Reviews from

in the past


Eu sem entender porra nenhuma: JOGÃO

kinda like stanley parable but not as funny or smart, or portal but not as fun or challenging. some of the perspective tricks they do are cool but the hook wears out quickly. not going to remember it the same way SP stuck with me.

portal with existential dread

One of the coolest games I have ever played. Its so inventive and intruiging from beginning to end. Even the loading screens and the logo design had so much care put in to them that they made me smile


Very trippy, headache inducing but in the best way possible. Wasn't expecting to be frightened but that level got me a couple times.

This is most likely the last playthrough I will do on my Xbox for a while before I get my gaming PC. I’ve never really played a puzzle game before but I do quite like liminal spaces so I figured I’d give this a go since it was on game pass. The puzzles in this game are really impress and the effects are great. I’ve never seen a game like this. I’m not a big fan on some puzzles, like the two-way exit puzzle as I don’t think it makes much sense. But other than that this was a short, fun, trippy game.

Jurao me cagué en la parte de miedo pensé que me iba a saltar un ajedrez jumpscare aajaja

Very unique idea that does not overstay the gimmick and manages to have a satisfying runtime.

A little bit lacking in story and some of the puzzles were a bit confusing but overall a fun game.

Interesting walking game that doesn't overstay it's welcome

Yea these puzzles were good! IWish there was more. I was good at the puzzles! I enjoyed it being all quite silly and zany. I remember liking the bit at the end where they did some emotional plot stuff

Absolutely insane game that fucks with your entire perception at every chance it gets.

La mejor forma de superar un obstaculo es mirarlo desde otra perspectiva, o eso propone Superliminal.

Juego de puzzles cortito donde estas dentro de un sueño y por tanto las normas de la realidad no funcionan como deberian, dando lugar a que la realidad la puedas deformar segun la percibes. Agrandar objetos, hacerlos pequeños, ponerlos en lugares inesperados... si desde tu punto de vista lo ves de cierta forma, se hara realidad.

2 horitas, buen arte, bastantes sorpresas, el resto sin mas. Para una tarde esta genial, porque tiene soluciones muy imaginativas y se disfruta mucho.

Curtinho e uma mensagem bonitinha.

A perspective puzzler that lasts a bit too long.

This is a decent puzzle game. At first the puzzles are a lot of fun. But the gimmick sure does get old. At a certain point you are just doing the same thing over and over.

The story is fine. I don't remember it being especially great. It was fine for what the game is.

The puzzles are not too bad bad. Most of them are pretty clear. A few are too cryptic though.

The controls are...serviceable. It can get kind of annoying trying to make items larger or smaller. Trying to get the exact size you need can cause tedium. And that is the major problem. The tedium leads to the gimmick lasting too long. Too repetitive. Makes you want the game to end about an hour before it actually does.

Still a good game. Great to play once.

Concept excellent, mais jeu trop court.

that 30 min achievement... i'm coming for you bitch

Superliminal is an interesting little experience. The game's core gimmick is very cool and very trippy. It has some Portal energy at times, when it comes to the vibe it gives off. Fittingly so, since this is a Puzzle game. Superliminal focuses more on being an experience, however, as opposed to a puzzle game persay. Which I don't mind myself, since I'm not a huge fan of puzzles.

While Superliminal's narrative can be a bit confusing at times, and at the end they kinda spoonfeed you what it's supposed to be as is the norm for Indie titles, Superliminal still manages to be a little romp worth the short amount of playtime.

Score: 78

Not a puzzle game guy but the gimmick with this ruled. Playing with like depth perception or whatever was cool. Did get stuck a couple times and had to look up what to do next but still, really cool.

Decent game! I felt like it was more of a viewing sim rather than a puzzle game, but it was nice. The ending was great with a nice message to go along, but for such a short game it needed more polish/depth for the money I spent. Music is really good tho!!

When I was a kid and my brother first showed me the "Museum of Simulation Technology" demo, my thoughts were essentially "wow! this is really impressive! but could this concept actually be taken any further?"
10 or so years later I found out the answer was no!

While the central mechanic remains impressive and unique, the majority of puzzles in the game don't build on it in any meaningful way. It gets to the point that many puzzles have what is essentially the same solution of "make a thing big to jump somewhere high".
Seemingly in an attempt to compensate for this, the developers added more mechanics, but these never interact with the perspective scaling or each other; coming off instead like something that was added for mere gameplay variety instead of making more complex puzzles.
There's also something in the game resembling a story which also feels tacked on. It's it's unclever, unnecessary, it's un-not-on-the-nose.
It still feels like a tech demo, only this time it's stretched out to the length of a short game.


One time my friend was over and his parents came to pick him up but his parents and my parents talked for so long that we watched all of ratatouille and I half-assed speedrun beat this game in under an hour (you get an achievement). The second half gets a bit heady but is a fun concept and fun time nonetheless

A short and sweet experience , it is hard to justify superliminal as the masterpiece it actually is.
Honestly for a puzzle game based on optical illusions and perspectives is such a simple genius concept and it is executed with great skill and style here.
I would have said that the story is lacklustre but for a 3 hour experience thats a good story and the ending is truly beautiful, truly worth experiencing.
The gameplay has no real mechanics , pick rotate drop move and jump is the exhaustive list of your abilities. But the depth comes from the puzzles themselves.
The good thing about a short game is that they can afford using fresh ideas fleetingly all the time wothout repetition and nothing in superliminal repeats itself.
The only negative i can come up with is how obtuse and misleading a few of the puzzles can be at times. But i guess it is quite intentional here anyway.
I would really recommend giving it a try for all puzzler aficionados and i really loved my time with it (and wow i loved that message at the end )

Visual puzzle game. It's easy enough once things click, but I actually had way more fun playing through after trying to mop up achievements or listening to the dev commentary.

100% must play for any puzzle game fan.