Reviews from

in the past


A bit of a lower effort version of Turtles in Time, but I kinda fuck with this game more presentation wise? I think that's just my genesis bias coming through. I can't in good conscience say it's better than the SNES one though.

It's Turtles In Time but not that great. So it´s just super amazing.

Um bom jogo de porrada das tartarugas ninjas, não faz nada de errado e tem sua dose de diversão, dito isso, revendo o jogo na minha memoria, percebi que o jogo para mim foi esquecivel e por isso sua nota, de todo modo recomendo a todos fãs dos personagens e de jogos beat'em up.

TMNT: The Hyperstone Heist (1992): El mejor juego de las Tortugas Ninja que se ha hecho nunca. Es cierto que a nivel de gameplay hay beat m' up mejores, pero el carisma y el humor de las tortugas va directo al corazoncito. Pese a su brevedad, he disfrutado mucho jugándolo (7,65)


I've always poked at this game but never put in a full playthrough of it - who knew it's such a short and sweet beat 'em up! Really feasible to get through, amazing music and just enough changed from Turtles in Time to have the enjoyment of that but feel like a breathe of fresh air on its own.

I get why people like SNES Turtles in Time more, but I think this is probably my favorite iteration to come back to.

Uma bela alternativa para quem jogou Turtles in Time e busca mais um TMNT qualidade igual, curioso que eram games que lançaram para apenas a plataforma do outro lado.

Beat em Up clássico, OST muito boa e 4/5 fases são ótimas. Uma ressalva vai para a fase de BOSS RUSH (Scene 4), ISSO É HORRÍVEL PAREM.

Achei os bosses bem fáceis também, o Destruidor (Scene 5) no final chega a ser rídiculo, sofri mais no Tatsu (Scene 3) por ser um chefe que exige ficar derrotando seus minions enquanto lança flechas e se movimenta.

Hyperstone Heist is the second time Konami has brought the Teenage Mutant Ninja Turtle arcade machine to a home console, this time the Sega Genesis (or Mega Drive if you grew up in Europe). At first glance, it also feels like an identical game. However, the gameplay differs a bit and level-wise it's very different from its SNES brother. In this version, the time travel gimmick is completely missing, which results in the levels not being as varied. Instead, you fight your way through the alleys of New York, across the sea and into a cave to the hideout of our arch-enemies. Unfortunately, the diversity and richness of detail of the levels fall flat due to the always grey caves and sewers. The very first level and the last one look like a rehash, if not identical. The enemies in Hyperstone Heist are much more aggressive, for example, especially in the last half of the game, Foot Soldiers jump into the picture again and again with their feet outstretched or Rock Soldiers rush in so that you hardly have a chance to dodge or counterattack. The roster of opponents is basically identical between the games. Some bosses also feel identical, while others are completely new. In any case, you also feel more aggression here when they suddenly charge or lash out without warning after a few of our attacks. Nevertheless, they are still manageable and well-designed, even if the charm seen in Turtles in Time is somewhat lacking. As far as the gameplay goes, the controls and movement feel a bit more snappy. Here, too, we dash swiftly through the stages, kicking and punching everything that hasn't fled out of the screen on the count of three. In this version, running is even on a dedicated button, which makes everything feel more controlled. Instead, the fantastic feature of throwing Fool Soldier into the camera is missing. The game is basically just as much fun as the SNES game but doesn't feel as good because of the simpler level designs. Those who want more Turtles action are welcome to pick it up. But in general, it's enough to play Turtles in Time.

Divekick: The Game before Divekick: The Game. Brimming with color and character, Konami on the Genesis was on another level.

Good game and good bosses, better than the arcade version

Classic Turtles Arcade action. I loved playing this with my girlfriend on a lazy afternoon. The Super Nintendo version is slightly superior (more levels and more moves), but it’s a great time all the same.

Fun beat-em-up. Feels a bit short, with the boss rush just being there to extend the length of the game. Also the game could stand to be a little more challenging. I also wish the game did more to differeniate itself from Turtles in Time. Still pretty good overall.

un beatemup de las tortugas, nada mas que decir, ya con eso sabes que va a ser divertido y mas siendo este clásico con música inigualable!!

É turtles in time com pequenas diferenças

This is great game it had less stages than the others but the stages were also longer in this I still think it could have been 1 or 2 more stages longer still a great game though.

I love a dead simple beat 'em up. Less celebrated than its SNES counterpart, but it's just as good. Better even, in some ways. The addition of a dedicated button for running is a nice upgrade, and I find the music and visuals more to my taste on Genesis. The boss rush at the end is a bit of a drag, though.

bem semelhante ao turtles in time parece até uma continuação ja que e o mesmo gameplay a mesma jogabilidade porem com fases diferentes e uma boa pedida pra jogar com amigo.

It's a good beat em up and I actually think the gameplay of this one is better than Turtles in Time, too bad it's a rather weak version of Turtles in Time itself.

Preferi não comentar sobre este jogo e porque ele ser tão inferior ao Turtles in Time.

Eh, this one is just okay, obviously reused assets galore and that's what brings it down. But they still bothered to make some new things like Tatsu from the movie as a boss and such, and the new stuff is pretty cool. It's not bad game but it's just ok, quite the downgrade compared to the other games, this is one place with Konami where Genesis didn't do what Nintendon't for me. But it's not really Konami's fault as they didn't really have any time to make a whole new game but that doesn't change the fact that the game is just...eh, okay.

Infinite Lives cheat used.

[Cowabunga Collection]

Following on from my first play through of Turtles in Time arcade was my first play through of Hyperstone Heist. The combat and character movement felt instantly more satisfying and the difficulty level was far better balanced. The story was very brief (but I’m fine with that to be honest) and it did feel a little like a cut and paste of assets from previous games, but I enjoyed it and will play through again on Hard to see the better ending (I did this and it was nothing special). I can see myself returning to this instead of the arcade Turtles in Time for sure.

This one's an odd duck to say the least. A slightly remixed version of Turtles in Time made for the Genesis trying to pass itself off as an original game, Hyperstone very awkwardly recycles assets from Turtles in Time and includes original assets of markedly inferior quality, particularly the bosses. The game also generally has weaker progression with a very underwhelming final two stages. Sound and visuals also take a bit of a dip in quality. The main thing that saves this game is the excellent play control, with a smoother feel and noticeably faster gameplay putting it closer to the arcade original Turtles in Time than the SNES version in that regard. Having a dedicated dash button also makes the dash attack moves much easier to use, though the Cowabunga Collection does kind of undermine this upgrade. It's definitely a fun game, and a different enough experience that I'd say fire it up from time to time, but the overall package falls pretty short of either version of Turtles in Time.

Es un remix de todos los niveles, bosses y hasta música de Turtles in Time con otra historia, solo que todo es peor. Especialmente la musica sufre por el chip de sonido inferior del Genesis.

A remixed mash up of previous 16-bit turtle games for Sega kids. Short, poor Dash implementation, and unoriginal. But it's biggest crime is not being Turtles In Time. Still a damn good time, though.


A different take on Turtles in Time but still a blast and about as good. Playing this with a good friend definitely made it even better.

Minor Introduction
Finally, I am now here. I am ready to tackle the two highest acclaimed TMNT games of all time and I am so fucking excited! First for the list, it’s the sega genesis game: The Hyperstone Heist. Welcome to the sixth review of the marathon, courtesy of the cowabunga collection. Let’s get this shit started, cuz I am so hyped!

First Impressions
Oooooh yea baby, that’s what I’m talking about! This is pure quality right here! What we have is a partial reskin of turtles in time, one with many changed aspects and honestly…I think it is great! It has very very minor shortcomings, but it is a damn good time throughout and i’m genuinely so happy we’re back to the turtles in time formula, and it’s executed so well in this semi-port on the genesis!

Gameplay
The combat is exactly like turtles in time and oh my god it feels so goooood!! It is fast, it is fluid, it has more fun and satisfying combos than NES, combining for a gameplay loop that feels so much better to go through than previous games! The special attacks are nerfed a lot in terms of usefulness, but I don’t personally mind. There are also other factors that contribute to the fun gameplay, like the fair enemy designs and the energetic presentation! The bosses are the best so far (even if they’re mostly rehashed from turtles in time) with clear patterns, fair attacks and understandable attack windows that doesn’t feel at any point like the game cheaps out on killing you. The biggest QoL addition has gotta be a health bar system for the bosses, making it so much easier to keep track of how close you are to finishing the boss and plan out your moves. The level variety remains largely the same as other tmnt games, with a surfing level, two sewer levels, two cave levels, a level on the streets and the technodrome, but there are some highlights due to the omission of time travel from the story, such as a ghost ship level and shredder’s hideout, which serve as welcome additions and are visually very distinct from previous level designs in the series. The number of levels is reduced from turtles in time, but the present levels are extended just enough that they never feel like they drag at any point, which is a fair compromise. Plus they all look good on genesis hardware.

Story
The story concept is a lot of fun. Once again, Strangely More Muscular Than Usual Shredder interrupts April’s broadcast, except instead of kidnapping April…he decides to shrink Manhattan as a weird flex of the hyperstone that he possesses. The turtles have to show him why constantly interrupting april’s broadcasts may not be such a good business and world domination choice in the long-run and beat him to save manhattan and the world. The presence of cutscenes and “text cards” for intermissions is still welcome and the story and its usual progression allows for the two interesting environments I mentioned above (the ghost ship and shredder’s hideout). It’s yet another standard tmnt plot that is a very enjoyable addition.

Presentation
The presentation in general is top-notch and surprisingly faithful to the arcade (specifically in spritework and animation), but with a slightly darker artstyle to fit with the genesis market that still looks great. The spritework and animation for the characters and enemies is amazing, the backgrounds are great, the sound effects are kickass and the soundtrack is also what you would expect from a genesis game: freaking awesome! It combines for one of the best looking TMNT games and it still looks great even today, with smooth performance to boot! Long live 16-bit sprites I suppose.

Negatives
My only complaints are that the game is amongst the easiest of all tmnt games, even on its hardest difficulty…basically the entire way through. It’s in large part due to the predictable patterns of the bosses and the small number in enemies. It tries to compensate by making them hit like trucks whenever they strike you…but it also happens that I wasn’t hit as often. The game is also strangely shorter than I expected, as I managed to clock in 45-50 minutes to beat it (most of the others took me 1 hour or above to beat). I don’t personally mind it, since it makes it highly replayable to me, but something to keep in mind. But those are my sole complaints.

Final Thoughts
Overall, I absolutely fucking loved my time with this game! It’s a great “remix” of turtles in times that makes itself just distinct enough that it is worth experiencing on its own. It’s better than the manhattan project, but falls slightly lower to snes turtles in time. Still, this comes highly recommended, it is just so much fun for the many reasons I mentioned above! Final rating: 8.5/10, please check it out!

Similar to quality as TMNT IV. I enjoy this one a bit more as its shorter and I am better at it. A true classic on the genesis.

you've played one tmnt game, you've played em all. its a beatemup where you fight a pride rally of foot soldiers as one of the 4 turtles either solo or up to 4 player co-op. maybe there will be a hoverboard section thats just kind of the same as regular sections only enemies die in one hit and sometimes theres an obstacle to jump over. maybe there will be a moment in a sewer level where pizza monsters jump from out of the water, or maybe there will be mousers that are really annoying to hit. there might even be some weird unicycle robots with electric lassos. and then you fight bosses such as bebop and/or rocksteady, some alligator, white baxter stockman, etc before the penultimate boss, krang and final boss shredder (who will no doubt have be super shredder if the tmnt game came out around the second tmnt movie). you got your sewer levels, your city streets levels, your ocean hoverboard levels, your cave levels, your techno drome levels, same as any other tmnt game
its the same game as most that came before it
that said, this feels the most polished version of all that came before it. its the easiest tmnt game as well, there was rarely a moment where the game felt outright cheap or bullshit. even the final boss was weirdly easy compared to the other games. the bosses in this game have a relatively easy to learn pattern, and once you learn it, the boss is basically over, with super shredder being no exception. i was legit surprised when there was no second phase to the fight. tmnt hsh doesnt have the shear spectacle of say, turtles in time, despite largely feeling like the same game, but i will say its the one i had the most fun with despite just being virtually the same as every beatemup that came prior. legit if you only play one tmnt game, just make it this one