Was reminded of this game earlier today so that makes this another instance of "oh yeah, I did play this". The whole gimmick of this game was its sandboxy approach, as the game has tons of interactable things in it that really got me thinking "so what if I try doing X with Y thing". Those kinds of vibes. I also remember the devs kept trying to update it frequently but always released updates later than they promised, and I do remember the last bits of content being really bad and meme-y (they literally made a whole charlie sheen parody NPC for some reason). I also stopped really getting into this as most of the sandbox invoves killing the little islander dudes in rather gruesome ways and mans never really has been a fan of that kind of thing.
also im pretty sure looking in the grand scheme of things this game is pretty racist so yea. while it definitely killed many hours of time back when i played this on my ipod touch/ipad, it's def kinda cringe to think back on nowadays
also im pretty sure looking in the grand scheme of things this game is pretty racist so yea. while it definitely killed many hours of time back when i played this on my ipod touch/ipad, it's def kinda cringe to think back on nowadays
In hind-sight, it was probably a bad idea to have a game on the App-Store where kids who were rich enough to have an smartphone in 2010 are made to kill a tribe of dark-skinned island-dwelling pygmies.
Anyway even ignoring that, the game is pretty boring and repetitive even for a free app, to the point where most of the updates were just to add 2010 memes or parodies of better apps like Doodle Jump.
Anyway even ignoring that, the game is pretty boring and repetitive even for a free app, to the point where most of the updates were just to add 2010 memes or parodies of better apps like Doodle Jump.
one of the the biggest proliferaters of what I'd call the modern "fad game design". everything about it. it started as a barebones god game of sorts where all you really do is fuck around with some freaky little caricatures, but it took advantage of its hardware in at the time novel ways and had a premise still kind of unique to this day, "we will add new content every week". of course that couldn't really keep up, but it rewarded you as an early adopter with little surprises every week. a fad.
when the already shallow pool of ideas ran thin, they took to chasing after other people's fads, from random ongoing memes (double rainbow, charlie sheen is winning/ a tiger, etc) and adding in significantly worse copies of other popular mobile games.
if you were to turn the game on today, all you really get is a few screens full of dated gags. you click an object and something silly or strange happens. far from the response it was made for, my personal fascination with this game is changed by time. a quaint little toy, a product of the turbulent time it was made in with the rise of the smartphone, and shockingly unfunny. it holds a similar appeal to a dead MMO, this was made for somebody and was once a live, active thing. it was never built to last, and it's hard to say if anybody really cares at all.
when the already shallow pool of ideas ran thin, they took to chasing after other people's fads, from random ongoing memes (double rainbow, charlie sheen is winning/ a tiger, etc) and adding in significantly worse copies of other popular mobile games.
if you were to turn the game on today, all you really get is a few screens full of dated gags. you click an object and something silly or strange happens. far from the response it was made for, my personal fascination with this game is changed by time. a quaint little toy, a product of the turbulent time it was made in with the rise of the smartphone, and shockingly unfunny. it holds a similar appeal to a dead MMO, this was made for somebody and was once a live, active thing. it was never built to last, and it's hard to say if anybody really cares at all.