Reviews from

in the past


"Although Tacoma's main game mechanics may not be unique, they are expertly used. Not only do they successfully achieve a satisfying gameplay loop, they also tell a wonderful story. In terms of narrative I definitely came in with certain expectations, but I was pleasantly surprised when things didn't go as I thought. And throughout all this, you get to explore the interesting station of Tacoma, while getting to know the cast of complex and human characters. The whole experience, while short, is very worthwhile and I recommend it to anyone looking to spend 2 or 3 hours in space."

Decent walking/floating sim the presentation is nice and the story is interesting but I think the way it is told makes it a bit tedious to consume moving from room to room listening to not that interesting dialogue to piece out a narrative its something that can work and to an extent it does here but I wasn't super gripped by it

Tacoma struggles with a lackluster narrative and limited interactivity, making it a disappointing exploration in an otherwise intriguing space station setting.

It was short and sweet. Would have liked some more interactable objects like the pool table. Enjoyed the story even though it wasn't particulary exciting

I do like this game in general. I didn't finish it because of a game-breaking bug, that would have only been fixed by starting an entire new playthrough (details in the community discussion tab), which was a major downside. Otherwise, I thought the idea was cool, of the multiple branching storylines happening through different people all at the same time in the same place. I also liked the setting. Unfortunately, I just don't think it was executed particularly well. Not only are the multiple different storylines and character ambitions a little bit too much to process at the speed and sheer number at which they are thrown at you, but the game is quite boring for a majority of your time playing, just watching characters have conversations, then moving across the room, reloading time, and listening to another two characters have a conversation. I do like walking simulators, i love firewatch and what remains of edith finch, but I had a hard time getting into tacoma. If the idea still sounds interesting to you, i would definitely recommend and pray that you do not run into any bugs. Just not really a game for me, necessarily.


It was a cool little game that gave me a smile at the end and made me think this was actually alright

Cool little narrative game in space, which is very focused on the stories of the crew. Less philosophical than games like SOMA but definitely worth a look if you like games like Gone Home. Overall, however, not much stuck with me.

(from original post in 2022) Neat walking sim made by the people behind the bioshock 2 minerva's den dlc

a fine game that i have not stopped thinking about ever since i played it one time in 2019

The story didn't really interest me. It has a cool and unique way of telling it though which I appreciated.

O jogo é realmente bão, eu já sabia que o jogo era bem curto, pensei que por isso seria algo bem paia, mas não é. Sua história é muito boa, as descorbertas são interessantes. O jogo é bem fluido, sem nenhum bug. Um ótimo jogo para descontrair.

Sua platina é ridicula de rápida e fácil.

- Really fun and gripping walking simulator. It is a sci-fi story that hit the theme of AI, space, and corporation. But it is also very human story where I got attached to the crew that I was investigating. This crew that is just trying to survive this future.
- The way that AR is used to help dissect scenes is really cool.

What a nice, tight, exploration story.

Kinda like Obra Dinn but in the 2001: Space Odyssey spaceship

I know I liked this game but honestly I don't remember a single thing about it.

O conceito é bem interessante, mas achei que não conseguiu entregar muito bem. Não me conectei com os personagens, demorei demais pra engajar na história e... acho que essa era a ideia principal...

Feels like a movie. Finished in under 3 hours I think. Good Game.

Tacoma is a great little game which tells its brilliant story in a really unique way. Despite never meeting them, the characters aboard the Tacoma are full of charm, and you get attached to them rather quickly, especially given how you learn a lot about them not just through AR recordings but by examining the spaces they inhabit throughout the ship - the environmental storytelling is really superb. The humour and easter eggs found throughout the game also elevate this; one book references the fact that Elon Musk became president and incorporated Tesla with Google, truly the darkest of all futures...

Regardless, I love how the plot unfolded and how you learn about what really happened aboard the Tacoma. The conflicts between the Venturis Corporation and the workers' union and socialist movements are really compelling, but I do wish they could have been explored more. The game's ultimate narrative payoff was satisfying, and I don't think it could have really been done better without increasing the length of the game. Overall I really do recommend it! And if you're looking for something similar I recommend checking out event[0].

QUICK NOTE: If you like 1) writing reviews, and 2) free games, check out my Perpetual Steam Game Giveaway here on Backloggd!

Sights & Sounds
- Tacoma looks quite nice, but won't wow you with impressive textures, mindbending lighting effects, or ridiculous particle physics. The setting, however, is really quite nice. The titular spaceship isn't as expansive or richly detailed as you might find in a game like Prey (2017) or Alien: Isolation (it's more akin to the size of the ship in Observation), but it still pleases the eyes and serves as an excellent backdrop for the narrative
- For an artsy game this short, no VO work would have been a bit of a disappointment, so I was happy find that Tacoma is fully voiced. And it's very competent VO work to boot, with one of the characters singing a touching rendition of Peggy Lee's "Is That All There Is?"
- Other than that, there's not a ton to the soundrack other than a licensed song here or there. Most of the time, you're inundated in eerie silence, poring over audio logs for story, or listening to the rhythmic clanging of your bootsoles against the steel floor of the station
- Taken together, Tacoma's audiovisual design serves as a very effective vehicle for delivering the game's story

Story & Vibes
- As you probably ascertained from reading the previous section, Tacoma takes place on a space station. The player character is a corporate investigator who has been sent to the now abandoned ship to figure out what happened to the crew. What follows is a thoughtful exploration of humanity's place in an increasingly automated world. In fact, the events that you're investigating take place on "Obsolesence Day", the holday where humanity celebrates the advent of AI control over labor
- Corporate stooges stay well away; Tacoma has some thoughts regarding the C-suite suits that pull the levers. Effectively, the narrative prophesizes that those in power will eventually lose enough of their own humanity that they'll become more heartless and soulless than the AIs they employ. Similarly, if you're one of those, shall we say, "intellectually uncurious" types that doesn't like politics in their video games, you too should avoid this title. In fact, take up knitting or something and leave video games to people who actually enjoy them. This game has a lot of thoughts on the topic of worker rights
- But the narrative wouldn't be as good as it is if it were purely a philosophical treatise. You learn a bit of backstory about each of the Tacoma's six crew members (really, seven if you count the ship's AI). While their plotlines do tie into the game's overall themes, there's plenty of poignant beats that delve into their aspirations, fears, families, and personalities. It's really impressive how well the devs managed to pack so much narrative depth into a game that clocks in under four hours
- Despite the depth of the characters and the heady subject matter, the vibes feel lonesome and a little austere. You're all alone on a corporate space station, after all. And all that alone time gives you ample opportunity to consider what the game is trying to say
- In some ways, 2024 is a particularly interesting time to be playing this game. Now that AI (particularly LLMs) have become so commonplace, you really don't have to stretch your imagination much to envision a future like this. Will the AIs be friendly? Will governments try to protect humanity and our livelihoods? Can capitalism continue to exist when every worker has been replaced by an algorithm? Can humanity? Tacoma will give you a lot to chew on mentally

Playability & Replayability
- While the game is mostly a walking simulator, there are some investigation mechanics in play. As you follow your handler's instructions that take you on a data-gathering expedition from module to module in the Tacoma, you'll stumble upon various scenes that the ship's AI has recorded (with varying levels of file corruption). As your data is downloading, you can watch a holographic recreation of the events those scenes contain
- In addition to moving the game forward, these holograms will dole out the plot bit by bit to explain what truly happened to the crew. During these segments, you'll have the ability to fast-forward, rewind, and pause the recording. Doing so will often reveal moments where a crew member will have their wristband computer open; these can be investigated for more lore and keycodes needed for accessing safes and new parts of the ship
- In addition to each crewmate's personal device on their wrist, you'll find workstations scattered about the station. Be sure to dig into these as well for more backstory and clues
- Given that I 100%ed the game, I'm probably not coming back for a replay

Overall Impressions & Performance
- As a complete package, I was pleasantly suprised by Tacoma. This is one of those games that gets bundled all the time, so I thought it was just a filler title to up the game count of those packages. Instead, it's a high quality walking simulator with an excellent story that doesn't overstay its welcome
- The engaging plot full of intrigue and twists paired with the thoughtful exploration of political and economic themes was impressive given the 3-4 hour run time. It's as long as a James Cameron movie, but has much more to say
- Tacoma ran flawlessly on the Steam Deck. Given that the visuals aren't the focus, I'd say didn't feel like I was missing out on anything by playing on a portable display

Final Verdict
8/10. With how often this game gets bundled, it's possible that Tacoma is already sitting in your backlog somewhere. If not, keep an eye out for a sale. This is an easy recommend for people who enjoy sci-fi, investigation, or intrigue and aren't put off by an intellectually engaging experience

A short story game set in space that kept me interested until the end. I liked the environment design and specifically how the holograms were color coded to each of the crewmates on the ship. Controls weren't too clunky in the zero-gravity sections, either, which I appreciated. The story was pretty predictable, but I still enjoyed it enough.

Tacoma pra min significou um jogo muito bom com seus objetivos narrativos, porém desagarda demais com sua gameplay de acompanhar acontecimentos por vídeo/holograma.

Se ele fosse aos moldes do Gone Home teria sido muito maior, jogo

Basically just a short walking sim with a kind of immersive story and a nice ending, although I wish there were more gameplay elements to it. It’s definitely worth trying out, when it‘s on sale.

A nice, short narrative game. You go from room to room watching recordings of the space station's crew's, while you also download the AI of the station, as that was the job you were hired to do. The recordings were nice, but there weren't really anything else to do, just walk, listen, walk, listen. Which is fine, but for me the story wasn't all that interesting, until the end. The end was really good, with a good twist. And with how short the game was, the previous boring story didn't seem that long in contrast. So it was fine.

Ça se savoure comme une bonne nouvelle de SF, un petit apéritif parfait pour passer une soirée entre deux AAA à 50+ heures de jeu.

Tacoma is a wonderful little game from the devs of Gone Home where you explore a space station & uncover the stories of the previous crew in holographic recordings. Each recording depicting ensemble or concurrent solo scenes, a rewind mechanic to watch it all, the color coded silhouettes & plenty of environmental storytelling elements all develop the characters in such a minimalistic but deeply engaging style to create a lovely story. Also, a small detail I loved: whenever the protagonist needs to write something or initiate a command on the holographic operating system, they use sign language instead of a floating keyboard and it looks incredible.


Tacoma has a nice story and pretty immersive storytelling, cool and likeable characters, neat graphics, and a short runtime. This game is very tight in everything it does: it's not the best game ever but it's a great experience to complete in under two hours.

Also, Sareh Hasmadi? A heroin. The ending? Well it made me smile and I love ODIN. That's all.

I get why some people can’t get into ‘em, but good walking sims are such comfort food to me. Tacoma is such a good example of what these gameplay-light, narrative focused games can bring to the table. This story doesn’t land the same in a non-interactive medium. The mechanics behind the AR logs allowing you to blow up and dissect these conversations is so unique.

The game is just walking, listening and reading for ~2 hours, and the story itself is cute, but not so great.
Wanna know what's nice instead? The way the story unfolds, the particular storytelling. I definitely want to see this formula evolve into more long and more structured games.
A really nice experience.

Playing this game made me realize how dull of a player I am. Why am I reading the nutritional information off the back of this ramen pack