Reviews from

in the past


Much like some of the Saw movies this flew under the radar, but it really wasn't a bad game at its core. It simply had a bad number of QTEs and horrible graphics.

Full video review: https://www.youtube.com/watch?v=WC4gIlpbqlg

Saw is one of my favorite film franchises, it wasn't always perfect but it always kept me engaged. The game misses the mark in various ways, in it's combat, it's puzzle variety and enemy AI, among other things. It captures the atmosphere of Saw, but falls short in every other possible way. I'd only recommend this to the most diehard fans.

This review contains spoilers

This game was made for Saw fans and I they are the only people that might like this. The Story is that David Tapp survived the first movie and it put in an Asylum and has to help others with their traps and overcome his obsession of catching Jigsaw, this isn't a bad idea, it is possible that John Kramer could have saved someone shot in the chest and I am ok of seeing where it goes. The Characters are bad actually except for Jigsaw and Amanda's alright, but Tapp looks and sounds nothing like he did in the movie, Jennings is a selfish asshole who killed someone with his car and framed an innocent man, and acts like a douche around others, even Tapp after he saved him, Melissa hates Tapp more than any likeable person should and neglects her son and blames Tapp for that as well, Oswald is a nothing to talk about character, Obi is nothing like he was in Saw 2, and Jeff is an idiot who calls Tapp crazy despite all the effort he put into his job. The Graphics and bad, the models look cheap and generic, not many opportunities for personality, and objects look placed on, like their separately placed everywhere without finishing the textures, and the gore look fake, despite the fact that the blood and objects it's on are both CG. The Gameplay has you complete puzzles to continue, there are too many to name, and they are everywhere throughout the game, this might annoy you depending on who you are, but if you don't mind that, then you might enjoy them. There are also obstacles to slow your progress like broken glass that will cut your bare feet, small wire traps near the ground that will cause you to get shot, shotgun triggered doors, people trying to kill you to get a key they need out of your chest and a shotgun collar that will shoot you if you can't get away from other people wearing them, you can reuse the wire traps to kill your opponents though and that's nice. The combat is broken, you aim and attack, but the time it takes to swing a weapon is so slow your better off using your own fists, even though that's not instant either, also if they hit you, you can't hit them back right away before they hit you again, and the combat of hitting people has a really stiff feeling. The 6 trials go like this, the first trial has Tapp join Amanda in a game where you have match knock the antidote and toxins to the right place, this game was fine outside of the fact Tapp joined in, the others are all just solve a puzzle you already did a lot of to free them, except the third one that's new, it was annoying how most people were mean to you after saving them, no satisfying gratitude at all, also the 2nd and 5th trials don't make sense cause the trials the people are there for have nothing to do with Tapp's Test, Jigsaw would not put random ones there just to pad out the game for, if they were put there for game length , then they could have added more new ones like with Melissa, and the 6th trial is broken because you can type the combination to the door in starting from 000 to 999 in around 20 minutes meaning 1/7 of the game can be skipped. The Freedom Ending is disappointing cause after everything you did, Tapp just shoots himself, and the Truth Ending doesn't make sense since Tapp was supposed to be scarred by Melissa's death or there nothing to make him regret that choice and Melissa only died because she didn't notice the wire. The Music average for the scenario you're in, nothing to call good, nothing to call a failure. Saw the videogame can be fun for fans of the films, but it's still not well done for a saw game, and non-fans will not care for this at all.


some bitches will ask you to play a game and literally install this

Mucha casqueria y mucho andar

Surprisingly decent gameplay and janky in an entertaining way, but unfortunately starts to drag on and repeats the same few puzzles too many times.

I’d rather find myself in an actual saw trap than find myself playing this game again. At least that way I would have a chance of dying and not have to play this again.

gas -g-g GASGASGAS g-g- gas gas

About as bad as all the movies it's based on so honestly if you like those it may be worth a play, otherwise no.

Not a great survival horror, but, for what it is, better than most of the Saw movies.

konami's horror magnum opus

"fun game. lots of puzzles and saw lore. this game was
surprisingly well made for a game based off a movie"

Jogo legal ate, porem bem enjoativo do meio pro final por conta da repetição de mecánicas e puzzles, a historia no meu ponto de vista foi bem mais ou menos, nada surpreendente.

A lot of movie based games have a lot of potentials, but fall flat due to shortcuts, bad production values, or just rushed and unfinished work. Saw is one of these games that suffer this disease, but it’s not a terrible game. You play as Detective Tapp who must find and help various people seen in the movies through traps, but there are small little traps you must get through to advance through areas, and find items to also advance through areas. This is where Saw should be great: Gore. It falls flat there in a sense that everything feels stale and noting have any weight or impact to it. When head pop it’s no more exciting than a bubble. There’s not much gore other than a red blob on someone’s head and no cringe factor. The movies made me even feel sick and queasy, but the game does nothing for me.


Controlling the character feels floaty and weightless kind of like those first generation PS2 games. Combat involves a simple lock-on button and attacking, and it works except that it’s as simple as A-B-C. You can pick up various weapons such as crutches, lead pipes, scalpels etc., but they have a damage meter so after a few hits they break apart. Enemies are as dumb as they come, and blocking their path by shutting doors can help, but they really can’t kill you since they even struggle targeting you.

When it comes to exploring the game is linear to a fault with literally narrow corridors everywhere. Sometimes you’ll come to a candle with a tape from Jigsaw or some type of document you can read, but the clues in the game are very vague or too obvious. Most traps that you must get through to advance through the levels are pretty mundane and not very interesting. These range from finding a code on the wall to a lock, reaching inside some nasty thing to grab a key, or timed lock mini-games. I want to see gruesome stuff not silly interpretations of things we’ve seen before. Saw is a game that could really innovate the mature audience inspired games with some pretty brutal stuff.


After you slog through this you can finally get to the finals which are a bigger main trap, but not all these are interesting and pretty much are more glorified versions of the advancement puzzles. Neither are very gory, look brutal, or are as convincing as the movies, and it’s the graphics that really transpire this. They look very dated and the technology doesn’t allow a lot of detail. If these guys could get a sophisticated engine they could make this game look fantastic, but they opted out for the cheap engine instead. They did capture the Saw atmosphere really well, but the shock value is pretty much nonexistent.

Overall Saw is a decent rental, but it’s not one that you’re going to walk away feeling great about, but instead depressed at how lame the game is instead of how great it could be. The game does support an Xbox 360 controller, but people who prefer the keyboard and mouse will be clueless as to what controls what because numbers don’t really help and there are no tutorials. The puzzles, however, are varied enough to keep you interested and there are some fun doozies in there, but other than that this is a huge disappointment.

did you know Konami not only wanted this game to be a much larger series but also be the new silent hill?

This is almost really good.
I was a bit worried about the story of this game taking place in between the first and second films since the gap between those two was easily the biggest stumble in the series' footing, but this game sticks to horror more than goofy, over the top action and it mostly works. I mean, it is absolutely ridiculous to believe that Jigsaw and Dr. Gordon alone set up this ENTIRE asylum with well over 50+ people in it, but since the atmosphere is so foreboding and the story itself takes place in the very horror-soaked beginnings of the series I can sorta look passed that. The story offers two endings that do not retcon or shake up the series at its core, and the way you save and interact with certain people add to their characters in Saw II.

Conceptually, this game absolutely shines. I find it pretty easy to separate myself from the happenings on screen of the film but adding a layer to actually PLAYING Jigsaw's game is a great premise in and of itself. Your character has a key sewn inside of them that the others trapped in this building want, so these people mercilessly attack you in order to gain their freedom in the same way you are. There's a constant reminder of urging the player to find a new perspective that is played with interestingly in many visual puzzles, and this theme is carried throughout each story-ending choice this game offers. The game does a good job making you care about your actions through attempting to reconcile trauma inflicted on innocent others through the destructive pursuit of Jigsaw with many audio logs, TV cutscenes, and generally frantic tone. Jigsaw is constantly watching you, so the way this game offers "tips" is through the sarcastic, know-it-all tone of the man himself (ex. "be careful to watch your footing, detective!" as the game hides a million shotgun traps around corners you need to be careful not to set off).

Mechanically is where this game falls apart though. I very much like the idea of a Saw game being mainly puzzles, but I don't very much like solving the same recycled puzzle 25+ times each in order to achieve my goal. I liked some of the final zones where you save people related to you with unique traps, but nothing was really thematic or entirely fresh the entire playthrough. Luckily these puzzles required a bit of thinking even after you've solved them so many times, but seeing the same circuit board and pipe puzzle over and over got a bit frustrating. I like the idea of using multiple different weapons and light sources to traverse my way through the crumbling asylum, but the starting lighter is by far the best light source in the game and absolutely nothing beats stun-locking enemies to death with the standard fist attacks, I even beat the final Pig boss in one grab cycle just like this. I don't mind the brevity of this game at all either, even if it would've felt much more impactful with an array of many puzzles instead of scaling about 3 unique ones over and over.

Overall, as a Saw fan, I do like this game and think it offers something unique to the series by simply existing and trying something novel. As a budding fan of third-person survival horror games, I can easily recognize how much it drops the ball with many underdeveloped, glitchy mechanics and a severe lack of variety when it comes to its gameplay. Even still, I had a fun time shuffling my way through several dozen traps and saving others through puzzle solving skills, always having a looming sense of danger around every corner due to some effective atmosphere that captured the spirit of the film's editing perfectly.

The lore papers didn't make much sense to me though. Jigsaw a victim of not only Reaganite politics that defunded healthcare but also of MKULTRA? This is super awesome and has late-stage Saw film energy but for essentially a Saw 1.5, what????

would rather be in an actual saw trap

Such a fucking mess of a game in terms of survival horror mechanics, something where it does too many things for its own good - most of the mechanics feel less like innovations and more like broken gimmicks, like "How about we have your character sticking his arm into a toilet full of needles about 20 times throughout the game. Exploding neck collar. Oh, let's sick dozens of people after him too" and so on.

It's a mess, but it's also like the inverse version of the movie Postal (2007) - where it's a video game adaptation that's kind of a piece of shit, but manages to capture the appeal of the movies, that is where it's just a bunch of absurd set-pieces one after the other - and I kind of like the atmosphere in this one as well. It's very dark and brooding and otherwise would have worked if it didn't feel broken most of the time. Like, they do a lot to capture the Saw franchise - but then the fact that it's a whole 5 hour long video game is absurd, just from the level of torture Detective Tapp goes through - and also the fact that he would have killed dozens of people by the end of this game.

But remember "Jigsaw has never murdered people. He finds that word distasteful because he gives people choices." and really it's just uh... yeah. Either he was expecting Detective Tapp to die with the amount of shit he puts him through, or he also grossly underestimates just how much he's willing to put up a fight.

Pure cheesy bullshit bliss. Runs like shit, plays like shit, barely fun, worth a play