This is most likely the last playthrough I will do on my Xbox for a while before I get my gaming PC. I’ve never really played a puzzle game before but I do quite like liminal spaces so I figured I’d give this a go since it was on game pass. The puzzles in this game are really impress and the effects are great. I’ve never seen a game like this. I’m not a big fan on some puzzles, like the two-way exit puzzle as I don’t think it makes much sense. But other than that this was a short, fun, trippy game.
La mejor forma de superar un obstaculo es mirarlo desde otra perspectiva, o eso propone Superliminal.
Juego de puzzles cortito donde estas dentro de un sueño y por tanto las normas de la realidad no funcionan como deberian, dando lugar a que la realidad la puedas deformar segun la percibes. Agrandar objetos, hacerlos pequeños, ponerlos en lugares inesperados... si desde tu punto de vista lo ves de cierta forma, se hara realidad.
2 horitas, buen arte, bastantes sorpresas, el resto sin mas. Para una tarde esta genial, porque tiene soluciones muy imaginativas y se disfruta mucho.
Juego de puzzles cortito donde estas dentro de un sueño y por tanto las normas de la realidad no funcionan como deberian, dando lugar a que la realidad la puedas deformar segun la percibes. Agrandar objetos, hacerlos pequeños, ponerlos en lugares inesperados... si desde tu punto de vista lo ves de cierta forma, se hara realidad.
2 horitas, buen arte, bastantes sorpresas, el resto sin mas. Para una tarde esta genial, porque tiene soluciones muy imaginativas y se disfruta mucho.
A perspective puzzler that lasts a bit too long.
This is a decent puzzle game. At first the puzzles are a lot of fun. But the gimmick sure does get old. At a certain point you are just doing the same thing over and over.
The story is fine. I don't remember it being especially great. It was fine for what the game is.
The puzzles are not too bad bad. Most of them are pretty clear. A few are too cryptic though.
The controls are...serviceable. It can get kind of annoying trying to make items larger or smaller. Trying to get the exact size you need can cause tedium. And that is the major problem. The tedium leads to the gimmick lasting too long. Too repetitive. Makes you want the game to end about an hour before it actually does.
Still a good game. Great to play once.
This is a decent puzzle game. At first the puzzles are a lot of fun. But the gimmick sure does get old. At a certain point you are just doing the same thing over and over.
The story is fine. I don't remember it being especially great. It was fine for what the game is.
The puzzles are not too bad bad. Most of them are pretty clear. A few are too cryptic though.
The controls are...serviceable. It can get kind of annoying trying to make items larger or smaller. Trying to get the exact size you need can cause tedium. And that is the major problem. The tedium leads to the gimmick lasting too long. Too repetitive. Makes you want the game to end about an hour before it actually does.
Still a good game. Great to play once.
Superliminal is an interesting little experience. The game's core gimmick is very cool and very trippy. It has some Portal energy at times, when it comes to the vibe it gives off. Fittingly so, since this is a Puzzle game. Superliminal focuses more on being an experience, however, as opposed to a puzzle game persay. Which I don't mind myself, since I'm not a huge fan of puzzles.
While Superliminal's narrative can be a bit confusing at times, and at the end they kinda spoonfeed you what it's supposed to be as is the norm for Indie titles, Superliminal still manages to be a little romp worth the short amount of playtime.
Score: 78
While Superliminal's narrative can be a bit confusing at times, and at the end they kinda spoonfeed you what it's supposed to be as is the norm for Indie titles, Superliminal still manages to be a little romp worth the short amount of playtime.
Score: 78
When I was a kid and my brother first showed me the "Museum of Simulation Technology" demo, my thoughts were essentially "wow! this is really impressive! but could this concept actually be taken any further?"
10 or so years later I found out the answer was no!
While the central mechanic remains impressive and unique, the majority of puzzles in the game don't build on it in any meaningful way. It gets to the point that many puzzles have what is essentially the same solution of "make a thing big to jump somewhere high".
Seemingly in an attempt to compensate for this, the developers added more mechanics, but these never interact with the perspective scaling or each other; coming off instead like something that was added for mere gameplay variety instead of making more complex puzzles.
There's also something in the game resembling a story which also feels tacked on. It's it's unclever, unnecessary, it's un-not-on-the-nose.
It still feels like a tech demo, only this time it's stretched out to the length of a short game.
10 or so years later I found out the answer was no!
While the central mechanic remains impressive and unique, the majority of puzzles in the game don't build on it in any meaningful way. It gets to the point that many puzzles have what is essentially the same solution of "make a thing big to jump somewhere high".
Seemingly in an attempt to compensate for this, the developers added more mechanics, but these never interact with the perspective scaling or each other; coming off instead like something that was added for mere gameplay variety instead of making more complex puzzles.
There's also something in the game resembling a story which also feels tacked on. It's it's unclever, unnecessary, it's un-not-on-the-nose.
It still feels like a tech demo, only this time it's stretched out to the length of a short game.
One time my friend was over and his parents came to pick him up but his parents and my parents talked for so long that we watched all of ratatouille and I half-assed speedrun beat this game in under an hour (you get an achievement). The second half gets a bit heady but is a fun concept and fun time nonetheless
A short and sweet experience , it is hard to justify superliminal as the masterpiece it actually is.
Honestly for a puzzle game based on optical illusions and perspectives is such a simple genius concept and it is executed with great skill and style here.
I would have said that the story is lacklustre but for a 3 hour experience thats a good story and the ending is truly beautiful, truly worth experiencing.
The gameplay has no real mechanics , pick rotate drop move and jump is the exhaustive list of your abilities. But the depth comes from the puzzles themselves.
The good thing about a short game is that they can afford using fresh ideas fleetingly all the time wothout repetition and nothing in superliminal repeats itself.
The only negative i can come up with is how obtuse and misleading a few of the puzzles can be at times. But i guess it is quite intentional here anyway.
I would really recommend giving it a try for all puzzler aficionados and i really loved my time with it (and wow i loved that message at the end )
Honestly for a puzzle game based on optical illusions and perspectives is such a simple genius concept and it is executed with great skill and style here.
I would have said that the story is lacklustre but for a 3 hour experience thats a good story and the ending is truly beautiful, truly worth experiencing.
The gameplay has no real mechanics , pick rotate drop move and jump is the exhaustive list of your abilities. But the depth comes from the puzzles themselves.
The good thing about a short game is that they can afford using fresh ideas fleetingly all the time wothout repetition and nothing in superliminal repeats itself.
The only negative i can come up with is how obtuse and misleading a few of the puzzles can be at times. But i guess it is quite intentional here anyway.
I would really recommend giving it a try for all puzzler aficionados and i really loved my time with it (and wow i loved that message at the end )