Oh man. This game kicked my ass for a long time before it finally clicked for me. After that it became much more enjoyable and one of my favorite games of 2022. Mastering different combos is fun, until you find a few relatively OP moves and spam those on everyone you see. Really entertaining for fighting & non-fighting game fans alike
A very fun action game. Combat feels great, it's super polished, and replaying stages to get better and better is incredibly satisfying. The final boss is a bit annoying, and some attacks feel frustrating to deal with. Other than that, a cool-ass game with some very creative ideas and a high skill ceiling.
Really enjoyable. Very tight combat, good learning curve - the difficulty spikes for each of the bosses seem insurmountable initially, but then you chip away at them and by the time you run through again to reduce your age they seem dead easy.
It's a bit shallow, but what it does, it does incredibly well.
It's a bit shallow, but what it does, it does incredibly well.
One of the best "flow state" games I have ever played. It can be annoying and frustrating, with some attacks and little bits of jank that make mastering the systems harder than It should be I think, but when it all works and you enter that flow state it's 10/10. PC port especially has a lot of visual bugs that are quite frankly unacceptable for this kind of game though. Frequent freezing and stuttering even on lower settings with a PC that should definitely be able to handle it, for a game that is all about fast reactions and timing, is a HUGE determent I can't overlook.
Juegazo legendario el gameplay es super satisfactorio y te obliga a dominarlo para ver el final verdadero, artisticamente es muy bueno simulando el estilo del arte chino y referenciando peliculas como Oldboy, la historia es una absoluta fumada pero esta interesente. Volviendo al gameplay es absolutamente perfecto, tiene sus capas de profundidad que lo vuelven adictivo a mas no poder y todas las variantes que te ofrece, esquivar o hacer parry, las diferentes builds que puedes hacer y el sistema de putnuación. Simplemente perfecto.
sifu é um jogo muito divertido, o combate quanto mais você joga melhor você fica e o jogo tem uma forma genial de te mostrar que vc realmente ficou melhor, fazendo vc repetir as fases, e não fica enjoativo pega vc pensa "eu posso fazer melhor", talvez seja pq ele é curto tbm ai tu não se enjoa.
eu vou tentar platinar ele se eu conseguir , atualizo aqui.
Desisti de platinar na primeira tentativa, mó preguiça e tem muita coisa pra fazer
eu vou tentar platinar ele se eu conseguir , atualizo aqui.
Desisti de platinar na primeira tentativa, mó preguiça e tem muita coisa pra fazer
Its a very neat game for how it seems to mix the structure and feel of a more traditional 2D brawler with the depth and detail of a fighting game. The act of juggling multiple opponents with the various room layouts, hazards, and scenarios the game throws at you felt constantly engaging while the technical complexity of its fighting system, while never overwhelming, was still enough to keep the game interesting and discouraged the mindless strategies seen in lots of other crowd-focused brawlers.
But Sifu does stumble at a few points. First, its skill system (at least when it comes to your movement, and attack options) don't feel appropriate for the game. You start off with an extremely simple moveset that still works well against all the game's challenges but the game needs to reward performance somehow and chooses to let you unlock additional moves. A few of these few like they should have been options from the start and its odd to think somebody could just skip them entirely given how the impact combat while others feel so niche and unnecessary that the game would have been better off removing them instead of clogging its otherwise streamlined system with moves that really don't belong.
And my second main issue is with the game's many 1v1 fights. The minibosses are usually fine and their addition to the regular enemy pool adds a healthy challenge to later encounters. But the actual bosses are a much more mixed bag. The first two are fine, but beyond that they all struggle at giving a satisfying fight. The strategy for beating each one tends to be extremely restrictive and, combined with their much faster and more energetic animations, actually learning their timing felt more like an exercise in trial and error. But with the game's age system and the way losing too many lives to a boss can make restarting the whole level the only viable move, that trial and error approach can be extremely frustrating to deal with.
Sifu is still a fun game, though I do wish it had made some changes. More streamlining of the combat system to trim unneeded moves and more flexibility with the bosses would substantially improve the experience while some technical improvements (especially with the camera angles) would help avoid some annoying situations. But beyond that, there isn't anything about Sifu that needs to be overhauled entirely. Its a good foundation and just needs some tweaks to be a great one.
But Sifu does stumble at a few points. First, its skill system (at least when it comes to your movement, and attack options) don't feel appropriate for the game. You start off with an extremely simple moveset that still works well against all the game's challenges but the game needs to reward performance somehow and chooses to let you unlock additional moves. A few of these few like they should have been options from the start and its odd to think somebody could just skip them entirely given how the impact combat while others feel so niche and unnecessary that the game would have been better off removing them instead of clogging its otherwise streamlined system with moves that really don't belong.
And my second main issue is with the game's many 1v1 fights. The minibosses are usually fine and their addition to the regular enemy pool adds a healthy challenge to later encounters. But the actual bosses are a much more mixed bag. The first two are fine, but beyond that they all struggle at giving a satisfying fight. The strategy for beating each one tends to be extremely restrictive and, combined with their much faster and more energetic animations, actually learning their timing felt more like an exercise in trial and error. But with the game's age system and the way losing too many lives to a boss can make restarting the whole level the only viable move, that trial and error approach can be extremely frustrating to deal with.
Sifu is still a fun game, though I do wish it had made some changes. More streamlining of the combat system to trim unneeded moves and more flexibility with the bosses would substantially improve the experience while some technical improvements (especially with the camera angles) would help avoid some annoying situations. But beyond that, there isn't anything about Sifu that needs to be overhauled entirely. Its a good foundation and just needs some tweaks to be a great one.