Reviews from

in the past


It wasn’t my cup of tea sorry

Le premesse mi intrigavano molto, la svolta un po’ troppo metroidvania me l’ha fatto posare.

Lembro que o jogo era muito bom, joguei na adolescência, mas me perdia direto então acabei desistindo, sempre que eu vejo esse jogo eu me pergunto se hoje em dia daria conta de zerar

A really, really good immersive-FPS, following the spirit of System Shock in its overall atmosphere and story.

A beautifully designed space-station free to explore, complete freedom to customize your build or break the game balance-wise. A smaller arsenal emphasizing more "improvised" weapons, nudging you to be more creative with their usage.

The actual ending to the game sadly ends on a cliffhanger never elaborated on ever since, not even in the DLC.


You're not going to like what I have to say next.

Definitivamente um dos melhores jogos que já joguei. Acho que nunca fiquei tão presa em uma obra como fiquei à Prey. Eu jogava em qualquer tempo livre e pensava no jogo a todo momento. Uma obra-prima da ficção científica. Tudo nesse jogo é incrível (menos os loads longos).

This was shaping up to be a good game, but the camera controls on PlayStation were utterly horrendous, as well as the 30 fps lock. It was unplayable for me on console. Not sure if I’ll get around to it on PC now that I know the ending.

Space horrors that feel like an average melatonin nightmare

I’ve had prior experience with Arkane’s style of immersive sim via Deathloop, however it didn’t really grab my attention and I ended up shelving it. I picked Prey up while it was on sale a few months ago, and I certainly don’t regret it.

The game is gripping for the very beginning, with one of the most jaw dropping opening sequences ever. I ended up playing the game almost entirely on the Steam Deck while on vacation, and while the handheld formfactor diminished the punch of more tense encounters, I found the experience enjoyable enough with little compromise.

Talos-1 is an interesting setting, several sectors each wildly different from the last. There’s a sort of Metroidvania-esque approach to progression, however I found myself making use of the games GLOO gun to find roundabout entrances, which definitely made the experience unique (if not a bit tedious when I would later find the “proper” way to navigate). The alien creatures are varied in their design and a truly terrifying threat at times. The characters, particularly Alex Wu, are incredible, thanks in large part to the stellar voice work. Combat is incredibly similar to Arkane’s other titles, however I am a fan of their gun feel and so all I can really say if “if it ain’t broke, don’t fix it”. Should you decide to go out of your way and do side content, you are greatly rewarded with differing outcomes contributing to how the story unfolds.

Ultimately, for a game that only took a little over ten hours to make my way through, I’m incredibly happy with Prey. There isn’t a single bad aspect to this game, however, there are several flaws- such as slow skill progression and an overly restrictive ammo economy- which prevent me from giving it a higher score. However, a 4/5 is nothing to scoff at, and I truly recommend you give this game a shot.

This game is the true sequel to System Shock 2. It has everything I'd want in an immersive sim: customizable builds, freedom in movement, and feeling like your choices actually mean something. This game excels in everything, except that it didn't feel like it had a unique identity of its own. With games like Thief and Deus Ex, the enemies, world, and gameplay felt uniquely their own, with no other games comparable to it. With Prey however, it felt like Dishonored with a space aesthetic. Even with this little downside, the game is near perfect.

The atmosphere of this game is perfect. A creepy space station that slowly gets more and more dangerous as you progress the game. Fun powers, enemies, places to explore, and so much more.

Cansei da Arkane solta tanta pedrada foda em forma de jogo, que jogo foda e que final top.

played for about 1 hour or so and lol this has no soul... its bethesda at the end of the day

wow this is fucking amazing but also I think the game kinda peaks in the first act. it definitely blows its load early and while it never gets bad I think it never gets quite as good as those first few hours where you're barely surviving. tho I have to say playing on hard definitely enhanced the experience because it makes every fight do or die and it becomes a game of never letting the enemy attack you because every single enemy hits like a truck now, so you have to use all of your tools. but still it becomes really easy halfway through and the game only gets easier strangely. idk might have to try it on nightmare with survival options.

now for the other positives: the atmosphere is sublime. Arkane really knows how to build tension and it shows plenty. Talos I feels hostile, like something might jump out at any second; you're never fully safe aboard the station. every place also feels lived in, like people actually used it to live there, but death and decay sprayed. it was always a bit sad when I stumbled upon a dead body, especially ones killed by mimics. those never stop being gross to see (in a good way). it really immerses you into the world.

the level design is also fantastic. not only because like I said, Talos I feels like a real place people would use, but also because it's extremely fun to navigate and memorable. I never once in my playthrough got lost while running around the station, it's all extremely intuitive (except in the zero gravity parts, those always mess with my brain), to the point that I recommend turning off objective markers as soon as you can because they ruin the experience otherwise. the levels allow for tons of creative solutions that reward the player for thinking outside the box, which is the mark of any great immersive sim. I always felt smart whenever I circumvented a locked door by climbing over the wall or sliding through a small opening using the mimic power.

speaking of powers, I found a lot more use out of them this time around. mostly for combat, but still. psychoshock especially became invaluable when fighting stronger enemies because it weakens them a ton, to the point that by the end I was barely using the traditional weapons like the pistol or the shotgun (which are also great tools and feel very good to use). if there's anything I'd knock against the game is the lack of enemy and weapon variety. there's like 6 weapons max and 3 or 4 enemy types with different variantf (like wow an electric and a fire variant of a common enemy, how original). they're always fun to fight and provide good challenge, which is why I want to see more! the weapons too, while limited are all very useful in their own right (except the stun gun which I used like twice).
and of course, I'd be remised to mention the greatest tool in the game: the GLOO cannon. this single weapon opens up so many possibilities in the level design by allowing you to create your own shortcuts that it's insane. genuinely the game would be 10 times worse without it. it's also a great and extremely useful combat tool.

I don't have a lot to say about the story. if you've played System Shock, System Shock 2 or Bioshock, then you know more or less what to expect. of course, the game is extremely well written, with the characters being very likable and really feeling alive and you want them to make it out safely. plus there quite a good number of twists in the story to keep you on your toes. the voice actors also do a fantastic job, tho I have to say the lip sync is very hazardous. there's also tons of additional themed about what it means to be human (a classic) and how corporations are evil but also the relationship between the game and the player which really caught me off guard the first time I played it.

there's also a few glitches here and there which I didn't really mind, it's more funny that anything, like that one time I accidentally clipped out of bounds.

overall, game's fantastic. probably the closest we'll ever get to System Shock 3 while never being derivative and always standing out on its own merits.

its one of the best 'shock' games I've ever played but im giving it 4.5 as Bethesda forced arkane to call it 'prey' confusing people and making it think it was a sequel to prey 2006. it should have kept its original name, psychoshock

Unironically one of Arkane's best titles. Amazing atmosphere, fun gameplay, and really makes you think whether or not throwing that recycling ball thing into the middle of a cramped room was a good idea or not. Come on. It's time to beat the mind games.

Very good immersive-sim FPS. Great atmosphere with an intriguing story and themes. Gameplay is fun, with a lot of varied options to solve combat encounters and puzzles. It's a great game to replay as well.

Just finished it and I can say it's a really cool immersive fps puzzle adventure game. I've been wanting to get my hands on this game ever since I watched Markiplier play it back in the day. It honestly felt like Half life but even way more! I saw it coming.. right from the start Morgan Yu is a Typhon himself. I saved each and every npc and chose to take Alex's hand.

To quote a youtube comment I saw

"When the game revealed to me that Morgan Yu's personality kept changing after each test cycle, a thought occured to me. My role, as a player, in this story is that my own personality is the latest version of Morgan Yu's personality. In this sense, for the first time ever in a video game, I was playing as myself in a very real way- my own personality and choices were canonized by the game as a part of the story itself.

This still remains true after the simulation reveal at the end. The "soul" that Alex had given that Typhon was truly the player's soul- my soul. That's why I took Alex's hand. I had resolved to uphold my morals and principles throughout the game, and I would continue to do so even if I was in the body of a monster, and even if I had to work with a man I clearly couldn't trust to save the world. "

Really solid immersive Sim with great level design and also really strong DLC

Muy satisfactorio y cumplidor a grandes rasgos, a pesar de un fuerte componente backtracking que puede no sentar bien en algunos momentos y algunos picos de dificultad que afean el conjunto. El bucle jugable y jugabilidad funcionan; la exploración resulta adictiva y el diseño de niveles inmersivo, acompañado de una dirección artística muy elaborada y hasta verosimil.

8/10
Очень интересная и необычная игра, наиграл целых 50 часов в ней, исследуя разные уголки. Приятные системы крафтинга и прокачки, единственное что сражения под конец стали довольно лёгкими и однообразными, когда я прокачался (и это у меня только одна тифоновая сила была). А ещё интеракшены с людьми были скучные и пластиковые, можно было бы больше жизни в них вдохнуть. Но в целом, классная игра, мне понравилось.


This game let's me be silly in eldritch horror settings. Goat.

How did this slip under the radar of so many people, this is fucking awesome. Only major complaint is the huge spike in difficultly for the last few missions.