Reviews from

in the past


It's just kind of boring. The game is pretty fun if I play it for an hour or two at a time, going on a standalone adventure from a town to a dungeon and back. However, if I do try to sit down with the intention of making progress and completing the game, it quickly becomes stale and puts me off the whole thing.

The emergent gameplay systems aren't as developed as that of Divinity: Original Sin 2, but I still had some fun engaging my lateral thinking to avoid just a bit of the combat funnel.

In terms of combat, I can comfortably say that I prefer Wizardry 8. D&D 5e's combat system is rewlly not the greatest in my opinion, and while the use of light can add a bit of tactical decisionmaking to battles against vampiric forces, it ultimately boils down to out-damaging the enemy a lot of the time; Status effects such as fear rarely proc due to the dice rolls involved, and wear off quickly, meqning that pure damage often ends up being a better investment of a turn.

One bonus, and what has given me the most fun in the game, is the custom campaign maker. It's easy to use and, while still painfully limited compared to what developers have created for their own campaigns, still allows you to flex your creative muscles and have some fun doing it.

Not too far along yet, but so far the story is extremely basic but certainly servicable, the fights are ok, the dungeons are quite good, and the animation, character models, item designs, menus, writing, and acting are all fully doo-doo garbage

More fun than playing D&D 5E on a tabletop, by a long way. 5E is a kinda crappy system, but the way Solasta's world is laid out on a grid, the emphasis on cover, and the way it foregrounds readying actions makes it play kiiinda like Fantasy XCOM. Pair the decent fights with interesting dungeons, and this seems like it's gonna be a reasonably good time

Also the environmental art is incongruously good - the dungeons, cities, etc. all look anywhere from totally competent to Actually Nice, which is weird because all the characters in them look like 3d printed dog turds

Anyway, definitely gonna dig into this more, and probably see it thru. Its many flaws are outweighed by its few strengths!

I get to throw my silly d&d characters into a party and watch them interact, good shit

I have no desire to continue this!

Maybe I'm just not experienced enough with the genre, but every little thing in this game is unnecessarily complex imo. There are way too many rules involved with every single action, which makes you spend too much time learning/analyzing/planning in a game that's already slow paced. Maybe if I kept pushing on I would get used to the mechanics and systems but it's just not fun having so many rules getting in the way of you actually playing the game.


Thousands of years ago, the elven empire of Manacalon was destroyed by a mysterious flood that changed the world beyond recognition. Rumor has it that an evil god was behind it. Our team of brave heroes is tasked with investigating the disappearance of one of the expeditions that regularly venture into the ruins of the elven empire in search of powerful artifacts.

Solasta: Crown of the Magister, we observe the action from an isometric perspective. During the game we control a team of four heroes. We start the game by creating our team. The character creation screen offers access to several different races humans, elves, dwarves, hobbits and character classes warrior, thief, cleric and mage. Each of them has different special abilities. We also have the opportunity to customize personality and set stats.

The developers from Tactical Adventures studio have put a lot of effort into the freedom of gameplay and three-dimensionality of the maps. During the game we can climb and fly almost anywhere, which often helps us to gain an advantage over enemies. Combat is played in a turn-based system and success depends on the proper use of the individual characters' abilities. It is also possible to use the environment. For example, we can knock down pillars or pieces of walls or destroy bridges and so on.

Other factors such as lighting and the size of the characters also play a role. We can use light as a weapon, but in doing so we also reveal the position of our heroes and make them vulnerable to attack. The game also allows you to use small heroes to explore. They can reach places that others can't, which can be very useful, but it can also leave a character who would be left alone vulnerable to death. Solasta: Crown of the Magister has a pretty decent 3D graphic design. The design of both characters and locations reflects the fantasy world well. The game offers an average of 50 hours of gameplay with DLC packs.

La representación del sistema D&D 5e mas fiel dentro del mundo de los videojuegos, aunque el juego cuenta con varios bugs visuales, sigue siendo muy entretenido de jugar

This is by far the most fun I've had in a co-op multiplayer game in some years.

I can't really vouch for the singleplayer experience most players are talking about - if I'm being honest I don't think I'd play this game singleplayer at all. I'm talking about enjoying TTRPG as it should be: with friends. Playing this multiplayer has been a regular activity for my group of friends for over 6 months now and we've all been having a blast.

This is the best attempt to translate the 5e formula into a digital game I've seen, and the combat is pretty fun and fast because of that. If you like 5e combat you'll love this game.

There is some wonkiness, yes. Some visual bugs, stupid "can't perceive this enemy" situations even if you have the range to hit them and it's broad daylight and more. The story is pretty bland and obvious, but the worldbuilding is well done. And finally while the roleplay has some nice novelty with social ability checks and character personalities, you don't actually have much agency over the characters, you just find the personalities they fell into given your inputs during creation interesting or not.

Because of those factors I'll give it a 4/5, to be objective. But if I were rating only the fun I've had and have been having with my gang? Absolutely 5/5, would recommend.

A very nice attempt at making a 5e game

An ambitious effort from an indie studio, though you can see the exact moment in the game where the money ran out. The story was generic but the game mechanics were solid.

Man, I really wanted to enjoy this. After seeing the game compared to Divinity: Original Sin 2, I was excited to finally get a chance to play this game. Unfortunately, I was very disappointed.
I've played a little bit of quite a few CRPGS: Pathfinder: Kingmaker, Dragon Age Origins, Pillars of Eternity, Neverwinter Nights, Divinity: Original Sin 2, and some older games like Might and Magic or Ultima. This game feels like it was made by someone who had a CRPG described to them in detail, but had never actually played a CRPG and didn't understand what they were all about. Lets go through the various ways that this game has made a bad first impression on me.
1) Hideous UI and menu design. Much of your time playing a CRPG will be spent navigating the menus, so the menus should look aesthetically pleasing. For example, most of the menus in Pathfinder: Kingmaker are stylized to look like scrolls or old books. Here the menus are a bunch of ugly gray squares, as if the devs just used these designs as a placeholder and then never actually came up with a real menu design.
2) An even more hideous sans-serif font that's used for everything. In a genre where a large portion of the gameplay consists of reading text, the font should look good. Ideally, it should evoke the feeling of reading a novel--not looking at the subtitles of a movie. Hideous sans-serif fonts are all over modern gaming, and they need to go away.
3) Ugly, plasticky, uncanny-valley graphics. This game has the sleazy look of "B-tier devs trying and failing to give their game good graphics." Everything looks fake. I would actually prefer worse graphics with good art direction, as they would allow me to use my imagination a little.
4) A pathetic character creation system where every character comes in 51 flavors of hideous, and there is no option to have portrait artwork like in Pillars of Eternity or Pathfinder. I'm not one of those guys who thinks that everyone in a game has to look like Lara Croft or Cloud Strife, but come on. If I'm playing a fantasy game, I want to have at least a few beautiful lords and ladies in my party--it is, after all, a fantasy game, not a reality game. The character creation system is bare-bones, and every face you are given looks the same and is a 2/10 at best. If it makes you feel better, all of the NPCs are ugly too.
4) You are unable to automatically or easily loot all the contents of a container. Instead, clicking on a lootable container throws you back into a character inventory screen, and then you have to manually select "loot all." Compare this to, well, pretty much every CRPG ever, where container loot is displayed in a little subscreen, and grabbing everything from a treasure chest is as easy as taking candy from a baby.
5) The game starts out with a 20 minute unskippable tutorial level. What is this? A mobile game? Baby's first CRPG? The games aim is to emulate the experience of playing Dungeons and Dragons 5e on the PC; so why are the devs assuming that the players are so inexperienced that they don't know Drizzt from Dragonlance, and can't figure out how to read a tutorial rather than needing everything spoonfed to them. I get this kind of nonsense in a mobile gacha cash grab, or in some mass-market "cinematic" game, but in a CRPG? Seriously?
6) This tutorial mission is also a cutscene (because every game needs cutscenes), which involves your party members sitting in a pub talking about how they got there. Once we get through that nonsense, we meet "Lord Carran," who is here to hire you to do...something, and then we go out into the town. That's it. The game doesn't begin with a sneak attack on a fortress, like Pathfinder: Kingmaker or Neverwinter Nights. It doesn't set up an epic battle of good vs evil like Dragon Age: Origins. It doesn't hook you in with an interesting world like Divinity: Original Sin 2. Nope, it's just five people talking and then setting you free to wander around the town. So exciting.

While I'm sure there are some fun aspects to the combat in this game, the aforementioned issues have put such a bad taste in my mouth that I doubt I will return to it before my Gamepass free trial ends. I am a busy man, and I have many other CRPGs that I have not played yet (partially because every time I play one I look up and entire days have passed).

No he necesitado ni 2 horas para saber que este juego no era para mi. Guion poco más funcional, con una historia que claramente no es lo importante, sin magia ni cariño en su mundo y ambientación. Aquí lo importante es su sistema de combate, basado en SRD de la Quinta Edición de Dungeons and Dragons, y esto es, de hecho, lo que primordialmente me atrajo a la hora de probar este juego.

Y por lo poco que he probado, efectivamente, su combate es lo mejor que tiene. Pero si DnD 5e tampoco brilla especialmente por su sistema de combate (muy a pesar de que gran parte de su sistema esté hecho alrededor de ello), sumado al hecho de que Solasta busca ser una emulación 1:1 de la Quinta Edición (algo que es un gran mérito y a su vez uno de los detrimentos del propio sistema de combate, que se niega a experimentar con mecánicas que casarían mucho mejor en un videojuego a favor de sustituir otras heredadas del juego de rol que aquí quedan como arcaicas), y especialmente, el hecho de que este juego no me rebosa nada de amor (no está esa necesidad de descubrimiento, esa emoción por la aventura, esos momentos de personajes que puede traer una buena partida de rol), me ha hecho darme cuenta de que simular DnD 5e no es ni mucho menos suficiente para que me interese un juego. Espero que Baldur'ss Gate 3, también basado en 5e pero adaptandolo al formato videojuego y con una filosofía de diseño muy distinta, sea mucho más de lo que Solasta, parecía, iba a ofrecerme.

YMMV dependent on how you feel about DnD 5th edition, but this really worked for me. An appetising little dungeon crawling snack, with the promise of even better things to come if the modding scene gets off the ground.

Just to mention I wrote this review during patch 0.4.21

If you don't care too much about stuff outside of combat then I would recommend this greatly. It has amazing turn-based D&D 5e styled combat that is still in development so I can only imagine how much better it can get. There is a little jank with some animations and such but overall it is the best part of the game.

Outside of combat though it felt a bit bland. I enjoy the idea of picking character personality traits that change what they say during dialogue. Even the player made characters are voiced it's really great to see. However, the writing seems a bit off, I do hope it does get worked on as a lot of lines just sound odd even if you ignore the voice acting. The voice acting in my opinion is a bit hit and miss at the moment and the pauses between line delivery can be a bit off putting.
The premise for first campaign is kind of plain but in a good way, it's a good stepping stone for new players in my eyes but I kinda hoped for a little bit more out of it. The world in general is kinda the same nothing too crazy or out there but it does have some interesting points to it.

At the moment the options for races and classes are pretty basic. I do hope to see less "human" looking races in the future and some more classes would be nice to see. I do enjoy the subclasses the team has made they seem fun and enjoyable.
I think even though it doesn't bother me I should say that the character models are not the best looking and from character creation it puts you off. Outside of the cutscenes the game looks alright but once it starts zooming in you can see some problems.

There is a lot of potential in this game. Like I said amazing combat but the rest of it falls flat to me. I am looking forward to seeing how the development progresses.

Solasta doesn't run the best on the Xbox One, but don't let this fact turn you down, it's worth the playthrough!
The game uses the classic DnD system and brought me back to all my sessions of a table top RPG!
Decent main campaign, but the DLCs make the game even greater! Both campaigns (Lost Valley and Palace of Ice) expands the world (Lost Valley is alongside the main campaign and Palace of Ice is after it) and makes an even better experience!
Not a game for everybody, but a game that got me by surprise and made up to my top 10!

Solasta walked so Baldur's Gate 3 could run

I had considered several times checking this out while waiting for Baldur's Gate 3 to drop. It boasts a full DND game system with classes, spells and dice rolls, etc. Very enjoyable if you like DnD, or are interested in learning how to play it. Definitely not as polished in the animations or story department when comparing to BG3, but the UI and combat is quite good. There seems to be several DLC that was not in the gamepass version that expands on the original campaign, but I didn't have a chance to play any of them. The DLC is actually somewhat brutal, in that if you don't have any, then you are locked out of several races and classes (like my preferred half-orc barbarian). I suppose in the future, if the game were on super sale with all the DLC, I'd consider checking out the additional campaigns locked behind the paywall.

Really enjoyed my time with it. The main story is kind of predictable but it really picks up near the end with longer missions, new and more inventive areas, and overall higher production values. The UI and tutorialization are top notch and elevate the pretty faithful D&D 5e-based combat system to a very satisfying, well-translated video game experience. Most of the game are combat encounters, with very little design variations, so I think they made the right choice of focusing their development efforts there. Everything else (graphics, side quests, voice acting/directing...) is very serviceable but not really the highlight.

If you're looking for a discounted Baldurs Gate with some cheesy comedic dialogue then this is the game for you.
I simply built a team that wasn't fit to my liking and lost interest after encountering a particularly difficult battle. I'll jump back in at some point.

difficulte completement aleatoire et camera ingerable mais l'experience rpg est tres agreable

O jogo é legalzinho e realmente forçado em todas as regras do DnD
bom plot twist mas com final generico, os caras fazem a dlc pra vc começar mais uma vez do zero ao inves de seguir a aventura e expandir o mundo para mim isso é pessimo e tirou toda a nota dele

Mac version doesn't work and I'm months past the refund window. Boo

For my first true dip into the crpg (digital ttrpg) genre, I enjoyed my time with this game, but most of that enjoyment was banking on the fact it was very similar to D&D5e ruleset. The story is fine, but the best part is the customizability of characters which I fear will be limited on future playthroughs due to limited team size and scope. A great starter, but I hope for a better-defined follow-up, the DLC is fine, not worth ranking alone. DLC also feels mandatory, not happy about that.

I pick up this game every few months, play a few more levels, and put it back down again. The combat feels true to 5E and when you're adventuring the game feels fun.

The moment you hit town and have to do RP or inventory management or anything else it becomes a miserable slog. It just sucks the fun out of the game. The last thing I want to do is manage reputation and do laborious inventory management.

I think this game made me realize just how miserable combat in 5E is. Probably need to try one of the Pathfinder 2E games for comparison.


Look, I have to be honest: this game janky as hell. There are a lot of rough edges. But goddamnit, it's also one of the best translations of D&D 5e from tabletop to videogame I've seen.

If you love the tactical combat from 5e and want more of that, but want it to be like XCOM, this is the game for you. It's an awesome simulation of the rules of D&D, spells are beautiful and impactful, rolling dice is always thrilling, enemies behave smartly and are actually challenging, you can se BIG NUMBERS GO BRRR while killing them.

Another highlight is the character creation and levelling system (which streamlines the whole experience and is frankly way better than flipping through book pages IMO), and the loot system (which I think never really worked in tabletop, but in digital it's just perfect). Exploration is also really well done, in a way that really would only work as a digital game.

Now, for the jank. It's worth noting this is an indie studio's first game, so I'm not holding these too much against them.

The campaign plot is basic, cliche fantasy adventure stuff. I thought it was fine, but I can see many people finding it really boring. It's used mostly to bring the party from town to cool dungeon A, back to town, back to cool dungeon B, etc.
The models and facial animations were very unimpressive, the voice acting was rough (although I actually really enjoyed the party banter, I think it was really fun and like a real life game), characters were really bland. I wish there was more classes and levels (although for one playthrough it was fine enough), and also more campaigns (hope they get added in the future?).

Overall, as a huge D&D nerd, I very much liked Solasta. It's a pretty solid tactical combat game. Get it if you like D&D 5e and/or XCOM-likes.

Muy buena campaña en una especie de sistema D&D 5.0.

La ambientación cumple, la historia está curiosa dentro de lo genérico y los personajes que creas acaban dejándose querer porque los traits de personalidad, los checks de insight, conocimiento del mundo o intimidación que tienen, pues crean momentos muy divertidos e interesantes.

De todos modos, Solasta destaca mucho más por el combate. Un estilo táctico, por turnos, con coberturas y con una traducción muy clara de los términos típicos de D&D pero en versión por ordenador.

Solasta no necesita que vieras las tiradas de dados físicamente para funcionar. Y sin embargo, el hecho de ver tal cual el dado, el número de dados y el número que han sacado en cada acción que tomas, da una sensación muy gratificante, muy reconfortante incluso.

La pega es que tampoco es un juego muy ambicioso. La campaña (Crown of the Magister) como digo, es bastante genérica. Tiene cosas muy buenas, pero no llega a más. Por un lado, es de agradecer. No toda campaña de rol debe ser increíblemente compleja y evolutiva, puede llegar a un techo y permanecer ahí durante gran parte de la misma. Crown of the Magister se queda muy cómoda en esos puntos álgidos de mid game y oye, ni tan mal, la verdad.

La mayor bondad de este juego, no obstante, está en que está concebido como una plataforma de creación de contenido. Esto es un arma de doble filo: permite a todos aquellos creadores de escenarios y campañas soltarse el pelo y demostrar creatividad con unas herramientas muy bien diseñadas PERO a la vez, como producto final, que jugar y pasar a otra cosa, se queda cojo. No porque esté mal, si no porque está falto de elementos que un Solasta puramente diseñado como experiencia jugable (y no como taller creativo además) seguramente sería más variado en sus planteamientos, en su desarrollo de campaña, de facciones, de personaje y crafting, pero se queda en un punto medio que no llega a ninguna parte porque bueno, no lo necesita y, en cualquier caso, ya llegará un modder y le sacará chicha al asunto.

Le echo la culpa a este juego de que me haya metido muchísimas ganas de jugar YA a Baldur's Gate III. Da bastante por saco saber que un pequeño estudio indie ha sacado esto con una base realmente sólida incluso en E.A. y que Larian necesite seguramente dos años más para que su juego sea ya jugable sin problemas ni sorpresas...