Bad and annoying like the first dlc but in different ways. Once again introducing more meters and currencies to track but thats not all! Now you have a shitty rouge-like mode you have to playthrough on another highest difficulty only. I don't enjoy the obsessiveness you need to have with stats on gear starting with the dlcs. It takes forever to expereiment with a class because you need to make sure you have as much affinity as you can so you don't die in one hit and instead 2 or 3. Another dlc that feels like they had no budget to make anything so instead they are just repurposing old content in remixed ways with bigger numbers while you have only a handful of actual meaningful content and story. I miss the base game take me back please this shit sucks dick
Team Ninja is clearly still not being given a budget for this DLC, but they managed to do so much more with what they have compared to Bahamut.
Instead of re-doing missions you've already done, you take on a series of smaller one-off missions (procedurally generated I assume), which feed into the meta progression of reaching new floors in the Rift Labyrinth.
On top of that, there's new mechanics such as monster allies you can speak with outside of missions and summon for attacks in Rift missions (literally Nioh 2's Yokai Skills but simplified), new gear rarity tier with a new summon blessing mechanic, chaos enemies, chaos events, new consumables, etc.
A lot of it is very... frugally developed, such as using all the monster assets for the monster allies. These allies also have 0 voice acting despite being the wordiest motherfuckers in the entire damn game. But you know what? I don't give a shit. I found the monster summons system fun and charming, my only gripe being a technical issue: the game sometimes loads in your party members for these conversations and the loading is slow on my system.
Let's not forget the biggest new mechanic, though! Equipment fusion. This is the most handy fucking thing, it lets you mix and match your gear's affinities and effects freely. Of course, it can take lots of materials, but goddamn it man it's amazing to have such a good option for tailoring your build.
There's only 2 new bosses, like in the first DLC, but of course Gilgamesh is a fucking awesome boss and really fun to fight, though a bit easy. The final boss of the DLC is kinda ridiculous, though, but it also went down fast. I remain unfiltered and I won't use Extra Mode cuz it's lame.
Anyway, I've talked enough. I think I have nothing more to say. In short, this DLC does a fantastic job of adding some fun new mechanics and twists, playing to the base game's strengths, while not feeling like a total retread like Bahamut's DLC did.
Lastly, here's a video of me killing the final boss of the DLC for fun. I get fucked up but I win anyway despite using a relatively new build after I got tired of my old one: https://www.youtube.com/watch?v=-ZwN3HFu180
Instead of re-doing missions you've already done, you take on a series of smaller one-off missions (procedurally generated I assume), which feed into the meta progression of reaching new floors in the Rift Labyrinth.
On top of that, there's new mechanics such as monster allies you can speak with outside of missions and summon for attacks in Rift missions (literally Nioh 2's Yokai Skills but simplified), new gear rarity tier with a new summon blessing mechanic, chaos enemies, chaos events, new consumables, etc.
A lot of it is very... frugally developed, such as using all the monster assets for the monster allies. These allies also have 0 voice acting despite being the wordiest motherfuckers in the entire damn game. But you know what? I don't give a shit. I found the monster summons system fun and charming, my only gripe being a technical issue: the game sometimes loads in your party members for these conversations and the loading is slow on my system.
Let's not forget the biggest new mechanic, though! Equipment fusion. This is the most handy fucking thing, it lets you mix and match your gear's affinities and effects freely. Of course, it can take lots of materials, but goddamn it man it's amazing to have such a good option for tailoring your build.
There's only 2 new bosses, like in the first DLC, but of course Gilgamesh is a fucking awesome boss and really fun to fight, though a bit easy. The final boss of the DLC is kinda ridiculous, though, but it also went down fast. I remain unfiltered and I won't use Extra Mode cuz it's lame.
Anyway, I've talked enough. I think I have nothing more to say. In short, this DLC does a fantastic job of adding some fun new mechanics and twists, playing to the base game's strengths, while not feeling like a total retread like Bahamut's DLC did.
Lastly, here's a video of me killing the final boss of the DLC for fun. I get fucked up but I win anyway despite using a relatively new build after I got tired of my old one: https://www.youtube.com/watch?v=-ZwN3HFu180
A lot better than the first DLC, there was actually new content this time with the rift and the two bosses were both a lot of fun.
The biggest problem is just that it's extremely grindy and repetitive, doing the rifts over & over again and even fighting the same boss, Gilgamesh, over & over again. With very little changes in the fights, even if he gets new phases.
And while the other boss Warmech was really cool and you only fight him once, he's so much harder than the boss before him and it's such an annoying difficulty spike if you dont have the exact build he's weak to
The biggest problem is just that it's extremely grindy and repetitive, doing the rifts over & over again and even fighting the same boss, Gilgamesh, over & over again. With very little changes in the fights, even if he gets new phases.
And while the other boss Warmech was really cool and you only fight him once, he's so much harder than the boss before him and it's such an annoying difficulty spike if you dont have the exact build he's weak to