Reviews from

in the past


Amazing improvement on the Game-Gear game, it more fully realizes the aspects of the original that tried to do ambitious things for its 8-bit hardware. This remake keeps much of the original's level design, but smooths over the rough edges of the original with some Sonic 3 & Knuckles influence. Speaking of the Sonic 3 influence, all levels seamlessly transition to the next via a nice cutscene. The special stages are found in the same way as in Sonic 3 where there are big rings hidden in the levels, and the special levels themselves are unique and really fun. I love how if you fail a special level you can spend a life to retry them, the special stages are also not too difficult overall which I appreciate. I love the ability to swap between Sonic and Tails at any time, this makes exploration really fun, as you can swap to Tails and fly around to look for things like special stages. Overall, this remake blows the original out of the water and you should honestly just skip the original and play this instead, it's a joy to play.

Wirklich wirklich spaßig. Fühlt sich sehr individuell an wenn man es mit den anderen Mainline Spielen vergleicht, besonders Fang und die ganzen Gimmicks welche nicht so schlecht sind als man denken könnte.

Another amazing fan remake wich improves so much on the original , to me it's on the same level as the classic , maybe a tiny bit worse

excellent remake of an older sonic title, matching it up with 3&K in a fun adventure with classic mechanics and a few new things that's not too difficult but really makes it worth your while


Possibly peak 2d sonic: inventive and fun as hell levels, great music, little frustration just a cool ass fan remake

My feelings for this game are a disturbing reflection of my time playing Black Mesa; an excellent remake for the early portions, only to start falling apart near the end.

Sonic 4 was good y'all are just mean

Omg this might be the greatest Sonic fangame and one of the best Sonic game ever created !!
STT 16-Bit tried to replicate the greatness of Sonic 3 and Knuckles, and it succeeds perfectly at that !!
It takes the basic formula that was perfected by its predecessor and expands it with new ideas, levels, graphics, and gimmicks !
This should have been the Sonic Mania we all wanted, not a 40% remake with 60% new stuff ! (I really like Mania, but it doesn't feel like a sequel to a genesis Sonic, more of an in-between).

I played through this three times, with all three characters. It's honestly scary how accurate the level design is to Sonic the Hedgehog 3's philosophies and sense of progression. In a lot of ways, it doesn't just replicate the Genesis games--it improves upon them. Level mechanics are snappier and almost always keep you on the move, environments are vibrant, the music is immaculately catchy (shoutout to Tidal Plant 2), and it provides a way to play something of the same quality as the third game without taking up fourteen behemoth-sized zones to finish.

Sure, the physics are a little off (considering this is using the Flicky Engine), and certain floors didn't have collision during my playthroughs--but in spite these flaws, I see a man like Noah Copeland as someone who is willing to always watch for ways to continuously make improvements. Even if this game never gets all the patches it needs, you should do your inner childhood a favor and play it.

I love the high-concept-ness of this remake, emulating a “lost” 1995 Mega Drive sequel to 1994’s Sonic & Knuckles, right down to sticking to the console’s audiovisual limitations and retconning the story to work as a continuation of the Mega Drive timeline. In reality, the whole thing was made using Game Maker Studio 2, but it could have fooled me into thinking I was playing an actual unreleased Mega Drive game, especially when combined with a good ReShade CRT shader.

Unfortunately, one rather big flaw hurts the illusion: Input lag -- not only from the shaders, but from the game itself. I tried my best to keep up the illusion of being a kid again by rationalizing that this is simply a very late Mega Drive title that pushes the hardware to its limits, but at the end of the day the controls just feel not quite right.

Everything else is expertly crafted and totally on-point though, from the presentation to the level design. The remake even improves on some aspects of the Mega Drive games, for example by making Tails an actually useful companion in single player mode -- something not even Sonic Mania managed to do.

got kicked out of the theater for shouting "KINOOOOOO" when metal sonic became jet metal sonic from sonic the fighters

started at like 2 pm, finished at 6:45 pm (2 hours of downtime in that time or something)

really fucking good

I didn't see the point of a 16 bit remake of a gamegear game at first, but now I really see, with them making every level as vast and sprawling as the genesis games were themselves, just as high quality level design. Also amazing music (better than mania imo), nack is a playable character !!, and a lot of really fun little 'level gimmicks' the game adds that were not in an official sonic game before. Also one of the only kinds of special stages I actually really love.

Outstanding sonic game

not that crazy but pretty cool

really cool i dont have any problems with it other than they could really make this game so much better with way more time

This fan re-imagining of the only GG exclusive mainline Sonic game looks, plays, and feels as good as the best work Sonic Team ever did. If you want a Mania 2, here it is.

Really good fangame, it's short but nice.
There's good variety inbetween the levels, MANY new platform elements and I'm really surprised to see Fang The Sniper in this game, just like in Sonic Mania. I had no idea he was in this.

An amazing remake of one the best game gear games. Some of the visuals are a bit bland and the special stages depth perception are the only real flaws. A great blast to play through like any sonic game should be. Really fun music.

I do not like it when fan remakes try to fit a game into the skin of another game, rather than building up a remake based off of the design of the original and adding elements from other games where it fits. This is Sonic 3 2, not a faithful remake of Triple Trouble. If you don't care about that and also like Sonic 3, you'll probably enjoy this.

30 Days of Sonic 2023
Day 6: Triple Trouble 16-bit

But ShinGen this isn't an official Sonic ga- shut up. This is the best Sonic game and I'm tired of pretending it isn't.

In my original review, I had addressed that there were two main issues I had with the game: the technical jank and the elevator setpiece of Atomic Destroyer Act 2. My other mutuals who played the game, meanwhile, criticised the length of the extended snowboarding setpiece in Robotnik Winter Act 2, citing it as 'mid-level cutscene' that breaks the pace of repeat playthroughs.

Well, the ring permeability issues didn't really get patched, but it seems Noah N. Copeland has listened to our prayers, because with the final update to the game, the snowboarding setpiece is now skippable via an option in the menu, and the elevator setpiece has been given its own checkpoints to reduce player frustration!

And with that, I can officially crown TT16 as, at the very least, the BEST 2D Sonic game. And yes, that includes 3K, albeit it is closer than you imagine.

Thank you once more, Noah N. Copeland, for your contributions to the Sonic community.

Final rating: 10/10

Well made fan game, but to me shows that while Triple Trouble was the best handheld game, that's not saying much even with a 3 & Knuckles makeover.

The music is OK, pretty unmemorable for the most part (by the super high Sonic standards).

The level design is fine but there's some gimmicks in the later levels that are rageworthy. I can tell some of them were inspired directly from the original game.

I appreciate Knuckles having unique level design similar to Sonic & Knuckles but I wish he was unlocked from the beginning.

The rewrite of fake Knuckles being Metal Sonic was a cool addition considering that Knuckles antagonizing Sonic right after being bros off of Sonic 3 & Knuckles made no sense.

I respect that the developers put a lot of time and effort into this, but I just did not enjoy it.

Fine music, later half was the weakest. Bosses were not that great. Special Stages if they were officail were the second best. It gave me the feeling of playing Sonic 3 and Knuckles. Not much to say other then I had a fun time.

This was less a remake and more a Triple Trouble-themed fangame. and yknow what? it's based as fuck for that bc the game gear games suck balls lol

Really strong fangame! Less a translation of the Game Gear game and more a Sonic 3&K romhack with Tripe Trouble's theming and lessons learned from Mania. Not a bad thing - S3&K is a great template, and the most interesting things from Triple Trouble were expanded upon in all the right places. Feels short (but it's based on a Game Gear game), glitchier than the base game (but it's a fan game), and I don't love the pinball Bonus game. Still, highly recommended!


I've played a few Sonic fan games in my day, and to be perfectly honest with you, I tend to find them all just okay. There are some made by some talented people, but they all typically pale in comparison to the actual Sega Genesis games. This is a fan remake of Sonic Triple Trouble originally for the Sega Game Gear, remade in the style of the more famous Genesis entries. This game is phenomenal. It could've been made at the time, or even released today by Sega. I have never been so impressed by any fan game as much as this. The music is remixed in a fantastic style, the physics are all accurate, the level design is very well done (I kept bracing myself for some of the bullshit Sonic has pulled in recent years, but it never happened). I'm going to even go so far as to say that it might even be a better game than Sonic Mania, or at the very least on par with it. I cannot recommend this game enough (can't beat free), and as far as I'm concerned, it's now up there with the original Sonic entries and Mania as canon 2D games.

forgot to submit an entry for this. I enjoyed it, works as a solid followup to 3&K

A fan remake of a game gear title that REALLY surpasses the original. Triple Trouble is such a good fan remake. As I said in my Sonic and the Fallen Star review, its fangames like this that makes me wish they were officially endorsed by Sega. There's just so much quality and thought put behind this game that I appreciate. Like lives in this game are used as a currency to retry special stages. Death pits in certain zones are gateways to OTHER zones. Its insane. PLEASE play this.

Really fun game, great music and visuals. Would recommend to any fan of the Genesis games. Only turn off was a pretty harsh difficulty spike at the very end. Most the game was pretty easy but it goes from 0 to 100 pretty fast at the end, was pretty fun still would of liked a smoother difficulty curve.