Reviews from

in the past


I played this with mods to make the completion easy. It crashed every time I got an achievement and I hated every second of it.

10/10 would recommend.

Pretty sure I played this game for 10 minutes, joined a match and acted autistically in the chat. Didn't even got kicked out and find it funny for what it lasted before dropping it miserably.

The type of FPS games which “Rise of The Triad” (2013) takes inspiration from, comes from an era before I got into shooters. Most notably, my very first FPS I recall playing was COD 4: Modern Warfare & while I hold that game in high regard I am also aware of the criticism surrounding that series & what direction it helped steer the FPS genre into. That being overly linear & heavily scripted games that generally fell into being very easy to play & it being seen as an overall downgrade.

Despite this lack of experience with “older” shooters I’ve always had an interest in trying some FPS games which play more retro. Especially when observing franchises such as Doom/Wolfenstein holding onto the formula & new indie games such as Dusk/Ultrakill that seem to embrace an older approach too. However instead of spending money for a game I’m uncertain to even like I looked through my steam library to see if I already owned something from a bundle which could be my first dive into a more “retro shooter” & “Rise of The Triad” seemed to be the closest thing to it.

After having played through it, I’ve come to the conclusion that ”retro inspired shooters” is a game type I want to try more games from… However it’s not because “Rise of The Triad” won me over, it's because I felt extremely constrained of having a decent gameplay loop stuck in an experience that ran out of ideas ½ way through & then decided to overcompensate with enemy spam & gimmicks that disappear as quickly as they’re introduced.

And it's a shame because shooting is pretty damn solid! It has some punch on every weapon & the arsenal you’re given is quite creative (explosive type & “special”-type being standouts) It’s really enjoyable to shoot in the game. Thus it’s disappointing as the game progresses you end up getting increasingly limited in ways to take enemies down. Because they become armored (bullet sponges) immune to anything that isn’t explosives, matrix like acrobats & so on!
I started dreading encounters during late stages because I knew I could overcome every enemy type like I had done 5 dozen times before, but when you have to unload a whole clip of ammo into each enemy before they‘re defeated it becomes tedious more than anything.

And this is not even addressing the technical issues, which also are plenty. Had to reset different stages probably 5-6 times during its 5 hour runtime due to being soft-locked or stuck on terrain. There’s also a less daming issue of looping sound effects if a sound is playing as you finish a stage (like if an enemy is shooting a gun right as you complete a level you’re gonna hear that until next level loads)

Nothing super game-breaking is present, but I do feel it speaks for “Rise of The Triad” (2013) as an overall package. It’s a game that has some nuggets of potential, but it's just a bogged down experience - both from a technical standpoint, but also just in terms of polish. I did have moments of fun with this game in spurts when it wasn’t technically janky & if enemy spam was on the milder side briefly, but it overall left me wishing for a more cohesive experience.

Plusy: niezła muzyka, dobre tempo rozgrywki
Minusy: fatalna optymalizacja, bezbłędni wrogowie, słabe mapy

I fucking hate this game so much


This is the most "made with FPS Creator" game I've ever played.

Terrible, buggy, poor AI, optimization issues, unfunny, childish. Stay away from it.

A fun remake of a classic retro FPS. Definitely flawed, some annoying ass platforming sections, rough graphics, and slight bugginess permeate the entire experience. But the fun gunplay, INCREDIBLE guns, and decent level design (outside of the occasional annoyances) help make it a fun time overall.

The game is also absolutely filled to the fucking brim with personality, you can feel the love and passion for the genre and the original ROTT in every crevice of the game.

Also, it deserves its own mention, but the soundtrack is fucking incredible. The original Rise of the Triads has a fucking classic, incredible OST, and Andrew Hulshut absolutely knocked it out of the fucking park on these remixes. This is one of the best soundtracks I've heard in quite a while, and it would make even the weakest levels so much more enjoyable to go through.

This game is responsible for the creation of New Blood, which would go on to publish what I consider to be some of the greatest FPS games of all time, so I'll always be grateful to that.

I wish I had nice things to say about this game I really do as I can feel the sheer passion for the genre pulsing through the entire game, from the level design, the focus on pure action with the occasional silly twist and the attempt to stay close to an original formula.

Problem is you cant stay 100% to a formula and expect it to work. The original Rise of the Triad was speedy. VERY speedy. This normally wouldnt be an issue but with the graphics used in the game along with the awkward FOV, it turns what should be a good game into a one way ticket into puke city. Trying to play this game is just vomit-enducing as the roller-coaster esque movement makes it impossible to play. Oof.

The gameplay feels really off somehow; the music kicks ass though.

Brown straight out of the 2010s fps jank fest

A remake that is just as action-packed as the original. The guns feel great to use and the new remixed soundtrack is awesome. The game does have some issues, the platforming sections are annoying and there are some minor bugs. Despite these issues, I still managed to enjoy the game.

Always has and will be medicore (at best). But the passion the dev's had was also clearly visible
Honestly it's wild looking back and realizing this is one of the more important titles released last decade.

A great idea and the starting point for the trend of indie retro FPS throwbacks (or Boomer Shooters as they're sometimes called) crafted by many of the same people responsible for excellent games like Dusk, Ion Maiden, Hrot, etc. and a kickass soundtrack courtesy of Andrew Hulshult. Unfortunately however, it doesn't hold-up to scrutiny due to a severe lack of technical polish in many areas and some questionable design decisions that hold back the level design and gunplay.

to think some people were this desperate for old school shooters, but hey it has the EPIC FUNNY ARNOLD GUY as well as the HECKIN DOGGO POWERUP so people would look past the horridness

6.5/10
Meat shooter with elements of arcade against the Nazis, at first its ok, but then you realize that all the locations are the same, like in Wolfenstein 1990.

Hui, das hab ich lang nicht mehr angeworfen. ROTT 2013 ist ein sehr wichtiges Spiel für mich.
-Es ist das Spiel das kriechen musste, damit das Genre der "Boomer Shooter" heute wieder lebt.
-Es war ein Spiel bei dem ich Pre-Release mehrmals pro Tag den Revealtrailer guckte weil es genau DAS war, was ich zu dem Zeitpunkt brauchte und wollte.
-Und es war mein erster Gig auf der anderen Seite der Industrie als das erste Spiel an dem ich tatsächlich als klitzekleiner Playtester beschäftigt war.

That being said, ROTT ist ein ziemliches Piece of Shit!
Man nehme das Unreal Tournament 3 Preset mit dem die UE3 startet, verdoppelt die Geschwindigkeit und fixt keines der Probleme von dem sich jedes andere Unreal Engine Spiel (inkl denen von Epic selbst) trennen wollte.
Der Scale ist super off, alles ist viel zu klein und wenn du keinen Overhaul der Kollision machst, bleibste halt überall hängen.
Dann werf einen haufen Amateurentwickler die allesamt maximal Moderfahrung haben zusammen mit viel zu hohen Ambitionen und du bekommst ein beinahe unspielbares, null poliertes Stück Software das man nicht "einfach so" mit Bugfixes plötzlich gut machen konnte.

AAAABER, es hat einen Charme. Man wollte lustig sein, und kümmerte sich nicht darum wie man es schafft und was "zu viel" ist.
Man wollte die coolen Waffen der Vorlage haben und steckte eine menge Zeit rein das zu erreichen.
Und man orientierte sich sehr stark am Level Design der Vorlage und machte in vielen Punkten das beste draus.
20 Level, aufgeteilt in 4 Episoden, mit einem funktionierenden Multiplayer der noch weitere eigene Maps hat, ein stark verzögerter Modsupport und all das für 15€. Das war der Plan. Nicht mit einer Indie-Retrografik oder dem simplen Look der heute deutlich akzeptierter ist, sondern mit Assets und Materials die tatsächlich in vielen Punkten ziemlich hochwertig sind. Und in anderen... nicht so.

Manches im Spiel funktioniert sogar. Ich find der Kampf ist zwar nie "gut", aber es macht auch heute noch Spaß wann immer man die Feinde als Testopfer der eigenen Bewaffnung verwendet. Viele der Level sind unterhaltsam und die Suche nach Secrets, Items und den Münzen die überall rumliegt löst den selben befriedigenden Spielfluss aus wie die selbe Sache in einem Collectathon zu tun. Außerdem, der Soundtrack ist weiterhin dope af und manche Momente haben sogar sowas wie eine Stimmung. Zumindest solang keine Gegner da sind.

Ambitionen. Charme. Herz. Attribute die darunter litten nicht genug Erfahrung (oder Talent :x) mitgebracht zu haben bei den Dingen auf die es letztenendes ankam.
Das ist genau das was das originale Rise of the Triad ausmachte was dieses Spiel hier rein zufällig und ganz ausversehen zu einem perfekten Remake macht! Es startete die Karriere von Entwicklern und Producern die heute an deutlich besseren Spielen beteiligt sind, der Musiker sitzt heute bei Bethesda und, wer weiß? Vielleicht hätten wir das Doom Reboot in dieser Form nie erhalten, hätte ROTT nicht gezeigt dass dort ein Markt existiert.
Ist halt trotzdem nicht gut.

An unwanted Quake x Wolfenstein lovechild that was ill advisedly carried to term. Play Serious Sam if you have a brain.