Reviews from

in the past


I'm getting nostalgic with this

Sly 2: Band of Thieves is such a classic! The sneaky heists, the charming characters, and the cel-shaded graphics still look awesome for a PS2 game. The open-world missions make it way more fun than the original, and I love playing as Bentley and Murray alongside Sly. Some of the boss fights can be annoying, and it's not super challenging, but if you want a light-hearted, platforming adventure with a ton of personality, Sly 2 delivers.

Sly 2 is a step up from the last game being a (mostly) stealth 3d platformer. They took what was iconic and created detailed open zones that feels like a perfect fit for the genre.
There is plenty to love in this game; the small zones that are dense with plenty to do and explore (the complete opposite in todays gaming world), quirky characters and interactions, and the varied gameplay which includes the mini games.
The theme and setting for Sly Cooper is iconic and leans more into it, I enjoy that you can play as all 3 members in this game, all having unique abilities to setup the heist. For instance, Murry can take on 5 enemies no problem while Sly is fantastic in traversing the stage. Sly 2 is not perfect as a few issues I found is:
- World 3, is not good. The missions and level design is sub par. Thankfully it was only one world I had issues with.
- Although an improvement, the story is fine but is lacking punch and the heists seems too lack sense upon what you are to achieve hindering motivation.
- When going though the zones, the game loop barely changes and makes the game repetitive towards the end. The zone areas are similar size and the enemies are the same just a different appearance.
- The games difficulty stays constant after the third zone so lacks the feeling of progression for the player
The game took about 17 hours to beat and was so rich in content. I played it on PS3 but if you are building a PS3 library, this game is one of the greats to have. Now to wish for a PS5 remake

A sequel that takes a totally new different approach in its design to the first games formula and it mostly pays off incredibly well. I think some of the levels feel padded out which leads to some annoying tedium, the boss fights aren't as dynamic and don't take as much risk as the first games. But the game makes up for it in much smoother gameplay in its platforming, combat, etc. Fantastic presentation and atmosphere in each level bring the world of Sly Cooper to even more life then the first games. Only issue is that the levels don't feel at all well designed for Bentley or Murray to run around in. Another noticeable step up from the first is the games narrative, the core gang each have even wittier and funnier written comradery, it also makes them all feel fleshed out as characters who learn and grow. Murray especially becomes an actual character this time and isn't just the fat one in the group looking for hot dogs like in the first game. Bentley having his moments to take the lead beyond the planning phase and face his fears. Overall a surprisingly great sequel full of surprises and fun even with its rough edges. Another 6th generation PS2 gem.

I played the second game as part of "The Sly Collection".

🕗 Total time played (approx.): 13h
🏆 Completion: 100% (36/36 Trophies)

REVIEW:

"Sly 2: Band of Thieves" is a game that embodies the essence of a solid 3D platformer with its charming art style and delightful characters. Throughout my playthrough, I found myself genuinely enjoying the experience, but there were also moments that left me feeling frustrated and somewhat disappointed.

Let's start with the positives: the game's art style is STILL fantastic, with vibrant colors and imaginative designs that bring the world to life. The characters, from Sly and his friends to the various villains, are well-developed and full of personality. The heist-based gameplay is a refreshing twist, adding a layer of strategy and planning to the typical platformer formula. The core mechanics of sneaking around, pickpocketing, and using gadgets are all well-executed and make for satisfying gameplay. The variety of missions and locations keeps things interesting, and the story is engaging, with twists and turns that keep you hooked.

However, as much as I enjoyed the majority of "Sly 2", there were certain aspects that detracted from the overall experience. One of the biggest culprits was the inclusion of vehicle sequences. These moments felt like they were from a different game altogether and often disrupted the flow of gameplay. Not only that, but the controls during these sequences were frustratingly imprecise, leading to more than a few instances of unnecessary failure. Additionally, the final level on the Airship was particularly aggravating. It was filled with tasks and challenges that felt more like chores than fun gameplay. The difficulty spike was kinda steep, and the sheer number of enemies and obstacles made it more of a test of patience than skill. It was also a disappointing end to an otherwise enjoyable game.

Despite these frustrations, "Sly 2: Band of Thieves" remains a solid 3D platformer with a lot of heart. The characters and world are charming, the heist mechanics are engaging, and there are plenty of moments that will put a smile on your face. It's just a shame that certain design choices and the final level marred what could have been a near-perfect experience. In conclusion, the game manages to entertain and charm, but it's not without its flaws. If you're a fan of 3D platformers and can overlook some frustrating moments, you'll likely have a good time with this game. Just be prepared for a few bumps along the way.

⭐ Rating: 3/5


Characters become some of the strongest and most likeable in gaming, controls are perfect, story is entertaining and the series’ style is realised and gets built upon in the next game…. And then completely stomped in in sly 4

During my PS2 days, the Sly Cooper games were unique and full of character. I originally started the series with Sly 2, coincidentally being the first Sly game I would platinum from the Sly Cooper remastered collection.

The soundtrack, story, and character designs were all very engaging. The UI was simple and unique for the time, and the style was confident and bold. Speaking of style and themes, I really loved the heist planning, and slideshow of the team discussing the steps on taking each Clockwork part. For a game about being a thief, pickpocketing sure was rewarding with the many different props and items you could fish out of enemy pockets. As a kid, some of the stages were creepy and eerie feeling; you’re constantly hiding and on the run in a dark city devoid of civilians. In retrospect Sly Cooper always felt like what Sonic the Hedgehog was suppose to be, personality wise.

I guess one of the smaller gripes I had would be Bentley’s gameplay being the weakest of the three characters, and how some antagonists would have two chapters instead of one. The additional chapter rarely added much to the story arc.

Both gameplay and platinum trophy was easy, as all trophies involve stories or collecting coins and breaking bottles.

Overall Rating: 95
Personal Difficulty: 25
Trophy Hunting Difficulty: 25

Truly one of the great PS2-era platformers. There's so much charm to everything about this game, but you've got to start with the characters.

It's difficult to imagine 3 better-written stereotypical comedic characters than Sly, Bentley and The Murray. Relentlessly funny throughout the whole game. The main villains are amazing too, and they really embody the cartoonishness and their own respective levels so well. I would love if there were a few more though, since a couple of the crime bosses get two levels, where by the end you're just waiting to see the back of them and get your teeth into a new colourful baddie.

The world design is also top-notch. For sure there are a few better worlds than others (Paris is always the notable mention for what shines about this game), but even the slightly more bland environments are easy to look over when they still contain consistently varied and entertaining missions.

They really don't make 'em like this anymore!

Le jeu est étonnamment long, mais pas ennuyant pour autant, c'est vraiment très sympa de jouer chaque personnage qui ont chacun leurs gameplay, il y a quelques niveaux pas dingue et la scénario va pas pisser très loin mais c'est vraiment un bon jeu !

Cheio de artifícios de gameplay para prolongar a duração e cheio de missõezinhas irritantes que não agregam nada.

Love how Sly is the only character that can effectively explore areas, but you still have to play as the other characters to initiate their missions.

It's hard for me to compare this game to its prequel since my playthrough of that game feels so distant. However, I had a good time playing through this game. I think most of my issues stem from the new format. Gameplay largely takes place in a big play area instead of separated levels. I can't help but feel like I don't enjoy it as much since exploration can be really annoying. Between the swiftly respawning enemies and sketchy movement, running around can get really repetitive.

Moving around with Sly can be really finnicky around the blue sparkling stuff. You'll intend to climb something high up and suddenly lock on to a random spot on the ground floor. Other times you'll want to attach to something and the game just doesn't let you. I'm sure there are prerequisites to these things working as intended consistently but it was a pretty frequent issue for me. The camera is also an issue sometimes. It doesn't usually cause deaths, but it is a physical object that gets caught on geometry.

There's a lot of options for upgrades and abilities if you're getting a lot of money, but I didn't try many of them out. Frankly It doesn't feel all that necessary, especially since they get so expensive at a certain point.

I was never a huge Bentley fan, but this game made me a Bentley hater. He talks more than anyone else in the game and overexplains everything. Brother feels like the main character at times. His gameplay segments are generally the least fun.

Okei nyt on se sitä laatu settiä surely ne ei tee tätä parempaa pelii

In my opinion this game was a little too long, the open area's are a great addition but most of the quests feel really similar which bored me a little bit. Overall a fine game, but i preferred the first one.

great sequel. open world felt grand as a kid.

Хорошая игра.
Первая часть больше походила на очень качественный rip-off Крэша бандикута.
Но Band of Thieves показала свою индивидуальность за счёт самой структуры игры и её механик. Каждый играбельный персонаж это индивидуальность, подчёркивается это не только сюжетом, но и геймплеем. С одной стороны у нас тут типичные: ловкий, сильный умный. Но дьявол в деталях. Но эти самые детали я предлагаю не прочитать/услышать/посмотреть где-то там, а самим поиграть.
Игра в плане управление и геймдизайна ни разу не устарела и отлично играется и в наше время. Но учтите, что вас возможно оттолкнёт та самая новая структура игры с набором миссий и хронометраж игры, а возможно не оттолкнёт, чёрт вас знает

Sly 2 makes a few adjustments to its predecessor. Hub levels now provide exploration and minor mission freedom. Game play systems are numerous - impressively so. Each world has interesting encounters that you don't see again. You also get to play a decent amount as your teammates - although, they're more annoying coming from Sly's varied move set and robust movement.

Like most PS2 platformers, it has some finicky controls and an occasionally disruptive camera. Those frustrations culminate in a finale that dampens the overall experience. Sly 2 at least offers more generous checkpoints and abandons life mechanics.

While Sly 2 does slightly improve on the prior title in most ways, it's not enough to elevate it to a recommendation in the modern gaming era.

I wasn't a huge fan of the change to a more episodic with open-worlds structure at first just because it felt like each episode felt so much longer but it did grow on me in the second half of the game some of the mini-games are absolute dog water though and the controls can be finicky in a way they weren't in the original

great game that is fun and enjoyable from start to finish. exceeded expectations from the first game with it upgrading almost everything

Sly 2 is one of those 'above and beyond' type sequels where every single thing that could reasonably have been an issue with the original is improved, and things that didn't need to be improved are somehow made better. As I said in my review for Infamous 2, it's so nice to play a sequel that knows exactly what it's doing and why it's doing it.

Sly 2 trades the first game's quest for restoring the Cooper family's legacy and hunting their greatest adversary for a series of meticulously planned heists against an international gang of criminals. While the first game understandably focused almost entirely on Sly, this game instead gives Murray and Bentley some much-needed time in the spotlight. They both play very differently too, with Murray relying purely on brute force and muscle and Bentley relying entirely on gadgets to get the job done.

Though Sly is obviously the most satisfying character to play, taking control of the rest of the gang helps bring a nice change of pace to the proceedings without their roles being relegated to so-so minigame type levels with bizarre difficulty spikes as in Sly 1.

Sly 2 is also where the series finds its definitive identity. While that identity can still be felt in the original, it really becomes fully formed in Band of Thieves, oozing a bombastic style with its brightly colored comic book look and its film noir attitude and tone. It helps elevate Sly from a great platformer with an inspired vision to something truly special.

The story and particularly the dialogue also receive an upgrade, with mature, sharply written banter between the Cooper gang and their adversaries as they try to stay one step ahead at every turn. Its narrative might not be as dark and sinister as the original, but it doesn't intend to be, instead providing an Ocean's Eleven-style globetrotting caper with all the fun and dramatic twists that would entail.

Really, my only problems with Sly 2 are that the camera occasionally has a mind of its own, especially in tight corridors and corners, and that the game's length, while perfectly acceptable on its own, does start to reveal cracks in the repetitive nature of its gameplay and level structure as the chapters wind on in the back half of the game. Granted, it never really stops being fun to play, so it's not a totally egregious issue, but it's still noticeable. There’s also some spotty voice acting here and there from Neyla and Carmelita and issues with attaching to nearby climbing points as Sly.

Of course, the PS3 remaster has issues with glitches and sound problems on occasion, but that's not Sucker Punch's fault.

These blemishes, however, are not enough to bring down the whole and Sly 2 lives up to be a sequel that's better in nearly every single way from its predecessor, cementing this series as a classic worthy of unconditional respect and love.

9/10

Apesar da franquia ter evoluído do 1° para o 2° jogo, não consegui me atrair tanto por este. Só dropei porque simplesmente o jogo não parava de crashar no meu PS Vita. :(

Much like the opinion of many others, this is my favorite in the series. It grew the franchise a lot and made some big gameplay changes, but it was for the better. Such a phenomenal game.


Feels a lot better mechanically than Sly 1 and expands on the stealth and thievery in a lot of interesting and welcome ways. I like the idea of an open world structure too. I'm just thinking Sly Cooper isn't really for me as a series, if this is the pinnacle according to fans and just doesn't click with me. I'm only 11% in and the pirate copy of this game on my Vita hasn't wanted to save so I've been stuck with this game in sleep mode for about 3 months now. Sick of it and I wanna use my Vita for literally anything else other than a Sly game I'm not really enjoying

I really enjoyed the first game so much, but I just did not like Sly 2 even after beating the story. I feel having to navigate tedious mini games using characters nowhere near as fun to control as Sly Cooper. The Ocean’s Eleven angle is alright, but I just felt more frustrated and wanting the game to be over than fulfilled playing this game.