Reviews from

in the past


Not a great game. But i had a decent time as a kid.

I must say that I remember I started playing this game with my girlfriend (now wife), back in 2015, but I don't remember anything about the game itself.

By 2008 Traveller's Tales was really settling comfortably into their Lego game formula and finding a lot of success doing so. Their first Narnia tie-in game had shades of those titles, but it's in Prince Caspian where they really double down on that style for better or worse.

Like the last title, Prince Caspian tells much of its story through standard definition clips from the movie. On PS3 they thankfully look less murky and compressed than last time around, but it's still a poor way to experience this story. There are more cutscenes linking sequences of gameplay together than the first game and the context of levels feel relatively considered. Sure, the gamey-ness of the constant levers, cranks, and buttons in the floor is hard to ignore, but I appreciated how each scenario more or less follows what occurred in the film. The first level even covers ground that occurred off-screen many years before the film- so that felt a bit inspired from a lore perspective. Prince Caspian is definitely an action-packed movie- even more so that its predecessor- so it seems ripe for a video game tie in.

The game advertises its large-scale battles that you can take part in, and while the “war tech” is vaguely cool at first glance (even though the framerate takes a hard tumble as it attempts to render all this NPC chaos), the game never does much with the concept thanks to the extremely shallow combat system. Sometimes the game will ask you to traverse the battlefield as a giant and take out catapults, or just charge into the fray and mash square until you’ve taken out 30 enemies. You've got a light and heavy attack buttons plus a clunky block and counter, but the combos of the last game have been done away with. Mashing either your light or heavy attack button will get you through most sequences without any trouble. I enjoyed combat as Caspian the most as he basically has the best of both worlds between Peter and Susan's swordfighting and bow abilities, so I played as him as much as possible. Some members of the party like Lucy are rendered even more useless than last game with her important healing component. Except in very specific contextual scenarios for the puzzles, I would stick to the same couple of characters who were the most effective in battle.

The game's best moments might be its boss fights which usually involve some sort of contextual puzzle to work out. Though most are pretty simple this does at least add some variety to the gameplay experience.

Each level will give you a small group of characters that you can swap between for a large playable ensemble overall- with a host of playable Narnians to go along with the Pevensie siblings and Prince Caspian. I guess playing as deep cuts like Dr. Cornelius is a novelty for huge fans, but like I said most of the time I stuck the most capable fighters so I'd be ready whenever for soldiers to spawn in.

Prince Caspian de-emphasizes its combat and the whole game is bogged down instead with simple and tedious puzzles. The game will throw countless locked doors at you that require moving cogs to their designated spot or pulling levers. You'll have to switch around your characters for certain abilities but every solution is incredibly obvious. I hated how often I'd have to perform some kind of QTE to perform simple tasks like pulling or rotating something- it really just adds to the mind-numbing tedium. The simplicity of the puzzles in the Lego games can grow old, but those games are so packed with hidden collectibles that it's easy to forget. Prince Caspian's keys and chests are feel pretty worthless as the unlockable bonuses just aren't worth the effort. After a while I'd just skip over chests since I didn't feel like mashing to open them.

Prince Caspian's campaign comprises six rather lengthy levels. It's much longer than the first game, but overall a step down thanks to just being a boring experience to play without any kind of challenge. While the game might be improved in co-op, it doesn't allow players to split up as they have to share a screen (a problem also found in the early Lego titles). Prince Caspian ultimately leaves a lot to be desired and while it might get the job done for the most diehard Narnia fan, it won't cut it for most players.


On the DS this game was horseshit, literally unplayable

TT Games copied the exact same structure and gameplay from their more successful line of LEGO games. Though the scale and production values are much greater here, there's a distinct lack of charm to it all that makes it feel more like a cookie cutter hack job compared to the heartfelt homage of the LEGO games.

This is one of those licensed games that are confusing and boring.

Such a slog! Pretty graphics on the wii, is all.

This was one of the first Xbox 360 games I played as a kid, and it was worse that the Lion, The Witch, and The Wardrobe on Gamecube.

(sees it was made by TT) oooooh so that’s why the lego games felt familiar

Surprisingly good for a movie video game adaptation, combat was solid, mechanics were good, graphics were a solid “okay” but I didn’t set my expectations high.

Nah tío no te mires la película y ya