat is dogshit, and there's nothing else of interest going on. Tried to borrow gameplay elements from the Souls series and failed to improve on them.

Maravilhoso! precisa ter bastante paciência para joga-lo, mas valerá a pena.


It looked fun, it was a jank pile of not fun

Looked like fun, was lackluster

My character started flying up in multiplayer and it kept happening. After a reload the bag of all my things were gone too. Put way too much time into this glitchfest, frustrating, not really rewarding, but very interesting experience.