Reviews from

in the past


remake it capcom your cowards

um dos melhore resident evil pena que é esquecido

Na minha memória era melhor do que realmente é

Joguei uma vez há muito tempo e não pretendo voltar, então não consigo avaliar.


I feel conflicted about this game. Gameplay is true to form for classic RE and overall very enjoyable. Code Veronica takes a step back from the slightly action leaning RE3 and goes full survival horror with some pretty great gothic theming.

Acting and dialogue is the most hammy out of any RE games I’ve played with Alfred Ashford stealing the show in this regard. He’s one of the most ridiculous, poorly directed, and ill conceived villains I’ve seen in media outside of Sharlto Copley in Spike Lee’s baffling and appalling remake of Old Boy. Still can’t decide whether or not this is a good thing or a bad thing to have in an RE game. I personally didn’t mind him since I was at least always laughing with disbelief when he was on screen. Similar situation for the angsty teenager sidekick Steve although he’s not nearly as bad and has a couple of genuinely nice moments despite being very cartoonish and poorly acted for most of the game. On a more positive note - Wesker returns in this game and is campy in the best way possible. Easily my favorite character in the game from a writing and acting standpoint. Story on the other hand is typical RE fare and has some decent moments and a couple fun twists and turns. Overall story is good with character concepts being promising but often very poorly executed. Instead of being fun campy Alfred and Steve are so bad you can’t help but laugh campy. I’ll let prospective players decide for themselves whether or not that’s a dealbreaker. It wasn’t something I minded but I can understand people being out off by it.

CV lives up to its reputation as one of the harder RE games. For starters it only has one default difficulty, so if you’re a new player and find it to be too difficult you’re out of luck. The gameplay ends up being difficult for a couple of reasons - both good and bad.

The good: resources in this game are truly scarce and many of the enemies hit harder than they do in other games. There are also quite a few parts of the game where save rooms are very limited - especially in the first half. All of these things ramp up the difficulty and tension of the game, which I enjoyed. This shouldn’t scare off prospective players however. CV is definitely the hardest of the classic RE games but not to an unmanageable or unfair extent - especially if you’re familiar with the series and the need to conserve resources. Puzzles are also the hardest I’ve encountered in the series, which isn’t saying much, but is a welcome change nonetheless. Contrary to what I’ve seen some people say online there aren’t any overly cryptic or moon logic puzzles in this game.

On to the bad: it’s more possible in this game than any of the other RE games I’ve played to soft lock yourself. This can be through resource mismanagement, which I don’t think is necessarily a negative, but it can also be from not being prepared for the character switch, which definitely is a bad thing. You can easily lose all of your weapons except the pistol and the knife when you switch from Claire to Chris if you don’t put them in the item box before this happens. This essentially bumps up the difficulty of the 2nd half to extra hard mode, which I imagine can be a potentially game ending situation for some players. Definitely be aware of this and look up when the characters switch before playing if you don’t want this to happen. There are only a couple of times when characters switch, but it is important to be prepared for each of them. Preparing for the switches is pretty easy and guides should be able to tell you how and when to do it without spoiling anything. The fact that you need to do this in order to avoid potentially getting soft locked and potentially needing to repeat hours of gameplay, however, definitely brought this games score down a bit for me.

Overall this game does a great job scratching the classic RE itch with great survival horror gameplay, a compelling setting, and some of the most tense moments I’ve experienced in the RE series. However, it has some of the worst writing and acting in the series (saved only by being hilariously bad most of the time), and it also has a pretty poorly implemented character switch mechanic that you’ll need to read a guide on to mitigate. I definitely enjoyed my time with it overall, but I can understand why this is such a divisive entry in the series.

Addendum: just finished The Darkside Chronicles which is an RE light gun shooter that contains a pared down and more cinematic retelling of CV’s story and holy shit it fixed everything wrong with the writing and acting in this game. Would def recommend playing it if you like CV and want to see its story done well. This game has so much potential. It has such a wonderful setting and it’s probably darkest and saddest RE game and can be genuinely emotionally impactful when done right. I think a good remake that maintains its survival horror elements, fixes the story, and takes full advantage of the game’s excellent setting with modern graphics would a home run. Capcom is definitely capable of producing something like this. It’s a shame we probably won’t get it though since they’ve already skipped over this game - as well as RE0 (another flawed but fun game that could be excellent with some small tweaks) - and I wouldn’t expect them to go backwards to remake these lesser known and poorer selling titles.

Jogo foi bem divertido. Mas aqui o jogo começou a ficar muito pastelão kkkk, fora que a troca de Claire pra Chris é totalmente mal feita, pois eles compartilham o mesmo baú, e as munições e armas não passam se vc não por no baú. E simplesmente não da pra saber quando vai trocar. E ai tu fica sem arma e sem munição importante para os bosses.

Good plot, and extremely nostalgic. The game's graphics and designs are not its strong point, but it features Albert Wesker and Chris Redfield again! It left good memories but it became dated very quickly. It deserves an urgent remake!

This review contains spoilers

I really love the story of Code Veronica. It adds a lot to the lore and the character development of Chris, Claire, and Wesker. The gameplay is typical of grandma’s recipe Resident Evil, which is fine with me but can be clunky of course. It’s fun with challenging boss fights and puzzles. The environment isn’t as scary as other RE games but I still enjoyed it. However, I got softlocked at the end of the game prior to the second Alexia boss fight. This was due to Claire having all of my high power weapons and not being able to get them back into Chris’s inventory. Really easy mistake to make on the first play through apparently. Bad game design imo as I had no idea I would not need them as Claire or that I wouldn’t be able to get them back. However, I really do love the story and the gameplay up to that point.

Foi o primeiro jogo da franquia na jogabilidade clássica que joguei e acho ele o segundo melhor nessa pegada (só perde pro 1 Remake) e a história desse jogo é muito boa.

Boring location, bad characters, Steve

This review contains spoilers

Probably the most mixed I've ever been on an RE game because I genuinely think the first disk of this game is completely perfect Resident Evil, with incredibly satisfying area design and puzzles, unique enemies, a fun story and some incredible music and atmosphere. Even the awful transphobic shit which randomly comes up and is then barely mentioned again (even by most of the fans!?) couldn't ruin my fun, mostly because it was pretty unintentionally hilarious.
But there's this big section at the start of part 2 that's just inexplicably terrible. Item placement is strange and scattered, the story takes a long hiatus and the backtracking becomes tedious thanks to respawning poison moths and heaps of zombies in your way. This dip in quality even carries over to the first part of Chris's story, which doesn't change the area you're retreading nearly enough to make it interesting, ESPECIALLY because you already explored each area multiple times with Claire as part of the first half.
That's not even mentioning the many ways you can softlock yourself or the infamous Nosferatu fight which I ended up having to beat with a knife because the gimmick gun you have to use is virtually unplayable on mouse and kb. I had to watch a reupload of a 144p video from like 12 years ago so I could learn how to frame perfect dodge around Monster Steve to progress my game because I didn't have enough healing items. And despite this version being updated, apparently all they did was add new cutscenes and fix Steve's fringe???? Which is fucking hilarious but not very helpful.
Waffle aside, this game does majorly pick up again once Chris gets to Antarctica. The sheer perfection of the first half along with the games surprisingly well-done thematic throughline about eugenics (!?) and maybe the worst voice acting in any RE game yet (positive) means that despite the bullshit this is going in very high on my franchise ranking, and it made me very excited to play through the older trilogy.
Edit: I forgot to state the obvious Capcom please remake this i'm begging you

I think it's pretty much on par with the classics, maybe a bit inferior due to the environments not being as inspired, in my opinion. Playing as Claire again is cool though

Tive uma experiência maneira com ele na época, tecnicamente foi meu primeiro RE, obviamente depois de jogar os outros RE fica bem nítido que ele é diferentão e esquisito, mas é longe de ser um jogo ruim igual todos falam.

Not without flaws, and definitely doesn't hold a candle to the classic Resident Evil games, but this was so great.

I absolutely loved the baroque levels of insanity reached in the plot. Some absolutely stunning creature designs - Nosferatu and Alexia are simply amazing. Lots of fun action set pieces and I enjoyed how they switched up the environments as you revisit locations. The beginning was a quite a slog for me, but the last 3/4ths of the game was extremely enjoyable. I love it!

Also, it is not that hard...

I feel so weird about this game but has gotta be the funniest game ever cause the 5 minutes of wesker screen time and him beating chris up 😭😭

Some of the best locales in the series, and a solid way to conclude the classic RE formula. A moment of relief and the majority of CV's ost is also by far the best in the series.

It's wild though cause I thought the actual plot was also pretty solid, great lore but AWFUL voice acting. It has its charm but like it annoys me when good scenes just sound awkward.

The split story was done well but god damn the item box issue with the second half could have ruined it for me, thankfully wasn't the case.

Gotta sit with this one for a bit.

Good game!
The combination of PS2 quality and the tank controls is a bit weird.
A bit too difficult, but nothing that a little bit of practice can't handle.

Changed my brain chemistry, altered my DNA, imbalanced my chromosomes.

po é bem daora

foi nesse jogo q resident começou a ir pro caralho

love playing this game but i always restart it...need to sit down with it !!

CAPCOM I AM ON MY HANDS AND KNEES BEGGING FOR A REMAKE OF THIS GAME

Great RE game, probably one of my favorites, aside from the fact that if I didn't have save states I would've really hated this game in particular, especially the final boss

Finnicky interactions, some puzzles made a lot harder because I didn't face an object the exact right way which made it appear like it wasn't for use in this particular puzzle. Hilarious voice acting, laughed a lot because of Alfred. Classic RE.


This review contains spoilers

Code Veronica is a very interesting game. I now understand why it has earned its infamy.

There's a lot to dislike about Code Veronica. The game seems to gleefully tease and taunt the player, presenting a high number of situations that would stump on a blind playthrough. The famous Tyrant plane fight that requires proper preparation to avoid softlocking your save. The big stretchy boi Bandersnatch enemies that can attack you from off-screen. The switches between Claire and Chris that are not telegraphed, do not have save points close by, and lock out the inventory of the character you were just playing as. The endlessly respawning moth hallway, which mocks the player for not doing puzzles in the most efficient manner (that they would likely only know about from doing before or from reading a guide) by poisoning the player and laying poisonous eggs on them that hatch into creepy moth babies.

The game lacks save points in general, especially in Claire's sections. This game's approach to safe rooms is like if there was one typewriter in the entirety of the Spencer mansion in RE1, or in the entirety of the RPD in RE2. Despite being a much longer game than RE1, 2, and 3, and featuring a much larger game world, there is a ton of backtracking, which is exacerbated by the lacking save points. Most puzzles require you to trek all across the game map, and there is a surprisingly high number of respawning enemies, forcing you to either get good at running by them or use more ammo.

At the very least, there is a large excess of ammunition in this game. There are tons of different guns, each having different effectiveness against different enemies. I played very conservatively, running by most enemies and using the knife when I could, and I ended up with a fully loaded assault rifle, fully loaded SMGs, 80 shotgun shells, 20 grenade launcher rounds, 8 acid rounds, 12 flame rounds, 200 pistol bullets, 11 magnum rounds, 47 explosive bolts (I used about 20 on the final boss), and 60 crossbow bolts. I might be forgetting others, but that is a ton. In retrospect, I could've killed every Bandersnatch I encountered instead of running by most of them. I really enjoy using the knife in RE games, and this game might have the best knife next to RE4. I used it a ton early game to conserve ammo, but now on completion of the game I realize that was completely unnecessary.

There is still a fair bit I liked about Code Veronica. At the end of the day, it is a classic RE game. The story is fun, campy schlock with overexaggerated voice acting and silly melodrama. I really disliked Steve at the beginning of the game but I grew to like him over time, a lot of his actions make more sense when you realize he's literally a child. Wesker is great and his rivalry with Chris is fun. The Ashfords are interesting villains, though I could've done without the crossdressing subplot, if only so that we could avoid the character assassination of Claire calling Alfred a "crossdressing freak." Come on Claire, you're no bigot. I love the classic tank controls, but I also appreciate the quick-turn from RE3 was brought into this game. The game plays well for the most part even if there are some parts with unavoidable damage such as the ant hallway and the Bandersnatches. The 3D backgrounds are a neat relic of their times, even if the prior RE games' pre-rendered backgrounds aged better. The setting might be the best part of the game overall. The gothic architecture of the Military Base and Private Residence are awesome and a great new fit for RE. The Antarctic base is another novel setting for the series and gives shades of The Thing, which is always a good thing to me. The graphics are an excellent showpiece for the Dreamcast, but of course I played this on the GameCube so they are not nearly as impressive for that hardware.

Code Veronica was not that difficult, even if I did reset quite a few times to improve my routes and avoid taking damage while mastering the knife. The game is more annoying than hard, and when you know its tricks it is manageable. I played on the only difficulty setting in the NA release, Normal. I was aware of the famous pain points relating to soft locks going in to the game, and my natural inclination to hoard ammo meant I was always prepared for bosses, which either went down easy using the strongest ammo or were able to be skipped entirely by running away, which I absolutely did when possible. One of the things I quite like about the RE series is simply running away from enemies when convenient, and this game does not disappoint in that area.

The puzzles were fun but not overly involved. None stumped me so hard that I needed to look up the solution, though the portrait puzzle took me a few tries. I think the quality of the puzzles is probably lower than previous RE games, but still acceptable.

Claire's section of the game can feel like a bit of a slog with all the backtracking, but when you switch to Chris suddenly the game is much snappier. Explosions and broken doors close off areas you previously visited and end up providing Chris with a more linear experience, though not one that is as simple as a straight line. This improved pacing does a lot for the game. Chris also ends up getting most of the better set pieces in the game, getting to fight more bosses than Claire and experiencing a greater enemy variety, while having access to the entire loadout of weapons right from the start of his section. It does feel a bit messed up that Chris outshines Claire in "her" game, getting the better sections and defeating the final boss himself, but it is what it is.

To conclude, I would say this is a worse RE experience than RE1, 2, and 3, but it is still worth playing if you are a super fan of the series. I enjoyed what I played, but I am not chomping at the bit for a replay. There is enough interesting stuff in here that I think a Remake has the potential to be an excellent game by fixing the problems and keeping and improving on the stuff that worked. Bandersnatches would be way less annoying in a third-person perspective!

Tem uma ótima história, uma pena que é tedioso pra cacete.

If I had played this game when it came out I would have lost my mind at how great a game it was. I would also have a nervous breakdown because of the difficulty. Resident Evil Code: Veronica X is a game where you will feel the old-school Resident Evil challenge to your core. You can play it a little easier with emulators (Quick save-load), but if I had played it on a console, I would have gone crazy and couldn't finish it. It has very complex and well-thought-out puzzles and a map that can be considered really large (especially for the period it was released). We know the story and characters more or less from other games. Although the story takes place in a half-comedy, half-serious atmosphere that we can call many nonsense shitfests, as in the old Resident Evil games, Code Veronica actually has an important place in terms of the lore story. You can learn a lot about the founding families of Umbrella Corp., which form the cornerstones of lore. In terms of gameplay, the tank controls in the game, which provides perspectives from different fixed perspectives as in the old games, may be challenging especially for new generation players, so I cannot say that it is a game that can be easily played today. If you intend to play on the PC port, you can try the HD texture modes, or you can not bother and play the PlayStation 3 and XBOX 360 versions with better lighting and graphics. I chose to play the PlayStation 2 version with high-resolution textures and 2K resolution, and it wasn't a bad experience at all. As a result, if you like old-school Resident Evil games and are curious about the lore, I suggest you don't miss Code Veronica. But if you are a new generation gamer, and you like the new Resident Evil games but have never tried the old games, you can wait for a possible remake of this game.