TayBeltane
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“Hun, I can’t do sexy time when you keep talking about the secret ogre page from Backloggd.” - @LithOrbane 2022
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Replay '14
Participated in the 2014 Replay Event
Gone Gold
Received 5+ likes on a review while featured on the front page
GOTY '23
Participated in the 2023 Game of the Year Event
1 Years of Service
Being part of the Backloggd community for 1 year
On Schedule
Journaled games once a day for a week straight
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Gained 750+ total review likes
Early Access
Submitted feedback for a beta feature
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Shreked
Found the secret ogre page
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Played 100+ games
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GOTY '22
Participated in the 2022 Game of the Year Event
Popular
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Liked
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Become mutual friends with at least 3 others
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Gained 3+ followers
Favorite Games
183
Total Games Played
011
Played in 2024
014
Games Backloggd
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While roguelikes aren't usually my style, it was done very well here, it was also very forgiving and let you advance your way while still holding the elements of what keeps it in the roguelike genre. The story itself was very simple but interesting enough to leave me wanting to find out more. You can tell a lot of love went into the dialogue and a lot of love went into all the characters with the breathtaking boss
and NPC design.
The art style is stunning and charming in every way, it sometimes made me forget that I'm literally running a satanic cult. I was pretty kind to my followers in general and found it pretty easy to keep everyone happy. But if I went on a two-day long crusade, they were not happy with me when I got back. I loved that it gave you a reason to come back in between crusades because if they didn't, I could totally see some people ignoring that aspect of the gameplay. For me it wasn't a problem because I wanted to grow my cult as big as I could before the end of the game so I worked really hard to keep everyone happy and thriving. I think I had 35 followers by the end. The rituals were incredibly useful in this too since you can lock your devotion for two days, making it easier to go on crusades and have a feast that caps off everyone's hunger level. This part of the gameplay was so addicting to me (probably because I'm a control freak).
This is certainly a new comfort game for me, I can definitely see going back and messing around with growing my cult even larger, I didn't get to mess around with the mating tent too much but I loved that concept. If this game ever gets a sequel I'm jumping on it immediately.
The plot was moving too quickly to even fully understand what was going on and what I did understand, I just found bland and uninteresting. While the characters seemed to have different opinions about the political side of things, there were no branching paths or choices to be made, a lot of the dialogue just left like "I morally don't agree with you but I'll follow whatever you say because I'm loyal to the Blue Foxes", why have differing opinions if we don't do anything about it? I feel like the game wanted to have all these features but it just fell short in the long run.
I ran into a difficulty curve around chapter 5, I think the fight was called 'Waltaquin in Purgatory" where I was getting my ass kicked, and I reluctantly decided to grind, after about a dozen or so mid-level fights, I was able to complete the mission but after that, I felt like I was over-leveled and all of the fights felt way too easy, mind you, I only gained about 3-5 levels per character, I think I was around 37 or 38 for every character.
This game has a ton of upgrade systems (perhaps one too many) and offers some game-breaking items late-game, including a Sages Hat that gives 2 EP for any damage taken which is absolutely ridiculous but incredibly helpful and it also gave legendary weapons for a pretty penny, but especially late-game, money is not hard to come by.
I felt pretty lukewarm about this game overall, I felt like it had so many elements missing, if a sequel ever does come out, I'm sure I'll try it, but I'm going to hope its executed better.