LavenzaVantas
she/he/it. 18. trans lesbian. autistic. you can also call me Richard, Marie, Nyx, Snatcher or Nero.
I oppress gamers.
Discord: lavenzavantas
Badges
Replay '14
Participated in the 2014 Replay Event
Treasured
Gained 750+ total review likes
Gone Gold
Received 5+ likes on a review while featured on the front page
Trend Setter
Gained 50+ followers
GOTY '23
Participated in the 2023 Game of the Year Event
Pinged
Mentioned by another user
2 Years of Service
Being part of the Backloggd community for 2 years
Adored
Gained 300+ total review likes
Gamer
Played 250+ games
Organized
Created a list folder with 5+ lists
Listed
Created 10+ public lists
Popular
Gained 15+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
Well Written
Gained 10+ likes on a single review
Loved
Gained 100+ total review likes
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Donor
Liked 50+ reviews / lists
Busy Day
Journaled 5+ games in a single day
Liked
Gained 10+ total review likes
N00b
Played 100+ games
Full-Time
Journaled games once a day for a month straight
On Schedule
Journaled games once a day for a week straight
Favorite Games
305
Total Games Played
021
Played in 2024
152
Games Backloggd
Recently Played See More
Recently Reviewed See More
yeah no surprise here, this is complete and utter garbage. everything feels like complete shit, it's ugly as hell, it's impossible to do special moves even when you know that it uses negative edge, the music sounds like it's being played on an dying Mega Drive, the computer AI is the cheapest motherfucker imaginable, the roster is filled with uninspired characters. this is like one degree above a Tiger Electronics game and I mean that. the attacks have no visual or auditory impact and they seem to do random amounts of damage.
the only reason I'm giving Street Fighter any sort of leeway is because it was made in 1987 and is basically the very first fighting game ever, so naturally it's extremely primitive. but even then, you still had games that controlled well and actually felt like video games and not advanced calculators. I gave up after 10 minutes. you'd have more fun smashing your head against a wall than playing this game.
are there evil traps? yes, absolutely. the poison mushroom obviously, but also warp zones that send you to a previous world, bonus areas that lead you to one of these warp zones or just to an earlier point in the level, invisible blocks placed to make you directly hit an enemy, pipes that just lead you to the beginning of the stage, obtuse solutions, etc. but that's only 10% of the game. the rest of The Lost Levels is just really precise jumps and tricky enemy/obstacle placement, which is nowhere near as bad as people make it out to be. the way people talk about it, you'd think they played Cat Mario or Kaizo Mario but no it's just a challenging but often fair level pack that I had a surprising amount of fun with. plus, since All-Stars doesn't send you back to the beginning of a world with each game over and you have 5 lives by default instead of 3, this is easily the definitive version of The Lost Levels. y'all just need to get good lmao.
however, as a sequel, this is creatively bankrupt. it's only more levels. there's nothing new here apart from that, and the concept of wind pushing you. it's completely devoid of innovation, which I'd argue is the most important aspect of a sequel, and something that even games in the early 80s understood. just look at Donkey Kong Jr. plus, even if I like the new levels, they're difficult as shit, and the original Famicom version booted you to the beginning of the world with every game over, making it even harder. as a result, this only appeals to a niche public, and I completely understand why NoA scrapped it in favor of improving on Doki Doki Panic, which had a way bigger impact on the Super Mario series. meanwhile this game's only legacy is its high difficulty and being one of the few official hard map packs for a video game, alongside Plutonia Experiment for Doom 2 and Extreme Rise of the Triad. even if I enjoyed it, I honestly wouldn't blame you for skipping The Lost Levels because you aren't missing much.
at the end of the day, it's still Super Mario Bros., with no changes to physics or level design, so it's still the same enjoyable game.